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Hi-Fi Rush 2 Not Guaranteed Despite PUBG Studio Acquisition

Despite having a rather successful launch, Hi-Fi Rush was slated to be cancelled when Tango Gameworks, the studio behind the unorthodox rhythm game, was to be shut down by Microsoft in mid 2024. Shortly after that unfortunate turn of events, Tango was acquired by Krafton, the publisher behind PUBG, and Hi-Fi Rush was given a second wind. That acquisition also got fans hopeful for a sequel, and there were even rumors floating around that a sequel was in the works. Now, in a recent interview with IGN, a few Tango Gameworks and Hi-Fi Rush higher-ups—Hi-Fi Rush director, John Johanas, studio head and creative director, Colin Mack, and Hi-Fi Rush project manager, Kazuaki Egashira—confirmed that this is not necessarily the case.

While a sequel had been in development when Krafton acquired the studio, Mack says that they "are not yet at the stage where we can say specifically." That said, the studio is apparently strongly leaning towards a sequel. The justification for not yet committing to Hi-Fi Rush 2 is that the team has a fondness for the game, its characters, and its world, so they want to make a sequel that is respectful and cherishes the IP. The team also acknowledges that "it is important to try new things," and Johanas admits that Tango is considering multiple opportunities. Throughout the interview, there's an emphasis on keeping things fresh, with the team seemingly under the impression that revisiting Hi-Fi Rush in a sequel without changing it, it would become outdated. Whatever comes out of the Hi-Fi Rush universe, it's apparent that the developers working on it don't see a sequel as a cash cow. For fans of the game, there is at least hope, since Mack says that the studio hopes to hire around 50 new employees in January 2025, doubling its workforce and supposedly allowing for more freedom for creativity and experimentation.

Riot Teases Potential March 2025 Playtest for New 2.5D 2v2 Fighter Featuring 'League of Legends' Characters

2XKO is an upcoming team-based fighter game from League of Legends studio, Riot Games, and it looks to be getting a 2025 release. While 2XKO had an alpha playtest since August of this year, the development team recently hinted in a post on X that something is coming in March next year—potentially an expanded beta playtest or even the full launch of the game: "brb for a bit - locking in. you'll see what we've been up to in march, but we'll drop an update in february. in the meantime, support your locals."

The alpha version of the game Riot playtested in August was seemingly quite feature-complete, although a slew of changes is coming to the game based on that feedback, suggesting that what's to come in early 2025 is likely a wider playtest, rather than a full launch. Riot has previously confirmed that 2XKO will be launching sometime in 2025, but there is likely more testing necessary before the game is ready for prime time. That said, Riot Games is no stranger to short beta periods—League of Legends launched into open beta a mere week before its full launch. If 2XKO's previous development updates and the last playtest are anything to go by, the February update Riot teased will probably preview what to expect in the next playtest, with March either being the playtest itself or a showcase of an upcoming alpha or beta test.

Xbox Cross-Platform UI Leak Confirms Microsoft Targeting Handheld Gaming Experience

The Xbox gaming handheld is reportedly in the early stages of development at Microsoft, but in the meantime, the PC giant is apparently working on unifying its gaming experience across the various platforms where its games are available. According to a Windows Central report, Microsoft is working on something called Project Rainway, which is "a set of in-game APIs and user interface features," that will take shape as a cross-platform Xbox user interface. This news comes after Microsoft's recent "This is an Xbox" ad campaign and some pretty notable changes to its Xbox Game Bar to make that more compatible with gaming handhelds. How this new API and UI will take shape is yet to be seen, but it will likely further blur the line between gaming consoles and PCs—something that the Valve Steam Deck has also done in the years since its launch.

This seems to align with Microsoft's current strategy around gaming, which has seen Microsoft Gaming head, Phil Spencer, confirm that the company is both working on its own gaming handheld and that, in the meantime, it is focussed on making the Xbox gaming experience as seamless and enjoyable as possible on current gaming hardware. Xbox is also seemingly moving away from console exclusives as a concept, as we reported earlier this month, and, according to Windows Central's sources at least, this is partly because Microsoft has noticed no measurable impact on Xbox performance as a result of moving Xbox exclusives over to other consoles.

XDefiant Signs Off With Assassin's Creed-Flavored Bang, Delivers 13 New Maps and Plenty of New Content in Final Patch

Ubisoft announced earlier this month that it would be sunsetting its free-to-play first-person shooter, XDefiant, on June 3, 2025, after dwindling player counts made it unfeasible to continue supporting the live-service game. Despite the game being shut down by Ubisoft, the game's development team at Ubisoft San Francisco apparently still wanted to follow through with some of the content it had in the game's pipeline. In an announcement on X, the game's executive producer clarifies that much of the content that is being delivered in what he calls the last patch contains all the content that was planned for Season 3 along with some content from future seasons of the game, including Season 4, 5, 6, 7, and 8.

Some major highlights in the new patch, are 13 new maps, three new factions, including the Assassins—from Assassin's Creed—six new weapons, and five new game modes. Along with the slew of new content, XDefiant received a handful of gameplay and QoL fixes for both competitive and casual play. The new maps consist of eight new arena maps, four new linear maps, and one new tactical map. XDefiant also got a new progression system that allows players to unlock cosmetics, badges, and other rewards for character progression. The developer also introduced daily rewards and "Credits," the game's new in-game currency that allows players to buy skins and other items from previous seasons.

Nanya Technology Partners With PieceMakers to Develop Customized Ultra-High-Bandwidth Memory

Nanya Technology's Board of Directors today has approved a strategic partnership with PieceMakers Technology, Inc. ("PieceMakers") to jointly develop customized ultra-high-bandwidth memory solutions. As part of the collaboration, Nanya Technology will subscribe to a cash capital increase of up to NT$ 660 million, purchasing up to 22 million common shares at NT$ 30 per share in PieceMakers. Upon completion of the capital increase, Nanya Technology is expected to acquire up to approximately 38% stakes of PieceMakers.

To meet the growing demand for high-performance memory driven by AI and edge computing, this collaboration will combine Nanya Technology's 10 nm-class DRAM innovation with PieceMakers' expertise in customized DRAM design to develop high-value, high-performance, and low-power customized ultra-high-bandwidth memory solutions, unlocking new opportunities in AI and high-performance computing markets.

Asahi Linux Gets Fedora 41 Remix with New Desktop Environment Options and AAA Windows Gaming For Mac Silicon

In October, we reported that Asahi Linux had made some pretty substantial progress in getting Linux working on Apple Silicon, with a custom GPU driver counting itself as the first OpenGL 3.0 compliant graphics driver for Apple Silicon. Now, according to a recent Fedora Magazine post, Asahi Linux now has a Fedora 41 Remix. The Fedora Asahi 41 Remix is still based on that same Asahi version from October 10, but it incorporates the myriad advancements from Fedora 41 and an improved Vulkan 1.4-conformant driver.

By default, Fedora Asahi Remix 41 ships with Plasma 6.2, although a GNOME 47 version is also available. However, despite using a Wayland-first dekstop environment as its default, Fedora Asahi 41 Remix will still be X11-first, for compatibility reasons. The Asahi team plans on getting Wayland working eventually, but there are technical hurdles to overcome before that is possible. Fedora Asahi Remix also ships by default with the improved DNF 5 package manager and the massively improved GIMP 3.0 image editor pre-installed as part of Plasma 6.2. Having a Fedora Remix for Asahi also provides a familiar experience for gamers on Apple Silicon Macs to get Windows games up and running via a mix of tools like Valve's Proton dxvk, FEX emulator, and vk3d-proton—check out our previous coverage of Asahi to find out more about which games are currently working. There are still a handful of hiccups when it comes to running Linux on Apple Silicon, including hardware incompatibilities, like a lack of Thunderbolt, microphone, Touch ID, and USB-C Display support.

NVIDIA Unveils New Jetson Orin Nano Super Developer Kit

NVIDIA is taking the wraps off a new compact generative AI supercomputer, offering increased performance at a lower price with a software upgrade. The new NVIDIA Jetson Orin Nano Super Developer Kit, which fits in the palm of a hand, provides everyone from commercial AI developers to hobbyists and students, gains in generative AI capabilities and performance. And the price is now $249, down from $499.

Available today, it delivers as much as a 1.7x leap in generative AI inference performance, a 70% increase in performance to 67 INT8 TOPS, and a 50% increase in memory bandwidth to 102 GB/s compared with its predecessor. Whether creating LLM chatbots based on retrieval-augmented generation, building a visual AI agent, or deploying AI-based robots, the Jetson Orin Nano Super is an ideal solution to fetch.

Intel Co-CEO Dampens Expectations for First-Gen "Falcon Shores" GPU

Intel's ambitious plan to challenge AMD and NVIDIA in the AI accelerator market may still be a little questionable, according to recent comments from interim co-CEO Michelle Johnston Holthaus at the Barclays 22nd Annual Global Technology Conference. The company's "Falcon Shores" project, which aims to merge Gaudi AI capabilities with Intel's data center GPU technology for HPC workloads, received surprising commentary from Holthaus. "We really need to think about how we go from Gaudi to our first generation of Falcon Shores, which is a GPU," she stated, before acknowledging potential limitations. "And I'll tell you right now, is it going to be wonderful? No, but it is a good first step."

Intel's pragmatic approach to AI hardware development was further highlighted when Holthaus addressed the company's product strategy. Rather than completely overhauling their development pipeline, she emphasized the value of iterative progress: "If you just stop everything and you go back to doing like all new product, products take a really long time to come to market. And so, you know, you're two years to three years out from having something." The co-CEO advocated for a more agile approach, stating, "I'd rather have something that I can do in smaller volume, learn, iterate, and get better so that we can get there." She acknowledged the enduring nature of AI market opportunities, particularly noting the current focus on training while highlighting the potential in other areas: "Obviously, AI is not going away. Obviously training is, you know, the focus today, but there's inference opportunities in other places where there will be different needs from a hardware perspective."

DNP Achieves Fine Pattern Resolution on EUV Lithography Photomasks for Beyond 2nm Generation

Dai Nippon Printing Co., Ltd. (DNP) has successfully achieved the fine pattern resolution required for photomasks for logic semiconductors of the beyond 2 nm (nm: 10-9 meter) generation that support Extreme Ultra-Violet (EUV) lithography, a cutting-edge process in semiconductor manufacturing.

DNP has also completed the criteria evaluation for photomasks compatible with High-Numerical Aperture, the application being considered for next-generation semiconductors beyond the 2 nm generation, and has commenced the supply of evaluation photomasks. High-NA EUV lithography makes it possible to form fine patterns on silicon wafers with a higher resolution than previously possible, and is expected to lead to the realization of high-performance, low-power semiconductors.

China Unveils Xiaohong-504: a 504-Qubit Quantum Computing Processor

China has announced the development of its latest quantum system, combining the Xiaohong-504, a 504-qubit superconducting quantum chip, with the Tianyan-504 quantum computer. The breakthrough comes from China Telecom Quantum Group (CTQG), which will use the new supercomputer to boost national telecommunications security. The Xiaohong-504 chip reportedly demonstrates impressive specifications in critical areas including qubit lifetime, gate fidelity, and circuit depth, comparable with established quantum platforms such as IBM. The first Xiaohong-504 processor is scheduled for delivery to QuantumCTek, a quantum technology company based in Anhui Province, where it will begin extensive testing of kilo-qubit measurement and control systems.

While the Tianyan-504 represents a major achievement, it currently ranks behind some international competitors in terms of qubit count. Atom Computing's 1,180-qubit prototype was revealed in late 2023, and IBM's 1,121-qubit Condor processor maintains the lead in raw qubit numbers. The development of the Tianyan-504 was a collaborative effort between CTQG, the Chinese Academy of Sciences, and QuantumCTek. The system will be integrated into the Tianyan quantum cloud platform, which has already demonstrated significant international reach since its launch in November 2023, attracting more than 12 million visits from users across over 50 countries. Rather than focusing solely on achieving quantum supremacy, the Tianyan-504 project aim is developing infrastructure for large-scale quantum systems.

Indie Game Marketplace Itch.io Gets Taken Down in Unlikely IP Crossfire

Itch.io, the popular developer-friendly indie game marketplace, has revealed that the site has been taken down by a seemingly erroneous IP protection request by none other than Funko Pop, the pop culture collectible maker. According to Itch.io, the bizarre take-down happened as a result of Funko's automated IP protection provider, and it happened despite Itch.io taking action to prevent the take-down. The site has since been restored, with the offending page removed, but it took more than a little effort on the part of Itch.io's management. The whole situation seems to have been caused by poor communication on the part of Itch.io's domain registrar, Iwantmyname, since that's where the decision to remove the entire site, instead of just the offending page, seems to have originated.

According to posts on X by BrandShield, Funko's IP protection partner, the company's automated system flagged an apparent phishing attempt by an Itch.io subdomain, prompting BrandShield to request the removal of the offending subdomain, notifying both Itch.io and Iwantmyname. Itch.io says that it then removed the offending page and sent an e-mail confirming that it had taken the requisite action, but that e-mail apparently went unread, leaving Itch.io without a site for what appears to be around eight hours. Eventually, someone at Iwantmyname was able to address Itch.io's communications regarding the take-down, and the site was restored in the morning of Monday, December 9.

'Suicide Squad: Kill the Justice League' Out to Pasture After Season 4 Update With New Character, Offline Mode

It looks like the much maligned Suicide Squad: Kill the Justice League will officially join the likes of Foamstars in not-quite-abandonware purgatory after the upcoming Season 4 content update. The new update, titled "Season 4, Episode 7: Control" will be the game's penultimate episode, releasing on December 10. Episode 7 will add a long-promised offline mode to the game, as well as a new character, Deathstroke. In the same blog post announcing the arrival of the infamous DC villain, Rocksteady Studios and Warner Bros also announced that Season 4 will officially be the game's final season, with Episode 8: Balance, scheduled for 14 January 2025 being the final episode in the game's live service lifetime. As of the release of Episode 8, Rocksteady will no longer provide any more content updates to the game, although the silver lining is that online co-op will still be available. Co-op will notably not be available in the offline mode, suggesting that when the game's servers are inevitably shut down, there will be no co-op gameplay available.

Rocksteady and Warner Bros. will continue to sell Suicide Squad: Kill the Justice League, seemingly at full retail price, and all past seasons' content will become available, even in offline mode after the end of Season 4. This is a similar approach taken by Square Enix with Foamstars, when the developer announced last week that it would also stop supporting the PS5 game, despite leaving the online play servers and in-game items shop available after halting further development and support of the game.

Intel Foundry Unveils Technology Advancements at IEDM 2024

Today at the IEEE International Electron Devices Meeting (IEDM) 2024, Intel Foundry unveiled new breakthroughs to help drive the semiconductor industry forward into the next decade and beyond. Intel Foundry showcased new material advancements that help improve interconnections within a chip, resulting in up to 25% capacitance by using subtractive ruthenium. Intel Foundry also was first to report a 100x throughput improvement using a heterogeneous integration solution for advanced packaging to enable ultra-fast chip-to-chip assembly. And to further drive gate-all-around (GAA) scaling, Intel Foundry demonstrated work with silicon RibbonFET CMOS and with gate oxide module for scaled 2D FETs for improved device performance.

"Intel Foundry continues to help define and shape the roadmap for the semiconductor industry. Our latest breakthroughs underscore the company's commitment to delivering cutting-edge technology developed in the U.S., positioning us well to help balance the global supply chain and restore domestic manufacturing and technology leadership with the support of the U.S. CHIPS Act," says Sanjay Natarajan, Intel senior vice president and general manager of Intel Foundry Technology Research.

Square Enix Halfway Abandons Foamstars After Final 'Party Goes On!" Season - Leaves Game Live Despite Ceasing Development

Square Enix just announced the final season of Foamstars, the colorful, unique 4v4 PvP party shooter for PlayStation 4 and PlayStation 5. After the new season, which will run from December 13, 2024, to January 17, 2025, Square Enix will stop providing seasonal updates to Foamstars, effectively marking the end of the game's live service. It won't be the end of Foamstars entirely, though, since the game and its servers will remain live after the final season ends—with all previous seasons' content available, to boot. Still, without additional content coming, the future of Foamstars is uncertain, and many are already asking how long the game will remain interesting to players, especially in a genre that has so many alternatives.

In order to stem the inevitable player exodus and attract new players, despite the effective discontinuation of development, Square Enix is planning a series of in-game events it calls the Foamstars Cup. Along with the new season, Square Enix will also introduce customizable character shots and a handful of other enhancements. Foamstars went free-to-play earlier this year, shortly after its launch, likely as a move to attract new players, but the effective abandonment of the game by Square Enix is something of an indication that even this wasn't enough to justify further development of the game beyond what Square Enix is promising after this final season.

NVIDIA to Open Vietnam R&D Center to Bolster AI Development

NVIDIA announced today it is opening its first Vietnam research and development center, signaling its confidence in the country's bright artificial intelligence future. The company is collaborating with the Vietnamese government to establish its new Vietnam Research and Development Center focused on AI. NVIDIA will use the R&D center to focus on software development, capitalizing on the country's strong talent pool of STEM engineers, and to engage industry leaders, startups, government agencies, universities and students to accelerate the adoption of AI.

"We are delighted to open NVIDIA's R&D center to accelerate Vietnam's AI journey," said Jensen Huang, founder and CEO of NVIDIA. "With our expertise in AI development, we will partner with a vibrant ecosystem of researchers, startups and enterprise organizations to build incredible AI right here in Vietnam."

Rivals Samsung and SK hynix Join Forces to Standardize LPDDR6-PIM Technology

Samsung Electronics and SK hynix are working together to standardize "Low Power Double Data Rate 6 (LPDDR6) - Processing in Memory (PIM)" technology according to a report from Business Korea. This collaboration seeks to accelerate the development of low power memory products. The cooperation is still in its early stage, the companies initial work is focused on registering the standard with the Joint Electron and Device Engineering Council (JEDEC). Discussions are underway to determine technical requirements, specific characteristics of LPDDR with PIM, such as "internal bandwidth"—the data transfer rate within the memory, unlike the "external bandwidth" between the processor and memory in traditional systems. According to a Samsung Electronics representative, the two companies are in the process of developing a timeline for standardization.

This partnership is notable given how Samsung and SK hynix compete in the high-bandwidth memory (HBM) market. SK hynix beat Samsung in profits reporting 7.3 trillion won in the third quarter, while Samsung made 3.86 trillion won. However, the rise of AI with its increased demand for more memory has shaken up the scene pushing for teamwork instead of wasting resources in developing completely different and unstandardized products. Both firms see PIM technology as a way to grow, previous attempts to independently develop PIM products include Samsung's HBM and LPDDR5-PIM and SK hynix's GDDR6-PIM.

Sony Handheld Gaming Console Reportedly Coming for Steam Deck, Nintendo Switch Market Share

It looks like Sony is joining Xbox in the development of a standalone handheld gaming console to compete with the likes of the Nintendo Switch and Valve Steam Deck. According to a Bloomberg's insider sources, a Sony gaming handheld is already in development, and would be designed with Sony PlayStation 5 games in mind. Unlike the PlayStation Portal, the future gaming console wouldn't be dependent on game streaming and would, instead, run games locally, meaning it would likely need significantly more powerful hardware than the Portal has. This would be Sony's first true foray into the portable gaming console market since the likes of the PS Vita, which is largely considered to be a commercial disappointment.

Sony isn't the first of the console giants looking into creating its own gaming handheld after Nintendo's Switch. Obviously, Valve, traditionally more of a software company, already has the immensely popular Steam Deck, but we also recently reported that Microsoft is in the early stages of developing its own handheld gaming console. Details on the future Sony gaming handheld are scant, and there has been no official word from Sony about the console. That said, it wouldn't be surprising to see it equipped with an AMD APU, similar to the likes of the Steam Deck and the PS5, since Sony already has history and a commercial relationship with AMD hardware.

Intel Continues to Develop GPUs Beyond Arc Battlemage

New rumors emerged via Notebookcheck that point to Intel's intention to continue developing discrete desktop GPUs after the imminent launch of its Arc Battlemage series. Leaker JayKihn confirmed in a comment on X that Intel is actively working on future GPU generations, namely the Arc Celestial and Arc Druid, unlike previous rumors that pointed to a possible cancellation if Battlemage underperforms. Sources say Intel is still committed to its GPU roadmap. With the Arc Battlemage series led by the B580 model, Intel is targeting the budget segment, going in direct competition with NVIDIA's RTX 4060 and RTX 4060 Ti. Price-wise, we can expect graphic cards with Intel Arc Battlemage to go around $250 (for the 12 GB model) and although the performance will not be groundbreaking, it can attract interest from buyers on a tight budget.

Since Intel has reportedly canceled all plans to launch discrete laptop Battlemage cards, Arc Druid and Arc Celestial could follow the same path. Although details regarding Arc Celestial and Arc Druid are scattered, confirmation of their development is good news for the PC graphics card market. What we do know now is that Arc Celestial models will arrive in 2025 or early 2026, which could coincide with the launch of Intel's Panther Lake CPUs. The GPUs are expected to take advantage of the new Xe3 graphics architecture (Arc B580 will feature Intel's Xe2-HPG architecture). However, given Intel's latest challenges, the ultimate success of these next-generation GPUs remains to be seen, while we still believe that the success of Arc Battlemage will be decisive for future Intel GPU development.

Humanoid Origin Game Studio From Mass Effect Creator Shutters Doors after Just 3 Years

Humanoid Origin, a game studio started and lead by former Mass Effect creator, Casey Hudson, has just announced that it will be shutting down just 3 years after its creation. The main driving factor behind the closure of Humanoid Origin is a lack of funding, with the announcement coming from a LinkedIn post on Monday, November 25. In the announcement, Hudson places some of the blame on the "broader challenges in the industry" and says that the studio's main goal right now is to support its employees in the transition to new projects.

The fledgling game studio was unable to launch its first project, which was to be an ambitious, large-scale AAA sci-fi game for which it had aggressively been hiring creative talent since the company's 2021 start. This is just the latest studio casualty in what has been a brutal year for the gaming industry as a whole. Earlier this year, studios owned by much larger corporations with deeper pockets also saw similar closures, like the somewhat mysterious shuttering of the Humble Games publishing division, which was later clarified as "restructuring."

Smartkem and AUO Partner to Develop a New Generation of Rollable, Transparent MicroLED Displays

Smartkem, positioned to power the next generation of displays using its disruptive organic thin-film transistors (OTFTs), has partnered with AUO, the largest display manufacturer in Taiwan, to jointly develop the world's first advanced rollable, transparent microLED display using Smartkem's technology.

"We believe that collaborating with global display industry leader AUO to develop a novel microLED display puts Smartkem's technology on the frontier of microLED display commercialization. Our unique transistor technology is expected to enable display manufacturers to efficiently produce microLED displays, making mass production commercially viable. Smartkem's technology has the potential to take today's microLED TVs from high end market prices of $100,000 down to mass market prices," stated Ian Jenks, Smartkem Chairman and CEO.

Ubitium Debuts First Universal RISC-V Processor: CPU, GPU, DSP, FPGA All in One Chip

For over half a century, general-purpose processors have been built on the Tomasulo algorithm, developed by IBM engineer Robert Tomasulo in 1967. It's a $500B industry built on specialized CPU, GPU and other chips for different computing tasks. Hardware startup Ubitium has shattered this paradigm with a breakthrough universal processor that handles all computing workloads on a single, efficient chip - unlocking simpler, smarter, and more cost-effective devices across industries - while revolutionizing a 57-year-old industry standard.

Alongside this, Ubitium is announcing a $3.7 million in seed funding round, co-led by Runa Capital, Inflection, and KBC Focus Fund. The investment will be used to develop the first prototypes and prepare initial development kits for customers, with the first chips planned for 2026.

Renesas Unveils Industry's First Complete Chipset for Gen-2 DDR5 Server MRDIMMs

Renesas Electronics Corporation, a premier supplier of advanced semiconductor solutions, today announced that it has delivered the industry's first complete memory interface chipset solutions for the second-generation DDR5 Multi-Capacity Rank Dual In-Line Memory Modules (MRDIMMs).

The new DDR5 MRDIMMs are needed to keep pace with the ever-increasing memory bandwidth demands of Artificial Intelligence (AI), High-Performance Compute (HPC) and other data center applications. They deliver operating speeds up to 12,800 Mega Transfers Per Second (MT/s), a 1.35x improvement in memory bandwidth over first-generation solutions. Renesas has been instrumental in the design, development and deployment of the new MRDIMMs, collaborating with industry leaders including CPU and memory providers, along with end customers.

Infineon and Quantinuum Partner to Advance Quantum Computing

Infineon Technologies AG, a global leader in semiconductor solutions, and Quantinuum, a global leader in integrated, full-stack quantum computing, today announced a strategic partnership to develop the future generation of ion traps. This partnership will drive the acceleration of quantum computing and enable progress in fields such as generative chemistry, material science, and artificial intelligence.

"We are thrilled to partner with Quantinuum, a leader in quantum computing, to push the boundaries of quantum computing and generate larger, more powerful machines that solve meaningful real-life problems," said Richard Kuncic, Senior Vice President and General Manager Power Systems at Infineon Technologies. "This collaboration brings together Infineon's state-of-the-art knowledge in process development, fabrication, and quantum processing unit (QPU) technology with Quantinuum's cutting-edge ion-trap design expertise and experience with operating high-performance commercial quantum computers."

ECS CubeSat On-Board Computer Ready for 2025 Space Mission

Elitegroup Computer Systems, with its long-standing expertise in computer motherboard design, has successfully developed the CubeSat On-Board Computer (OBC). This groundbreaking product will carry a payload and is set to launch aboard the Lilium3 CubeSat from National Cheng Kung University, expected to lift off in Q4 2025, initiating space experiments.

In parallel, ECS has developed the high-performance OBCC6M7R motherboard specifically designed for CubeSats, which will officially begin accepting orders for sale starting in November this year. The introduction of this product will accelerate ECS's commercialization of space industry technologies, injecting strong momentum into the company's future growth.

LG and Tenstorrent Expand Partnership to Enhance AI Chip Capabilities

LG Electronics (LG) and Tenstorrent are pleased to announce an expanded collaboration, building on their initial chiplet project to develop System-on-Chips (SoCs) and systems for the global market. Through this partnership, LG aims to enhance its design and development capabilities for AI chips tailored to its products and services, aligning with its vision of "Affectionate Intelligence." LG is dedicated to advancing AI-driven innovation, with a focus on enhancing its AI-powered home appliances and smart home solutions, as well as expanding its capabilities in future mobility and commercial applications.

Recognizing the critical role of high-performance AI semiconductors in implementing AI technology, LG plans to strengthen its in-house development capabilities while collaborating with leading global companies, including Tenstorrent, to boost its AI competitiveness.
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