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Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Rapidus Announces Strategic Partnership with Quest Global to Enable Advanced 2nm Solutions

Rapidus Corporation, a manufacturer of advanced logic semiconductors, today announced that it signed a Memorandum of Cooperation with Quest Global Services PTE. Ltd. As part of the agreement, Rapidus will become Quest Global's new semiconductor foundry partner, enabling it to provide a wide range of solutions to its customers. Quest Global customers will be able to leverage Rapidus' 2 nm gate-all-around (GAA) manufacturing process to develop engineering design and manufacturing solutions that will support growing industry demand for low-power artificial intelligence (AI) semiconductors. Together, the two companies will deliver transformational silicon solutions as a virtual integrated device manufacturer (IDM) model for fabless companies.

The AI semiconductor industry is in its early stages, with applications just beginning to emerge and new entrants quickly coming to market. Customers will shift from general-purpose AI semiconductors to dedicated designs that reduce power consumption and maximize performance. To support these industry requirements, customers will engage design firms focused on providing custom solutions, such as Quest Global, while also collaborating with semiconductor foundries, like Rapidus, that can manufacture dedicated semiconductors with a short turnaround time.

AMD Introduces GAIA - an Open-Source Project That Runs Local LLMs on Ryzen AI NPUs

AMD has launched a new open-source project called, GAIA (pronounced /ˈɡaɪ.ə/), an awesome application that leverages the power of Ryzen AI Neural Processing Unit (NPU) to run private and local large language models (LLMs). In this blog, we'll dive into the features and benefits of GAIA, while introducing how you can take advantage of GAIA's open-source project to adopt into your own applications.

Introduction to GAIA
GAIA is a generative AI application designed to run local, private LLMs on Windows PCs and is optimized for AMD Ryzen AI hardware (AMD Ryzen AI 300 Series Processors). This integration allows for faster, more efficient processing - i.e. lower power- while keeping your data local and secure. On Ryzen AI PCs, GAIA interacts with the NPU and iGPU to run models seamlessly by using the open-source Lemonade (LLM-Aid) SDK from ONNX TurnkeyML for LLM inference. GAIA supports a variety of local LLMs optimized to run on Ryzen AI PCs. Popular models like Llama and Phi derivatives can be tailored for different use cases, such as Q&A, summarization, and complex reasoning tasks.

Xbox Opens Doors to a Billion Players - Xbox App Mockup Hints at Steam Library Detection

At Xbox, our mission is clear: bring the joy and community of gaming to everyone on the planet. We believe that gamers should be able to play the games they want, with the people they want, anywhere they want. Central to this vision is empowering game creators to deliver exceptional content across all platforms seamlessly. Our goal is simple: to make every screen in the world an Xbox.

Since the original Xbox debuted as the first game console equipped with a built-in hard drive, this kernel of innovation has been at the core of our identity. With Xbox Live, we reshaped multiplayer gaming, establishing an industry standard for online connectivity, community building, and digital distribution. Furthering our commitment to accessibility and choice, Xbox Game Pass introduced a subscription model that redefined how players discover and engage with games, creating new opportunities for developers to connect with audiences worldwide. Since our earliest explorations in the console space, we're proud to have led the way in ensuring that hardware and services can best meet the changing needs of the gaming audience.

4A Games Celebrates Metro Franchise's 15th Anniversary, Hints at Direction of Next Title

Hello everyone, we shared with you—earlier this month—that we wanted to tell you more about the status of our team and our future; so what better opportunity to do so as a celebration of Metro's 15th anniversary. In honor of the incredible 15 years of Metro, we've created a video to celebrate our journey throughout the tunnels of the metro system, made possible by our devoted community—always supporting us along the way. This is our thanks to you, the players.

Metro turns 15
The legacy and success of Metro over the past decade and a half is something we at 4A Games are incredibly proud of. It actually started 20 years ago when 4A Games was founded, and inspired by Dmitry Glukhovsky's then online novel, we began to work on our inaugural title of the same name, Metro 2033. Our partnership has continued, and he is working with us on our next Metro title, but more on that later. Many of the development team here at 4A Games have seen Metro evolve over the past 15 years. It is amazing to see the advancement from the pages of a novel, into a fully-realized game, through ever-improving sequels, and now into a global franchise with millions of players. We have loved being able to grow and foster an incredible community which has gone from strength to strength along with us. What we are achieving now was a far distant dream all those many years ago, and we are lucky to have so many dedicated, talented developers who are as passionate about the series as you, the players.

Razer Reveals WYVRN: AI-Powered Gaming Ecosystem

Razer, the world's leading lifestyle brand for gamers, today unveiled WYVRN, a groundbreaking developer platform meticulously designed to empower game creators to redefine the development process and deliver the best and most immersive gaming experiences.

Built for game developers, it delivers futuristic directional and realistic tactile sensations, Razer's customizable cutting-edge AI capabilities, Sensa HD Haptics immersive experiences, vibrant RGB Chroma lighting effects to match in-game events, and leverage THX Spatial Audio+ to immerse gamers in a 3D soundscape. WYVRN will help create standout AI-powered games that captivate players by transforming titles and standing out in the competitive gaming industry. This is also enhanced by seamless Unreal Engine integration, enabling developers to build products and experiences that will define the future of AI gaming with a single SDK.

Argonaut Games Announces April 2 Launch of "Croc Legend of the Gobbos" Remaster

The wait is nearly over! We're thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! Wishlists are open for PC on GOG.com—with Nintendo, PlayStation, and Xbox digital storefronts following soon. Croc's back and he's still got the moves! Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.

With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

ASUS Introduces New "AI Cache Boost" BIOS Feature - R&D Team Claims Performance Uplift

Large language models (LLMs) love large quantities of memory—so much so, in fact, that AI enthusiasts are turning to multi-GPU setups to make even more VRAM available for their AI apps. But since many current LLMs are extremely large, even this approach has its limits. At times, the GPU will decide to make use of CPU processing power for this data, and when it does, the performance of your CPU cache and DRAM comes into play. All this means that when it comes to the performance of AI applications, it's not just the GPU that matters, but the entire pathway that connects the GPU to the CPU to the I/O die to the DRAM modules. It stands to reason, then, that there are opportunities to boost AI performance by optimizing these elements.

That's exactly what we've found as we've spent time in our R&D labs with the latest AMD Ryzen CPUs. AMD just launched two new Ryzen CPUs with AMD 3D V-Cache Technology, the AMD Ryzen 9 9950X3D and Ryzen 9 9900X3D, pushing the series into new performance territory. After testing a wide range of optimizations in a variety of workloads, we uncovered a range of settings that offer tangible benefits for AI enthusiasts. Now, we're ready to share these optimizations with you through a new BIOS feature: AI Cache Boost. Available through an ASUS AMD 800 Series motherboard and our most recent firmware update, AI Cache Boost can accelerate performance up to 12.75% when you're working with massive LLMs.

Samsung Foundry in Trouble, Might Cancel 1.4 nm Node High-Volume Manufacturing

Samsung Foundry could abandon its 1.4 nm (SF1.4) process node initially targeted for 2027 production, according to industry leaker @Jukanlosreve. This decision comes amid ongoing yield problems with the company's 3 nm SF3 node and follows the shutdown of underutilized 5 nm and 7 nm production lines. This could significantly impact Samsung's technology roadmap, which had positioned SF1.4 alongside automotive-focused SF2A and SF2Z nodes. According to Korea Economic Daily data, the foundry division's market share has fallen to 8.2% compared to TSMC's 67.1%. Samsung continues the development of Exynos 2600 on the SF2 node and maintains orders from Japan's Preferred Networks but has failed to attract major clients beyond Chinese firms, avoiding US sanctions. Internal restructuring appears imminent, with reports suggesting the Exynos design team may move under the Mobile Experience division.

While Samsung may prioritize improving yields on existing nodes rather than pursuing SF1.4, this approach risks competitive disadvantages in high-performance computing and AI markets. The SF2Z node with Backside Power Delivery Network (BPDN) technology remains under development, though its commercial viability depends on resolving broader manufacturing issues. Samsung's retreat would further fall behind advanced node manufacturing, competing with TSMC and potentially Intel, raising questions about competition in leading-edge semiconductor fabrication. The company's decisions in the coming months will determine whether it can regain manufacturing credibility or face production of trailing-edge semiconductor nodes. Manufacturing advanced silicon remains a challenge for everyone except TSMC.

FuturLab Announces PowerWash Simulator 2, Teases 2025 Launch

What's better than first-person sprayer PowerWash Simulator? A second PowerWash Simulator! That's right, we're thrilled to finally be able to talk about the next soap-erior sequel in our beloved franchise, PowerWash Simulator 2, coming in 2025 to Steam, Xbox Series X|S, PlayStation 5 and Epic Games Store. Available to wish list now on your platform of choice. Those of you who are eagle-eyed Game Pass fans may have enjoyed the original already, but for those unfamiliar with the concept, let me give you the rinse. PowerWash Simulator is what it says on the tin: find yourself in a mess, clean it up, build your business, become deeply immersed in soothing satisfaction, and indulge in some fascinating lore, including a mayor, a cat and… aliens?

That sounds random, but this game has been so beloved (by over 17 million of you!) that we wanted to give you more. Design Director Dan Chequer tells us a little more about why a sequel was the natural next step. "PowerWash Simulator has exceeded our expectations by taking off in the incredible way it has. Although we've added a huge amount of incredible content to the original game, we built and designed the game over four years ago when we never expected it to become so large. As a result, it has some technological limitations keeping us from adding new and interesting features. So, it made sense to start discussing where we could go from here."

Warhammer 40,000: Space Marine 3 Development Started

Focus Entertainment Publishing, a subsidiary of PULLUP Entertainment Group, Games Workshop, and Saber Interactive are proud to announce the development of Warhammer 40,000: Space Marine 3, the next instalment in the legendary franchise set in the Warhammer 40,000 universe.

Space Marine 2 continues to captivate players, and this new edition promises an even more immersive experience, staying true to the Warhammer 40,000 universe, with intense, brutal, and spectacular gameplay.

Mountaintop Studios Announces Imminent Closure, Spectre Divide Will Go Offline Soon

Dear Spectre Fans, it's been two weeks since we launched Spectre Divide Season 1: Flashpoint. We're incredibly grateful for the positivity and support that you've shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat. We were optimistic about the first week. We've had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven't seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio. Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We'll be following up with more information on this soon. We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren't able to make it work. The industry is in a tough spot right now. This is a painful update to share. We love Spectre, and we're incredibly proud of what we built with this community. From the entire team at Mountaintop, I want to thank the Spectre community for all your support these past few years. We've loved every minute, and we're sincerely going to miss you. Special thanks to our incredible investors too, without which Spectre wouldn't have been possible.

Initial Intel 18A Node Wafer Run Lands in Arizona Site, High-Volume Manufacturing Could Start Earlier Than Expected

Intel's 18A node, often referred to as Intel's silver lining, has just produced tangible result. In a LinkedIn post of Intel's engineering manager Pankaj Marria, we learn that Intel's 18A node is now being produced in initial wafer lots for testing and evaluation by Intel's customers. This means that Intel's 18A node PDK is officially in version 1.0, and customers are already using that PDK for testing of custom chips. "The Eagle has landed," noted the post, referring to the node development as a major milestone for a node developed and made in US. There were even posters with the same slogans being brought up, meaning that possible customers are also happy with inital test runs. With high-volume manufacturing slated for second half of 2025, we could even see 18A HVM going before initial targets.

Intel's leadership transition to CEO Lip-Bu Tan has overlapped with a recalibration of corporate messaging around the foundry business. Tan's internal communication explicitly frames Intel's strategy as a dual-track approach that maintains both product development and foundry services under unified corporate governance. This position counters speculation regarding potential foundry spinoff scenarios, though it doesn't categorically exclude future structural changes. Previous industry rumors had outlined potential joint venture configurations involving TSMC and major US semiconductor firms, including AMD, Broadcom, and NVIDIA, taking equity positions in a separate foundry entity. While such arrangements remain theoretically viable, Tan's emphasis on fab strategic importance aligns with predecessor Pat Gelsinger's manufacturing-centric vision, suggesting continuity in Intel's Foundry and Product model despite market pressure.

Congatec Unveils Acetone-Based Cooling Solution for Extreme Cold Environments

At Embedded World 2025, Congatec unveiled an acetone-based heat pipe cooling solution explicitly engineered for sub-zero operating environments. The system addresses thermal management challenges in extreme cold conditions where traditional cooling mechanisms risk freezing and component damage. Yes, even at sub-zero environments the CPU still needs a dissipation medium as its heat density is still a problem. Operating reliably at temperatures as low as -40°C, the technology utilizes acetone's -95°C freezing point to maintain thermal transfer functionality in arctic environments. The solution resolves a fundamental limitation of water-based systems, which become inoperable at their 0°C freezing threshold. Despite water's superior latent heat of vaporization (2,260 J/g), its physical properties render it unsuitable for extreme cold applications.

Acetone's thermal properties prevent ice formation and reduce condensation risks, creating a stable heat transfer mechanism for polar research, high-altitude infrastructure, cold storage, and industrial automation in harsh climates. Imagine an edge server operating in the North Pole, needing to collect and process data locally before getting it to the research/scientist team. The solution integrates directly with Congatec's Computer-on-Module (COM) portfolio, including COMe, COM-HPC, and COM-HPC mini designs, eliminating the need for custom cooling system development. An optional heat pipe adapter will be available for specialized implementations. The company clarified that acetone-based cooling is purpose-built exclusively for extreme cold environments rather than general applications, as water remains superior for conventional temperature ranges due to its greater heat dissipation capacity, lower cost, and widespread availability.

Report Claims ASUS Likely To Launch Xbox-branded Handheld Gaming Device

Not that long ago, an Xbox executive claimed that an Xbox handheld gaming device is still in the prototyping stage, with a launch expected to take place sometime in the next two to three years. There is no denying that the handheld segment is an incredibly lucrative space, boosted by the impressive performance and efficiency gains made by the chip giants in recent years. Microsoft clearly intends to take a piece of the pie, and as a recent report by Windows Central pointed out, the first Xbox-branded handheld is in development and may even see the light of day as early as the third or fourth quarter of this year. Now, a fresh report by The Verge has revealed that Microsoft might be collaborating with ASUS in order to bring the handheld gaming device to market.

This is quite interesting, considering that ASUS is one of the most well-known players in the handheld segment, thanks to its ROG Ally lineup. But the conflict of interest shouldn't be much of a hassle - Lenovo is also a major player in the segment, and did not hesitate teaming up with Valve to bring the first third-party SteamOS handheld to the market. Microsoft is likely targeting something similar, intending to combine Xbox and Windows platforms in order to improve the experience for developers and players alike, allowing better inter-compatibility of games between handheld, PC, and console platforms. Essentially, the handheld will reportedly feature an Xbox-like interface, but will be powered by Windows underneath. The aforementioned late-2025 launch timeline is still in place, but considering the very nature of early reports, accept this information with a grain of salt.

Silicon Motion Announces PCIe Gen5 Enterprise SSD Reference Design Kit Supporting up to 128TB

Silicon Motion Technology Corporation ("Silicon Motion"), a global leader in designing and marketing NAND flash controllers for solid-state storage devices, today announced the sampling of its groundbreaking MonTitan SSD Reference Design Kit (RDK) that supports up to 128 TB with QLC NAND. Designed on the advanced MonTitan PCIe Gen 5 SSD Development Platform. This new offering aims to accelerate enterprise and data center storage AI SSD solutions by providing a robust and efficient RDK for OEMs and partners.

The SSD RDK incorporates Silicon Motion's PCIe Dual Ported enterprise-grade SM8366 controller, which supports PCIe Gen 5 x4 NVMe 2.0 and OCP 2.5 data center specifications offering unmatched performance, QoS, and capacity for next-generation large data lake storage needs.

Insiders Believe Xbox Handheld Launching This Year, Followed by Series X|S Successors in 2027

In an exclusive report, Windows Central has claimed that Microsoft is collaborating with an unnamed "PC gaming OEM" on an Xbox handheld console. Jez Corden has heard from several insiders; they reckon that a "later in 2025" launch is possible, if development goes smoothly enough. A leak from Winter 2024 indicated that Microsoft's gaming division was "targeting a handheld gaming experience," but Phil Spencer has freely disclosed his ambitions for his team's portable project. Last November, he confirmed that something was in pipeline—with a view to take on very visible competition: Steam Deck, ASUS ROG Ally and Lenovo Legion Go. The latest Windows Central investigative piece divulges some unprecedented details about: "codename 'Keenan,' this gaming handheld will look unmistakably 'Xbox' we're told, complete with an official Xbox guide button, and Xbox design sensibilities. Given that this is a partner device, similar to Lenovo's SteamOS partnership with Valve, I expect this handheld to be more PC-oriented. Keenan is almost definitely running full Windows, putting the Microsoft Store and PC Game Pass front and center, alongside the ability to install things like Steam."

Based on inside track knowledge, Corden anticipates operating system innovations: "I expect the handheld will test new Windows 11 'device aware' capabilities, while reducing third-party OEM bloatware that are typical of devices like the Lenovo Legion Go and ASUS ROG Ally. I expect Microsoft will leverage widgets on the Xbox Game Bar on PC for controlling things like TDP and fan speed, while hopefully having a more streamlined OS experience for controller use. Of course, existing PC gaming OEMs will benefit from these efforts as well—but the research will also help with Microsoft's further-out plans." Almost a month and a half ago, Spencer outlined a sort of wishlist for "innovative" future Xbox hardware—given that Sony is rumored to be devising a "standalone PlayStation handheld," he was likely envisioning next-gen home consoles. Windows Central's sources have provided additional insights into potential Xbox Series X|S successors.

Level-5 Details Recent Studio Restructuring, Following Keiji Inafune's Mid-2024 Exit

Hello, this is Akihiro Hino, CEO of LEVEL5. For LEVEL5, 2025 is both a year of challenges and a year of great strides forward: yes, we are set to release three major titles! I know that many of you may be wondering: "Will they really be released on time? Won't there be delays again?" To address these concerns, I wanted to create a space where we could regularly update players on the progress of our game development. Throughout this journey, there will be exciting breakthroughs, but also unexpected obstacles. I want to use this blog to share as much as possible about what's happening behind the scenes—both the good and the challenging. More importantly, I hope that by doing so, we can move forward together with our fans, step by step, toward the completion of all our games.

Of course, not everything can be shared publicly. That said, I still want to convey my thoughts and experiences from the process with everyone—even if only on a personal level. For moments like these, I plan to use this blog as a way to share updates from a more "unofficial" point of view. It might sound a bit strange for a company president to say "unofficial," but the reality is that my perspective as the CEO and my perspective as a creator can sometimes be very different. In such cases, I want to walk that fine line and share as much as I can with our players, making the lead-up to these games exciting rather than just a long wait. I appreciate your support, and I hope you enjoy following along!

Insiders Cast Doubt on Finalization of Apple M4 Ultra Chip, Cite Production & Cost Challenges

Apple's recent unveiling of refreshed Mac Studio models—in "mismatched" M3 Ultra and M4 Max forms—was greeted with a lukewarm reception from press and public. The absence of an M4 Ultra option has disappointed many folks within the high-end Mac buying populace—rumors of a delayed development of Apple's "Mac Studio M4 Ultra model" emerged online last October. The M3 Ultra processor serves as a somewhat dissatisfying stopgap—prior to last week's official announcement, insiders were still actively questioning the existence of said chip. Last week, Apple representatives reportedly informed Ars Technica and Numerama about their "Ultra" tier not reaching "every chip generation." Follow-up articles have suggested that the M4 Max chip design does not feature an UltraFusion connector; thus cutting off a main path to potential M4 Ultra routes.

Based on previous-gen history, Mac-specialist news sites propose the upcoming M3 Ultra chipset being—in effect—the result of two M3 Max chips joined together via Apple's UltraFusion connection system. Further speculation points to the company's engineering department having to start with a blank canvas; involving a speculative monolithic die design. Noted Apple leaker—Mark Gurman—has disclosed additional theories via his paywalled Bloomberg "Power On" newsletter. As interpreted by MacRumors: "Apple is reluctant to develop an M4 Ultra chip from scratch due to production challenges, costs, and the relatively small sales volume of its desktop computers, like the Mac Studio. So, that seems to rule out the only other way in which Apple could have released an M4 Ultra chip." Several media outlets posit that Apple will skip a generation, and instead focus on getting UltraFusion connections working with next-gen "M5" processors. A refreshed Mac Pro lineup is reportedly on the cards; mid-January reports linked the next-gen workstation series to a very powerful "Hidra" chip design.

China Develops Domestic EUV Tool, ASML Monopoly in Trouble

China's domestic extreme ultraviolet (EUV) lithography development is far from a distant dream. The newest system, now undergoing testing at Huawei's Dongguan facility, leverages laser-induced discharge plasma (LDP) technology, representing a potentially disruptive approach to EUV light generation. The system is scheduled for trial production in Q3 2025, with mass manufacturing targeted for 2026, potentially positioning China to break ASML's technical monopoly in advanced lithography. The LDP approach employed in the Chinese system generates 13.5 nm EUV radiation by vaporizing tin between electrodes and converting it to plasma via high-voltage discharge, where electron-ion collisions produce the required wavelength. This methodology offers several technical advantages over ASML's laser-produced plasma (LPP) technique, including simplified architecture, reduced footprint, improved energy efficiency, and potentially lower production costs.

The LPP method relies on high-energy lasers and complex FPGA-based real-time control electronics to achieve the same result. While ASML has refined its LPP-based systems over decades, the inherent efficiency advantages of the LDP approach could accelerate China's catch-up timeline in this critical semiconductor manufacturing technology. When the US imposed sanctions on EUV shipments to Chinese companies, the Chinese semiconductor development was basically limited as standard deep ultraviolet (DUV) wave lithography systems utilize 248 nm (KrF) and 193 nm (ArF) wavelengths for semiconductor patterning, with 193 nm immersion technology representing the most advanced pre-EUV production technique. These longer wavelengths contrast with EUV's 13.5 nm radiation, requiring multiple patterning techniques to achieve advanced nodes.

Tripwire Interactive Postpones Killing Floor 3 Release Date to Later in 2025

Developer and publisher Tripwire Interactive today announced that the highly anticipated next chapter in the studio's legendary Killing Floor franchise, Killing Floor 3, will be delayed and will not launch on the previously announced release date of March 25. Revealed in a message directly to its community, Tripwire, with support from its parent company The Embracer Group, announced the delay and discussed initial details on what the team is evaluating as priority issues to address. The delay will move the game's launch to a date to be determined later in 2025. Fans who have pre-ordered the game will be offered refunds and can refer to the online FAQ for additional details.

Killing Floor 3 is the next installment in the legendary co-op action/horror FPS series. The year is 2091, 70 years after the events in Killing Floor 2, and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called Zeds. Now, the only thing standing between these infernal creations and the future of humanity is the rebel rogue group known as Nightfall. This intense first-person shooter puts players in the role of a Nightfall specialist, joining forces with up to five teammates as they battle through a war-ravaged, dystopian future, surviving unrelenting waves of Zeds, unlocking new skills, and building the ultimate arsenal.

TerraMaster Adds API-in-a-Box Open-Source AI Application Generator to Its F4-424 Max TNAS Series

TerraMaster, in collaboration with its partner Imagery Business Systems, has launched API-in-a-Box, marking a significant milestone in the field of software and hardware development. This pre-configured open-source solution integrates artificial intelligence (AI) and low-code technology with the TerraMaster F4-424 Max TNAS hardware, aiming to accelerate the creation of full-stack applications. It offers a seamless experience from requirement description to production deployment. Below is an analysis of its detailed features, target audience, and unique advantages.

Product Features and Technical Highlights
API-in-a-Box integrates several innovative features, making it an ideal tool for rapid development and deployment.

Codasip Selected to Design a High-End RISC-V Processor for the EU-Funded DARE Project

Codasip, the European RISC-V leader, announced that it has been selected to provide a general purpose, high-end processor as part of the large-scale European supercomputing project Digital Autonomy with RISC-V in Europe (DARE).

DARE is set to build a supercomputing compute stack, featuring high-performance and energy-efficient RISC-V-based processors and accelerators designed and developed in Europe. The European Union has committed 240 million Euros in funding for the first 3-year program phase. The selected partners will leverage hardware/software co-design to achieve competitive performance and efficiency.

Microchip Technology Releases MPLAB PICkit Basic Debugger

To make its robust programming and debugging capabilities accessible to a wider range of engineers, Microchip Technology has launched the MPLAB PICkit Basic in-circuit debugger as a cost-effective, powerful solution for engineers at various levels. Unlike other complex and expensive debuggers, this budget-friendly device offers high-speed USB 2.0 connectivity, CMSIS-DAP support, compatibility with various Integrated Development Environments (IDEs) and compatibility with a broad range of microcontrollers. The tool's versatility allows developers to use the debugger across various projects and platforms—including VS Code ecosystems—to simplify the workflow and reduce the need for multiple tools.

Key features:
  • USB Type-C Cable: The MPLAB PICkit Basic programmer debugger uses a USB Type-C cable, which is modern, widely adopted and easy to use. The USB-C connection helps promote better connectivity, faster data transfer and a more reliable connection, reducing the hassle of dealing with outdated or incompatible cables.

Giga Computing, SK Telecom, and SK Enmove to Collaborate on AI Data Center Liquid Cooling Technology

Giga Computing, a subsidiary of GIGABYTE Technology, has signed a Memorandum of Understanding (MoU) with SK Telecom and SK Enmove to collaborate on advancing AI Data Center (AIDC) and high-performance computing (HPC) while accelerating the adoption of liquid cooling technology in next-generation data centers.
This strategic partnership sets the stage to nurture and develop high-performance, energy-efficient, and sustainable data center solutions.

Driving AI and Cooling Technology Innovation Together
Performance AI servers, liquid cooling technologies, and modular AI clusters to support SK's various business units, including:
  • SK Telecom: Strengthening AIDC infrastructure to support next-generation data centers
  • SK Enmove: Advancing liquid cooling technologies to improve energy efficiency and sustainability in data centers
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