Tuesday, January 23rd 2024

Multiplayer Elements Considered for Cyberpunk 2077 Sequel

Reuters has conducted an interview with Adam Badowski and Michał Nowakowski—Joint Chief Executive Officers at CD Projekt. The news agency wanted to find out more about the current roster of projects in development across the Polish gaming group's globally-scattered studios. The Boston branch of CD Projekt Red has started work on a Cyberpunk 2077 sequel—codenamed "Orion"—as revealed by Igor Sarzyńsk (Narrative Director) earlier this month. The sequel's scope could grow beyond a single-player campaign—Nowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further. CD Projekt Red downed tools on Cyberpunk 2077's multiplayer aspect around launch time (December 2020), and instead focused on improving the game's core functionality. A "triple-A" multiplayer spin-off was teased a few years ago, but abandoned at some point in favor of a new "more systematic, agile approach."

Badowski stated that "Orion" is still in a conceptual phase of development, and its team is expected to grow over the course of 2024—he anticipates around eighty members of staff by the end of the year. The North American team appears to be on a recruitment drive, while the European "Orion" gang is not expected to expand as quickly. The priority for CD Projekt's Warsaw studio is "Polaris" AKA the next mainline Witcher title—Badowski elaborated on their hiring goals in Poland: "we'd like to have around 400 people working on the project by the middle of the year." The joint-CEOs want "Polaris" entering into a full production stage in 2024—industry analysts predict a 2026 or 2027 launch window. Reuters brought up the obligatory question about artificial intelligence's place in CDPR operations—Nowakowski responded with: "We think that AI is something that can help improve certain processes in game production, but not replace people." When grilled about lessons learned from launch day disasters, Badowski stated that his company's production pipelines have undergone a positive overhaul: "We believe that in the future we'll avoid a premiere like the one we faced with Cyberpunk 2077"
Sources: Reuters, Eurogamer, Image Source #1, IGN
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14 Comments on Multiplayer Elements Considered for Cyberpunk 2077 Sequel

#1
Shihab
Bigger scope AND shorter production time?

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#2
Count von Schwalbe
ShihabBigger scope AND shorter production time?

Amazing what money can do, innit?
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#3
Quitessa
Those same multiplayer elements that were supposed to be in CB 2077? >.<
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#4
thesmokingman
There's a modder that's been working on the multiplayer code for like a few years now.
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#5
AsRock
TPU addict
MP makes making a game a whole new ball game which tends to take a hell long time to get right. Even more so when it is COOP.
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#6
Kaleid
Meh, this doesn't exactly sound promising
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#7
Onasi
I think they really, like, REALLY want to have a GTA Online type game that can be a constant revenue stream for them. That’s the golden ticket right there for most studios.
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#8
Vayra86
OnasiI think they really, like, REALLY want to have a GTA Online type game that can be a constant revenue stream for them. That’s the golden ticket right there for most studios.
They will fail. Its been done and they wont match it. Cyberpunk showed us they cant make that game. Scripted narrative driven stuff: thsts their forte. Dynamic open world, even single player, they never achieved it. Not in TW3 not in Cbp. Its good scenery with a lot of fixed assignments in it, but cant begin to be called an open world sandbox.
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#9
Onasi
Vayra86They will fail. Its been done and they wont match it. Cyberpunk showed us they cant make that game. Scripted narrative driven stuff: thsts their forte. Dynamic open world, even single player, they never achieved it. Not in TW3 not in Cbp. Its good scenery with a lot of fixed assignments in it, but cant begin to be called an open world sandbox.
I feel like the open world stuff already was shown to be superfluous when executed by them back in TW3. It wasn’t necessary, they could have gone with somewhat free-form semi-open hubs ala TW1 and 2 and lost nothing. Only thing the OW brought was level scaling issues and tons of pointless Ubisoft-like point of interest filler. In fact, it seemed like they acknowledged that themselves with Blood and Wine which was closer to the old approach and infinitely superior to the base game.
I have no idea why CDPR wants so desperately to be Bethesda and Rockstar. The first aren’t worth emulating seeing as how the last truly great game they made was Morrowind (there, I said it) and the second are literally the masters of this precise craft that NO ONE really had caught up to.
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#10
silentbogo
That's a bad idea. Forget the bugs, CDPR can't even solve CP2077 single-player fundamental issues, like having too much of the world space, but not having much of the world in it.
Just finished a playthrough with Phantom Liberty, after not touching the game for almost 3 years, which from my point of view should've been a helluvalot of improvement over the initial release (spoiler alert - it was not). Game balance have gotten worse, even though over the past several years most patches have been "addressing" it specifically. Character progression got intentionally sped up, making you an OP fat bastard right past the intro. Driving is still awful. The world is still barren, while your only activities consist of busywork(gigs and races). And instead of adding some more story-related or lore-related activities they've decided that it's a good idea to slap on an annoying dating sim in the game. The only positive differences between the original campaign and Phantom Liberty, is that the area is much smaller, but much more lively, while at the same time quests are more polished and have more "depth" besides the usual "go there kill that dude, go there pickup this box".
And now imagine having 2 people in co-op in the same semi-dead world. Now two people will have to suffer through having nothing to do.
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#11
Macro Device
silentbogoThat's a bad idea. Forget the bugs, CDPR can't even solve CP2077 single-player fundamental issues, like having too much of the world space, but not having much of the world in it.
Just finished a playthrough with Phantom Liberty, after not touching the game for almost 3 years, which from my point of view should've been a helluvalot of improvement over the initial release (spoiler alert - it was not). Game balance have gotten worse, even though over the past several years most patches have been "addressing" it specifically. Character progression got intentionally sped up, making you an OP fat bastard right past the intro. Driving is still awful. The world is still barren, while your only activities consist of busywork(gigs and races). And instead of adding some more story-related or lore-related activities they've decided that it's a good idea to slap on an annoying dating sim in the game. The only positive differences between the original campaign and Phantom Liberty, is that the area is much smaller, but much more lively, while at the same time quests are more polished and have more "depth" besides the usual "go there kill that dude, go there pickup this box".
And now imagine having 2 people in co-op in the same semi-dead world. Now two people will have to suffer through having nothing to do.
On top of that, they also destroyed the protagonist's civil rights. 2nd amendment is effectively a joke. Pre-2.0, shooting hostile civilians was allowed by the law. Currently, you don't have a right for self-defence. One of a million reasons why I never pay CDPR a dime again.
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#12
lexluthermiester
OnasiI have no idea why CDPR wants so desperately to be Bethesda and Rockstar.
They don't and they're not trying to be. What a silly notion.
T0@stNowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further.
The Co-op side of things could be good as well as multiplayer jump-in-jump-out campaigns. This is what I am looking forward.
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#13
Onasi
lexluthermiesterThey don't and they're not trying to be. What a silly notion.
They absolutely are and Iwinski has repeatedly stated his love for the Rockstar model of making games and his desire to be like them. Bethesda here was more of an inference since their jump to an open-world structure that blatantly just doesn’t work with their approach to ARPGs as heavily story driven experiences. Thinking otherwise is baffling. Like it or not, Skyrim CHANGED things for RPG developers chasing the mainstream crowd. For better or worse is arguable, but it was a change nonetheless.
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#14
lexluthermiester
OnasiThey absolutely are and Iwinski has repeatedly stated his love for the Rockstar model of making games and his desire to be like them.
Ok, whatever.
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