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Renesas Unveils Industry's First Complete Chipset for Gen-2 DDR5 Server MRDIMMs

Renesas Electronics Corporation, a premier supplier of advanced semiconductor solutions, today announced that it has delivered the industry's first complete memory interface chipset solutions for the second-generation DDR5 Multi-Capacity Rank Dual In-Line Memory Modules (MRDIMMs).

The new DDR5 MRDIMMs are needed to keep pace with the ever-increasing memory bandwidth demands of Artificial Intelligence (AI), High-Performance Compute (HPC) and other data center applications. They deliver operating speeds up to 12,800 Mega Transfers Per Second (MT/s), a 1.35x improvement in memory bandwidth over first-generation solutions. Renesas has been instrumental in the design, development and deployment of the new MRDIMMs, collaborating with industry leaders including CPU and memory providers, along with end customers.

Infineon and Quantinuum Partner to Advance Quantum Computing

Infineon Technologies AG, a global leader in semiconductor solutions, and Quantinuum, a global leader in integrated, full-stack quantum computing, today announced a strategic partnership to develop the future generation of ion traps. This partnership will drive the acceleration of quantum computing and enable progress in fields such as generative chemistry, material science, and artificial intelligence.

"We are thrilled to partner with Quantinuum, a leader in quantum computing, to push the boundaries of quantum computing and generate larger, more powerful machines that solve meaningful real-life problems," said Richard Kuncic, Senior Vice President and General Manager Power Systems at Infineon Technologies. "This collaboration brings together Infineon's state-of-the-art knowledge in process development, fabrication, and quantum processing unit (QPU) technology with Quantinuum's cutting-edge ion-trap design expertise and experience with operating high-performance commercial quantum computers."

ECS CubeSat On-Board Computer Ready for 2025 Space Mission

Elitegroup Computer Systems, with its long-standing expertise in computer motherboard design, has successfully developed the CubeSat On-Board Computer (OBC). This groundbreaking product will carry a payload and is set to launch aboard the Lilium3 CubeSat from National Cheng Kung University, expected to lift off in Q4 2025, initiating space experiments.

In parallel, ECS has developed the high-performance OBCC6M7R motherboard specifically designed for CubeSats, which will officially begin accepting orders for sale starting in November this year. The introduction of this product will accelerate ECS's commercialization of space industry technologies, injecting strong momentum into the company's future growth.

LG and Tenstorrent Expand Partnership to Enhance AI Chip Capabilities

LG Electronics (LG) and Tenstorrent are pleased to announce an expanded collaboration, building on their initial chiplet project to develop System-on-Chips (SoCs) and systems for the global market. Through this partnership, LG aims to enhance its design and development capabilities for AI chips tailored to its products and services, aligning with its vision of "Affectionate Intelligence." LG is dedicated to advancing AI-driven innovation, with a focus on enhancing its AI-powered home appliances and smart home solutions, as well as expanding its capabilities in future mobility and commercial applications.

Recognizing the critical role of high-performance AI semiconductors in implementing AI technology, LG plans to strengthen its in-house development capabilities while collaborating with leading global companies, including Tenstorrent, to boost its AI competitiveness.

Sony's PS5 Pro To Launch on November 7 With Over 50 Enhanced Games

Many gamers have been skeptical of the recently announced Sony PS5 Pro since the day it was announced, largely due to the high price and the perceived lack of meaningful improvements. It seemed to many as though the PS5 Pro was simply a meaningless mid-cycle cash-grab with a few extra features tacked onto the top, however, it looks like Sony and its development partners have put in the work to make the PS5 Pro experience fresh and worthwhile. According to a new post on the official PlayStation Blog, the new console will launch with at least 50 confirmed "Enhanced" games.

What exactly Sony means by Enhanced is rather nebulous, since many of the Enhanced games for the PS5 Pro have a mishmash of different Pro features. For example, Resident Evil Village gets the full 120 FPS treatment, while Horizon Forbidden West only gets a bump up to 4K at 60 FPS. Stellar Blade, on the other hand, only gets an FPS boost to 80 FPS or 50 FPS at 4K. It's likely that, like Stellar Blade, all the titles aiming for higher refresh rates on the PS5 Pro are using some mix of PSSR, dedicated AI acceleration, and traditional rasterization rendering techniques to achieve the increased frame rates. Both The Last of Us Part I and The Last of Us II Remastered will run at 60 FPS on the PS5 Pro, but they will render at 1440p and use PSSR to upscale to 4K output.

The Console Exclusive Era Draws to a Close as Square Enix Joins Ubisoft in Simultaneous Release Strategy

It looks like the single-platform exclusive era that has plagued the gaming industry since the 2010s is coming to an end. The writing has been on the wall for a while, with Square Enix already previously confirming that its games would be launching earlier on both PC and Xbox, but now, the game studio has confirmed that more of its titles will be launching to more platforms simultaneously. This comes after Ubisoft made a similar announcement regarding the launch of Assassin's Creed Shadows after a delay and a bit of controversy.

The news from Square Enix broke in an interview with Japanese outlet 4gamer.net, with Square Enix's Naoki Yoshida confirming that the strategy has proven beneficial in terms of attracting more players to the company's games, further explaining that PC is the largest audience for gaming. The game Yoshida was specifically addressing in the interview was the upcoming Fantasian Neo Dimension—an upcoming CRPG developed by Mistwalker Corporation and published by Square Enix, with a planned multi-platform launch on December 5, 2024—but Yoshida seems to imply that this new policy will apply to more games going forward. It appears that both the announcement by Square Enix and Ubisoft are driven by commercial motivations.

Windblown Early Access Pays Off As Motion Twin Implements Community-Requested Change

Windblown has not even been out in Steam Early Access for a week, and already community feedback is changing the new roguelike. According to an announcement on Steam, Motion Twin will be changing a game mechanic thanks to an overwhelming amount of feedback from the community. The feature in question is Sudden Death, which is somewhat similar to the old Borderlands mechanic, in the sense that it puts players into a downed state when they lose all their health in co-op mode. Except, in Windblown, it's up to the downed player's teammates to revive them by defeating 10 enemies. While Sudden Death isn't usually an issue in standard missions, it becomes problematic during boss fights, when there is only one enemy to defeat. Obviously, this makes it difficult for the remaining players to complete the mission and resuscitate their fallen compatriots.

Fortunately, Motion Twin confirmed in a recent Steam Store news post that it plans to address the difficulty introduced by the feature, although it's not clear that the planned fix will actually solve the problem for everyone who has complaints about it. Motion Twin says it will not remove Sudden Death from Windblown, instead opting to tweak it, admitting that the current state of the feature "feels harsh and maybe even unfair". Motion Twin says that, despite wanting to address the feedback, it wants to maintain the tension and teamwork that Sudden Death brings to the game.

AI Contributes to 25% of Google's New Code, CEO Sundar Pichai Confirms

During Alphabet's Q3 earnings call, CEO Sundar Pichai announced that AI now generates more than a quarter of the company's new code, marking a significant milestone for AI advancement and for the tech giant. This development comes alongside impressive financial results, with the company reporting $88.2 billion in revenue, representing a 15% year-over-year increase. Implementing AI in code generation has raised concerns, though Google maintains rigorous safety protocols. Every AI-generated code segment undergoes thorough review by human (natural intelligence) engineers before deployment, ensuring quality and security standards are met. This hybrid approach helps Google balance productivity with reliability. The tech giant's commitment to AI development extends beyond code generation.

Recent achievements include the revolutionary AI Overviews feature, which has undergone significant optimization. Through optimizing hardware solutions and technical improvements, Google has managed to reduce query costs by over 90% while simultaneously doubling the capacity of their custom Gemini models. Google's AI push has also garnered prestigious recognition, with DeepMind researchers Demis Hassabis and John Jumper receiving the Nobel Prize in Chemistry for their groundbreaking AlphaFold project. Former Google researcher Geoff Hinton also achieved Nobel recognition in Physics. The impact of Google's AI integration is evident across its product ecosystem, with Gemini models now powering seven platforms that each serve over two billion monthly users. Google Maps recently joined this elite group, while the company has expanded its AI capabilities to external developers through partnerships with platforms like GitHub Copilot to help developers write code with AI assistance.

Google Working on "Project Jarvis" AI That Can Control User's PC

Google is developing an advanced AI system capable of autonomously operating web browsers and controlling computer functions, according to recent reports. Codenamed "Project Jarvis," this technology is expected to debut alongside Google's upcoming Gemini large language model this December. The AI-powered system aims to transform everyday online tasks by handling everything from complex research projects to routine shopping activities. Unlike traditional AI assistants that operate within confined parameters, Project Jarvis would have direct control over browser functions, enabling it to navigate websites, fill forms, and execute commands independently. The development follows a broader industry trend toward AI systems with expanded capabilities, with Anthropic recently demonstrating similar technology allowing AI models to execute tasks directly on users' computers.

For businesses, such advances could simplify operations by automating repetitive tasks and increasing productivity, while individual users might benefit from delegating time-consuming activities like price comparisons or travel bookings to an AI assistant. However, this level of system access raises significant security and privacy concerns. Granting AI systems direct control over personal computers creates new security challenges requiring robust safeguards. Unrestricted access to users' systems could create new vulnerabilities, potentially enabling sophisticated cyberattacks. This heightened risk necessitates extensive security testing and robust safeguards before the technology can be deployed with confidence.

TSMC Arizona Achieves 4% Higher Yields Than Taiwanese Facilities, Marking Progress for US Silicon Manufacturing

The American semiconductor landscape reached a significant milestone as TSMC's new Arizona manufacturing facility demonstrated remarkable production efficiency, exceeding its Taiwanese counterparts by 4% in yield rates. This achievement, revealed at a recent industry webinar by the company's US division chief, represents a major step forward in America's push to strengthen domestic chip manufacturing capabilities. Since initiating its 4 nm node production operations this spring, the Phoenix-based facility has demonstrated impressive technical proficiency, achieving production standards that match and surpass TSMC's established Taiwanese facilities. The project, backed by substantial federal support, including $11.6 billion in combined grants and loans plus significant tax incentives, aims to establish three cutting-edge manufacturing plants in Arizona.

The company's global leadership praised the facility's performance, noting its strategic importance in demonstrating TSMC's ability to maintain exceptional manufacturing standards across international locations. This success carries particular weight given the project's earlier hurdles, which included workforce challenges and timeline adjustments that shifted the entire production schedule by approximately one year. This development gains additional significance against industry-wide challenges, particularly as competitors like Intel and Samsung face operational and financial obstacles. The semiconductor giant's plans now extend to potential further expansion, with the Phoenix site capable of hosting up to six manufacturing facilities. Future growth prospects could be enhanced by proposed additional government initiatives supporting domestic chip production.

Ubisoft Axes Prince of Persia The Lost Crown, Disbands Dev Team 10 Months After Disappointing Launch

The latest game to come out of the Prince of Persia series was Prince of Persia The Lost Crown, which launched in January 2024. Now, after just 10 months on the market, Ubisoft has reportedly disbanded the development team behind the project, effectively ending all future development for the game and scrapping any planned sequels and DLC that was meant to be added to the game. The news has officially been acknowledged by Ubisoft, who published and developed the Prince of Persia game, and in its response, the game studio said that most of the developers involved with The Lost Crown have already moved to "other projects that will benefit from their expertise."

Since its launch in January this year, Prince of Persia The Lost Crown has been a bit of a commercial flop, garnering a mere 1,446-player peak player count on Steam, according to SteamDB. Insider Gaming reports that The Lost Crown sold as many as 1 million units across its PS5, Xbox, and PC releases, leading Ubisoft to classify it as a commercial failure. Despite basically acknowledging that The Lost Crown wasn't profitable enough, Ubisoft seemingly wants to leave the door open for future installments in the Prince of Persia franchise, saying "We know players have a love for this brand and Ubisoft is excited to bring more Prince of Persia experiences in the future."

RISC-V Announces Ratification of the RVA23 Profile Standard for Vector Processing and Hypervisors

RISC-V International, the global standards organization, today announced that the RVA23 Profile is now ratified. RVA Profiles align implementations of RISC-V 64-bit application processors that will run rich operating systems (OS) stacks from standard binary OS distributions. RVA Profiles are essential to software portability across many hardware implementations and help to avoid vendor lock-in. The newly ratified RVA23 Profile is a major release for the RISC-V software ecosystem and will help accelerate widespread implementation among toolchains and operating systems.

As the steward of the RISC-V standard, RISC-V has more than 80 technical working groups that collectively advance the capabilities of the RISC-V ISA. RISC-V addresses the need for portability across vendors with standard ISA Profiles for applications and systems software. Each Profile specifies which ISA features are mandatory or optional, providing a common target for software developers. Mandatory extensions can be assumed to be present, and optional extensions can be discovered at runtime and leveraged by optimized middleware, libraries, and applications. To be ratified, the RVA23 Profile underwent a lengthy development, review, and approval process across numerous working groups, before receiving the final ratification vote by the RISC-V Board of Directors.

SiFive HiFive Premier P550 RISC-V Development Boards Now Shipping

SiFive, Inc., the gold standard for RISC-V computing, today announced the availability of its state-of-the-art HiFive Premier P550 development board. An initial pre-release batch of 100 Yocto Linux-based boards, called the "Early Access Edition," is available for purchase through Arrow Electronics. A broader release with Canonical Ubuntu 24.04 pre-installed is scheduled for December, providing developers with an unparalleled out-of-box experience.

"Since announcing the HiFive Premier P550 boards in April, we've worked closely with Canonical to deliver a best-in-class hardware and software experience," said Martyn Stroeve, Head of the HiFive board program at SiFive. "We know many developers are eager to get their hands on this powerful new board, so we decided to release a limited Early Access Edition. At the same time, we are finalizing the software stack for the December release, which we believe will deliver powerful performance and usability for developers. We're excited to see the innovation and creativity that will come from this."

Troubled Bandai Namco Pressures 15% of Japanese Staff To Resign, Cancels at Least 3 Major Games

Despite the recent successful launch of Dragon Ball Sparking! Zero, which sold 3 million units in 24 hours, it looks as though Bandai Namco is pressuring 200 of its 1,300 employees in Japan to voluntarily resign in what is being called a short-sighted move to boost profits. According to a recent Bloomberg report, the Japanese game developer is skirting strict labor laws in Japan by removing all work responsibilities from 200 of its employees. Allegedly, nearly 100 of those staff being pressured into resignation have already left the company. Along with the layoffs, Bandai Namco has apparently cancelled three new games that were in development, namely, new Dragon Ball, One Piece, and Naruto games.

This shift at Bandai Namco comes in spite of a booming Japanese game industry, which will reportedly grow by 6.66% annually until 2029. Game Developer attributes Bandai Namco's coerced "voluntary" layoffs to the losses generated by the consistently underwhelming performance of the company's online division, which supposedly generated a net loss of an equivalent to $51.35 million in the last fiscal year. If our recent reporting is any indication, there seems to be a shift in the overall gaming market, in which younger audiences predominantly seem to prefer multiplayer (specifically PvP) games. Second to PvP is single-player gaming, which was consistently the preferred game type for more than 30% of gamers, regardless of age groups. This latter niche is seemingly where Bandai Namco's strengths and audience seem to lie, along with many of its other Japanese game studio competitors, like From Software, Nintendo, and Capcom.

ASML Reports €7.5 Billion Total Net Sales and €2.1 Billion Net Income in Q3 2024

Today, ASML Holding NV (ASML) has published its 2024 third-quarter results.
  • Q3 total net sales of €7.5 billion, gross margin of 50.8%, net income of €2.1 billion
  • Quarterly net bookings in Q3 of €2.6 billion of which €1.4 billion is EUV
  • ASML expects Q4 2024 total net sales between €8.8 billion and €9.2 billion, and a gross margin between 49% and 50%
  • ASML expects 2024 total net sales of around €28 billion
  • ASML expects 2025 total net sales to be between €30 billion and €35 billion, with a gross margin between 51% and 53%
CEO statement and outlook
"Our third-quarter total net sales came in at €7.5 billion, above our guidance, driven by more DUV and Installed Base Management sales. The gross margin came in at 50.8%, within guidance. While there continue to be strong developments and upside potential in AI, other market segments are taking longer to recover. It now appears the recovery is more gradual than previously expected. This is expected to continue in 2025, which is leading to customer cautiousness. Regarding Logic, the competitive foundry dynamics have resulted in a slower ramp of new nodes at certain customers, leading to several fab push outs and resulting changes in litho demand timing, in particular EUV. In Memory, we see limited capacity additions, with the focus still on technology transitions supporting the HBM and DDR5 AI-related demand."

Disco Elysium Spiritual Successor In Development At New Studio, Longdue

With the fifth anniversary of Disco Elysium on the horizon, Longdue is proud to announce its formation as a new independent studio that has raised seed investment to create an RPG that will continue Disco Elysium's award-winning legacy and represent a bold new artistic endeavor that aims to trailblaze in the narrative-first cRPG space.

Longdue is already a dozen strong, including team members that worked on the original Disco Elysium and its unreleased sequel. The team is also drawing talent from across the industry, including veterans from Bungie, Rockstar, and Brave At Night.

Thundercomm Launches RUBIK Pi on Qualcomm Platforms

At an industry event in Austin today, Thundercomm announces RUBIK Pi, the first Pi built on Qualcomm SoC platforms for developers. RUBIK Pi is an innovative tool that aims to lower the barriers application development with AI inference, allowing developers to access high-performance, easy-to-deploy AI R&D tools.

The Pi product is a must-have for electronics enthusiasts and developers. It can be seen as a microcomputer, integrating a processor, memory, storage, and various interfaces on a credit card-sized board. Thundercomm, a world-leading IoT product and solution provider, building on its expertise in ICT technologies and developer workflows, launched RUBIK Pi, aiming to create the most user-friendly AI R&D tools.

Riot Games Teases New Valorant Games and Unreal Engine 5 Port With Future Graphics Updates

Epic Games kicked off the Unreal Fest in Seattle earlier this week with a keynote that revealed some interesting details about the company's marketing and publication strategies going forward. Also during that same keynote, Riot Games executive producer, Anna Donlon, teased that there will be more "playable experiences" coming to the "Valorant universe."

While Donlon was deliberately vague about any upcoming Valorant-adjacent games currently in development, she was a little more candid about Valorant's Unreal Engine 5 update, admitting that limitations in Unreal Engine 4.27—Valorant's current underpinnings—were what prompted the move to UE5 in the first place. However, a shift to Unreal Engine 5 will not immediately change how the game performs, feels, or looks.

Nintendo Takes Down Ryujinx Emulator, YouTube Videos Showing Emulation Get Strikes

Nintendo is living up to its litigious reputation this week, with news reports emerging of the gaming giant issuing a massive wave of copyright strikes on any YouTube videos containing footage of emulation. In addition to this, it seems like Nintendo may have had some harsh words for the lead developer of a popular open-source Switch emulator.

As of an announcement today, the open-source Switch emulator, Ryujinx, is no longer available for download from its GitHub repository. One of the more active developers for the project confirmed via a message in the official Discord that the lead developer, who goes by gdkchan, was contacted by Nintendo with an "offer," although given the outcome of the interaction, it was likely less an offer and more a threat. Shortly before that, Retro Game Corps, a popular content creator in the Nintendo emulation community, posted on X that his YouTube channel had received multiple copyright strikes, requiring that he move away from showing game emulation on-screen.

Advantech Launches AIR-310, Ultra-Low-Profile Scalable AI Inference

Advantech, a leading provider of edge computing solutions, introduces the AIR-310, a compact edge AI inference system featuring an MXM GPU card. Powered by 12th/13th/14th Gen Intel Core 65 W desktop processors, the AIR-310 delivers up to 12.99 TFLOPS of scalable AI performance via the NVIDIA Quadro 2000A GPU card in a 1.5U chassis (215 x 225 x 55 mm). Despite its compact size, it offers versatile connectivity with three LAN ports and four USB 3.0 ports, enabling seamless integration of sensors and cameras for vision AI applications.

The system includes smart fan management, operates in temperatures from 0 to 50°C (32 to 122°F), and is shock-resistant, capable of withstanding 3G vibration and 30G shock. Bundled with Intel Arc A370 and NVIDIA A2000 GPUs, it is certified to IEC 61000-6-2, IEC 61000-6-4, and CB/UL standards, ensuring stable 24/7 operation in harsh environments, including space-constrained or mobile equipment. The AIR-310 supports Windows 11, Linux Ubuntu 24.04, and the Edge AI SDK, enabling accelerated inference deployment for applications such as factory inspections, real-time video surveillance, GenAI/LLM, and medical imaging.

Synopsys and TSMC Pave the Path for Trillion-Transistor AI and Multi-Die Chip Design

Synopsys, Inc. today announced its continued, close collaboration with TSMC to deliver advanced EDA and IP solutions on TSMC's most advanced process and 3DFabric technologies to accelerate innovation for AI and multi-die designs. The relentless computational demands in AI applications require semiconductor technologies to keep pace. From an industry leading AI-driven EDA suite, powered by Synopsys.ai for enhanced productivity and silicon results to complete solutions that facilitate the migration to 2.5/3D multi-die architectures, Synopsys and TSMC have worked closely for decades to pave the path for the future of billion to trillion-transistor AI chip designs.

"TSMC is excited to collaborate with Synopsys to develop pioneering EDA and IP solutions tailored for the rigorous compute demands of AI designs on TSMC advanced process and 3DFabric technologies," said Dan Kochpatcharin, head of the Ecosystem and Alliance Management Division at TSMC. "The results of our latest collaboration across Synopsys' AI-driven EDA suite and silicon-proven IP have helped our mutual customers significantly enhance their productivity and deliver remarkable performance, power, and area results for advanced AI chip designs.

Interview with AMD's Senior Vice President and Chief Software Officer Andrej Zdravkovic: UDNA, ROCm for Radeon, AI Everywhere, and Much More!

A few days ago, we reported on AMD's newest expansion plans for Serbia. The company opened two new engineering design centers with offices in Belgrade and Nis. We were invited to join the opening ceremony and got an exclusive interview with one of AMD's top executives, Andrej Zdravkovic, who is the senior vice president and Chief Software Officer. Previously, we reported on AMD's transition to become a software company. The company has recently tripled its software engineering workforce and is moving some of its best people to support these teams. AMD's plan is spread over a three to five-year timeframe to improve its software ecosystem, accelerating hardware development to launch new products more frequently and to react to changes in software demand. AMD found that to help these expansion efforts, opening new design centers in Serbia would be very advantageous.

We sat down with Andrej Zdravkovic to discuss the purpose of AMD's establishment in Serbia and the future of some products. Zdravkovic is actually an engineer from Serbia, where he completed his Bachelor's and Master's degrees in electrical engineering from Belgrade University. In 1998, Zdravkovic joined ATI and quickly rose through the ranks, eventually becoming a senior director. During his decade-long tenure, Zdravkovic witnessed a significant industry shift as AMD acquired ATI in 2006. After a brief stint at another company, Zdravkovic returned to AMD in 2015, bringing with him a wealth of experience and a unique perspective on the evolution of the graphics and computing industry.
Here is the full interview:

Stalker 2's Massive Handcrafted Map Stands Out

Stalker 2: Heart of Chornobyl is almost here, and from the looks of it, it's going to be a massive hit in the gaming industry if done to the finish without any hiccups. Not even true fans of the Stalker series would have been able to anticipate the massive map size of the Stalker 2 game. And the most interesting past is, it's all handcrafted and is not created using any procedural generation, as revealed by technical producer Evegeniy Kulik in an interview.

The game will feature a 64 square kilometers world, divided into 20 regions, each with different enemies, anomalies and people. As we all know, Stalker 2 is nearing release, and from what we can see, PlayStation players are going to miss out, as the game is slated for release on PC and Xbox. Despite the challenging development period due to the war, the team has cemented the game's title as a true gem in the making, causing us gamers to have nothing but respect towards GSC Game World for their dedication and effort. Just wait to see how hard these developers have worked in creating this game's open world - very uniquely.

Concord's Unprecedentedly Fast Failure

When it comes to live service games, it's not a new thing to hear of shutdowns, commercial issues, low player counts and player downturns. We've seen many games that have ended up the same way as Concord in the past, but now, it seems the record has been broken by Concord, the fastest game to get shutdown, and with a tech giant behind it.

Sony saw its 8 years of development and thousands to millions of dollars of investments crash within 11 days after its release. And it's kind of shocking because Firewalk started developing the game 8 years ago, in 2016. But when you realize that the 11 days Concord stayed in the market is actually shorter than other games who got shut down after their release, it's pretty shocking.

Coalition Formed to Accelerate the Use of Glass Substrates for Advanced Chips and Chiplets

E&R Engineering Corp. hosted an event on August 28, 2024, in Taipei, Taiwan, where they launched the "E-Core System." This initiative, a combination of "E&R" and "Glass Core" inspired by the sound of "Ecosystem," led to the establishment of the "Glass Substrate Supplier E-Core System Alliance." The alliance aims to combine expertise to promote comprehensive solutions, providing equipment and materials for next-generation advanced packaging with glass substrates to both domestic and international customers.

E&R's E-Core Alliance includes Manz AG, Scientech for wet etching, HYAWEI OPTRONICS for AOI optical inspection, Lincotec, STK Corp., Skytech, Group Up for sputtering and ABF lamination equipment, and other key component suppliers such as HIWIN, HIWIN MIKROSYSTEM, Keyence Taiwan, Mirle Group, ACE PILLAR CHYI DING), and Coherent.
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