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Intel Surpasses First 2030 Goal: $2 Billion in Diverse Supplier Spending

Three years ago, Intel announced a goal to increase global annual spending with diverse suppliers to $2 billion by 2030. We are proud to announce we reached $2.2 billion in diverse supplier spending in 2022, eight years ahead of schedule. This $2.2 billion represents nearly 15 times the annual total when our supplier diversity program launched in 2015 and double our 2019 results.

Team Cherry Has Delayed Hollow Knight: Silksong

Team Cherry, the indie development outfit responsible for producing smash hit 2D platformer Hollow Knight (2017), has this week announced that the sequel - Silksong - will be missing its proposed early-ish 2023 launch window. The Australian team's publishing and marketing manager Matthew Griffin confirmed via a tweet that Hollow Knight: Silksong is still a work-in-progress project: "Hey gang, just a quick update about Silksong. We had planned to release in the 1st half of 2023, but development is still continuing. We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can."

Hollow Knight: Silksong was first revealed to the public back in 2019, with Team Cherry taking a quiet approach to the release of preview material since then. A playable demo was on show at E3 2019, but a wider internet-based public has only had access to a pair of video trailers, some screenshots and minimal written details on official sites and product pages. Silksong was initially conceived as a DLC/expansion for the base game, but the designers expanded their project's scope - thus creating a standalone and entirely new entry in the series. It seems that the development team's ambitions have grown over the years - Griffin has not confirmed a revised release date but requests that fans wait for further announcements: "Expect more details from us once we get closer to release."

Zelda Producer Confirms That Tears of the Kingdom Begins Soon After the Events of BotW

Nintendo has released another of its "Ask the Developer" discussions, the first segment of this week's edition is obviously part of a marketing drive to drum up even more interest in the Legend of Zelda: Tears of the Kingdom (scheduled to launch this Friday). Included in the roundtable conversation is Eiji Aonuma, project manager of the The Legend of Zelda series, who has RPG development experience dating back to the SNES and N64 days at Nintendo. The veteran developer confirms that the follow-up to 2017's Breath of the Wild functions as a direct sequel - the fanbase has long suspected that this was always the case - in his introduction he gets down to the facts sharply: "Once again, it takes place in the vast land of Hyrule after the conclusion of the previous game."

Aonuma reiterates the chosen setting: "Yes, this title is set in Hyrule shortly after the end of the previous game. There are many reasons why we chose this setting. After finishing development on the previous title, we wondered if we could make it possible for players to continue exploring the world after they've reached the game's ending." Given the previous entry's massive success in terms of sales - Breath of the Wild is approaching 30 million units sold - and critical reception, it would be natural for Nintendo to build on that foundation. A section of the fanbase has been critical of Nintendo's decision to not produce an unconnected sequel - Aonuma addresses this matter when he is asked whether an entirely new setting/visual style was in the cards: "No, not really. Although The Legend of Zelda: Breath of the Wild, has its own conclusion, we started to come up with new ideas that we wanted to bring to life in this already realized version of Hyrule, so our direction in making a sequel did not change."

Insider Claims Sony Prepping PlayStation 5 "Pro" Dev Kits for First Party Teams

A couple of TPU readers will be happy to learn of more rumors relating to Sony's "in the works" PlayStation 5 Pro model - following on from last week's news about about a possible interim modular model - and curious commenters asking for additional information. Insider Gaming's Tom Henderson has been a notorious source of PS5-related leaks for a while - the aforementioned modular console variant has been leading topic for the guy and today he provides a small update on the matter: "You're probably already sick of hearing about the new PlayStation 5 with a detachable disc drive that should release later this year. Although reports have dubbed the new PlayStation 5 as the PS5 Slim, Insider Gaming understands that the console will be almost identical to the PlayStation 5 but feature a detachable disc drive. In fact, it's understood that the new PlayStation 5 will completely phase out the old design within a year."

His newly reformed and theorized PlayStation future timeline also contains an update about the PlayStation 5's "Pro" refresh - Sony is rumored to preparing this more powerful hardware variant for a Q4 2024 launch and Henderson insists that his past findings have been consistent and on point: "Our report in March was dismissed as being inaccurate by many when it was first reported and although the PlayStation 5 Pro could be canceled at any given time, Insider Gaming can report with a 100% degree of certainty that the PlayStation 5 Pro is currently in development." He claims that his industry sources have provided him with fresh batches of evidence: "Whilst we cannot report on any more specifics at this time, we understand that the first dev kit prototypes will be going to 1st party developers within the next couple of months, with 3rd party developers receiving them by the end of the year." Sony, Microsoft and Nintendo are normally very guarded about development and prototype hardware, so very few developers (with access to these bits of kit) have been brave enough to break signed NDAs. Sony has once again chosen to be extremely secretive - no official information has been released about upcoming refreshed PS5 consoles or related accessories.

MIT Researchers Grow Transistors on Top of Silicon Wafers

MIT researchers have developed a groundbreaking technology that allows for the growth of 2D transition metal dichalcogenide (TMD) materials directly on fully fabricated silicon chips, enabling denser integrations. Conventional methods require temperatures of about 600°C, which can damage silicon transistors and circuits as they break down above 400°C. The MIT team overcame this challenge by creating a low-temperature growth process that preserves the chip's integrity, allowing 2D semiconductor transistors to be directly integrated on top of standard silicon circuits. The new approach grows a smooth, highly uniform layer across an entire 8-inch wafer, unlike previous methods that involved growing 2D materials elsewhere before transferring them to a chip or wafer. This process often led to imperfections that negatively impacted device and chip performance.

Additionally, the novel technology can grow a uniform layer of TMD material in less than an hour over 8-inch wafers, a significant improvement from previous methods that required over a day for a single layer. The enhanced speed and uniformity of this technology make it suitable for commercial applications, where 8-inch or larger wafers are essential. The researchers focused on molybdenum disulfide, a flexible, transparent 2D material with powerful electronic and photonic properties ideal for semiconductor transistors. They designed a new furnace for the metal-organic chemical vapor deposition process, which has separate low and high-temperature regions. The silicon wafer is placed in the low-temperature region while vaporized molybdenum and sulfur precursors flow into the furnace. Molybdenum remains in the low-temperature region, while the sulfur precursor decomposes in the high-temperature region before flowing back into the low-temperature region to grow molybdenum disulfide on the wafer surface.

Star Trek: Resurgence Launch Date Confirmed, Developer Dramatic Labs Apologizes for Delays

Dramatic Labs answers your questions: "Where have we been? We know we've been quiet at times since we announced Star Trek: Resurgence at The Game Awards in December… 2021. You can rest assured we never stopped working on the game, but obviously we all expected it to be released by now. So why the delays? The short answer is because we are a relatively small development team, making a pretty big game, and that has been keeping us very busy! As you might know, we had initially hoped to have the game out in "Spring 2022," but it is now "Spring 2023."

What happened? Honestly, our initial target was just too aggressive. We were very excited to get Star Trek: Resurgence to everyone as fast as we could, but this is our first game as Dramatic Labs, and our first game built with the Unreal Engine. And along the way it became clear the game wouldn't be what we wanted if we kept that release window. We considered trying to hit the holiday season for 2022, but we decided that, if we were going to change the date, we should do it to make the best game we could. Not to meet some arbitrary marketing timeline. That's why we reset for a Spring 2023 release and now we're excited to finally announce a date: May 23, 2023!

Horizon Forbidden West Sequel Confirmed by Leadership at Guerrilla Games Studio

A very plain reading statement was released by the management team at Guerrilla Games Studio this morning, and within the weeds of pivotal reorganization talk an intriguing tidbit has been found. This information points to the Amsterdam powerhouse video game developer working on a new entry in its Horizon series: "We have full confidence in our new leadership as they steer Guerrilla towards a bright future, expanding the world of Horizon with Aloy's next adventure and our exciting online project. Michiel van der Leeuw (Technical Director) will be focusing on the future technology and strategy for the Decima engine." It is presently unclear whether there is any crossover between the next Horizon game and hinted interweb-based multiplayer project.

This is not a major surprise given that the Dutch studio has done well for itself with previous Horizon games - both in terms of financial success and critical perception, although older PlayStation fans have been clamoring for a new entry in the Killzone series. The Burning Shores expansion campaign for Horizon Forbidden West was released last week, and the development is seemingly set for something new (beyond converting the title to a PC platform). The Sony-owned development studio is undergoing a change in management, and today's company statement details a shift around at the executive level.

Synopsys, TSMC and Ansys Strengthen Ecosystem Collaboration to Advance Multi-Die Systems

Accelerating the integration of heterogeneous dies to enable the next level of system scalability and functionality, Synopsys, Inc. (Nasdaq: SNPS) has strengthened its collaboration with TSMC and Ansys for multi-die system design and manufacturing. Synopsys provides the industry's most comprehensive EDA and IP solutions for multi-die systems on TSMC's advanced 7 nm, 5 nm and 3 nm process technologies with support for TSMC 3DFabric technologies and 3Dblox standard. The integration of Synopsys implementation and signoff solutions and Ansys multi-physics analysis technology on TSMC processes allows designers to tackle the biggest challenges of multi-die systems, from early exploration to architecture design with signoff power, signal and thermal integrity analysis.

"Multi-die systems provide a way forward to achieve reduced power and area and higher performance, opening the door to a new era of innovation at the system-level," said Dan Kochpatcharin, head of Design Infrastructure Management Division at TSMC. "Our long-standing collaboration with Open Innovation Platform (OIP) ecosystem partners like Synopsys and Ansys gives mutual customers a faster path to multi-die system success through a full spectrum of best-in-class EDA and IP solutions optimized for our most advanced technologies."

FT Claims Arm Engineers Working on Proprietary Chip

The Financial Times this weekend has published details about an interesting development project that is currently in-the-works at British semiconductor specialist firm Arm Ltd. The article states that several executives in the industry have divulged (anonymously) that Arm's engineering team is designing a proprietary chip - these insider sources opine that this new creation could be one of the company's most advanced undertakings. The SoftBank-owned chipmaker is having a bumper year in terms of financial success and has invested in its future - it is speculated that their own semiconductor design will be showcased as a prototype product to potential new clients - with the main goal being to drum up more business and growth. Parent group SoftBank is likely pushing for maximum profit margins as it prepares Arm for an initial public offering (IPO) this year.

Arm's modus operandi involves partnering up with other chip manufacturers in order to license out its semiconductor intellectual properties. In turn these partners are expected to deal with the overall design and manufacturing processes of chips (plus sales of). Arm has teamed up with foundries TSMC and Samsung in the past to create prototypes for software testing purposes, but not much has been heard about those proofing projects in the following years. In an unusual turn (from certain industry perspectives) from its traditional working methodologies, it seems that Arm is embracing a different approach by producing its own compelling designs, with the hope of demonstrating greater potential to customers. FT's sources have provided evidence that Arm has expanded its operations and that a newly formed "solutions engineering" team is focused on prototyping new silicon for usage in mobile hardware and related devices.

Google Bard AI Chatbot Smart Enough to Assist in Software Coding

Alphabet Incorporated's Google AI division has today revealed a planned update for its Bard conversational artificial intelligence chatbot. The experimental generative artificial intelligence software application will become capable of assisting people in the writing of computer code - the American multinational technology company hopes that Bard will be of great to help in the area of software development. Paige Bailey, a group product manager at Google Research has introduced the upcoming changes: "Since we launched Bard, our experiment that lets you collaborate with generative AI, coding has been one of the top requests we've received from our users. As a product lead in Google Research - and a passionate engineer who still programs every day - I'm excited that today we're updating Bard to include that capability."

The Bard chatbot was made available, on a trial basis, to users in the USA and UK last month. Google's AI team is reported to be under great pressure to advance the Bard chatbot into a suitably powerful state in order to compete with its closest rival - Microsoft Corporation. The Seattle-based giant has invested heavily into Open AI's industry leading ChatGPT application. Google's latest volley against its rivals shows that Bard's has become very sophisticated - so much so that the app is able to chew through a variety of programming languages. Bailey outlines these features in the company's latest blog: "Starting now, Bard can help with programming and software development tasks, including code generation, debugging and code explanation. We're launching these capabilities in more than 20 programming languages including C++, Go, Java, Javascript, Python and Typescript. And you can easily export Python code to Google Colab - no copy and paste required." Critics of AI-driven large language models have posited that the technology could potentially eliminate humans from the job market - it will be interesting to observe the coder community's reaction to Google marketing of Bard as a helpful tool in software development.

Linux Foundation Launches New TLA+ Organization

SAN FRANCISCO, April 21, 2023 -- The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced the launch of the TLA+ Foundation to promote the adoption and development of the TLA+ programming language and its community of TLA+ practitioners. Inaugural members include Amazon Web Services (AWS), Oracle and Microsoft. TLA+ is a high-level language for modeling programs and systems, especially concurrent and distributed ones. TLA+ has been successfully used by companies to verify complex software systems, reducing errors and improving reliability. The language helps detect design flaws early in the development process, saving time and resources.

TLA+ and its tools are useful for eliminating fundamental design errors, which are hard to find and expensive to correct in code. The language is based on the idea that the best way to describe things precisely is with simple mathematics. The language was invented decades ago by the pioneering computer scientist Leslie Lamport, now a distinguished scientist with Microsoft Research. After years of Lamport's stewardship and Microsoft's support, TLA+ has found a new home at the Linux Foundation.

University of Chicago Molecular Engineering Team Experimenting With Stretchable OLED Display

A researcher team operating out of the Pritzker School of Molecular Engineering (PME) at the University of Chicago are developing a special type of material that is simultaneously capable of emitting fluorescent pattern and undergoing deformation via forced stretches or bends. This thin piece of experimental elastic can function as a digital display, even under conditions of great force - its creators claim that their screen technology material can be stretched to twice the original length without any deterioration or failures.

Sihong Wang (assistant professor of molecular engineering) has lead this research project, with Juan de Pablo (Liew Family Professor of Molecular Engineering) providing senior supervision. The team predicts that the polymer-based display will offer a wide range of applications including usage foldable computer screens, UI-driven wearables and health monitoring equipment. Solid OLED displays are featured in many modern devices that we use on a daily basis, but the traditional nature of that technology is not suitable for material flexibility due to inherent properties of "tight chemical bonds and stiff structures". Wang hopes to address these problems with his new polymer-type: "The materials currently used in these state-of-the-art OLED displays are very brittle; they don't have any stretchability. Our goal was to create something that maintained the electroluminescence of OLED but with stretchable polymers."
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