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Despite Frank Azor's Dismissal, Whispers of a 32 GB Radeon RX 9070 XTX Resurface

Recent rumors hinted at a 32 GB variant of the Radeon RX 9070 XT being in the works, which were quickly dismissed as false information by AMD's Frank Azor. However, reliable sources seem to point to the contrary, stating that a 32 GB variant of the RX 9070 XT, likely dubbed the RX 9070 XTX, is under active development indeed. The source, as pointed out by Wccftech, has a decent track record with AMD-related claims, which sure does add weight to the assertion. Unlike previous XTX-class cards from AMD, which boasted higher clock speeds and core counts, the 9070 XTX is almost certain to feature the same core count as the XT, since the latter already utilizes the full Navi 48 chip - unless, of course, there is an even higher-end chip under wraps.

The VRAM amount seems to indicate that the card will likely be positioned to appease AI enthusiasts. There is also the possibility that the rumored card will be launched under a different branding entirely, although that is not what the post at Chiphell states. Interestingly, Frank Azor did specifically mention that a 32 GB "RX 9070 XT" card is not on the horizon - he did not state that a higher-end XTX card isn't either, which sure does leave room for us to speculate. Benchlife has also chimed in on the matter, claiming that they are aware of AIB partners working on a 32 GB RDNA 4 card with the Navi 48 GPU, which in some ways, confirms the information that came out of Chiphell. The RDNA 4 cards are set to see the light of day soon enough, it seems the wait won't be much longer. However, if the 32 GB card is indeed in the pipeline, it's likely still further down the road.

Intel Reveals Big Plans for Panther Lake & Arrow Lake-H-powered Handheld Gaming PCs

In an exclusive report, Laptop Mag has extracted intriguing disclosures from Intel's Robert Hallock. The company's VP and General Manager of Client AI and Technical Marketing was happy to announce that new-generation processors are lined up for inclusion within next waves of handheld gaming PCs. Industry rumors posited that things would end with Team Blue's Core Ultra "Lunar Lake" generation of APUs; as featured on the recently deployed MSI Claw 8 AI+ and Claw 7 AI+ models. First-generation devices with "Meteor Lake" chips did not disrupt the market, and struggled to keep up with AMD Ryzen Z1 chipset-based rivals. Despite negative conjecture suggesting a withdrawal, Hallock revealed that a certain department is growing in size: "Intel is beefing up its staff to support gaming ISVs who want to do handhelds."

Team Blue's fortified support network is touted to expand the market reach of portable gaming PCs; the Intel executive elaborated on this topic: "we're starting a number of internal programs to give them more assistance in targeting this performance profile because—relative to what they're accustomed to—(handhelds) are still relatively rare in terms of availability." Hallock and colleagues are diving in with a new strategy; game development studios are on the receiving end of pre-release hardware: "a lot of game devs tend to just target what they have on their desks or in their QA labs...so (we're) arming them with more handhelds as prototype devices. Getting them dev kits leading into Panther Lake."

Onimusha: Way of the Sword Gameplay Showcased, Main Character Gets Introduced

During State of Play, we revealed a new trailer for the recently announced Onimusha: Way of the Sword. This time we get a glimpse of the game's daring protagonist in action. This entry in the swordplay action series is set in an early Edo period Kyoto, twisted by the influence of the encroaching Malice. The new trailer gives us a glimpse of this title's expressive protagonist as he fights for his very life. Along with a preview of the protagonist, we were also introduced to some of the enemies he will face, and how he will deal with them.

The protagonist—Miyamoto Musashi (Voice: Kenichiro Thomson)
An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn. The protagonist of this game is a fierce young samurai, constantly moving from one bloody and mucky fight to the next. In order to cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie star Toshiro Mifune to serve as the face model for this rendition of Miyamoto Musashi.

Synopsys Expands Its Hardware-Assisted Verification (HAV) Portfolio for Next-Gen Semiconductors

Synopsys, Inc. today announced the expansion of its industry-leading hardware-assisted verification (HAV) portfolio with new HAPS prototyping and ZeBu emulation systems using the latest AMD Versal Premium VP1902 adaptive SoC. The next generation HAPS-200 prototyping and ZeBu-200 emulation systems deliver improved runtime performance, better compile time and improved debug productivity. They are built on new Synopsys Emulation and Prototyping (EP-Ready) Hardware that optimizes customer return on investment by enabling emulation and prototyping use cases via reconfiguration and optimized software. ZeBu Server 5 is enhanced to deliver industry-leading scalability beyond 60 billion gates (BG) to address the escalating hardware and software complexity in SoC and multi-die designs. It continues to offer industry-best density to optimize data center space utilization.

"With the industry approaching 100s of billions of gates per chip and 100s of millions of lines of software code in SoC and multi-die solutions, verification of advanced designs poses never-before seen challenges," said Ravi Subramanian, chief product management officer, Synopsys. "Continuing our strong partnership with AMD, our new systems deliver the highest HAV performance while offering the ultimate flexibility between prototyping and emulation use. Industry leaders are adopting Synopsys EP-Ready Hardware platforms for silicon to system verification and validation."

China's Semiconductor Equipment Spending to Decline in 2025, First Decline in Recent Years

China's dominance in semiconductor equipment procurement is expected to face its first setback since 2021, with spending projected to decrease from $41 billion to $38 billion in 2025, according to semiconductor research firm TechInsights. This 6% decline marks a significant shift for the world's largest buyer of wafer fabrication equipment, whose purchases represented 40% of global sales in 2024. The downturn reflects mounting pressures from both market dynamics and geopolitical constraints. US export controls targeting advanced semiconductor capabilities have intensified while domestic chipmakers grapple with overcapacity in mature node segments. SMIC, China's leading foundry, has already signaled concerns about oversupply risks in this sector, where Chinese manufacturers have rapidly expanded their market share against Taiwanese competitors.

Despite these headwinds, Chinese equipment manufacturers have notably advanced domestic capability development. Naura Technology Group has emerged as the seventh-largest global equipment manufacturer, while AMEC continues to expand its international presence. However, critical gaps persist in China's semiconductor equipment ecosystem, particularly in lithography systems, where dependence on foreign suppliers like ASML remains high. TechInsights data reveals that Chinese companies supplied only 17% of testing tools and 10% of domestic assembly equipment in 2023. The spending reduction comes after a period of aggressive stockpiling prompted by US sanctions to limit Beijing's access to advanced chipmaking capabilities, especially those applicable to artificial intelligence and military applications. However, Chinese manufacturers have demonstrated resilience, with SMIC and Huawei successfully producing advanced chips through alternative, albeit more costly, manufacturing methods.

Crytek Announces Staff Layoffs, Crysis 4 Development Was Put on Hold in 2024

Like so many of our peers, we aren't immune to the complex, unfavorable market dynamics that have hit our industry these past several years. It pains us greatly to share today that we must lay off an estimated 15% of our around 400 employees. The layoffs affect development teams and shared services. This has not been an easy decision to make, as we deeply appreciate the hard work of our talented teams. After putting the development of the next Crysis game on hold in Q3 2024, we have been trying to shift developers over to Hunt: Showdown 1896.

While Hunt: Showdown 1896 is still growing, Crytek cannot continue as before and remain financially sustainable. Even after ongoing efforts to reduce costs and cut operating expenses, we have determined that layoffs are inevitable to move forward. Crytek will offer affected employees severance packages and career assistance services. We firmly believe in the future of Crytek. With Hunt: Showdown 1896, we have a very strong gaming service and remain fully committed to its operation. We will continue to expand and evolve Hunt: Showdown 1896 with great content and drive our strategy for our engine CRYENGINE.

TSMC Approves $17 Billion Investment to Expand Capacity, No Update on U.S. Strategy

TSMC has unveiled today its board meeting decisions, the chip giant has greenlit a massive US$17 billion investment to boost production capacity. According to TSMC, to meet long-term capacity plans based on market demand forecasts and TSMC's technology development roadmap, the board approved capital appropriations of approximately US$17.14 billion for installation and upgrade of advanced technology capacity, installation and upgrade of advanced packaging, mature and/or specialty technology capacity, fab construction, and installation of fab facility systems.

Previous reports by MoneyDJ suggested that TSMC might unveil plans for a third Arizona fab, a potential fourth fab, or its first advanced packaging plant after the board meeting. However, no updates have been confirmed yet. Industry sources suggested that TSMC's second Arizona fab, featuring 3 nm, will likely go ahead of schedule, providing a temporary response to U.S. pressures. According to the same report, TSMC's second Arizona fab is expected to begin equipment installation in mid-2026, with mass production expected by 2027. Notably, this progress would exceed TSMC's projections which expected the second plant to start 3 nm and 2 nm production in 2028, with a third plant potentially for the 2 nm process by the late 2030s. The MoneyDJ report further notes that initially, TSMC's second Arizona plant will offer 25K-30K 3 nm wafers per month. TSMC's first Arizona plant, initially slated for 2025, started 4 nm production ahead of schedule in Q4 2024.

Relic Entertainment CEO Outlines Development Strategies, Discusses Indie Life Post-Sega

Last March, Relic Entertainment announced its independence; an "external investor" helped officiate the Vancouver, Canada-based studio's separation from Sega. Via a press release, Relic thanked its former owner for the: "support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter." The newly-independent development house proceeded to cut staff headcounts—according to the 2024 news cycle—and seemingly kept a low profile for the rest of the year. In early 2025, Relic has revealed its refreshed strategies and goals; VentureBeat and Game Developer both sat down and conducted interviews with Justin Dowdeswell (CEO). The relatively new Relic boss outlined his company's focus on three key areas of development. Relic remains committed to existing titles (e.g. Company of Heroes 3), but it will also pursue the production and publishing of "smaller-scope" games, as well re-imaginations of classics from its past portfolio.

Dowdeswell believes that company leadership will put "Relic back on the map" following its well-documented split from Sega. The future looks bright, due to the real-time strategy specialist's now unconstrained operating model—the CEO believes that his studio: "has innovated for its whole existence. The ability to tap into that is best served with Relic as an independent studio." Dowdeswell and his colleagues have long worked within the constraints of a relatively niche market segment; Relic's chief envisions something with a wider/more mainstream appeal: "the opportunity we have here is to crack the case of where RTS needs to go next...We've definitely seen really highly engaged multiplayer audiences. But it is limited when we talk about Company of Heroes, for example. This is a game set in World War II, which limits the audience to some degree. It's an RTS which further limits the audience. And when we internally talk about what the barriers are for us, broadening that audience is big. How do we bring new players in? How do we reach players?...We definitely strongly believe there is a market and there are players out there. It's our job to give them the next great RTS."

ASUS Becomes Member of "FIRST" Cybersecurity Organization

In a world where most of us work, communicate, play, explore, and make purchases online nearly every day, cybersecurity is more important than ever. Yet it's also a world where it's increasingly hard to know who to trust. Perhaps you've seen recent news reports that call into question the security practices of companies that you might rely on for the network for your home or small business. At ASUS, we're working to show you that not every networking company has the same level of commitment to cybersecurity. Recently, we joined FIRST, a longstanding and renowned organization that brings together a variety of computer security incident response teams from around the world. Our membership in FIRST enables us to take enterprise-level experience, security protocols, and incident response tactics and integrate them into the consumer market.

35 years of coordinating responses against cyberattacks
When you're the victim of a cyberattack, your priority is to re-secure your own hardware, data, and account access. But the incident response teams dedicated to cybersecurity have to take a larger view. What vulnerability made the cyberattack possible? What other systems could be affected? How quickly can a fix be deployed, and how might this fix affect other vital systems and functions? Answering these questions in today's connected world requires not just on-the-ground incident response teams, but international communication and coordination between these groups. Since 1990, this layer of coordination has been provided by FIRST—the Forum of Incident Response and Security Teams. Consisting of members from government agencies, educational institutions, military divisions, and the private sector, FIRST works to ensure a safe internet for everyone by creating channels for incident response and security teams across the globe to work together.

AMD & CEA Partner for AI Compute Advancements

AMD (NASDAQ: AMD) today announced the signing of a Letter of Intent (LOI) with the Commissariat à l'énergie atomique et aux énergies alternatives (CEA) of France to collaborate on the advanced technologies, component and system architectures that will shape the future of AI computing. The collaboration will leverage the strengths of both organizations to push the boundaries on energy-efficient systems needed to support the world's most compute-intensive AI workloads in fields from energy to medicine.

Through this initiative, AMD and CEA will engage in a structured collaboration, focused on technological advancements on next generation AI compute infrastructure. AMD and CEA also are planning a symposium on the future of AI compute in 2025 that will convene European stakeholders and global technology providers, startups, supercomputing centers, universities and policy makers to accelerate collaboration around state-of-the-art and emerging AI computing technologies.

ASRock Industrial iEP-6010E Series Now Powered by NVIDIA Jetson Orin NX & Nano Super Mode

The future of AI at the edge has arrived, and ASRock Industrial is leading the way. With Super Mode support for the iEP-6010E Series and iEP-6010E Series Dev Kit, powered by NIVIDIA Jetson Orin NX and Jetson Orin Nano modules and optimized with NVIDIA JetPack 6.2 SDK, this upgrade supercharges AI acceleration, unlocking up to 2X faster generative AI performance. Delivering unprecedented inference speeds, real-time decision-making, and superior power efficiency, Super Mode is redefining edge AI computing - Powering everything from predictive maintenance and anomaly detection to AI-driven medical imaging, intelligent surveillance, and autonomous mobility - pushing performance beyond limits, faster, smarter, and more efficient than ever before. Whether driving Edge AI computing, real-time vision processing, intelligent autonomous vehicles, advanced robotics, industrial automation, or smart city infrastructure, ASRock Industrial's latest innovation empowers industries with cutting-edge AI capabilities that drive real-world transformation.

A Quantum Leap in Edge AI Performance
The iEP-6010E Series and iEP-6010E Series Dev Kit, now optimized with Super Mode, provides:
  • Up to 2X Faster Gen AI Processing - Up to 157 TOPS (Sparse) on Orin NX 16 GB (Super) and 67 TOPS (Sparse) on Orin Nano 8 GB (Super), delivering blazing-fast generative AI performance for automation, robotics, and real-time vision systems.
  • Optimized Power Boost and Efficiency - Supports power modes up to 40 W / MAXN Super on Orin NX and 25 W / MAXN Super on Orin Nano, while maintaining high-performance AI workloads in power-sensitive environments, making it ideal for industrial automation and smart city infrastructure.
  • NVIDIA JetPack 6.2 Support - Fully compatible with the latest NVIDIA JetPack 6.2 SDK, offering enhanced libraries, frameworks, and tools to accelerate advanced AI development.

Sports Interactive & Sega Announce Cancellation of Football Manager 25

Sports Interactive regret to inform that, following extensive internal discussion and careful consideration with SEGA, we have made the difficult decision to cancel Football Manager 25 and shift our focus to the next release. For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support—we're very sorry to have let you down. Please see the FAQs below on obtaining your refund. We know this will come as a huge disappointment, especially given that the release date has already moved twice, and you have been eagerly anticipating the first gameplay reveal. We can only apologize for the time it has taken to communicate this decision. Due to stakeholder compliance, including legal and financial regulations, today was the earliest date that we could issue this statement.

Development Update: Football Manager 25
We have always prided ourselves on delivering the best value for money games that bring you countless hours of enjoyment, that feel worth every moment and every penny you spend. With the launch of FM25 we set out to create the biggest technical and visual advancement in the series for a generation, laying the building blocks for a new era. Due to a variety of challenges that we've been open about to date, and many more unforeseen, we currently haven't achieved what we set out to do in enough areas of the game, despite the phenomenal efforts of our team. Each decision to delay the release was made with the aim of getting the game closer to the desired level but, as we approached critical milestones at the turn of the year, it became unmistakably clear that we would not achieve the standard required, even with the adjusted timeline.

SWORN Launches into Early Access

Soulforged, it's finally time to bind you and your friends in an oath to overthrow a corrupted Arthur! SWORN is now available in Early Access! We can't express enough how thankful we are to our community for joining us on this journey to Early Access—helping us refine and shape SWORN into a game that we are immensely proud of. We hope you enjoy SWORN! The Early Access launch version of the game is packed full of highly polished content. Our development process means that the game we release into Early Access, while not containing all of the features and content we plan to have in the final game, plays like the base version of a finished game—without major features missing or work-in-progress content.

About SWORN
SWORN is a 1-4 player action roguelike that sets you and your friends on a unique quest to reclaim a fallen Camelot in a dark retelling of the Arthurian tale. A co-op first roguelike with a classic fast-paced dungeon crawler combat. You must work together, with aid from familiar Camelot characters to become knights worthy of facing Arthur himself. You can play solo or unite with up to four friends to stand off against the Knights of the Round Table. Choose from four characters: Vigilante, Rook, Spectre, and Monk and combine the strengths of each character in surprising ways and master abilities to become knights worthy of standing off against Arthur himself.

Paradox Interactive Announces Acquisition of Haemimont Games

Paradox Interactive AB (Paradox) has signed a binding agreement to acquire all shares in Haemimont Games AD (Haemimont Games). The acquisition is a further step in Paradox's strategic focus on growing in the management games genre, by building a strong internal capability that complements the Group's current studio organization. "We are very happy to welcome Haemimont Games to Paradox!" said Fredrik Wester, CEO of Paradox. "They bring a tight-knit team with long experience in developing management games with many well received projects in their portfolio. Moreover, they have a strong creative streak, technology developed for their niche, a new IP in development and a strong culture that fits Paradox's way of working. We have strong faith in their team and leadership, and our main focus now is to ensure that they can continue to create great games under new ownership."

Following the acquisition, Haemimont Games will be a wholly owned subsidiary of Paradox. The current leadership and team will remain active with the studio, and the studio's ongoing projects will remain in development. "We're delighted to become a part of the Paradox family!" said Gabriel Dobrev, Founder of Haemimont Games. "The cultural fit between our companies is remarkable, and we already feel at home. This partnership empowers us to push the boundaries of our games, delivering deeper and more intense experiences to our players. It also opens new horizons for our team, technology, and creative processes, which we're eager to explore. Expect amazing new games from us!" The acquisition consists of an upfront cash consideration and a performance-based earnout of similar size that is to be paid out over the coming years. Haemimont Games and Paradox have agreed to not disclose the purchasing price at this point. The acquisition is financed with cash at hand and expected to be completed within a few days.

Criterion Completely Focused on Next Battlefield, EA Boss Foresees Revival of Need for Speed Series

During yesterday's "Battlefield Labs" announcement, Electronic Arts revealed the full extent of its international multi-team development setup—dubbed "Battlefield Studios." According to their recent presentation, franchise originator—DICE (Stockholm)—is working alongside Ripple Effect (formerly DICE Los Angeles), Motive (Montreal) and Criterion (Guildford). EA's British studio is best known for its past work—most notably (going back nearly twenty-five years ago) the Burnout series and newer Need for Speed titles. The Surrey-based outfit appears to be completely devoted to working on the next Battlefield entry's single-player component—older press releases hinted about a new Need for Speed project. Around autumn 2023, Vince Zampella (Battlefield franchise overseer) announced that the majority of Criterion's team had shifted over to working on a next-gen Battlefield title, while a smaller "core group" would: "continue on what's next for Need for Speed."

Almost a year ago, Criterion and EA celebrated the Need for Speed franchise's thirtieth anniversary—a press release focused mainly on roadmapped content for Need for Speed Unbound (2022). The game was updated with a final chunk of post-release content last November. Eurogamer took it upon themselves to investigate Criterion's current internal formation, given that support duties have concluded on the NFS Unbound project. The online publication received a response from EA's top-most Battlefield developer. Zampella said in a statement to Eurogamer: "the Need for Speed team at Criterion are joining their colleagues working on Battlefield...As a company, it was important to us to take the last year to listen to our Need for Speed community and use their feedback to create content for Unbound...With an increased understanding of what our players want in a Need for Speed experience, we plan to bring the franchise back in new and interesting ways."

Microsoft Flight Simulator 2024 Developer Livestream Happening Tomorrow, February 5

Our next Developer Livestream is now confirmed for Wednesday, February 5 at 10:30am PST (18:30 UTC). Follow our official Twitch channel to receive a notification when our panel of Jorg, Seb, and Martial go live to discuss the future development plans for Microsoft Flight Simulator and answer the most frequently asked questions the community submitted to our web form over the past few weeks. As always, the panel will also answer live questions from Twitch viewers, so be sure to tune in if you didn't have a chance to pre-submit a question!

Thank you to everyone who has downloaded the Microsoft Flight Simulator 2024 Sim Update 1 pre-release beta test build! Since its launch in January, our team has been very carefully reading your feedback and bug reports on the forums. A new pre-release build with more fixes and improvements is coming soon for beta testers. If you would like to enroll in the beta to help test the next major release of MSFS 2024, you can find instructions (for PC-MS Store, PC-Steam, and Xbox Series X|S) here.

3M Joins Consortium to Accelerate Semiconductor Technology in the US

3M is expanding its commitment to the semiconductor industry by joining the US-JOINT Consortium, a strategic partnership of 12 leading semiconductor suppliers. The consortium drives research and development in next-generation semiconductor advanced packaging and back-end processing technologies anchored by a new cutting-edge facility in Silicon Valley.

"As the demands of AI and other high performance computing technologies increase, suppliers must work together to provide comprehensive solutions to tough challenges on increasingly shorter timelines." said Steven Vander Louw, 3M's president of display and electronics product platforms. "The companies in the US-JOINT Consortium represent US and Japanese innovation leaders in a range of advanced packaging technologies. 3M is pleased to join the consortium in order to bring our decades of materials science expertise, across more than 50 technology platforms, to help address these challenges."

EA DICE Announces Battlefield Labs

Today, the storied Battlefield franchise known for uncompromising all-out warfare and world-class gameplay for over two decades, announced the most ambitious community testing program in franchise history - Battlefield Labs. The work on the next Battlefield experience is entering a critical phase in development that will benefit from collaboration with the community like never before.

Sign Up for Battlefield Labs Are Now Open
The first phase of Battlefield Labs testing will go live in the coming weeks, and sign up to players is available now at battlefield.com/labs. Initial tests will include an invited group of players and servers located in Europe and North America ahead of plans to expand invitees and server locations in the future.

"Foundation" Exits Early Access Phase, Version 1.0 Out Now

Hello everyone! The time has finally arrived... Foundation has officially left Early Access, and version 1.0 is available now! After 6 years of new features, bug fixes, and improving the game with the help of your feedback, we are proud to finally wrap up Foundation's incredible journey in Early Access! Since the last major update, we have worked tirelessly to deliver the game we envisioned and the game you want to play.

Foundation is a grid-less, laid-back medieval city-building game with a focus on organic development, monument construction and resource management. Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience. Assign jobs, create production chains, establish trade. In Foundation, your creations come to life! The full release comes with a large number of changes. So many, in fact, that it may seem like a whole new game! If you want to know what's new, grab a medieval drink and some snacks while the game updates, and we'll take a look through the patch notes.

NVIDIA GeForce RTX 50 Series AI PCs Accelerate DeepSeek Reasoning Models

The recently released DeepSeek-R1 model family has brought a new wave of excitement to the AI community, allowing enthusiasts and developers to run state-of-the-art reasoning models with problem-solving, math and code capabilities, all from the privacy of local PCs. With up to 3,352 trillion operations per second of AI horsepower, NVIDIA GeForce RTX 50 Series GPUs can run the DeepSeek family of distilled models faster than anything on the PC market.

A New Class of Models That Reason
Reasoning models are a new class of large language models (LLMs) that spend more time on "thinking" and "reflecting" to work through complex problems, while describing the steps required to solve a task. The fundamental principle is that any problem can be solved with deep thought, reasoning and time, just like how humans tackle problems. By spending more time—and thus compute—on a problem, the LLM can yield better results. This phenomenon is known as test-time scaling, where a model dynamically allocates compute resources during inference to reason through problems. Reasoning models can enhance user experiences on PCs by deeply understanding a user's needs, taking actions on their behalf and allowing them to provide feedback on the model's thought process—unlocking agentic workflows for solving complex, multi-step tasks such as analyzing market research, performing complicated math problems, debugging code and more.

Midnight Society Closing Down, Development of DEADROP Ends

Today we are announcing Midnight Society will be closing its doors after three incredible years, with an amazing team of over 55 developers contributing to our new IP DEADROP. We are actively seeking other game studios that would be interested in offering employment opportunities to our talented team members. If you know anyone who's hiring please forward this message to them or DM us for direct intros. We express our sincere gratitude to each and every one of our community members and deeply sorry we were unable to reach our ultimate goal.

Midnight Society was founded on the core principles of transparency and open development. From as early as the creation of the very first weapon, environment, and gameplay systems, we shipped playable builds of our games to our massive community of players. With the leadership of three industry veterans, the studio grew to over fifty AAA developers from the largest franchises in the world (Call of Duty, Halo and Fortnite), alongside hundreds of thousands of community members who signed up to play in-development Snapshots of our first game and provide crucial feedback for the team.

Samsung Electronics Announces Fourth Quarter and FY 2024 Results

Samsung Electronics today reported financial results for the fourth quarter and the fiscal year 2024. The Company posted KRW 75.8 trillion in consolidated revenue and KRW 6.5 trillion in operating profit in the quarter ended December 31, 2024. For the full year, it reported KRW 300.9 trillion in annual revenue and KRW 32.7 trillion in operating profit.

Although fourth quarter revenue and operating profit decreased on a quarter-on-quarter (QoQ) basis, annual revenue reached the second-highest on record, surpassed only in 2022. Meanwhile, operating profit was down KRW 2.7 trillion QoQ, due to soft market conditions especially for IT products, and an increase in expenditures including R&D. In the first quarter of 2025, while overall earnings improvement may be limited due to weakness in the semiconductors business, the Company aims to pursue growth through increased sales of smartphones with differentiated AI experiences, as well as premium products in the Device eXperience (DX) Division.

Smarter Memory Paves the Way for EU Independence in Computer Manufacturing

New technology from Chalmers University of Technology and the University of Gothenburg, Sweden, is helping the EU establish its own competitive computer manufacturing industry. Researchers have developed components critical for optimising on-chip memory, a key factor in enhancing the performance of next-generation computers.

The research leader, Professor Per Stenström, along with colleagues, has discovered new ways to make cache memory work smarter. A cache is a local memory that temporarily stores frequently accessed data, improving a computer's speed and performance. "Our solution enables computers to retrieve data significantly faster than before, as the cache can manage far more processing elements (PEs) than most existing systems. This makes it possible to meet the demands of tomorrow's powerful computers," says Per Stenström, Professor at the Department of Computer Science and Engineering at Chalmers University of Technology and the University of Gothenburg.

AMD Outlines Ryzen Threadripper PRO Performance Advantages in Workstation Environments

I've had the privilege of leading the MNC at AMD for the past five years. In this role, I work with Dell, HP, Lenovo, Supermicro, and other leading workstation manufacturers to develop, market, and sell workstations using AMD Ryzen PRO and AMD Ryzen Threadripper PRO processors. In this brief time, we've seen over 25 customers develop AMD Ryzen Threadripper PRO processor-powered workstations that are transforming the capabilities of premium workstations. Many of you who have followed our journey already know that AMD Threadripper PRO CPU delivers up to an industry-leading 96-cores per processor. However, many of you may not have heard that every AMD Ryzen Threadripper PRO 7000WX-Series processor model offers single-threaded frequencies of over 5 GHz, delivering a no-compromise architecture for lightly threaded and multithreaded applications.

Another secret of AMD Ryzen Threadripper PRO processors is that they enable GPU-centric workloads to run faster. When pairing the same professional graphics card with AMD Ryzen Threadripper PRO vs. the competition's processor, AMD Ryzen Threadripper PRO CPU delivers up to 38% faster graphics performance, up to 29% faster GPU compute performance, and up to 29% faster GPU AI performance. Finally, one unique thing that AMD does is collaborate with leading workstation software manufacturers to optimize their software for the AMD Ryzen Threadripper PRO architecture. These include 3ds Max, AutoCAD, Inventor, and Maya covering media and entertainment, design, engineering, and manufacturing.

Planned Age of Empires 3: Definitive Edition DLC Canceled

World's Edge shared plans in February 2024 to launch a DLC for Age of Empires 3: Definitive Edition before the year ended. But come October, they pushed back the expansion's release to a "future date" with no set timeline. The studio has now scrapped the project, as they announced yesterday. The company hadn't shared much about the DLC's contents, production director Earnest Yuen had hinted at one point that it would add two new civilizations that players often asked for.

Age of Empires 3: Definitive Edition last saw an expansion in May 2022 with Knights of the Mediterranean. Now that this new DLC isn't happening, the game looks to be entering a phase of upkeep. World's Edge hasn't ruled out new content, but they'll focus on keeping servers running, rotating free trial civilizations, and helping customers. "Whilst we will not be moving forwards with this DLC content for Age III: DE, we will continue to maintain servers, rotate civs through the free trial version, and provide Customer Support for any issues you may encounter whilst playing."
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