Wednesday, November 8th 2023
Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations
Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.
According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.The release notes also include fixes for issues related to the new FOV slider options, a fix for an issue with ambient occlusion on ultrawide resolutions, and optimizations for initial shader compilation. When it comes to gameplay, the update adds the ability to eat the food placed in the world, adjusts stealth settings, fixes choppy mouse movement issues, and fixes various other gameplay issues. There are also several quest related fixes, which you can check out in the full release notes below.
UPDATE HIGHLIGHTS
NVIDIA DLSS SUPPORT
PERFORMANCE AND STABILITY
Source:
Bethesda
According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.The release notes also include fixes for issues related to the new FOV slider options, a fix for an issue with ambient occlusion on ultrawide resolutions, and optimizations for initial shader compilation. When it comes to gameplay, the update adds the ability to eat the food placed in the world, adjusts stealth settings, fixes choppy mouse movement issues, and fixes various other gameplay issues. There are also several quest related fixes, which you can check out in the full release notes below.
UPDATE HIGHLIGHTS
NVIDIA DLSS SUPPORT
- This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.
- By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
PERFORMANCE AND STABILITY
- Addressed a number of memory related issues and leaks.
- [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
- [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
- Added the ability to eat the food placed in the world
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja's head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes.
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- All That Money Can Buy: Fixed a rare issue where players couldn't sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate's land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective "Secure the Shuttle Bay".
- Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if "Supra et Ultra" was completed while returning to the Lodge during "High Price to Pay".
- No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the "The Heart of Mars".
43 Comments on Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations
Looking at Steam, that game dropped off hard.
if they had content updates then sure, but this stuff....yeah idk who cares. ok why, you havent completed it yet? were you waiting for something specific to be added or fixed before continuing?
There are currently 27,000+ active users still playing the game at least on Steam, and probably even more on Xbox Series X considering its a console. Add to the fact that it's a standard loot and grind single player RPG, so these numbers are expected, especially two months after launch since the hype died down.
Well, the game itself is good(7/10), for those who are fans of Bethesda games the product delivered was within or even beyond expectations, I myself expected a festival of bugs, but it was one of the most stable games at launch.
There's too much to do :p like WRC :D
'Character keeps walking away from you while talking to you'
bug yet ?
Steam Rating is 67%, even lower than Fallout 76
Will see if there's any performance improvements this weekend. That's not at all what he said, which instead was more akin to "people say 'my computer runs GTA5 well so it should run this game well too'". Honestly for me it's probably the best Bethesda game I've played. Fallout 4 made me angry and entertained, Skyrim was beautiful and nothing else, Fallout 3 just made me sad, I did try Obvlivion at some point but did not like and I never played Morrowind. I have 90 hours or so in Starfield, not since Stellaris have a played a game this much close to release. It's definitely a 7/10 video game, the best kind of video game.
All in all Starfield is slowly coming along, might pop my head in the door in another few months when I pick up XBLive again for a game I actually want to play.
Thanks for asking.