Wednesday, November 8th 2023
Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations
Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.
According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.The release notes also include fixes for issues related to the new FOV slider options, a fix for an issue with ambient occlusion on ultrawide resolutions, and optimizations for initial shader compilation. When it comes to gameplay, the update adds the ability to eat the food placed in the world, adjusts stealth settings, fixes choppy mouse movement issues, and fixes various other gameplay issues. There are also several quest related fixes, which you can check out in the full release notes below.
UPDATE HIGHLIGHTS
NVIDIA DLSS SUPPORT
PERFORMANCE AND STABILITY
Source:
Bethesda
According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.The release notes also include fixes for issues related to the new FOV slider options, a fix for an issue with ambient occlusion on ultrawide resolutions, and optimizations for initial shader compilation. When it comes to gameplay, the update adds the ability to eat the food placed in the world, adjusts stealth settings, fixes choppy mouse movement issues, and fixes various other gameplay issues. There are also several quest related fixes, which you can check out in the full release notes below.
UPDATE HIGHLIGHTS
NVIDIA DLSS SUPPORT
- This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.
- By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
PERFORMANCE AND STABILITY
- Addressed a number of memory related issues and leaks.
- [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
- [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
- Added the ability to eat the food placed in the world
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja's head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes.
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- All That Money Can Buy: Fixed a rare issue where players couldn't sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate's land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective "Secure the Shuttle Bay".
- Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if "Supra et Ultra" was completed while returning to the Lodge during "High Price to Pay".
- No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the "The Heart of Mars".
43 Comments on Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations
The only downside, the Script Extender that helps enable all these said mods, won't be updated until the official release. I tried out the BETA last night but I had to revert to the live version. The performance improvement on my end is more or less 20%, that being said, there is still room for a lot of improvement.
- The current state of FSR 3
- Following an evidentiary trail and probability
- Your own bias
Without actually telling me. It's not a stance I'm prepared to back down from, so either agree to disagree, or kindly bugger off, troll.Btw I do own Starfield but not yet played it, my first hold to wait was the missing FOV Slider which is now implemented, but I want to wait a bit more for some polishing. The game does not run away and my brain span is longer than 30s shorts, so I can wait i patience and decide for my own gusto when it's time to dive in, no matter what the general opinion is on how fast someone must consume ;)
I also do not preorder, never ever to be exact.
Just keep in mind that games nowadays tend to mature at the customer. They did in the past, but since fomo and shorts overcome the brain barriers, the industry doesn't need to care that much about it.
Building ships is also fun and lasts long.
Combat is OK for me.
I'm mostly leveling the ng+ "things" now.
I just play the game. Like any other game.
If you don't like something, it doesn't mean nobody like it.
Locked the FPS on 60, running amazingly @4k.
You say you just "play the game, like any other game" but that is not really a good reason, you are at some point done, you have what you have, you finished the story...sure you can do ng+ but what does that add? what new experience would that give to be worth investing your time in.
Like to name something generic, in CoD you play against other people and people can be unpredictable, and challenging, that is why that remains fun, like playing chess against others, but Starfield as far as I can see offers pretty much nothing hence the question/intrigue so a bit over 100 hours to do all the main story and faction quests but you have put in 250 hours, so where that come from then?
I've played a lot of multiplayer FPS when I was younger and it's just borring for me now, Counter-Strike 1.5 then 1.6, then some of the Battlefields, 3, Bad Company, 4. It's fun yeah but you always do the same loop, sometimes you "perform" better ok, it can be fun.
Some people find their fun into speedrunning Super NES games you know, I like to play Final Fantasy XIV with people and any other kind of videogames. I love space games like X3, X4, I liked Elite Dangerous and Starfield got a funny bit of space combat, you can make a ship of your choice, you can mod to prevent the game to stop your creativity too. I mean, Starfield is like a Fallout for me but with the space addition.