News Posts matching #Iron Galaxy

Return to Keyword Browsing

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

The Last of Us Part 1 v1.1 Patch Released, Now Steam Deck Verified

Naughty Dog and Iron Galaxy have proudly announced a major set of improvements for their PC port of The Last of Us Part 1. A social media message from yesterday stated: "Patch 1.1 is now live for The Last of Us Part I on PC, including performance improvements, fixes for various crashes, and more. Read the patch notes here. We are also happy to announce that Part I is now Steam Deck Verified.✅"

The development team has outlined a significant number of improvements for the PC version—just in time for the game's tenth anniversary celebrations this week. The patch notes mention tweaks for global CPU and GPU performance, texture and environment load times, a full shader rebuild as well as fixes for multiple types of game crashes. General performance on Steam Deck has been improved, and a memory leak issue has been addressed which previously caused crashes on the handheld system. These fixes very likely got Valve's attention, hence the granting of Verified status.

Killer Instinct Migrating to Modern Server Infrastructure

Dear Combo Breakers - this winter will be Killer Instinct's 10th year on Xbox Live. Throughout that time, Xbox platforms and services have been constantly evolving. We have been able to keep KI operating and adapting to many of these changes behind the scenes. Over the last five years, however, it has become more challenging to deal with issues that crop up due to KI's reliance on legacy services. We have been working on solutions to address these concerns. Thank you for being patient and amazing fans through any bumps in the road.

We have started migrating KI's legacy services to PlayFab services, a process which will happen over the next several months. This is a quality-of-life (QOL) update and does not have any new content or tuning changes: it ensures the game you know and love continues to provide the best possible player experience. Today, we've kicked off the first migration build for Xbox consoles, Windows PC, and Steam.
Return to Keyword Browsing
Jan 30th, 2025 03:31 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts