News Posts matching #community

Return to Keyword Browsing

ASUS USA Responds to Reports of Damaged GPU Interfaces - Linked to Q-Release Slim System

Last week, important figures from the PC hardware community posted photo and video evidence of damaged GPU interfaces—seemingly inflicted by the ASUS PCIe Q-Release Slim system. Reports suggest that scratches and scrapes—on PCIe connectors—are the result of frequent engagement and disengagement. For example, the owner of a ROG Strix B850-A Gaming Wi-Fi S motherboard model performed sixty quick release cycles—eventually chipping away at the physical interface present on their GALAX RTX 4070 Ti HOF OC LAB card. The most vocal of critics believe that ASUS did not fully test its latest quick release mechanism—reserved mainly for inclusion on high-end motherboards. Feedback posted on Bilibili prompted Tony Wu—general manager at the company's China office—to look into the matter. In the meantime, his colleagues in North America have responded to Western news reports.

Approximately eighteen hours ago, the "ASUS_MKTLeeM" account posted a lengthy and highly comprehensive public service announcement (PSA) on NVIDIA's subreddit. The ASUS USA rep stated: "we know that many of you have ASUS products including our GeForce graphics cards and motherboards and likely saw the news recently regarding usage marks on a couple graphics cards that were installed in one of our motherboards featuring the new PCIe Q-Release Slim feature." They noted that they would welcome feedback from users on Reddit—through comments or private messages. The company messenger pointed out that the reported problems stemmed from unique user cases—professional reviewers (of expensive graphics cards) will not enjoy reading this response: "in our internal testing and evaluation of the extremely small number of cases reported, we found no damage to the motherboard or graphics card that would affect functionality and/or performance....However, it is important to emphasize that any type of PCIe add-in card will exhibit signs of usage and wear marking after 60 continuous insertions and removals."

Cosy City Builder Town to City Unveiled with New Trailer, Coming to PC in 2025

UK-based games publisher Kwalee and independent developer Galaxy Grove are thrilled to announce their new game, Town to City. The game is releasing on PC via Steam in 2025. Town to City is a charming city-building game where players can build an idyllic 19th century Mediterranean town and help it flourish into a prosperous society. They can freely place and customise each element to create the perfect home for their growing population in this cosy city builder from the creators of Station to Station. Kwalee and Galaxy Grove are excited to unveil an announcement trailer giving players a glimpse of what to expect from the game.

"We're thrilled to partner with Kwalee as our publisher! From the very beginning, they shared our passion for reimagining the city-builder genre with a fresh twist. Their belief in our vision and their unparalleled in-house publishing expertise have been instrumental in bringing this project to life. Today, we're excited to share our announcement trailer and can't wait to continue this journey together as we bring our game to completion!", said Joost van Dongen, Founder of Galaxy Grove

Denuvo Anti-Cheat Optional in Sniper Elite: Resistance, DRM Protection Remains Mandatory

A happy owner of Sniper Elite: Resistance sent out a cheery message via the game's Steam discussion section—Denuvo Anti-Cheat seems to be an optional element when setting up Rebellion's latest tactical shooter. The user's public announcement read as follows: "I almost couldn't believe it when the setup dialog appeared...'Do you want to install Denuvo? YES or NO.' Now the drawback to skipping it is the fact that it's required for multi-player. But as a single campaign player myself, I was glad to have the choice to not install it. I wish more games would give us single players this option! For many a PC gamer, this sense of choice will be celebrated—at least on a surface level—as Irdeto's software is no stranger to controversy. Despite widespread deployment across many popular games and adding of "exciting new features," development teams and publishers have—on occasion—removed Denuvo protection systems from their products, even pre-launch.

Further community discussion—regarding Sniper Elite: Resistance's dropping of anti-tamper technology—focused on the benefits of not having a "kernel infesting, performance nerfing malware/spyware" package interfering with a gamer's solo experience. Unfortunately, Anti-Cheat seems to be an essential aspect for folks who want to indulge in multiplayer—be it co-op, invasion or a traditional PvP mode. Additional feedback points to Irdeto's digital rights management (DRM) system being a compulsory component. One commenter stated: "Denuvo is NOT optional, Resistance has two forms of Denuvo. The first kind it uses is Denuvo Anti-Tamper. This serves to protect the game from piracy, and validation of ownership...you can't get away from Denuvo Anti-Tamper, the game files are wrapped in it. The second kind is the Denuvo anti cheat, which is only needed for multiplayer. Every Sniper Elite game since no. 4 has used Denuvo Anti-Tamper, Resistance is no exception." Late last year, Irdeto staffers attempted to reach out to the gaming community, but responses were largely negative—a Denuvo product manager reckoned that most of this "toxicity" was generated by piracy groups. At the time, Irdeto's representative stated that his team's "solution simply works" and licensees (game developers) should do better in communicating these benefits (of Denuvo) to their audiences.

Space Engineers 2 Alpha Version Out Now on Steam Early Access

Hello, Engineers! The day has come—Space Engineers 2 Alpha has officially launched on Steam Early Access! After months of anticipation and hard work, we're excited to take this first step together. The thrilling journey of Space Engineers 2 starts now, and we invite you all to be part of it. The release of the Alpha and Vertical Slice1: Creative Mode is just the beginning—there's so much more ahead!

We're taking a unique approach to developing Space Engineers 2 with our Vertical Slice strategy. A Vertical Slice is a fully playable portion of the game that showcases specific core features and improvements implemented at production quality. It serves as a milestone in the game's development, allowing us to focus on delivering polished gameplay in stages while more features are added in subsequent slices.

Reports Suggest ASUS Quick Release System Inflicting Physical Damage on GPU PCIe Interfaces

HXL/9550pro and HardwareLuxx's Andreas Schilling shared evidence of the ASUS PCIe Q-Release Slim—the manufacturer's latest ejection mechanism—causing damage to graphics card PCIe connectors. Recent feedback suggests that repeated usage can scrape or grind off material present on a card's interface. HXL gathered critiques from multiple sources (owners of Intel 800 and AMD 800 series boards), and linked a relevant Bilibili video. The footage presents a damaged GALAX RTX 4070 Ti HOF OC LAB model, following sixty quick release cycles—paired with a ROG Strix B850-A Gaming Wi-Fi S motherboard. Tony Wu, ASUS China's general manager, eventually weighed in on community discussions—stating that he will investigate this matter and report back with his findings.

Schilling expressed similar frustrations—his chosen platform is producing unwanted results: "I'm not happy with the solution either. We use the Strix X870E-E Gaming for testing the graphics cards. So I have had to remove graphics cards from the slot a few dozen times. This didn't always go smoothly and very often the (GeForce RTX 5090) card got stuck in the slot. First damage visible." Press outlets have picked up on the recent surge in Q-Release Slim user feedback—several publications have gathered additional examples of the new mechanism inflicting damage on a variety of graphics card models.

EXOK Games Cancels Earthblade Project

Hey everyone, I've got some sad news today to ring in 2025. Late last month, Noel and I made the difficult decision to cancel Earthblade. Yes, we are opening the year with a huge, heartbreaking, and yet relieving failure. I want to outline in this post what lead to this decision, and what it means for the future of EXOK.

Before I get into it however, I want to acknowledge that this news will likely come as a shock to fans who have been eagerly anticipating the game. We made this decision in December and felt it best to wait until now to announce it. For us on the inside we've had some time to process, grieve, and work toward accepting this, although that process is nonlinear and still ongoing. For those only reading this now who might be emotionally invested in this project, we're sorry to disappoint you.

NVIDIA AI Expected to Transform $10 Trillion Healthcare & Life Sciences Industry

At yesterday's J.P. Morgan Healthcare Conference NVIDIA announced new partnerships to transform the $10 trillion healthcare and life sciences industry by accelerating drug discovery, enhancing genomic research and pioneering advanced healthcare services with agentic and generative AI. The convergence of AI, accelerated computing and biological data is turning healthcare into the largest technology industry. Healthcare leaders IQVIA, Illumina and Mayo Clinic, as well as Arc Institute, are using the latest NVIDIA technologies to develop solutions that will help advance human health.

These solutions include AI agents that can speed clinical trials by reducing administrative burden, AI models that learn from biology instruments to advance drug discovery and digital pathology, and physical AI robots for surgery, patient monitoring and operations. AI agents, AI instruments and AI robots will help address the $3 trillion of operations dedicated to supporting industry growth and create an AI factory opportunity in the hundreds of billions of dollars.

Linux Foundation Announces the Launch of Supporters of Chromium-Based Browsers

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced the launch of Supporters of Chromium-Based Bowsers. This initiative aims to fund open development and enhance projects within the Chromium ecosystem, ensuring broad support and sustainability for open source contributions that will drive technological advancement.

"With the launch of the Supporters of Chromium-Based Browsers, we are taking another step forward in empowering the open source community," said Jim Zemlin, executive director of the Linux Foundation. "This project will provide much-needed funding and development support for open development of projects within the Chromium ecosystem."

XDefiant Signs Off With Assassin's Creed-Flavored Bang, Delivers 13 New Maps and Plenty of New Content in Final Patch

Ubisoft announced earlier this month that it would be sunsetting its free-to-play first-person shooter, XDefiant, on June 3, 2025, after dwindling player counts made it unfeasible to continue supporting the live-service game. Despite the game being shut down by Ubisoft, the game's development team at Ubisoft San Francisco apparently still wanted to follow through with some of the content it had in the game's pipeline. In an announcement on X, the game's executive producer clarifies that much of the content that is being delivered in what he calls the last patch contains all the content that was planned for Season 3 along with some content from future seasons of the game, including Season 4, 5, 6, 7, and 8.

Some major highlights in the new patch, are 13 new maps, three new factions, including the Assassins—from Assassin's Creed—six new weapons, and five new game modes. Along with the slew of new content, XDefiant received a handful of gameplay and QoL fixes for both competitive and casual play. The new maps consist of eight new arena maps, four new linear maps, and one new tactical map. XDefiant also got a new progression system that allows players to unlock cosmetics, badges, and other rewards for character progression. The developer also introduced daily rewards and "Credits," the game's new in-game currency that allows players to buy skins and other items from previous seasons.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

Nintendo Switch Leak Tips LCD, Hall Effect Joysticks

With the upcoming Nintendo Switch 2 all but a given, much has been said about the new handheld gaming console in leaks and rumors. Now, a new set of supposed leaks from Decky Wizard on X have caused a bit of consternation among the Switch community, given the seemingly random mix of upgrades and perceived downgrades coming to the next-gen Switch. Minor details include larger buttons, a redesigned dock, and three colorways at launch, however, details around the new display and controls are more significant. For starters, the leaks suggest that the Switch 2 will have larger buttons and Hall-effect joysticks, both of which would likely be a massive upgrade in the eyes of most gamers, however it also seems as though the Switch 2 will use an LCD, as opposed to an OLED display, for the base model.

It seems as though most Switch fans were expecting an OLED panel right out the gate, given the Nintendo Switch OLED has been available for quite some time, now. Hall-effect joysticks will also likely solve one of the community's biggest complaints about the Switch controls—that being stick drift—but Nintendo would have to also provide a calibration tool in the Switch software to correct for wear and tear on the joysticks. Larger buttons may also be a welcome change for most Switch gamers, since cramped controls are a fairly common criticism of the original Switch. In addition to the news of the physical and technical specifications, Decky Wizard also claims that the Switch 2 will be lighter than the Steam Deck and be launched as soon as January 2025. In a subsequent post, Decky Wizard uploaded leaked images of the new Switch 2, showing off not only a fresh looking chassis with smaller screen bezels and a new built-in kickstand design, but also the design of the new first-party dock and two new, larger Joycon release buttons on the backs of each Joycon.

Indie Game Marketplace Itch.io Gets Taken Down in Unlikely IP Crossfire

Itch.io, the popular developer-friendly indie game marketplace, has revealed that the site has been taken down by a seemingly erroneous IP protection request by none other than Funko Pop, the pop culture collectible maker. According to Itch.io, the bizarre take-down happened as a result of Funko's automated IP protection provider, and it happened despite Itch.io taking action to prevent the take-down. The site has since been restored, with the offending page removed, but it took more than a little effort on the part of Itch.io's management. The whole situation seems to have been caused by poor communication on the part of Itch.io's domain registrar, Iwantmyname, since that's where the decision to remove the entire site, instead of just the offending page, seems to have originated.

According to posts on X by BrandShield, Funko's IP protection partner, the company's automated system flagged an apparent phishing attempt by an Itch.io subdomain, prompting BrandShield to request the removal of the offending subdomain, notifying both Itch.io and Iwantmyname. Itch.io says that it then removed the offending page and sent an e-mail confirming that it had taken the requisite action, but that e-mail apparently went unread, leaving Itch.io without a site for what appears to be around eight hours. Eventually, someone at Iwantmyname was able to address Itch.io's communications regarding the take-down, and the site was restored in the morning of Monday, December 9.

Mozilla Rebrands, Reaffirms its Mission To Protect Open Web Despite Advocacy Team Layoffs

Earlier this year, it was revealed that Mozilla's entire advocacy team was caught in a round of layoffs, leading to speculation that Mozilla would be giving up its advocacy entirely, shifting to a more commercial focus. Now, with the announcement of Mozilla's new branding, aside from updating the brand's look, it seems as though the Firefox company wants to reassure users of its software that it is still dedicated to its mission to "keep the internet free, open, and accessible." The new branding strategy includes a new logo, typeface family, new icons, a T. rex mascot, and new colors.

The new branding push from Mozilla sees the brand move an appearance seemingly inspired by both its history and the text-based OS interfaces of the early years of computing. For the rebranding, Mozilla partnered with design firm JKR (Jones Knowles Ritchie), and the new branding features a cutesy DOS-style flag that doubles as a T. rex, hinting to past Mozilla logos. In the announcement of the rebranding, boldly titled "Reclaim the internet: Mozilla's rebrand for the next era of tech," Mozilla emphasizes that the new look is meant to convey the company's intention throughout its whole ecosystem of products. It seems as though Mozilla is trying to remind everyone that it's work towards a more open internet extends beyond just the advocacy team it recently laid off.

Roblox Comes Under Fire for Failing To Protect Minors and Misrepresenting User Data

To anyone following gaming with any sort of regularity, it's plain to see that Roblox is by far one of the biggest, if not the biggest game among young audiences. Now, a new report from Hindenburg Research claims that Roblox has not only misrepresented its user count but has also failed to protect minors, who make up as much as 60% of the game platform's users. After Hindenburg released the statement, Roblox responded to the claim denying the allegations, citing that it strictly enforces its community standards, although it admits that bots and inflated user counts are an issue the company actively tries to fight.

Hindenburg's report alleges that Roblox has repeatedly inflated its user figure, intentionally using vague language to mislead its investors about how many users it has. The organization also claims to have discovered several cases of sexual abuse and exploitation of minors on the platform, citing incidents involving kidnapping and sexual assault against minors that stemmed from in-game meetings.

ASUS Republic of Gamers and ASUS Metaverse Announce the Release of the SL@SH206 Virtual Experience

ASUS Republic of Gamers (ROG) and ASUS Metaverse today announced the release of the SL@SH206 Web3 project, which creates a gamified experience and Web3 community where players can explore the virtual world and unleash their creativity. The AI-generated stories are supported by cloud technology from Taiwan Web Service Corporation (TWSC), a subsidiary of ASUS. SL@SH206 is targeting users worldwide and is expected to support both Chinese and English languages.

Innovative Web3 gaming ecosystem
SL@SH206 is the first step in collaboration on virtual experiences between ASUS Metaverse and the ROG brand; it is built using Web3 technology that immerses players in a cyberpunk world. Players take on the role of an amnesiac robot, ZEI-6, in a society where humanity has sought refuge in the virtual world. Through AI-generated content and a gamified experience, they will gradually uncover the secrets of the SL@SH206 world. Along the way, players can discover various virtual objects, trigger game events, and be able to get SL@SH206 digital collectibles by completing missions. Additionally, players can join the official Discord community, where they can interact and participate in mini-games to accumulate points and earn valuable rewards.

Razer Synapse 4 Brings a New User Interface and Up to 30% Performance Boost

Since its inception, Razer Synapse has been designed with the goal of empowering gamers and elevating their experience; with core functions like key remapping and macro creation, Synapse enables users to create personally tailored setups to make Razer peripherals truly their own. For years, Synapse has been constantly innovating to meet evolving user needs. And now, as the Vice President of Software at Razer, it is with great pleasure and excitement that I am able to announce the official full rollout of Razer Synapse 4.

What's new with Synapse 4
In this latest evolution, after nearly a year of intensive beta testing, Synapse 4 has redefined performance and usability, ensuring that all users will be able to enjoy a more reliable and intuitive experience on the platform.

Goodbye to Minecraft Votes, New Update Structure

Mojang has revealed that the Minecraft's annual mob vote (a feature that allows players to pick the next creature added to the game) tradition is coming to an end as part of a new game update structure, following TikTok war propaganda-inspired posters by players fed-up with the tradition.

On September 9, via a post on its blog, Mojang announced that its annual news livestream, Minecraft Live, is discarding the mob vote feature and is now being split up into several smaller, more-focused broadcasts, which will occur twice a year. Mojang also revealed that free content updates would be released more often, abandoning the traditional annual larger updates and sticking to smaller updates like this year's Armored Paws update.

GameStop Offers Trade-ins for Xbox Series S Owners Miffed with Black Myth Wukong's Absence

Black Myth: Wukong is undoubtedly 2024's best-selling game, so far. Released in August 2024 and gaining 18M sales within two weeks, PC and PS5 users have been enjoying this game since its release, and Xbox gamers have just been sitting at the back seat missing out on all the fun. Now, GameStop has taken advantage of the situation, offering two options to the Series S users.

GameStop posted on X, offering Series S users a trade in price of $272.50 in exchange for their Xbox S, which is not far off from the price of a new Xbox Series S, $289.99. With no release date for the game on Xbox, players on the Series S might be tempted to jump ship. Either the gamers remain patient and wait for the game to come to the console, or they trade in their Series S, and perhaps use credit to purchase a PS5 and enjoy the game that has been making waves in the gaming community recently.

Concord Suffers Disastrous Launch, Gets Pulled off the Market by Sony and Refunded

Corcord, Firewalk Studios' hero shooter, released on August 23 for PS5 and Windows, was pulled from sale on Tuesday and will be taken offline later this week, all thanks to its disastrous launch. Sony announced on its Playstation blog Players who purchased Concord would be refunded as it "explores options" for the game, and "determines the best path ahead."

Game director at Firewalk Studios, Ryan Ellis, announced Concord's fate in a message to players, saying, "Aspects of the game and our initial launch didn't land the way we intended." He continues, "Concord fans—we've been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar." Ellis added,"Your support and the passionate community that has grown around the game has meant the world to us."

Metal: Hellsinger is Coming to VR in 2024!

Hellsingers! Did you think the music had stopped? Hells, no! We're proud to announce Metal: Hellsinger VR, coming to Meta Quest 2 & 3, Meta Quest Pro, PS VR 2, and Steam in 2024! Get ready to be fully immersed in metal and mayhem. Step into the body of the Unknown in full VR and become a true demon of vengeance. Wield her full wicked arsenal in your very hands and unleash its power straight into the snarling hordes' ugly faces. The original acclaimed rhythm shooter, developed by The Outsiders and rated 96% positive on Steam, has been developed for VR from the ground up in collaboration with Lab42 Games, to take full advantage of the potential of VR.

Metal: Hellsinger VR includes everything you've come to know and love in Metal: Hellsinger. That means the full award-winning soundtrack performed by your favorite metal legends, and the entire campaign to wreak vengeance upon the Red Judge all in glorious VR. The game has been rebuilt to take full advantage of the strengths of VR, creating accurate and meaty gunplay, a world that pulsates to the beat, and doing away with most menus for an immersive hub area. Aim dual pistols independently, cock your shotgun, and make them fear the beat.

"Sky: Children of the Light" Takes Flight on PC - Early Access Begins April 10th

First was mobile, then came consoles—and now Sky prepares to take flight on PC! On April 10th, the Sky: Children of the Light experience arrives to PC players on Steam for Early Access, and there's going to be something that all players can celebrate. Sky: Children of the Light is a peaceful, award-winning MMO designed to help players meaningfully connect with one another. You are a Child of the Light with a magical cape, set out into a wide world to find others like yourself. All are welcome in this cozy, open-world adventure above the clouds!

We're very excited about what it's going to bring to Sky. This year Sky turns five, and it's at times hard to believe just how much the game has grown—and how the community has helped it thrive! There are so many more adventures and celebrations ahead, and we're working to bring those to life in 2024 and the years to come. Those won't all fit in one blog post, but we thought we'd share a glimpse of the many things on the horizon—we'll have yet more to share in the months to come.

Paradox Announces Foundry's Early Access Launch Date: May 2

Paradox Interactive and Channel 3 Entertainment are thrilled to announce that Foundry will be launching in Early Access on Steam on May 2nd. Foundry, the procedurally-generated voxel factory-building and automation sandbox, already garnered 100,000 players during its alpha phase on Itch.io and its demo on Steam Next Fest in October 2023.

Foundry is a first-person, factory-building and automation sandbox set in a beautiful, procedurally-generated voxel world. Starting from humble beginnings of manually mining and processing resources, crafting machinery, and developing technologies, players can advance to automating the entire production line to their precise plans. They will face different logistic challenges such as planning pipe and belt networks and managing complex power systems, working to expand their constantly growing production lines as they create their own gigantic, automated, and self-sustaining factory. Played solo or with friends, Foundry is the perfect mix between grid-based construction games and factory building simulations.

Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

Taxi Life Devs Address Performance Issues & React to Player Feedback

Hello Drivers. Here we are. Taxi Life was released about two weeks ago. First of all, we'd like to thank you for all your support and feedback to improve the game. Reading your feedback, your kind messages and your encouragement has given us a lot of fuel for this first week. We are glad to read that many of you are enjoying driving in Barcelona! Now, let's get straight to the point. We are aware that you're interested in what is going on next in Taxi Life. And in this post, we want to share with you how our first week was for the team, and what's coming in the future of Taxi Life.

Driving Wheel
The main feedback we've received is that there aren't enough steering wheels compatible with the game. During the development of Taxi Life we worked with the driving wheels that were available for us. There are a lot of models out there, and it takes a lot of time to make every single driving wheel compatible with the game. It's not an excuse, but this was our situation. We really want to expand this list, and improve some actual driving wheels. We have a step-by-step plan that we are polishing right now and should let you know in more detail soon how it will look. In parallel we need to fix other issues you're already experiencing in-game.

"V Rising" Exits Early Access on May 8th

V Rising is emerging from the shadows to take its greatest form to date! Join millions of Vampires on the journey to become the supreme predator of Vardoran, carving your name into the history of a world that has forgotten your kind. Journey through the shadows of the lands of man and monster, staking your claim and raising your towering castle. Drink blood, gather knowledge, and prove that you are worthy of the claim of the greatest Vampire to ever live by overcoming one final challenge…

Coming May 8th, 2024 to Steam, take to the skies on leathery wings and face down the Vampire king! Write the future of Vardoran in blood and live your legend this Spring! More information on the upcoming launch is right around the corner, so keep an eye on us to be the first to hear about the latest, greatest chapter of V Rising! V Early Access is available now on Steam!
Return to Keyword Browsing
Feb 2nd, 2025 19:20 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts