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Insider Report Suggests Start of 1 nm Chip Development at Samsung, Alleged 2029 Mass Production Phase Targeted

Samsung's foundry business seems to be busying itself with the rumored refinement of a 2 nm GAA (SF2) manufacturing node process—for possible mass production by the end of 2025, but company leadership will very likely be considering longer term goals. Mid-way through last month, industry moles posited that the megacorporation's semiconductor branch was questioning the future of a further out 1.4 nm (SF1.4) production line. Officially published roadmaps have this advanced technology rolling out by 2027. Despite present day "turmoil," insiders believe that a new team has been established—tasked with the creation of a so-called "dream semiconductor process." According to a fresh Sedaily news article, this fledgling department has started development of a 1 nm foundry process.

Anonymous sources claim that Samsung executives are keeping a watchful eye on a main competitor—as stated in the latest South Korean report: "there is a realistic gap with Taiwan's TSMC in technologies that are close to mass production, such as the 2 nm process, the company plans to speed up the development of the 1 nm process, a future technology, to create an opportunity for a turnaround." A portion of the alleged "1 nm development chip team" reportedly consists of veteran researchers from prior-gen projects. Semiconductor industry watchdogs theorize that a canceled SF1.4 line could be replaced by an even more advanced process. Sedaily outlined necessary hardware upgrades: "the 1.0 nanometer process requires a new technology concept that breaks the mold of existing designs as well as the introduction of next-generation equipment such as high-NA EUV exposure equipment. The company is targeting mass production after 2029." Samsung's current Advanced Technology Roadmap does not extend beyond 2027—inside sources claim that the decision to roll with 1.0 nm was made at some point last month.

Nintendo Confirms That Switch 2 Joy-Cons Will Not Utilize Hall Effect Stick Technology

Following last week's jam-packed Switch 2 presentation, Nintendo staffers engaged in conversation with media outlets. To the surprise of many, a high level member of the incoming console's design team was quite comfortable with his name-dropping of NVIDIA graphics technologies. Meanwhile, Team Green was tasked with the disclosing of Switch 2's "internal" workings. Attention has turned to the much anticipated-hybrid console's bundled-in detachable Joy-Cons—in the lead up to official unveilings, online debates swirled around potential next-gen controllers being upgraded with Hall Effect joystick modules. Many owners of first-gen Switch systems have expressed frustration regarding faulty Joy-Cons—eventually, Nintendo was coerced into offering free repairs for customers affected by dreaded "stick drift" issues. Unfortunately, it seems that the House of Mario has not opted to outfit its Gen 2.0 Joy-Cons with popular "anti-drift" tech.

As reported by Nintendo Life, Nate Bihldorff—senior vice president of product development and publishing at Nintendo of America—"outright confirmed the exclusion" of Hall Effect. Up until the publication of Nintendo Life's sit down interview, other company representatives have opined that Switch 2's default control system features very "durable feeling" sticks. When asked about the reason behind "new-gen modules (feeling) so different to the original Switch's analog stick," Bihldorff responded with: "well, the Joy-Con 2's controllers have been designed from the ground up. They're not Hall Effect sticks, but they feel really good. Did you experience both the Joy-Con and the Pro Controller?" The interviewer confirmed that they had prior experience with both new models. In response, Bihldorff continued: "so, I like both, but that Pro Controller, for some reason the first time I grabbed it, I was like, 'this feels like a GameCube controller.' I was a GameCube guy. Something about it felt so familiar, but the stick on that especially. I tried to spend a lot of time making sure that it was quiet. I don't know if you tried really whacking the stick around, but it really is (quiet)...(The Switch 2 Pro Controller) is one of the quietest controllers I've ever played." Nintendo will likely not discuss the "ins and outs" of its proprietary stick design, but inevitable independent teardowns of commercial hardware could verify the provenance of underlying mechanisms. Nowadays, hardcore game controller snobs prefer third-party solutions that sport Tunneling Magnetoresistance (TMR) joysticks.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

Quantum Machines Anticipates Collaborative Breakthroughs at NVIDIA's New Research Center

Quantum Machines (QM), a leading provider of advanced quantum control solutions, today announced its intention to work with NVIDIA at its newly established NVIDIA Accelerated Quantum Research Center (NVAQC), unveiled at the GTC global AI conference. The Boston-based center aims to advance quantum computing research with accelerated computing, including integrating quantum processors with AI- supercomputing to overcome significant challenges in the quantum computing space. As quantum computing rapidly evolves, the integration of quantum processors with powerful AI supercomputers becomes increasingly essential. These accelerated quantum supercomputers are pivotal for advancing quantum error correction, device control, and algorithm development.

Quantum Machines joins other quantum computing pioneers, including Quantinuum and QuEra, along with academic partners from Harvard and MIT, in working with NVIDIA at the NVAQC to develop pioneering research. Quantum Machines will work with NVIDIA to integrate its NVIDIA GB200 Grace Blackwell Superchips with QM's advanced quantum control technologies, including the OPX1000. This integration will facilitate rapid, high-bandwidth communication between quantum processors and classical supercomputers. QM and NVIDIA thereby lay the essential foundations for quantum error correction and robust quantum algorithm execution. By reducing latency and enhancing processing efficiency, QM and NVIDIA solutions will significantly accelerate practical applications of quantum computing.

Official: Nintendo Switch 2 Leveled Up With NVIDIA "Custom Processor" & AI-Powered Tech

The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements. With 1,000 engineer-years of effort across every element—from system and chip design to a custom GPU, APIs and world-class development tools—the Nintendo Switch 2 brings major upgrades. The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.

AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds. Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality. Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming. With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo's storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.

Framework Laptop 12 Pre-orders Open Next Week

At the end of our launch livestream last month, we teased Framework Laptop 12, a colorful little laptop that is the ultimate expression of our product philosophy. We received a ton of interest around this product, and we have a lot more to share on Framework Laptop 12… in exactly a week! We're opening pre-orders on April 9th at 8am Pacific. That's also when we'll share the full specifications, pricing, and shipment timing. We have a hunch that the early batches are going to go very quickly, so you may want to set up your Framework account ahead of time. In the meantime, you can check out the hands-on video we just posted on our YouTube channel where we go deeper on the design decisions we made.

We know that a lot of you are eager for updates on Framework Laptop 13 and Framework Desktop too. We're happy to share that we've started manufacturing ramp on the new Ryzen AI 300 Series-powered Framework Laptop 13, along with the new translucent Bezels and Expansion Cards. We expect first shipments to go out and press reviews to go live in mid-April. We have a lot of manufacturing capacity ready to work through the pre-order batches quickly.

STARSEEKER: Astroneer Expeditions Announced During Switch 2 Showcase, 2026 Multi-platform Launch Slated

Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background: STARSEEKER: Astroneer Expeditions! STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026.

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our Discord; using this link. To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it's a very different game. That being said, Astroneer is still in active development!

TSMC Reportedly Preparing New Equipment for 1.4 nm Trial Run at "P2" Baoshan Plant

Industry insiders posit that TSMC's two flagship fabrication facilities are running ahead of schedule with the development of an advanced 2 nm (N2) process node. A cross-facility mass production phase is tipped to begin later this year, which leaves room for next-level experiments. Taiwan's Economic Daily News has heard supply chain whispers about the Baoshan "P2" plant making internal preparations for a truly cutting edge 1.4 nm-class product. According to the report, unnamed sources have claimed that: "TSMC has made a major breakthrough in the advancement of its 1.4 nm process. (The company) has recently notified suppliers to prepare the necessary equipment for 1.4 nm, and plans to install a trial production 'mini-line' at P2 (Baoshan Fab 20)."

Their Hsinchu-adjacent "Fab 20" site is touted as a leading player in the prototyping of this new technology. Industry moles reckon that "1.4 nm expertise" will eventually trickle over to nearby "P3 and P4 plants" for full production phases. Allegedly, these factories were originally going to be involved in the manufacturing of 2 nm (N2) wafers. Additionally, TSMC's "Fab 25" campus could potentially play host to trial 1.4 nm activities—the Economic Daily News article proposes that four plants based in the Central Taiwan Science Park are pitching in with collaborative work. As interpreted by TrendForce, "P1" could begin "risk trial production" by 2027, followed by full-scale output within the following year.

Quantum Machines Announces NVIDIA DGX Quantum Early Access Program

Quantum Machines (QM), the leading provider of advanced quantum control solutions, has recently announced the NVIDIA DGX Quantum Early Customer Program, with a cohort of six leading research groups and quantum computer builders. NVIDIA DGX Quantum, a reference architecture jointly developed by NVIDIA and QM, is the first tightly integrated quantum-classical computing solution, designed to unlock new frontiers in quantum computing research and development. As quantum computers scale, their reliance on classical resources for essential operations, such as quantum error correction (QEC) and parameter drift compensation, grows exponentially. NVIDIA DGX Quantum provides access to the classical acceleration needed to support this progress, advancing the path toward practical quantum supercomputers.

NVIDIA DGX Quantum leverages OPX1000, the best-in-class, modular high-density hybrid control platform, seamlessly interfacing with NVIDIA GH200 Grace Hopper Superchips. This solution brings accelerated computing into the heart of the quantum computing stack for the first time, achieving an ultra-low round-trip latency of less than 4 µs between quantum control and AI supercomputers - faster than any other approach. The NVIDIA DGX Quantum Early Customer Program is now underway, with selected leading academic institutions, national labs, and commercial quantum computer builders participating. These include the Engineering Quantum Systems group (equs.mit.edu) led by MIT Professor William D. Oliver, the Israeli Quantum Computing Center (IQCC), quantum hardware developer Diraq, the Quantum Circuit group (led by Ecole Normale Supérieure de Lyon Professor Benjamin Huard), and more.

Cyan Worlds Halves its Development Team, Securing Financing for Next Project

Cyan friends and family, we have some difficult news to share today. We would like to share with you some very unfortunate news. Despite our best efforts to avoid it, Cyan has made the difficult decision to reduce our overall staff size resulting in the layoff of twelve talented staff members, roughly half the team-effective at the end of March. Industry conditions have forced us into a tricky spot where we are having to weigh the future health of our studio against the month-to-month realities of game development in 2025.

Throughout the past year, we have been ultra-transparent with the entire Cyan team about the choppy waters we find ourselves in, as well as the dangers ahead. While the news of a layoff was not a surprise to the team, it was (and is) still deeply saddening for all of us. Although we have done our best to pad the landing for those affected with severance packages, we would implore any fellow developers looking for world-class talent to reach out. For now, our number one priority is to secure financing for our next project, and to restabilize the studio. We've been around for a very long time, and have been through tough times before. Our sincere hope is to continue to be around, and to provide the types of experiences that only Cyan can deliver.

As always, we are grateful for all the love and support from our amazing player community.
Sincerely, Cyan Leadership

SMIC Reportedly On Track to Finalize 5 nm Process in 2025, Projected to Cost 40-50% More Than TSMC Equivalent

According to a report produced by semiconductor industry analysts at Kiwoom Securities—a South Korean financial services firm—Semiconductor Manufacturing International Corporation (SMIC) is expected to complete the development of a 5 nm process at some point in 2025. Jukanlosreve summarized this projection in a recent social media post. SMIC is often considered to be China's flagship foundry business; the partially state-owned organization seems to heavily involved in the production of (rumored) next-gen Huawei Ascend 910 AI accelerators. SMIC foundry employees have reportedly struggled to break beyond a 7 nm manufacturing barrier, due to lack of readily accessible cutting-edge EUV equipment. As covered on TechPowerUp last month, leading lights within China's semiconductor industry are (allegedly) developing lithography solutions for cutting-edge 5 nm and 3 nm wafer production.

Huawei is reportedly evaluating an in-house developed laser-induced discharge plasma (LDP)-based machine, but finalized equipment will not be ready until 2026—at least for mass production purposes. Jukanlosreve's short interpretation of Kiwoom's report reads as follows: (SMIC) achieved mass production of the 7 nm (N+2) process without EUV and completed the development of the 5 nm process to support the mass production of the Huawei Ascend 910C. The cost of SMIC's 5 nm process is 40-50% higher than TSMC's, and its yield is roughly one-third." The nation's foundries are reliant on older ASML equipment, thus are unable to produce products that can compete with the advanced (volume and quality) output of "global" TSMC and Samsung chip manufacturing facilities. The fresh unveiling of SiCarrier's Color Mountain series has signalled a promising new era for China's foundry industry.

Intel Reportedly Abandoned Higher-end Arc Xe2 "Battlemage" dGPU Project Last Year

Intel GPU enthusiasts have been waiting patiently for news regarding higher-end models; ever since the launches of wallet-friendly Arc Xe2 "Battlemage" B580 and B570 graphics cards. As the cliché goes; recent silence has been deafening—we last heard about a speculative expanded lineup of B-series SKUs around late January. At the time, three mysterious "Battlemage" PCI identifiers turned up online; courtesy of Tomasz Gawroński's detective work. Opinions were split about the exact nature of these leaked "BMG" IDs; one camp envisioned Team Blue having professional variants of their existing B580 in the pipeline—presumably with generously specced pools of 24 GB VRAM onboard. A more optimistic group posited that Intel's Arc Xe2 desktop gaming family would welcome more potent "B750, B770," and (maybe) "B780" SKUs.

Yesterday, Tomasz Gawroński (aka GawroskiT) interacted with another notable source of inside track information: Jaykihn (jaykihn0). Plenty of Team Blue-related "scoops" have emerged via Jaykihn's social media channel; mostly predictions regarding upcoming desktop, mobile and enterprise CPUs. Their latest leak indicates Intel's alleged abandoning of a high-end/larger "BMG-G31" GPU die in 2024; within the third quarter of that year. Insiders have long insisted that the Arc Xe2 "Battlemage" project navigated choppy waters during development; hence the appearance of endless theories about the whole caboodle being called off. Jaykihn clarified that he believes that a "retail" launch of "BMG-G31" dGPUs will no longer take place. Many watchdogs will assume that a gap will be filled by forthcoming Arc Xe3 "Celestial" discrete GPUs. Jaykihn stated that they have no fresh insights into how that project is going.

Ubisoft Creates New Subsidiary With Tencent for Top 3 AAA Game Franchises

After many rumors and supposed leaks claimed that Tencent was preparing a buyout of Ubisoft, it seems as though an alternative solution was reached, with Ubisoft today announcing that it has created a new subsidiary to house some of its biggest gaming franchises. According to the announcement, the new business entity is "based on its Assassin's Creed, Far Cry, and Tom Clancy's Rainbow Six brands," and it received initial funding from Tencent, which owns a 25% stake in the new business. Tencent's investment in the new subsidiary is to the tune of €1.16 billion.

The announcement also gives us an indication of what to expect from these game franchises going forward. For starters, Ubisoft mentions that the new subsidiary—and likely the capital injection from the Tencent investment—is part of a new business model that would allow it to invest more in increasing the quality of its creative outputs. Supposedly, it will focus on quality story-driven solo games and growing its multiplayer offerings with more frequent content updates, more social features, and introducing "free-to-play touchpoints." The acquisition comes after a series of delays marred the lead-up to the launch of the latest Assassin's Creed Shadows, which ultimately seems to have been a commercial success. In keeping with other trends, Ubisoft mentions in the press release that the move to split off these gaming IPs will also help accelerate its recent moves to make these gaming franchises multi-platform. Recently, Ubisoft has repeatedly stated that its strategy moving forward would include more multi-platform day-one launches, as opposed to console exclusives and timed exclusives.

Descenders Next Early Access Launch Delayed; Live Session Demo Provided Lots of Feedback

Thank you for all your amazing feedback! It's incredible that 60,000 of you played our demo and helped us test Descenders Next. It's been incredible watching everyone play, and reading through your feedback has blown us away, so a massive thank you from all of us at RageSquid and No More Robots! We're driven to make Descenders Next the best it can be, and reading through your feedback you made some great calls. We understand you feel the game needs some tweaks to make it feel like the ultimate Descenders experience, and we agree!

You hit on a few bits in your feedback that we want to iron out before we launch into early access. The team are already on it, adding in some highly requested features like key bindings, the first-person camera and the return of Enemy, Kinetic and Arboreal, but others will be a bigger undertaking. This means getting Descenders Next ready for early access launch will take a little bit longer than we were anticipating, so we're going to give the game a little bit more time in the oven, and push the launch date back. We don't have a date for you just yet, as we're making sure that we've taken all your feedback on board and got our changes just right, but we're not going to keep you waiting too long.

CD Projekt Red Partners With Pokemon Go Parent Company for Mystery Mobile Spin-Off

CD Projekt Red, the studio behind wildly popular The Witcher and Cyberpunk 2077 game franchises, is once again entering the mobile gaming scene, this time in partnership with Scopely, the massive publisher that recently made news for buying Niantic, developer behind Pokémon Go. CD Projekt Red announced the partnership in its 2024 financial earnings report, although the announcement is rather vague.

According to the earnings report, CDPR and Scopely will develop "a game set within one of CD PROJEKT's IPs," and nothing more than that. Currently, a Witcher or Cyberpunk spin-off seem equally likely, although with The Witcher 4 expected to launch within the next few years, CDPR may be looking to build up hype around the Witcher universe leading up to that launch. That said, there is also reportedly a Cyberpunk 2077 sequel in the works as well, so a Cyberpunk spin-off is also a possibility. CDPR has already released a number of iOS and Android games set in The Witcher IP, including Gwent: The Witcher Card Game, Gwent: Rogue Mage, The Witcher, Monster Slayer, The Witcher Battle Arena, The Witcher Adventure Game, and Thronebreaker: The Witcher Tales. Meanwhile, there has been but one mobile game based on the Cyberpunk universe—Roach Race—so it would not be surprising to see a Cyberpunk 2077 spin-off come out of the partnership.

Sarcina Technology Launches AI Chiplet Platform Enabling Systems Up to 100x100 mm in a Single Package

Sarcina Technology, a global semiconductor packaging specialist, is excited to announce the launch of its innovative AI platform to enable advanced AI packaging solutions that can be tailored to meet specific customer requirements. Leveraging ASE's FOCoS-CL (Fan-Out Chip-on-Substrate-Chip Last) assembly technology, this platform includes an interposer which supports chiplets using UCIe-A for die-to-die interconnects, allowing for the delivery of cost-effective, customizable, cutting-edge solutions.

Sarcina Technology is on a mission to push the boundaries of AI computing system development by providing a unique platform that enables efficient, scalable, configurable and cost-effective semiconductor packaging solutions for AI applications. As AI workloads continue to evolve, there is a need for increasingly sophisticated packaging solutions capable of supporting higher computational demands. Sarcina's novel interposer packaging technology integrates leading memory solutions with high-efficiency interconnects. Whether prioritizing cost, performance or power-efficiency, Sarcina's new AI platform can deliver.

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Rapidus Announces Strategic Partnership with Quest Global to Enable Advanced 2nm Solutions

Rapidus Corporation, a manufacturer of advanced logic semiconductors, today announced that it signed a Memorandum of Cooperation with Quest Global Services PTE. Ltd. As part of the agreement, Rapidus will become Quest Global's new semiconductor foundry partner, enabling it to provide a wide range of solutions to its customers. Quest Global customers will be able to leverage Rapidus' 2 nm gate-all-around (GAA) manufacturing process to develop engineering design and manufacturing solutions that will support growing industry demand for low-power artificial intelligence (AI) semiconductors. Together, the two companies will deliver transformational silicon solutions as a virtual integrated device manufacturer (IDM) model for fabless companies.

The AI semiconductor industry is in its early stages, with applications just beginning to emerge and new entrants quickly coming to market. Customers will shift from general-purpose AI semiconductors to dedicated designs that reduce power consumption and maximize performance. To support these industry requirements, customers will engage design firms focused on providing custom solutions, such as Quest Global, while also collaborating with semiconductor foundries, like Rapidus, that can manufacture dedicated semiconductors with a short turnaround time.

AMD Introduces GAIA - an Open-Source Project That Runs Local LLMs on Ryzen AI NPUs

AMD has launched a new open-source project called, GAIA (pronounced /ˈɡaɪ.ə/), an awesome application that leverages the power of Ryzen AI Neural Processing Unit (NPU) to run private and local large language models (LLMs). In this blog, we'll dive into the features and benefits of GAIA, while introducing how you can take advantage of GAIA's open-source project to adopt into your own applications.

Introduction to GAIA
GAIA is a generative AI application designed to run local, private LLMs on Windows PCs and is optimized for AMD Ryzen AI hardware (AMD Ryzen AI 300 Series Processors). This integration allows for faster, more efficient processing - i.e. lower power- while keeping your data local and secure. On Ryzen AI PCs, GAIA interacts with the NPU and iGPU to run models seamlessly by using the open-source Lemonade (LLM-Aid) SDK from ONNX TurnkeyML for LLM inference. GAIA supports a variety of local LLMs optimized to run on Ryzen AI PCs. Popular models like Llama and Phi derivatives can be tailored for different use cases, such as Q&A, summarization, and complex reasoning tasks.

Xbox Opens Doors to a Billion Players - Xbox App Mockup Hints at Steam Library Detection

At Xbox, our mission is clear: bring the joy and community of gaming to everyone on the planet. We believe that gamers should be able to play the games they want, with the people they want, anywhere they want. Central to this vision is empowering game creators to deliver exceptional content across all platforms seamlessly. Our goal is simple: to make every screen in the world an Xbox.

Since the original Xbox debuted as the first game console equipped with a built-in hard drive, this kernel of innovation has been at the core of our identity. With Xbox Live, we reshaped multiplayer gaming, establishing an industry standard for online connectivity, community building, and digital distribution. Furthering our commitment to accessibility and choice, Xbox Game Pass introduced a subscription model that redefined how players discover and engage with games, creating new opportunities for developers to connect with audiences worldwide. Since our earliest explorations in the console space, we're proud to have led the way in ensuring that hardware and services can best meet the changing needs of the gaming audience.

4A Games Celebrates Metro Franchise's 15th Anniversary, Hints at Direction of Next Title

Hello everyone, we shared with you—earlier this month—that we wanted to tell you more about the status of our team and our future; so what better opportunity to do so as a celebration of Metro's 15th anniversary. In honor of the incredible 15 years of Metro, we've created a video to celebrate our journey throughout the tunnels of the metro system, made possible by our devoted community—always supporting us along the way. This is our thanks to you, the players.

Metro turns 15
The legacy and success of Metro over the past decade and a half is something we at 4A Games are incredibly proud of. It actually started 20 years ago when 4A Games was founded, and inspired by Dmitry Glukhovsky's then online novel, we began to work on our inaugural title of the same name, Metro 2033. Our partnership has continued, and he is working with us on our next Metro title, but more on that later. Many of the development team here at 4A Games have seen Metro evolve over the past 15 years. It is amazing to see the advancement from the pages of a novel, into a fully-realized game, through ever-improving sequels, and now into a global franchise with millions of players. We have loved being able to grow and foster an incredible community which has gone from strength to strength along with us. What we are achieving now was a far distant dream all those many years ago, and we are lucky to have so many dedicated, talented developers who are as passionate about the series as you, the players.

Razer Reveals WYVRN: AI-Powered Gaming Ecosystem

Razer, the world's leading lifestyle brand for gamers, today unveiled WYVRN, a groundbreaking developer platform meticulously designed to empower game creators to redefine the development process and deliver the best and most immersive gaming experiences.

Built for game developers, it delivers futuristic directional and realistic tactile sensations, Razer's customizable cutting-edge AI capabilities, Sensa HD Haptics immersive experiences, vibrant RGB Chroma lighting effects to match in-game events, and leverage THX Spatial Audio+ to immerse gamers in a 3D soundscape. WYVRN will help create standout AI-powered games that captivate players by transforming titles and standing out in the competitive gaming industry. This is also enhanced by seamless Unreal Engine integration, enabling developers to build products and experiences that will define the future of AI gaming with a single SDK.

Argonaut Games Announces April 2 Launch of "Croc Legend of the Gobbos" Remaster

The wait is nearly over! We're thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! Wishlists are open for PC on GOG.com—with Nintendo, PlayStation, and Xbox digital storefronts following soon. Croc's back and he's still got the moves! Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.

With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

ASUS Introduces New "AI Cache Boost" BIOS Feature - R&D Team Claims Performance Uplift

Large language models (LLMs) love large quantities of memory—so much so, in fact, that AI enthusiasts are turning to multi-GPU setups to make even more VRAM available for their AI apps. But since many current LLMs are extremely large, even this approach has its limits. At times, the GPU will decide to make use of CPU processing power for this data, and when it does, the performance of your CPU cache and DRAM comes into play. All this means that when it comes to the performance of AI applications, it's not just the GPU that matters, but the entire pathway that connects the GPU to the CPU to the I/O die to the DRAM modules. It stands to reason, then, that there are opportunities to boost AI performance by optimizing these elements.

That's exactly what we've found as we've spent time in our R&D labs with the latest AMD Ryzen CPUs. AMD just launched two new Ryzen CPUs with AMD 3D V-Cache Technology, the AMD Ryzen 9 9950X3D and Ryzen 9 9900X3D, pushing the series into new performance territory. After testing a wide range of optimizations in a variety of workloads, we uncovered a range of settings that offer tangible benefits for AI enthusiasts. Now, we're ready to share these optimizations with you through a new BIOS feature: AI Cache Boost. Available through an ASUS AMD 800 Series motherboard and our most recent firmware update, AI Cache Boost can accelerate performance up to 12.75% when you're working with massive LLMs.
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