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GameSir "Steam Deck Controller" is Just a Prototype, CEO States that Valve is Not Officially Involved

A mysterious GameSir wireless gaming controller appeared online late last year, courtesy of video footage uploaded by an unidentified tester. The presence of a Steam logo on the leaked device's central "home/guide" button sent speculation activities into overdrive. The so-called GameSir "Steam Deck Controller" was linked back to a teased Xbox-licensed G7 Pro wireless controller—both designs seem to share a white/gray aesthetic and control layout. At CES 2025, TechPowerUp staffers were fortunate enough to experience hands-on time with GameSir's upcoming Xbox-branded flagship model. Curious visitors did not spot any sign of Steam/Valve-related products at the company's Las Vegas booth. Game Tech Talk—a YouTube channel that covers the latest in handheld gadgets—managed to conduct an interview with Betta; GameSir's CEO. Their virtual discussion was uploaded two (or so) days ago; the 28-minute video explores current and forthcoming products.

When asked about the unannounced "G7 Pro Valve Edition" (aka unofficial Steam Deck Controller), Betta admitted that he was behind last year's leak. This guerilla marketing tactic produced a lot of reactions and feedback from the hardcore gaming controller community; all taken onboard by the young entrepreneur. Betta said that his personal prototype was "hacked together" in order to provide proof of concept to Valve, although he states that GameSir only has a loose relationship with the House of Half-Life. The G7 Pro controller served as a basic foundation for the Steam-oriented variant—with added motion controller capabilities, capacitive stick technology, independently addressable back buttons, and integration into Valve's operating "ecosystem." The fledgling project awaits an official signing-off—with agreements over licensing, branding, software support, etc.—but a firm connection between the two parties is not yet established. Apparently, there were brief interactions during January's CES event. Betta believes that: "people at Valve are pretty hard to reach." GameSir leadership is "figuring out" a plan; they hope to form a direct connection to Valve HQ in the near future.

Steam Breaks its Own Record: 40 Million Concurrent Users Online

Valve's Steam platform has achieved a historic milestone. On Sunday, March 3, 2025, SteamDB reported a record-breaking 40,270,997 concurrent users online—marking the first time the service has surpassed 40 million simultaneous logins. This eclipses the previous peak of 39 million set just three months prior in December 2024, during the holiday season when gamers typically spend most resources on gaming. To showcase Steam's exponential growth over the past decade, in 2015, the platform's concurrent user count hovered below 9 million. Steam's influence extends far beyond daily engagement. According to PCGamer, the platform now boasts over 220 million monthly active users, a significant jump from its confirmed 132 million monthly users in 2021.

Steam's dominance is attributed to its vast game library and accessibility. In 2006, only 70 titles were released on the platform. By 2024, that figure skyrocketed to 18,920 games, catering to diverse player preferences. As a free service compatible with Windows, macOS, Linux, and mobile devices (via a 2012 app launch), Steam has become a ubiquitous hub for gamers. Its success is further fueled by seasonal sales, community features, and seamless updates, fostering loyalty among its user base. Valve even banned games that force users to watch ads, suggesting that game developers need a new monetization method instead of annoying ads. This latest record reflects broader trends in gaming, including increased global connectivity and the rise of PC gaming as a mainstream hobby. With Valve continuing to innovate—through hardware ventures like the Steam Deck and software enhancements—the platform's cultural and commercial footprint shows no signs of slowing.

Monster Hunter Wilds Arrives Today on PlayStation 5, Xbox Series X|S, and PC on Steam

Today Capcom, a leading worldwide developer and publisher of video games, released the highly anticipated co-op action RPG Monster Hunter Wilds on PlayStation 5 with PS5 Pro Enhanced support, Xbox Series X|S, and PC via Steam (starting at MSRP $69.99). Join the Expedition Team as they journey to the Forbidden Lands in search of the mysterious "White Wraith" and unravel the mystery of this unrelenting frontier. Wield 14 iconic weapon types ranging from Great Swords to Gunlances and battle larger than life monsters uniquely adapted to their ever-changing environments. Then gather resources to craft an expansive arsenal of more powerful gear to take on even bigger challenges in your search for answers.

Venture to the Forbidden Lands
After rescuing the young boy Nata on the border of the reportedly uninhabited Forbidden Lands, the Hunter's Guild gathers its resources and forms the Forbidden Lands Expedition Team to investigate Arkveld, the mysterious "White Wraith," that attacked Nata's village. Fully voiced for the first time in the series, the player's Hunter is joined in the Expedition Team's Avis unit by Alma the Guild-appointed Handler, Gemma the reliable Smithy, and the Hunter's trusty Palico.

Ubisoft Previews Assassin's Creed Shadows Steam Achievements, Available on Launch Day

Hello everyone, Assassin's Creed Shadows launches on March 20 on Steam, and it's bringing a full list of achievements with it. Available on day one, these Steam achievements (which are the same as the Xbox achievements and PlayStation trophies) can all be earned in a single playthrough, meaning no achievement can be missed regardless of what story choices you make. And don't worry - your Leap of Fail will look just as spectacular whether you're playing on story mode or on expert level, as all achievements are unlockable regardless of difficulty level.

The development team built this list to cover a variety of game content - not just the main story, but also the additional content players can find in the world. As a result, achievements are tied to exploration, activities, the hideout, meeting allies and more. The team also wanted to add puns and references to other games, more particularly to other Assassin's Creed games. How many can you spot?

"Die in the Dungeon" Launched into Early Access

Hey folks! The time has come. Die in the Dungeon is now available in Early Access! So grab your dice and jump in! But that's not all! We've also prepared a Supporter Pack featuring the game's soundtrack, a special Cinder armor skin, and an adorable Baby Fly companion. We'd be incredibly grateful for your support if you decide to grab this pack! And there's more! We've put together a series of bundles with additional discounts, offering something for everyone.

A huge thank you for supporting us throughout this journey! Please report any issues you encounter—we're here for you and are kicking off full game support from day one of release. Your feedback has been the driving force behind many improvements in the game, and it will continue to shape its development. Join us on Discord to share your thoughts, or leave your feedback in the Steam forums! Enjoy the game!

Microtopia Out Now on Steam & GOG

Goblinz is super proud to launch this project—not just because the game is great, but also because the devs at Cordyceps Collective have poured their hearts into it. After your awesome feedback on the demo and the enthusiasm of content creators, we're beyond excited to bring you the full version of Microtopia! We hope you'll love it and can't wait to read your reviews and comments!

The devs also have a message for you all:
We're super excited to share this passion project with you, and we hope you have as much fun as we had making it. Microtopia's development always revolved around organic growth together with player feedback. Even though this is a full release, we intend to keep it growing and make it the best game it can be. So please don't hesitate to share your feedback online!

"Lost in Random: The Eternal Die" Demo Available Now

The dice have been cast! The official demo for Lost in Random: The Eternal Die is available now on Steam, and Xbox for all you multi-platform folks! Enter the Eternal Die: step back into the whimsical, dark fantasy world of Random—this time with a rogue-lite twist. In this free demo, you'll experience the first of four enchanting yet perilous worlds as Queen Aleksandra and her loyal die-companion, Fortune. Armed with your trusty sword, exciting ability cards, a new relic system, and, of course, Fortune, you'll take on formidable foes and maybe even defeat the first world boss—if luck is on your side.

But don't worry if you die. Each time you return to the Sanctuary, you'll have a chance to upgrade your skills and weapons, catch your breath, and prepare for your next run. Be sure to chat with the quirky inhabitants of the Black Die, whether it's seeking wisdom from Chance, honing your skills with Aama, or browsing Rack's weapon stash (just be ready for his terrible jokes).

Steam Removes Free Game From Store Over Malware Concerns

Steam recently delisted a free game from its store, named PirateFi, suspecting that it may have contained malware. As such, the platform has requested customers who installed the game to do a full system scan utilizing a trusted antivirus software, even going so far as to recommend a full system wipe. Valve claims it is likely that malicious files were opened on systems where the game was installed and launched, necessitating such drastic measures. As noted by TechCrunch, the game had a total of 51 reviews on Steam, with an average rating of 9/10. SteamDB reveals that the game was installed by anywhere from 800 to 1500 people, which is to be expected considering that the game was launched on the 6th of February and was live for almost a week before Valve took action.

With the above facts in mind, if any of our esteemed readers had the misfortune of installing the aforementioned game, we would highly recommend performing a full system wipe.

Bend Studio Showcases Days Gone Remastered, Reveals New Modes & Content

Days Gone Remastered rides onto PlayStation 5 and PC April 25, 2025! A game nearest and dearest to our hearts, with our good partners at Climax Studios, we strived to make this the definitive way to play Days Gone for new and returning players. Step into the dirt flecked shoes of former outlaw biker Deacon St. John and feel his desperate struggle for survival in a brutal open world ravaged by feral creatures known as Freakers. We at Bend Studio are very excited to share our first look at Days Gone Remastered with our announcement trailer, giving you a sneak peek of brand-new content to play!

Built for the PS5
Days Gone Remastered is brought to new life by the PlayStation 5 console featuring improved graphical fidelity, increased foliage draw distance, improved shadow and lighting quality, Tempest 3D Audio, VRR support and more. Select your preferred playing experience between Quality mode for increased resolution or Performance mode for improved framerates. And with the added power of the PS5 Pro, Days Gone has truly never looked better on PlayStation!

Rift of the NecroDancer Out Now on PC

Is this week even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button! Rift of the NecroDancer is Out Now! 3...2...1... LET'S GO! The Rift is fully open for battle! The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky and friends.

What YOU Think
We really wanna know! Come join our Discord for maximum launch hype vibes! We're also on Bluesky now too! We'll also be closely monitoring in-game bug reports. This is just the beginning for Rift, and we're so excited to be on this journey with y'all! You can also hang with us during our livestreams. P.S. The best way to support us is to grab the game during launch week, but if you wanna go the extra mile, we've also released a Supporter Upgrade with a couple cute cosmetics

Elroy and the Aliens Makes Contact with Steam Next Fest

Fire up your rockets and journey back to the golden age of adventure gaming; Elroy and the Aliens launches on April 2nd, and will be part of this month's Steam Next Fest. Travel back in time to 1993 in the live demo and meet Elroy, a passionate but chaotic rocket engineer who teams up with the daring reporter Peggie to investigate the mysterious disappearance of his father. Their search for the truth will launch them on an unforgettable intergalactic adventure spanning 60 locales to explore across two sprawling planets.

Puzzles, peculiar aliens, and ancient legends await on Elroy's path, with a tale of love, loss, and regret presented in a 90s-era cartoon style inspired by LucasArts and Sierra games. You'll meet an eclectic cast of human (and non-human) locals to befriend as Elroy and Peggie begin to unravel an ancient archaeological mystery…

Tripwire Interactive Announces March 25, 2025 Global Release Date for Killing Floor 3

Developer and publisher Tripwire Interactive today announced that the highly anticipated next chapter in the studio's legendary Killing Floor franchise, Killing Floor 3, will launch worldwide on March 25, 2025 for PC (via Steam and Epic Games Store), the PlayStation 5 system, and the Xbox Series X|S console systems. Tripwire also announced that pre-orders are now available for both retail and digital versions, along with detailing pricing, pre-order bonuses, and exclusive content across both standard and special editions. Digital pre-orders for PC via Steam and Epic Games Store, and retail pre-orders for console versions are live now. Digital pre-orders for console versions will be opening soon, with specific timing and updates available via Tripwire socials. In celebration, Tripwire has revealed the next in its series of Zed reveal videos, focused on the new and deadly Siren.

Like Zeds, Killing Floor 3 editions will come in many shapes and sizes between both digital and retail. All digital and retail pre-orders will include the limited timed exclusive Flatline Tactical Bundle (Flatliner weapon skin, Fear the Reaper trinket, and Special Action Force player card).

Comcast Introduces Nation's First Ultra-Low Lag Xfinity Internet Experience With Meta, NVIDIA, and Valve

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing, and virtual reality. With the launch, Xfinity Internet latency will be dramatically reduced to faster than the blink of an eye, currently when using FaceTime on iPhone, iPad, Mac, Apple TV, and Apple Vision Pro, apps on Meta's mixed reality headsets that will support this technology, NVIDIA's GeForce NOW, many games on Valve's Steam games platform, and in the future on other applications that choose to leverage this open standard technology.

"Our connectivity is the key to unlocking a world of entertainment, sports, news and information and we're constantly pushing the limits of network innovation to create an experience that exceeds the expanding demands of our customers," said Emily Waldorf, Senior Vice President, Consumer Products, Comcast Connectivity and Platforms. "Modern applications are real-time and interactive and require more than just fast speeds. Xfinity Internet's lower lag times will be a differentiator for Comcast."

Final Fantasy VII Rebirth Officially Steam Deck Verified

Cue the iconic FINAL FANTASY fanfare because we can confirm that Final Fantasy VII Rebirth is officially Steam Deck Verified! Dun dun dun dun dun dun dun da duuuuun! That means upon launch on January 23, you'll be able to play the critically acclaimed RPG on a train, on a plane, swaddled up in bed, in the bathroom… wherever you want. It's fine - we won't judge.

Of course, you can also play on your desktop, where depending on your rig you'll be able to benefit from frame rates of up to 120 FPS and a range of visual enhancements, including refined lighting, improved environment detail, more detailed textures. You'll also potentially be able to experience enhanced framerates and image quality with NVIDIA DLSS. VRR is also supported. You can get a sense of the PC enhancements in the new trailer (below), and check out our previous article for more details.

Assetto Corsa EVO Early Access Goes Live on Steam

The journey begins now: Assetto Corsa EVO Early Access is live on Steam! Imagine sitting behind the wheel of your dream car, the engine roaring, with the track stretching out before you. Feel the changing light as you accelerate, the road alive beneath your tires. This isn't just a game—it's the start of your driving journey.

For the next two weeks, until January 30th, join Assetto Corsa EVO Early Access at 20% off. By joining now, you'll receive all the content featured in version 1.0 for free. This is your chance to be part of the game's evolution at the lowest price of the entire EA program—immerse yourself in every thrilling lap and turn while shaping the future of the game.

Hyper Light Breaker Launches To Early Access on Steam With Surprising Player Counts and Mixed Reviews

Hyper Light Breaker, a new 3D indie platformer we reported on previously has finally launched to early access on Steam, and despite the surprising success of its predecessors, Hyper Light Drifter and Solar Ash, Hyper Light Breaker isn't looking like the break-out indie hit of the month. While the game has garnered a solid 5,230 peak concurrent players just five hours after launch, the Steam reviews are hardly anything to write home about so far.

According to SteamDB, Hyper Light Breaker has a review rating of just 35.5%, with 31.4% of the reviews giving the game a positive rating, while 68.6% of Steam reviewers gave it a negative score. Fortunately, or unfortunately, depending on how you look at it, it looks like most of the issues with Hyper Light Breaker stem from the game's early access status. Early reviews on Steam report that the game's core mechanics and gameplay loop are satisfying, but that the game, overall, seems like it needs more time in the oven. Some of the more serious complaints when it comes to Hyper Light Breaker relate to the game's combat being somewhat difficult to grasp, progression feeling unsubstantial, initial difficulty being too high, and a steep learning curve. Others pointed out that there appears to be a lot of missing content. That said, as some reviewers have pointed out, the game is in early access. If we look at the likes of Windblown—or No Man's Sky for an example on a longer timeframe—it's easy to see the value in an early access period and community feedback. If Heart Machine, the developer behind Hyper Light Breaker, uses its community feedback properly and implements fixes to issues as they arise, it seems like it could be a game enjoyed by many indie gamers.

Airborne Empire Takes Flight through Steam Early Access

Today Airborne Empire finally takes flight and is live on Steam! We—at the Wandering Band—are super excited for players to get their hands on the game, to celebrate there will be a 10% discount on the game for a limited time. While we celebrate this milestone today we know there is much more to come. We plan on working on the game for at least a year (most likely a little longer) and we've posted a very early + rough roadmap below.

Right now it's just a list of things we plan on doing. The idea is to expand on this roadmap with your input. We have a big game with a lot of cool features, we're happy with what we have, but our goal is to make something great. We need your help; we need to know what you like, what you don't like and what types of additional content you want to see. If you would like to provide feedback, or discuss the game with the team directly, please join us on our Discord. If you find a bug while playing the game please report it with the in-game bug reporting tool (in the pause screen).

NVIDIA Brings PC RTX Gaming Everywhere With GeForce NOW at CES

This GFN Thursday recaps the latest cloud announcements from the CES trade show, including GeForce RTX gaming expansion across popular devices such as Steam Deck, Apple Vision Pro spatial computers, Meta Quest 3 and 3S, and Pico mixed-reality devices. Gamers in India will also be able to access their PC gaming library at GeForce RTX 4080 quality with an Ultimate membership for the first time in the region. This follows expansion in Chile and Columbia with GeForce NOW Alliance partner Digevo. More AAA gaming is on the way, with highly anticipated titles DOOM: The Dark Ages and Avowed joining GeForce NOW's extensive library of over 2,100 supported titles when they launch on PC later this year. Plus, no GFN Thursday is complete without new games. Get ready for six new titles joining the cloud this week.

Head in the Clouds
CES 2025 is coming to a close, but GeForce NOW members still have lots to look forward to. Members will be able to play over 2,100 titles from the GeForce NOW cloud library at GeForce RTX quality on Valve's popular Steam Deck device with the launch of a native GeForce NOW app, coming later this year. Steam Deck gamers can gain access to all the same benefits as GeForce RTX 4080 GPU owners with a GeForce NOW Ultimate membership, including NVIDIA DLSS 3 technology for the highest frame rates and NVIDIA Reflex for ultra-low latency.

SteamOS expands beyond Steam Deck

With Lenovo's announcement at CES 2025 of the Lenovo Legion Go S, we are pleased to share that their "Powered by SteamOS" model is the first handheld officially licensed to ship with Valve's SteamOS. We built this operating system to provide a seamless user experience optimized for gaming, while retaining access to the power and flexibility of a PC. SteamOS is the same operating system we run on Steam Deck, and the team is making updates to ensure it fully supports the Lenovo Legion Go S and provides the same seamless experience customers expect.

In addition, the same work that we are doing to support the Lenovo Legion Go S will improve compatibility with other handhelds. Ahead of Legion Go S shipping, we will be shipping a beta of SteamOS which should improve the experience on other handhelds, and users can download and test this themselves. And of course we'll continue adding support and improving the experience with future releases.

Black Myth: Wukong Sweeps 2024 Steam Awards As Narrative Gaming Makes Strong Showing Overall

Every year, Valve holds The Steam Game Awards, a community-driven initiative to recognize the best games that were launched in that year. Valve has just released the results for the 2024 Steam Game Awards, which are determined by community vote—as opposed to events like The Game Awards, which feature a jury selection—and split into individual categories. This year, though, the overall winner for Game of the Year was Black Myth Wukong, which beat out other finalists: Warhammer 40,000: Space Marine 2, S.T.A.L.K.E.R. 2, Balatro, and Helldivers 2 for top spot. Game of the Year wasn't Wukong's only victory, either, with the game also taking home the "Outstanding Story-Rich Game Award," which seems logical given its overall victory, and the cleverly named "Best Game You Suck At Award," which is meant to highlight the best difficult game of the year. In this category, Black Myth Wukong was up against Dragon Ball Z Sparkling Zero, The Finals, Ghost of Tsushima, and Tekken 8, which is again a very diverse mix of games and genres, so it's somewhat interesting to see a narrative-driven game like Wukong come out ahead here.

The rest of the Steam Game Awards 2024 was less of a one-man show, with Metro Awakening VR taking Best VR Game of the Year, Elden Ring nabbing the Labor of Love Award, and God of War Ragnarök taking the Best Game on Steam Deck Award. Helldivers 2 won Better with Friends, while Silent Hill 2 took home the Outstanding Visual Style Award, Liar's Bar won Most Innovative Gameplay, Red Dead Redemption won Best Soundtrack Award, and Farming Simulator 25 was crowned with the Sit Back and Relax award, beating out the likes or Webfishing, House Flipper 2, and Tiny Glade. One of the more surprising "minor" awards winners here is God of War Ragnarök taking home Best Game on Steam Deck, since you often hear in discourse around the Steam Deck that it's not suitable for AAA gaming, and God of War is only two years old at the time of writing, meaning it is still very demanding, with an NVIDIA GTX 1060 6 GB quoted as the minimum recommended GPU to play the game.

Path of Exile 2 Security Breach Blindsides Players With Lost Loot As Developer Remains Silent

A new security breach is trying to pump the brakes on Path Of Exile 2's overwhelmingly positive late 2024 launch, as a mysterious hack appears to be making the rounds in the new RPG, although the source of the vulnerability is yet to be identified. According to a growing number of posts on the Path of Exile 2 forum, subreddit, and even the game's Steam reviews, players are apparently logging into their PoE 2 accounts only to find that all their loot and gear they've now spent dozens or even hundreds of hours grinding for, has been removed from their accounts. The most alarming thing is that nobody seems to know how these hacks are happening. Some players say they changed their main email address and Steam login passwords days before they were hacked, and most seem to have no Steam 2FA requests, suggesting that there is either a security issue with the Path of Exile 2 game servers or there is some sort of session hijacking happening that is giving bad actors access to player accounts.

Until now, Grinding Gear Games, the developer behind Path of Exile 2, has not openly commented on the hacking incidents, with a single comment from the support team on the forum advising players to email support about it if they encounter such instances. According to the Steam review mentioning an account hacking incident, however, the player managed to track down the hacker on his own, subsequently contacted support and posted about it in the PoE 2 forum, and asked the moderator to assist in preventing the sale of the rest of his goods. This attempt was apparently enough to get the gamer's forum posts removed and put on probation. Meanwhile, the support request was met even more unkindly, with PoE 2 support going so far as to lock him out of his own account. He also isn't alone, with others in the Path of Exile 2 forum reporting that sharing the in-game name of their alleged hacker with support has led to their game account being locked.

Xbox Cross-Platform UI Leak Confirms Microsoft Targeting Handheld Gaming Experience

The Xbox gaming handheld is reportedly in the early stages of development at Microsoft, but in the meantime, the PC giant is apparently working on unifying its gaming experience across the various platforms where its games are available. According to a Windows Central report, Microsoft is working on something called Project Rainway, which is "a set of in-game APIs and user interface features," that will take shape as a cross-platform Xbox user interface. This news comes after Microsoft's recent "This is an Xbox" ad campaign and some pretty notable changes to its Xbox Game Bar to make that more compatible with gaming handhelds. How this new API and UI will take shape is yet to be seen, but it will likely further blur the line between gaming consoles and PCs—something that the Valve Steam Deck has also done in the years since its launch.

This seems to align with Microsoft's current strategy around gaming, which has seen Microsoft Gaming head, Phil Spencer, confirm that the company is both working on its own gaming handheld and that, in the meantime, it is focussed on making the Xbox gaming experience as seamless and enjoyable as possible on current gaming hardware. Xbox is also seemingly moving away from console exclusives as a concept, as we reported earlier this month, and, according to Windows Central's sources at least, this is partly because Microsoft has noticed no measurable impact on Xbox performance as a result of moving Xbox exclusives over to other consoles.

Steam Re-Launches Steam Replay for You to Check Out Your Statistics

The third annual Steam Year In Review Steam Replay has arrived, and your very own jaunt down gaming memory lane awaits! It's a fun-filled, fact-filled, friend-filled (because you can share it!) look back at what you played in 2024.

Name change? What name change?
Ok, you got us. We called it Steam Replay when we launched it in 2022. Then last year, some of us thought "Hey! What if we changed it to Steam Year In Review for giggles?" Then we all giggled and did it. Then this year, someone said, "Um, that was a dumb idea we had last year. Are we crazy if we change it back to the better name for it?" And we all said "Shut up, Gabe, that's too much work." HA HA we kid, it was actually Chris. Or Eric? No wait it was Jane. Or maybe Tom? And we actually said "That's a great, collaborative idea, fellow teammate!" and here we are.

Nintendo Switch 2 Slated To Outclass Original in Year-One Sales Figures

The Nintendo Switch 2 is a known quantity at this point, with leaks suggesting that an early-to-mid-2025 launch seems more and more likely. Now, research firm DFC Intelligence has published a report projecting Switch 2 sales to soar past its predecessor's first-year sales figures. According to the report, the upcoming Nintendo Switch 2 will sell between 15 and 17 million units in 2025 alone, and, given that it is the only one of the big-three consoles to get a major generational update next year, it looks like it will go largely uncontested.

By comparison, according to Nintendo's 2018 financial results, the original Nintendo Switch sold 15.5 million units in its first year on the market. The original Switch launched just before the start of the new fiscal year, though, on March 3 (Nintendo's fiscal year ends on March 31), and in its first 28 days on the market, the Switch reportedly garnered over 2 million sales. This puts the Switch 2 on track to surpass or at least match the first-generation Nintendo Switch, despite the Switch 2 facing mounting competition from the likes of the Steam Deck and Windows-based gaming handhelds. Statista data shows that the Nintendo Switch peaked at around 29 million units sold per year around 2021. Obviously, the circumstances surrounding the launch of the original Switch were somewhat different, with sales likely still riding the wave that gaming hardware saw during the COVID pandemic.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.
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