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Xbox Cross-Platform UI Leak Confirms Microsoft Targeting Handheld Gaming Experience

The Xbox gaming handheld is reportedly in the early stages of development at Microsoft, but in the meantime, the PC giant is apparently working on unifying its gaming experience across the various platforms where its games are available. According to a Windows Central report, Microsoft is working on something called Project Rainway, which is "a set of in-game APIs and user interface features," that will take shape as a cross-platform Xbox user interface. This news comes after Microsoft's recent "This is an Xbox" ad campaign and some pretty notable changes to its Xbox Game Bar to make that more compatible with gaming handhelds. How this new API and UI will take shape is yet to be seen, but it will likely further blur the line between gaming consoles and PCs—something that the Valve Steam Deck has also done in the years since its launch.

This seems to align with Microsoft's current strategy around gaming, which has seen Microsoft Gaming head, Phil Spencer, confirm that the company is both working on its own gaming handheld and that, in the meantime, it is focussed on making the Xbox gaming experience as seamless and enjoyable as possible on current gaming hardware. Xbox is also seemingly moving away from console exclusives as a concept, as we reported earlier this month, and, according to Windows Central's sources at least, this is partly because Microsoft has noticed no measurable impact on Xbox performance as a result of moving Xbox exclusives over to other consoles.

Steam Re-Launches Steam Replay for You to Check Out Your Statistics

The third annual Steam Year In Review Steam Replay has arrived, and your very own jaunt down gaming memory lane awaits! It's a fun-filled, fact-filled, friend-filled (because you can share it!) look back at what you played in 2024.

Name change? What name change?
Ok, you got us. We called it Steam Replay when we launched it in 2022. Then last year, some of us thought "Hey! What if we changed it to Steam Year In Review for giggles?" Then we all giggled and did it. Then this year, someone said, "Um, that was a dumb idea we had last year. Are we crazy if we change it back to the better name for it?" And we all said "Shut up, Gabe, that's too much work." HA HA we kid, it was actually Chris. Or Eric? No wait it was Jane. Or maybe Tom? And we actually said "That's a great, collaborative idea, fellow teammate!" and here we are.

Nintendo Switch 2 Slated To Outclass Original in Year-One Sales Figures

The Nintendo Switch 2 is a known quantity at this point, with leaks suggesting that an early-to-mid-2025 launch seems more and more likely. Now, research firm DFC Intelligence has published a report projecting Switch 2 sales to soar past its predecessor's first-year sales figures. According to the report, the upcoming Nintendo Switch 2 will sell between 15 and 17 million units in 2025 alone, and, given that it is the only one of the big-three consoles to get a major generational update next year, it looks like it will go largely uncontested.

By comparison, according to Nintendo's 2018 financial results, the original Nintendo Switch sold 15.5 million units in its first year on the market. The original Switch launched just before the start of the new fiscal year, though, on March 3 (Nintendo's fiscal year ends on March 31), and in its first 28 days on the market, the Switch reportedly garnered over 2 million sales. This puts the Switch 2 on track to surpass or at least match the first-generation Nintendo Switch, despite the Switch 2 facing mounting competition from the likes of the Steam Deck and Windows-based gaming handhelds. Statista data shows that the Nintendo Switch peaked at around 29 million units sold per year around 2021. Obviously, the circumstances surrounding the launch of the original Switch were somewhat different, with sales likely still riding the wave that gaming hardware saw during the COVID pandemic.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

Warframe 1999 Launch Introduces Swathe of New Content and New Cinematic Quest

On the morning of the launch of Warframe 1999, the ambitious 90s-themed update and story expansion for sci-fi-fantasy looter-shooter Warframe, Digital Extremes published the update notes for Warframe 1999, which launched in the morning of December 13. Warframe 1999 introduces a new tile-set, called Höllvania, alongside its companion cinematic quest, which will send players back in time to discover the Protoframes and help find the Protoframe creator, Albrecht Entrati. Players will form part of an underground resistance team alongside the Protoframes, although players will not play as the Protoframes or even their own Warframes in 1999. Instead, players will travel to Höllvania and complete the new Hex quest as Drifter. Höllvania has its own seasons, and players will enter the new area in winter.

The update also adds new quests and mission types in the new map, which see players hunt down and stop the Techrot and Scaldra in a number of classic Warframe game modes, including assassination, exterminate, and Warframe's first PvPvE mode. Along with the new game modes, there is also a new Warframe—appropriately called Cyte-09, sticking with the 90s theme—who looks to be something of an all-rounder, thanks to his abilities. Cyte-09 also drops with his own signature rifle, the Reconifex, which applies a heat effect and reload speed buff on timed reloads, and the Vesper77 secondary, which appears to be a critical-based sidearm that highlights weak points when aiming down the sights. There are also a number of changes coming to Warframe's core gameplay, including the introduction of the Atomicycle motorcycle, which will be available for all open maps, and the long-awaited Nyx and Trinity reworks. Find out more about the more minor changes in the full Warframe 1999 patch notes.

Ubisoft Adds Steam Achievements to Swathe of Assassin's Creed Games

Ubisoft recently, and after a long period of reluctance, decided to add Steam achievements to some of its Assassin's Creed games it had launched on Steam. This comes shortly after Ubisoft launched Assassin's Creed Mirage to Steam with achievements already baked-in. Now, Assassin's Creed Unity, Black Flag, Revelations, and Syndicate all join AC Mirage in the Steam Achievements family. Putting the cherry on top of the achievement pie, any achievements already earned while playing the Steam versions of these Assassin's Creed games will retroactively apply to your Steam account.

The recently added Steam achievements are all pretty standard fare, with each game getting in the neighborhood of 50-60 achievements, except for AC Revelations, which only has 48 achievements. Where Ubisoft previously almost spitefully neglected its Steam audience, with many Assassin's Creed and other AAA games only coming to Steam long after their initial launch—largely without support for achievements and other advanced features—the game developer has seemingly realized the value of Steam as a platform.

FINAL FANTASY VII REBIRTH Coming to PC on January 23, 2025, Gets New Trailer and System Requirements

This evening at The Game Awards 2024 show, Square Enix announced that FINAL FANTASY VII REBIRTH is set for a PC launch on January 23, 2025. Pre-orders are now live on Steam and Epic Games stores.

The PC version introduces new features and customizations to take full advantage of the platform:
  • LIGHTING - Lighting has been adjusted, and the game's overall rendering of light is significantly improved. The updated areas and cutscenes present with even greater beauty and clarity than before.
  • FRAMERATE AND RESOLUTION - NVIDIA DLSS support means that frame rates can be enhanced and image quality upscaled. There is now also support for variable refresh rate (VRR).
  • TEXTURES - The Level of Detail (LoD) for background models and MIP maps for background textures can both be freely configured in the options settings. With this background polygon density and texture density can be set higher than was previously possible, allowing for gameplay with higher-quality graphics.

The Last of Us Part II Remastered Comes to PC April 3, 2025

We here at Naughty Dog are thrilled to finally announce that The Last of Us Part II Remastered will be available on PC via Steam and the Epic Games Store on April 3, 2025. Originally released for the PlayStation 5 console earlier this year, Part II Remastered allows players to continue the acclaimed story of The Last of Us with a definitive version featuring the award-winning campaign, new modes, improved quality, and more. But before we dive into how that experience is making the jump to PC be sure to watch our announcement trailer below.

The Last of Us Part II Remastered is designed to let players who have never experienced this story to do so in the best way possible, while also offering those replaying the story to deepen their appreciation for its creation, mechanics, and all the incredible work done by our team at Naughty Dog.

Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

Refurbished Steam Deck OLED Joins Original Valve Handheld With $130 Lower Price vs New

Refurbished Steam Decks have been a more affordable way to get into the handheld gaming PC space for a while now, but Valve just announced that it has now added the OLED version of the Steam Deck to its official refurbished device line-up. Now, you can get your hands on a Steam Deck OLED for as little as $439 for the 512 GB variant or $519 for the 1 TB version—a healthy $110 and $130 cheaper compared to new units, respectively.

Valve claims the refurbished Steam Deck units—generally customer returns—are functionally identical to new stock units, and it says that there is a strict inspection and testing process for all returned Steam Decks that go into the refurbished program. The only material difference between factory new and refurbished units are "cosmetic defects to be small blemishes or scratches (on the plastic casing, not the screen) generally caused from normal handling of the unit," and these will obviously vary from device to device. In case anything goes wrong, Valve offers the same warranty and support for the refurbished units as it does for its factory new Steam Decks. Unfortunately, the refurbished Steam Deck OLEDs are only available in Canada, the EU, the UK, and the US. Other regions are stuck with regular MSRP Steam Decks or third-party refurbished or used handheld consoles.

Assassin's Creed Shadows Combat Deep Dive Shows Off Versatile Melee Mechanics and Plentiful Weapons

After the fiasco surrounding the cancelled press previews and delayed upcoming launch of Assassin's Creed Shadows, it appears that Ubisoft is doing something of a redemption tour in order to garner hype for the latest installment in the Assassin's Creed franchise. Previously, news about AC Shadows's simultaneous console and Steam launch was quite positively received. Now, Ubisoft has given us a full overview of what's to come regarding the combat mechanics in Assassin's Creed Shadows. While the weapons and unit types in Shadows are certainly interesting, perhaps the most important take-away is that timing will be an important aspect to combat.

One of the most important mechanics behind Assassin's Creed Shadows's combat seems to be the character and weapon choices. The samurai, Yasuke, and the shinobi, Naoe, will supposedly come with their own versions of stealth, defensive, and offensive attacks, and each will have their own weapons, to bring some diversity to the gameplay of each character. It looks like each of the different weapon classes will be locked to either character and play style. At launch, Naoe will have three weapons to choose from, and Yasuke will have a broader selection of five weapons to choose from.

Dauntless Steam Launch Causes Uproar After Massive Gameplay and Monetization Changes and Progress Reset

Nearly five years after Dauntless first launched on consoles and the Epic Games Store, the free-to-play co-op ARPG finally launched on Steam on December 5, although things haven't gone particularly smoothly since then. Less than a week after the Steam launch, the Steam reviews of Dauntless are already in "Overwhelmingly Negative" territory, with SteamDB citing just 19.21% positive reviews. The negative reviews seem to stem from the changes the game's developer, Phoenix Labs, made to the game when it was launched on Steam.

As part of the new Awakening update and launch on Steam, changes were made to a few key gameplay mechanics, and those changes have not been well received by the community. Additionally, progression has been reset for all players, new and old, forcing players to replay quests they've already completed and re-level weapons they had already mastered. The Awakening update also introduced Canisters, a sort of loot box monetization system that offers in-game cosmetics and can only be accessed in the season pass or by purchasing Platinum, the game's premium currency. Basically all of the posts on the Dauntless subreddit after the update are complaints about the changes to the game's mechanics or about players feeling slighted over the deletion of past progression. Players are also upset that the removal of a swathe of weapons has negatively affected build diversity and made players feel like they wasted their time thoroughly learning the game's mechanics and tuning builds. The developer seemingly tried to mitigate the removal of these weapons by adding new abilities, but that doesn't seem to have been enough to compensate for the decreased build diversity. Yet more complaints stem from apparent performance degradations on both PS5 and Xbox Series consoles. Worse still, those same performance degradations appear to be quite random, with some players saying that their performance has remained the same throughout the update.

Steam Sets New Record With Over 39 Million Concurrent Players, Some New Games Doing Well

Steam has set a new record of over 39 million concurrent players, breaking its earlier record of over 38 million set back in September. Some of the recently launched games like S.T.A.L.K.E.R. 2: Heart of Chornobyl, Marvel Rivals, and Path of Exile 2 are doing quite well.

As spotted by DSOGaming, the newest Steam record for concurrent players is set at 39,205,447. It took around three months to break the previous record of over 38 million concurrent players set back in September. When it comes to the list of most played games in the last 24 hours, Counter-Strike 2 and Dota 2 are still holding the top two places, but some recently launched games are also doing quite well.

F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

It's no secret that 2024 hasn't been kind to live-service games, with recent months seeing games like XDefiant and Concord shut down—although not always without reason—so it's a bit refreshing to see the recently released Marvel Rivals hit what can only be described as a home run. Not only is the game already at "Mostly Positive" in terms of Steam reviews, the free-to-play hero shooter also managed to draw in massive amounts of players in its first week on Steam. According to SteamDB, Marvel Rivals peaked at 444,286 concurrent players a mere two and a half hours after its launch on Friday, December 6.

The game launched on the same day as Path of Exile 2, which had an equally successful launch, despite its Early Access fee and some serious technical hiccups along the way. These two games have not been the norm, although Marvel Rivals signals that gaming properties based on Marvel characters may have finally found their audience. In previous years, both Marvel's Midnight Suns and Marvel's Guardians of the Galaxy made their own impacts, scoring big with both reviewers and audiences. Of course, neither of the aforementioned games garnered quite the player count as Marvel Rivals, but that's likely simply due to the free-to-play nature of Rivals.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Valve Prepares for SteamOS Expansion, Issues Guidelines for "Powered by SteamOS" Branding

Valve's headquarters is cooking something big, as the company has unveiled new branding guidelines for "Powered by SteamOS" as it prepares to expand SteamOS support for third-party handhelds and PCs. The branding guidelines include various cases. First in line is for games, which can carry a "Steam" logotype, showing that the game is available and runs on Steam. Next up is the "Steam Included" logo, which officially certifies that a hardware product comes with the Steam client pre-installed. To display this logo, manufacturers must comply with Valve's Steam Client Distribution Agreement and integrate the Steam client in its approved form—either as a bootloader or fully compiled software. What we are most interested in is the "Powered by SteamOS" logo, which certifies that a hardware device runs SteamOS as its primary operating system and launches directly into SteamOS when powered on, requiring hardware manufacturers and partners to use the official Steam system image either provided directly by Valve or developed in close partnership with Valve.

The "Steam Compatible" logo certifies that a third-party input peripheral has been reviewed by Valve and meets their established compatibility criteria for use with Steam on PCs, with manufacturers receiving licensing rights after Valve's verification of the device's implementation. Finally, the "Steam Play Here" logo identifies brick-and-mortar establishments with access to Steam games through the Steam PC Café Server, including commercial PC cafés, university computer labs, libraries, and trade shows, allowing these locations to promote their Steam gaming capabilities through window displays and interior signage, with all participating venues required to operate under the official Steam PC Café system guidelines.

Windows 11 Grows in November Steam Survey Results As Linux Coasts at 2% and English Overtakes Chinese

Steam's monthly hardware and software surveys provide a decent picture of what hardware and software gamers rely on to play their favorite games—at least those on Valve's game platform. Since the launch of Windows 11, it has been a somewhat reliable way to track the adoption of the new Windows version, and, as the official cut-off for Windows 10 support draws near, one would expect Windows 11 to pick up steam, especially among gamers, where Windows is the dominant OS. The results of the November Steam Survey are in, and while not much has changed on the hardware front, it seems like Microsoft is indeed wearing gamers down when it comes to Windows 11 adoption. Despite seeing a decent uptick in Windows 11 installations, the overall Windows market share dropped, even if almost imperceptibly, while Linux and macOS both saw a slight uptick in adoption among Steam gamers. As expected, Windows remained the dominant platform for gamers, but Windows 11, specifically, saw growth of 4.18%, while Windows 10 lost 4.15%, which is almost an exact 1:1 match, indicating that gamers are largely staying on Windows when they finally decide to move on from Windows 10. Overall, Windows lost 0.05% market share, compared to Linux, which gained 0.03% and macOS, which grew by 0.02%.

Valve's SteamOS Holo was the most popular Linux version in the survey, but it, too, slid by 0.28%. Of course, the hardware split for Linux is representative of the software side of things, which is to say: It's mostly just Steam Decks. As expected, most of the video cards and CPUs in the Linux results were AMD GPUs, with well over 36% of the sampled Linux gamers using AMD GPUs, even disregarding the obvious bias introduced by the AMD-powered Steam Deck hardware. The most popular NVIDIA GPU on Linux systems running Steam is currently the GeForce RTX 3060, at a mere 1.46% of the market share. Meanwhile, on Windows side, 5.03% of gamers are using the GTX 3060, with the next most popular GPU being the NVIDIA GeForce RTX 4060 Laptop GPU, at 4.92%.

Steam Launches Its Autumn Sale With Plenty of Games, Steam Deck LCD SKUs, and Steam Awards Nominations

What is your favorite kind of game? They're on sale. Second favorite? Those too. Mid? Yep. AND THOSE! The Steam Autumn Sale is on from now through December 4th at 10am PST, and it's a big one: thousands of games, of all sorts of genres and themes, are on sale. Plus, collect free stickers as you look through your Discovery Queue, and keep track of your progress on the item collection page. Oh! The Steam Autumn Sale is also the time to get your nominations in for our annual Steam Awards. Make your choices for best game in each of the 11 categories for 2024, and get those nominations in by the end of the Autumn Sale.

Oh OH! Select Steam Deck LCD units (512 GB and 64 GB) are joining the Autumn Sale where supplies remain:
  • In the EU: 64 GB are 15% off
  • In the U.S. and Canada: 512 GB are 25% off

Rumor: Ubisoft Wants Valve To Disable Steam Player Count API Fuelling SteamDB

Steam is highly valued by many gamers, not only for being a fairly inexpensive, easy way to buy and manage games, but also because it provides statistics on player count and play times, via tools like SteamDB, which are a neat way for gamers to see how the community is participating in games before buying them. According to a post on the FandomPulse Substack, however, Ubisoft has taken issue with Valve's player statistics.

The Substack post quotes Ubisoft insiders who claim that the game developer and "other companies" want Valve to disable or restrict the APIs used by tools like SteamDB and Steam Charts as a direct response to the disappointing performance of Star Wars Outlaws. This news also comes ahead of the early 2025 launch of Assassin's Creed Shadows, which has already caused significant apprehension as a result of game previews. The claims also mention that Ubisoft seeks to control the narrative of its games and potentially present a rosier image to its investors. If Ubisoft has its way, the gaming industry would lose even more transparency, since tools like SteamDB are often used by game journalists to evaluate the popularity and commercial success of games.

GameSir Unveils Cyclone 2 Wireless Controller With Mag-Res Technology

GameSir, a World-renowned brand in gaming peripherals, proudly announces the release of the Cyclone 2, an advanced multi-platform wireless controller designed to redefine precision and gameplay experience. Featuring cutting-edge technology and versatile functionality, the Cyclone 2 caters to gamers across Switch, PC, Android, iOS, and Steam devices.

One of the standout features of the Cyclone 2 is that it integrates GameSir's groundbreaking Mag-Res TMR Sticks, combining the precision of traditional potentiometer sticks with the durability of Hall Effect technology. This combination ensures smoother performance, higher accuracy, and long-lasting durability. Additionally, precision-tuned Hall Effect analog triggers provide smooth and responsive feedback, giving players a competitive edge in various gaming genres. For action and FPS enthusiasts, the controller also features a Hair Trigger Mode for ultra-fast responses.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is Out Now

S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on PC and Xbox Series X/S, marking the end of a long and challenging development cycle that included the pandemic, relocations, cyberattacks, a fire in the Prague office, and, above all, the ongoing war in Ukraine, which continues to devastate the developers' Homeland.

The game is available for purchase on PC (Steam, Epic Games Store, GOG), Xbox Series X/S and Microsoft Store. Also, the game is available for Game Pass subscribers day one.

Microsoft Flight Simulator 2024 Dives into Long Loading Times and Negative Reviews

Microsoft's latest Flight Simulator 2024 just launched, and it already appears to be riddled with problems. When internally testing, we ran into some issues regarding long loading times and eventual errors without getting to the game. Additionally, many others confirmed that they were experiencing problems. Launched on 08:00 am PT on November 19, the simulator has faced widespread server infrastructure issues affecting player access. CEO of Asobo, maker of this Flight Simulator franchise, Sebastian Wloch, has released a public statement via video addressing the widespread technical issues that plagued their latest game release. According to Wloch, while pre-launch testing had successfully simulated concurrent player counts of 200,000 users, the actual launch revealed critical weaknesses in the database cache system that weren't apparent during testing.

Additionally, the negative reviews stemming from these issues have piled up. On Steam, the game currently has 2,865 reviews, only 500 of which are positive. The remaining 2,000+ are overwhelmingly negative, with many users not being satisfied with the gameplay and quality of the release. The game's infrastructure is powered by Microsoft's Azure cloud, which is also not good marketing for Microsoft as the Azure platforms should signal better infrastructure scaling and stability. While these issues should be cleared in the long run, the short-term consequences are turning the launch into a colossal failure, as gamers expected more from this release. Lastly, the alpha version of the game was notorious for the massive internet bandwidth hog, causing up to 180 Mbit/s load.

Digital Eclipse Drops Tetris Forever: A Celebration of Four Decades of Puzzle Perfection

In the 40 years since its creation in 1984 by a puzzle-loving computer programmer in the Soviet Union, the Tetris game has taken over the world - and it's never slowed down. Often found topping the lists of the best games ever created, over 220 official Tetris games have been released and the game has inspired a feature film, esports tournaments, and more. Four decades later, it's the game that hundreds of millions of players still can't put down.

Today, acclaimed retro gaming studio Digital Eclipse, in partnership with The Tetris Company, is pleased to announce the launch of Tetris Forever, the latest entry in the studio's acclaimed Gold Master Series. It's a love letter to the Tetris game, to its global, multigenerational fan base, and to the amazing history behind its rise to the top.

Steam Deck OLED: Limited Edition White, Launching Worldwide on November 18

Steam Deck OLED: Limited Edition White will be available worldwide on November 18th, 2024 at 3PM PST. This model will cost $679 USD, and will be available in all Steam Deck shipping regions, including Japan, South Korea, Taiwan, and Hong Kong via Komodo. Our new customers in Australia are included as well! The Limited Edition White model will ship alongside all other Steam Deck models at the same time (in Australia, this translates to November 19th, at 10:00AM AEDT).

Steam Deck OLED: Limited Edition White has all the same specs as the Steam Deck OLED 1 TB model, but in white and gray. It also comes with an exclusive white carrying case and white microfiber cleaning cloth. This model will only be available in limited quantities, with stock allocated proportionally across each region. This means separate availability for US, CA, UK, EU, AU, and the Komodo regions. To ensure that as many customers who wish to purchase a Steam Deck OLED: Limited Edition White can get their hands on one, we are restricting purchases to 1 unit per account. Accounts must have made a Steam purchase before November 2024 and be in good standing to be eligible.

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.
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