Wednesday, March 5th 2025

Civilization VII's First Major Update Available Now, Fixes UI & Adjusts Balance

Hello Civ fans, Update 1.1.0 is here—our first major update to Civilization VII! This update includes a mix of both paid and free content, with many of the free additions influenced by community feedback. For these extensive Update 1.1.0 notes, we've separated PC and Console into two separate sections so you can easily read them for your preferred platform. As part of these update notes, we're introducing a Feature Spotlight section, where the developers will dive deeper into new features or improvements being made. The Update Notes will cover all the addressed issues and improvements, including changes to both the base game and DLC. And lastly, for those who are excited about paid content additions, a Collection section will showcase the newest civs, leaders, and Wonders included in the latest paid Content Collection.

This update also brings a number of addressed issues and improvements specifically for console players. Some of these changes may already be available to PC players, but now all platforms are fully up-to-date. This also means cross-play between PC has been restored across PC, PlayStation, Xbox, and Switch, so you can once again enjoy cross-platform multiplayer between PC and these consoles with the latest version of the game. For a look into what else we're planning, take a look at our recently released Update Check-in detailing some of what you can expect in our next update, and some major features being scoped out for the future. As always, we're listening closely to your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.
Refining the Modern Cultural Legacy Path: Geographic Society
If you've been chasing a Geographic Society victory, you might have noticed some balance quirks. We made some key changes to improve how this victory feels and plays, including removing the chance for Artifacts to run out in the game, and making it harder for players to breeze through this path when no other players are aiming for this victory.

Here are those key changes:
  • Explorer Units now cost more to slow down early rushes.
  • Fewer Exploration Age artifacts spawn per continent, making competition for discoveries more strategic.
  • Natural Wonders can now be studied for Artifacts - thanks to a new Mastery in the Natural History tech. Each player can collect these new Artifacts once per Natural Wonder.
  • Additional Artifacts can be earned by completing the Future Civic (repeatable), providing new late-game opportunities.
  • Additional AI and quality-of-life improvements around Geographic Society gameplay.
We hope these changes balance the pacing of the Geographic Society victory - rewarding players who go all-in on Culture while ensuring other leaders still have a fair shot at competing for different paths! We'll keep monitoring victory pacing across all Legacy Paths and make further adjustments as needed.

PC Update Notes:
New Features
Modern Age Geographic Society Updates:
  • Natural History Mastery now grants Explorers +1 Sight and the ability to gain artifacts from Natural Wonders.
  • Completing Future Civic now grants +1 Artifact in the Modern Age.
  • Completing Hegemony Civic now grants +1 Artifact when an Explorer researches Artifacts.
  • Explorers have had their cost increased now that Artifacts can be acquired from more sources.
  • Explorers can no longer create a new Dig site on top of an existing Dig site.
  • The Continents lens has been updated to show Natural Wonders that can provide Artifacts.
  • Hegemony has switched places with Militarism and now requires Nationalism and Globalism.
  • Increased the number of Artifacts that are spawned on Tiny maps.
  • Holy Cities can now be converted. Note that when players create their own Missionary Units, they will always follow the player's chosen Religion.
A full list of updated PC features can be found here, or here.

Crossroads of the World Collection—DLC 1-3
Civilization VII's Content Collections offer additional paid content to expand on the game's foundation and open up new strategic possibilities for building your empire! Each of these bundles will include six distinct packs of paid content, including new leaders, civilizations, Wonders, and cosmetic bonuses. Buying a Content Collection gets you all six included packs, which will be deployed at different scheduled times according to our content roadmap.

The first half of the Crossroads of the World Collection, our first Content Collection following the launch of Civ VII, goes live as part of Update 1.1.0. Players who own the Crossroads of the World Collection (which comes included for owners of the Deluxe Edition and Founders Edition, and is available for separate purchase for Standard Edition owners) will automatically have access to the new leader Ava Lovelace, new civs Great Britain (Modern Age) and Carthage (Antiquity Age), and four new Natural Wonders to discover! We also want to reiterate that you can play multiplayer matches with other players whether or not you own any of the same DLC leaders or civilizations.

Crossroads of the World DLC—Added new leader Ada Lovelace
From childhood, Ada Lovelace inspected the world through a scientist's eyes. Forging a path between intellectualism and imagination, she applied her mathematical mind to the nineteenth century's most cutting-edge experiments. Working with mechanical computers, which made calculations using gears and punch cards, she designed the first computer program, establishing the field of computing over a century before technology caught up to her vision.

  • Attributes: Scientific, Cultural
  • Unique Ability: Enchantress of Number: Cities receive increased Science per Age when you complete a Civic Mastery. This resets at the start of each Age. Gain Culture equal to a percentage of your total Science per turn when you complete a Technology Mastery.
  • Agenda: Analytical Engine: Increase Relationship by a Small Amount for having the most Masteries. Decrease Relationship by a Small Amount for the leader with the least Masteries.
Crossroads of the World DLC Added a new Modern Age civilization—Great Britain
The sun never set on Great Britain's vast empire. Its territories spread across all continents, funneling raw materials from colonial holdings to the factories of the metropole. Foreign policy was conducted through economic strategy, extensive diplomacy, and threat of war. The British navy dominated the seas, while at home, society found a new order amid the explosion of industry. Under Pax Britannica, the world followed Britain's lead.

  • Attributes: Economic, Expansionist
  • Unique Ability: Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. Converting Towns into Cities costs a set percentage more.
  • Unique Civilian Unit: Antiquarian (Unique Explorer Unit)
  • Unique Military Unit: Revenge (Unique Naval Unit)
  • Associated Wonder: Battersea Power Station
Crossroads of the World DLC Added new Antiquity Age civilization—Carthage
From humble colony to economic hegemony, Carthage rose from the shores of North Africa to dominate the Mediterranean Sea. Its sleek ships ferried goods and riches all over the known world, while at home, the city of Carthage was famed for its master craftsmen and deep agricultural knowledge. Competition with first Greece, then Rome, honed renowned generals and a powerful navy. But war was Carthage's undoing, and the city was destroyed in 146 BCE.
  • Attributes: Militaristic, Economic
  • Unique Ability: Phoenician Heritage: Can only have one City. Towns cannot use Convert to City. When you create a Merchant or Colonist Unit, gain a copy of that Unit.
  • Unique Civilian Unit: Colonist (Unique Settler Unit)
  • Unique Military Unit: Numidian (Unique Cavalry Unit)
  • Associated Wonder: Byrsa
Crossroads of the World DLC Added four new Natural Wonders:
  • Machapuchare - Tropical
  • Mount Fuji - Grassland
  • Vinicunca - Desert
  • Vihren - Plains
Visit the Civilization VII Crossroads of the World Collection page to stay up to date on the latest Content Collection details and roadmaps!
Sources: Civilization VII Official, Civilization VII Steam Profile, PC Gamer News
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2 Comments on Civilization VII's First Major Update Available Now, Fixes UI & Adjusts Balance

#1
Freedom4556
None of it is going to make a difference until they change course on the insane Ages system with its periodic board wipes and civ and leader restrictions.

The flagship brand is not the one to use for experiments to attract customers who don't like your core gameplay. They didn't make a Civ 7, they tried to make Civ Rev 3 and called it Civ 7. They kept harping on the statistic of players who don't finish games (as in, get to a victory screen) as if that was something they needed to blow up the very foundations to fix.

That's never mind the game being like 9 months underdone. There's bedrock game design problems they're going to have to pivot from to salvage this wreck.
Posted on Reply
#2
Divide Overflow
Updated garbage is still garbage. Denuvo DRM still included!
Posted on Reply
Mar 6th, 2025 03:05 EST change timezone

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