Wednesday, December 11th 2024
Cyberpunk 2077 Update 2.2 is Now Available
Update 2.2 is the fruit of a close collaboration between CD PROJEKT RED and Virtuos, a studio known for its work on many well-known AAA games for consoles and PC. It is available to all owners of Cyberpunk 2077 on Xbox Series X/S, PlayStation 5, and PC.
As part of Update 2.2, players will access new character customization options - including new variants of cosmetic cyberware, tattoos, makeup options, and more. That's not the only thing players can now modify - all luxury or sports cars that have partnered with Rayfield now have access to exclusive CrystalCoat technology, meaning players can swap out the colors of select rides. Changes have also been made to Photo Mode, which now boasts additional features - including improved camera modes, the ability to spawn up to three additional characters in the scene, increased camera range, and new lighting options. Players will also be able to enjoy the presence of Johnny Silverhand in the passenger seat as they drive through the city of dreams. On top of it all, Update 2.2 also brings a number of technical improvements and more secrets to Night City.Here are the full Update 2.2 release notes.
New Features
Source:
Cyberpunk
As part of Update 2.2, players will access new character customization options - including new variants of cosmetic cyberware, tattoos, makeup options, and more. That's not the only thing players can now modify - all luxury or sports cars that have partnered with Rayfield now have access to exclusive CrystalCoat technology, meaning players can swap out the colors of select rides. Changes have also been made to Photo Mode, which now boasts additional features - including improved camera modes, the ability to spawn up to three additional characters in the scene, increased camera range, and new lighting options. Players will also be able to enjoy the presence of Johnny Silverhand in the passenger seat as they drive through the city of dreams. On top of it all, Update 2.2 also brings a number of technical improvements and more secrets to Night City.Here are the full Update 2.2 release notes.
New Features
- Rayfield's CrystalCoat technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE ! As CrystalCoat continues to in gain popularity, TWINTONE takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE database under the CrystalCoat menu. There, you'll also find generic color schemes for all CrystalCoat -compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat tech.
- All vehicles compatible with CrystalCoat and TWINTONE are marked with a spray can icon on Autofixer.
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mahir Supron FS3-T
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mizutani Hozuki MH2 (Phantom Liberty only)
- Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) - slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
- SmartFrames by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls.png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames and the Gallery, see this Support article.
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
- Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
- Added more secrets to discover in Night City.
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
- Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
- Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
- Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger's goons, preventing any unnecessary combat.
- Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
- I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
- Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat did not apply properly after entering a vehicle.
- Due to popular demand, we've lowered the Trauma Drama high scores.
- Adjusted V's mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
14 Comments on Cyberpunk 2077 Update 2.2 is Now Available
Nice to see a new update though. I didn't think they were gonna have another update for CP2077. Then again im really out of the loop.
Nice to see them still caring :love:, unlike some other companies like ubeactivizard :slap:
But I can't say what changed since it happened with v2.0, but everyone said it changed to the better
There is also the Phantom Liberty DLC which is substantial.
Maybe if you're luck, a mod might make you one too, cause that's the only reason somebody like you would respond to another person's post like that. Lick lick aye?
..if you haven't got that DLC then I don't really think there is much reason to slog through the campaign again.
I'd still rather have that new game plus.
If they're never doing that then they could do some form of reset of gigs at least but then adding a higher difficulty to 'em
I finished the game on 1.2 as well and really, apart from Phantom Liberty it is all tomato tomatoe changes. Nothing to care about. Bugs still happen, albeit not as much, the police is now semi realistic in that you can get wanted stars without them shooting you directly, but anytime you do engage with the police they might as well go on a rampage against random passers by and especially car drivers. They're also a nice recipe for cars simply crashing and exploding into one another ;) So yeah... cop behaviour 10/10 now, I guess.
The economy and shopping is still broken AF. Crafting is broken AF. The talent trees while changed, are still weird AF, but there are more immersive/fun things to do with them now nonetheless, so you could say they're an improvement. Overall game balance though? Whatever. You can just yolo through the whole thing.
I'm very happy they spend all this time on cosmetic nonsense. Totally looks like a dedicated dev indeed and not like a brutally mismanaged project after all! /s
The biggest compliment I can give CDPR on this game is that they released an xpac that showed they can still do something right. It seems large projects just aren't their forte. TW3 was no different in how it was managed, except there the result was better because people weren't hyped to the moon and CDPR took its sweet time.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
Wow that's big, looking back at TPUs review it's an area Intel sorely needed it. These hybrid cores sure are a nuisance.