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Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.

According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.

Call of Duty: Modern Warfare III Launches Into Early Access November 2nd

Call of Duty: Modern Warfare III campaign early access begins November 2nd for all pre-purchases, with the full release following on November 10th. In the cinematic campaign, Captain Price and Task Force 141 face off against the ultimate threat, the ultranationalist war criminal Vladimir Makarov, who's extending his grasp across the world, causing Task Force 141 to fight like never before. Once you've dug into the action-packed single-player campaign, head online to defeat Zombies in an exciting open-world co-op experience that takes the Zombies mode everyone knows and loves to the next level. If you prefer Multiplayer, dip into the selection of Core Multiplayer maps from the 16 iconic launch maps of 2009's Call of Duty: Modern Warfare 2 that are being brought over and modernized for Call of Duty: Modern Warfare III.

In each mode, GeForce gamers can accelerate frame rates with AI-powered DLSS, or maximize image quality with DLAA. And gameplay gets even more responsive thanks to the day-one inclusion of NVIDIA Reflex in Call of Duty: Modern Warfare III.

NVIDIA DLSS 3 Comes to NARAKA: BLADEPOINT, Slender: The Arrival and Warhammer: Vermintide 2

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Lords of the Fallen launched with DLSS 3, the DLSS and Reflex-enhanced Call of Duty: Modern Warfare III Beta began, we launched our Alan Wake 2 GeForce RTX 40 Series bundle, and we highlighted the recent release of Highrise City with DLSS 2.

This week, NARAKA: BLADEPOINT upgrades to DLSS 3, while Slender: The Arrival and Warhammer: Vermintide 2 introduce support for DLSS 3 in new updates. Additionally, HOT WHEELS UNLEASHED 2 - Turbocharged and AirportSim hit virtual shelves in the near future with day one support for DLSS 2. And Land of the Vikings recently exited Early Access with support for DLSS 2.

NVIDIA Releases GeForce 545.84 WHQL Game Ready Drivers

NVIDIA today released the latest version of its GeForce graphics drivers. The company released the GeForce 545 series drivers, a huge jump in version numbering from the GeForce 537 series. The new drivers extend NVIDIA RTX Video Super Resolution 1.5 technology down to even RTX 20-series "Turing" GPUs, besides the current RTX 30-series "Ampere" and RTX 40-series "Ada." The technology is a high-quality video upscaler that uses some of the upscaling techniques borrowed from DLSS feature-set over to video. The drivers also add optimization for the latest "Naraka: Bladepoint" patch that introduces DLSS 3 Frame Generation, as well as "Warhammer Vermintide II" DLSS 3 update. The drivers add TensorRT acceleration for Stable Diffusion. The drivers also add GeForce Experience optimal settings for over a dozen game titles. Among the issues fixed include a random black screen flicker seen on displays that use DSC (display stream compression), and incorrect monitor colors when returning from display sleep.

DOWNLOAD: NVIDIA GeForce 545.84 WHQL

Lords of the Fallen Patch 1.1.191 Fixes Some Bugs but No More DLSS 3 Frame Generation

Lords of the Fallen only launched yesterday, and it has been plagued by various performance and stability issues, but luckily, Hexworks has already launched the new Patch 1.1.191, which should fix some of those issues. Unfortunately, the new patch also disables the NVIDIA DLSS 3 Frame Generation in order to "prevent the crashes that some players are experiencing with their brand-new 40 series GPUs." Hexworks added that they are working with NVIDIA to deliver more stable drivers that should fix the issue.

In addition to DLSS 3 Frame Generation problems, the new patch will also check for outdated drivers at launch. It also fixes an engine error that was happening on certain NVIDIA RTX 30 and 40 series GPUs, causing the game to crash, as well as the crash after the first cinematic during shader compile. The new patch also brings some other performance, balancing, bosses, PvP, visuals, audio, and other fixes.

Update Oct 15th: Hexworks has just released yet another Patch, version 1.1.193, which brings a couple of updates, including fixes for various crashes, a workaround to the POS Calculation Crash, as well as an option to manually activate DLSS Frame Generation. You can find the full release notes for Patch 1.1.193 below.
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