News Posts matching #FSR

Return to Keyword Browsing

Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.

According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

EA Releases New Star Wars Jedi: Survivor Patch 5

Electronic Arts and Respawn Entertainment have released its latest Star Wars Jedi Survivor Patch 5, this is a major one as it is 3.2 GB in size, and brings quite a few performance improvements and fixes. Unfortunately, EA is still working on fixing the issues that should improve the performance on newer Core i7 and Core i9 CPUs with efficiency cores, hopefully these will come with a future update.

According to the full release notes, Patch 5 also improves content caching to reduce hitching, improves thread handling when ray tracing is turned off, and brings a fix where lowering the PC visual settings incorrectly lowers the resolution scale if the FSR is disabled. The release notes also list various performance fixes and stability improvements, as well as a couple of gameplay fixes.

AMD Shares Reminder of Radeon RX 7900 Series & FSR 2 Maximizing Ray Tracing Performance

Real-time ray tracing (RT), using Microsoft DirectX ray tracing (DXR) and Vulkan Ray Tracing, adds a new level of incredible realism to games through effects like ray-traced reflections, shadows, ambient occlusion, and global illumination. Ray tracing is used in many of the latest games such as The Callisto Protocol, F1 22, Marvel's Spider-Man: Miles Morales, and Returnal to maximize graphics fidelity and deliver the ultimate visual experience.

AMD FidelityFX Super Resolution 2 (AMD FSR 2) is the cutting-edge temporal upscaling technology designed to produce incredible image quality and boost framerates in supported games. AMD Radeon RX 7900 Series graphics feature advanced AMD RDNA 3 compute units with 2nd generation ray tracing accelerators to help deliver incredible RT performance in games.

Intel XeSS Provides 71% FPS Uplift in Cyberpunk 2077

CD Projekt RED, the developer of Cyberpunk 2077, has advertised including various super sampling technologies like NVIDIA DLSS, AMD FSR, and now Intel XeSS supersampling. With the inclusion of XeSS version 1.1, Intel's Arc Alchemist graphics cards can record a significant performance uplift. Thanks to the Intel game blog, we compare XeSS enabled versus XeSS disabled, measuring the ability to play Cyberpunk 2077 at 1080p Ultra settings with medium ray tracing enabled. The FPS comparison was conducted with Intel Arc A750 Limited Edition GPU, which was paired with Intel Core i9-13900K and 32 GB of RAM.

With XeSS off, the A750 GPU struggled and only reached 39 FPS. However, with XeSS set to performance, the number jumped to 67 FPS, making for a smooth user experience and gameplay. This is a 71% performance uplift, enabled by a new update in the game. Interestingly, Intel XeSS is computed on Arc's XMX Units, while NVIDIA and AMD compute their super sampling on shader units.

Dead Island 2 Gets Official PC System Requirements

Deep Silver has revealed the official PC system requirements for the upcoming Dead Island 2 game. The technical FAQs posted over at the official page also reveal a bit more technical details details. As expected, Dead Island 2 will only support DirectX 12 and, surprisingly, it will only have support for AMD FidelityFX Super Resolution (FSR 2) as well as AMD FidelityFX Contrast Adaptive Sharpening (CAS), but there is no DLSS support, at least not at launch. The game will not support cross-play, but will have a co-op story mode for up to 3 players. It is also cross-gen, and more details will be available soon.

When it comes to PC system requirements, Dead Island 2 revealed minimum, recommended, high, and ultra system requirements. The minimum includes AMD FX-9590, or Intel Core i7-7700HQ CPU, 10 GB of RAM, and either an AMD Radeon RX 480 or an NVIDIA GeForce GTX 1060. In order to run everything at ultra settings with 4K/UHD resolution at 60 FPS, you'll need an AMD Ryzen 9 7900X or an Intel Core i7-13700K CPU, 16 GB of RAM, and last-gen high-end graphics cards, the AMD Radeon RX 6950 XT or the NVIDIA GeForce RTX 3090. You'll also need 70 GB of storage space to install the game. Dead Island 2 is coming to Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4 and the PC on April 21st.

3DMark Gets AMD FidelityFX Super Resolution 2 (FSR 2) Feature Test

UL Benchmarks today released an update to 3DMark that adds a Feature Test for AMD FidelityFX Super Resolution 2 (FSR 2), the company's popular upscaling-based performance enhancement. This was long overdue, as 3DMark has had a Feature Test for DLSS for years now; and as of October 2022, it even got one for Intel XeSS. The new FSR 2 Feature Test uses a scene from the Speed Way DirectX 12 Ultimate benchmark, where it compares fine details of a vehicle and a technic droid between native resolution with TAA and FSR 2, and highlights the performance uplift. To use the feature test, you'll need any GPU that supports DirectX 12 and FSR 2 (that covers AMD, NVIDIA, and Intel Arc). For owners of 3DMark who purchased it before October 12, 2022, they'll need to purchase the Speed Way upgrade to unlock the AMD FSR feature test.

AMD FSR 3 FidelityFX Super Resolution Technology Unveiled at GDC 2023

AMD issued briefing material earlier this month, teasing an upcoming reveal of its next generation FidelityFX at GDC 2023. True to form, today the hardware specialist has announced that FidelityFX Super Resolution 3.0 is incoming. The company is playing catch up with rival NVIDIA, who have already issued version 3.0 of its DLSS graphics enhancer/upscaler for a small number of games. AMD says that FSR 3.0 is in an early stage of development, but it is hoped that its work on temporal upscaling will result in a number of improvements over the previous generation.

The engineering team is aiming for a 2x frame performance improvement over the existing FSR 2.0 technique, which it claims is already capable of: "computing more pixels than we have samples in the current frame." This will be achieved by generating a greater number of pixels in a current frame, via the addition of interpolated frames. It is highly likely that the team will reach a point in development where one sample, at least, will be created for every interpolated pixel. The team wants to prevent feedback loops from occurring - an interpolated frame will only be shown once, and any interpolation artifact would only remain for one frame.

Elden Ring Update 1.09 Brings Ray Tracing

FromSoftware and Bandai Namco have released a new major patch for Elden Ring, implementing ray tracing on PC, PlayStation 5, and Xbox Series X, as well as adding some gameplay improvements and fixing some bugs. Unfortunately, the game still does not support any upscaling technologies, so there is no support for DLSS or FSR, meaning that those ray tracing effects will have a rather high impact on frame rates.

The ray tracing patch for Elden Ring was announced back in November last year, and it certainly took a while before it was implemented. As detailed earlier, the ray tracing update for Elden Ring adds ambient occlusion and ray traced shadows, but does not include ray traced reflections.

AMD FSR 2.2 for Unreal Engine now available on GPUOpen

Although it has already been available in some games, AMD's FidelityFX Super Resolution 2.2 is now available as an Unreal Plugin over on GPUOpen. AMD's FidelityFX Super Resolution 2 has been already used in some games ever since AMD released the source code for the technology, which includes the titles like Forza Horizon 5, Need For Speed Unbound, and F1 22, but implementation in various engines can take time, and now it is available as a plugin for Unreal Engine. AMD's FSR 2.2 brings several improvements including new logic that should reduce "High-Velocity Ghosting," an issue that usually plagues racing games. It also feature a new Debug API Checker, which should provide much easier debugging for developers.

AMD RDNA4 Architecture to Build on Features Relevant to Gaming Performance, Doesn't Want to be Baited into an AI Feature Competition with NVIDIA

AMD's next-generation RDNA4 graphics architecture will retain a design-focus on gaming performance, without being drawn into an AI feature-set competition with rival NVIDIA. David Wang, SVP Radeon Technologies Group; and Rick Bergman, EVP of Computing and Graphics Business at AMD; gave an interview to Japanese tech publication 4Gamers, in which they dropped the first hints on the direction which the company's next-generation graphics architecture will take.

While acknowledging NVIDIA's movement in the GPU-accelerated AI space, AMD said that it didn't believe that image processing and performance-upscaling is the best use of the AI-compute resources of the GPU, and that the client segment still hasn't found extensive use of GPU-accelerated AI (or for that matter, even CPU-based AI acceleration). AMD's own image processing tech, FSR, doesn't leverage AI acceleration. Wang said that with the company introducing AI acceleration hardware with its RDNA3 architecture, he hopes that AI is leveraged in improving gameplay—such as procedural world generation, NPCs, bot AI, etc; to add the next level of complexity; rather than spending the hardware resources on image-processing.

Intel Posts XeSS Technology Deep-Dive Video

Intel Graphics today posted a technological deep-dive video presentation into how XeSS (Xe Super Sampling), the company's rival to NVIDIA DLSS and AMD FSR, works. XeSS is a gaming performance enhancement technology where your game is rendered by the GPU at a lower resolution than what your display is capable of; while a high-quality upscaling algorithm scales it up to your native resolution while minimizing quality losses associated with classical upscaling methods.

The video details mostly what we gathered from our older articles on how XeSS works. A game's raster and lighting is rendered at a lower-resolution, frame-data along with motion vectors are fed to the XeSS upscaling algorithm, and is then passed on to the renderer's post-processing and the native-resolution HUD is applied. The XeSS upscaler takes not just motion vector and the all important frame inputs, but also temporal data from processed (upscaled) frames, so a pre-trained AI could better reconstruct details.

Skull and Bones first Game to Feature Trifecta of DLSS, FSR, and XeSS

The pirate sea-battle online multiplayer, "Skull and Bones" by Ubisoft, is on its way to become the first PC game to feature performance enhancements from all three GPU brands—NVIDIA DLSS, AMD FSR, and Intel XeSS. Ubisoft also put out the system requirements for the four main quality-levels of the game—1080p Low, 1080p High, 1440p High, and 4K. The GPU requirements are fairly steep for 1080p High and 1440p High; and you'll need at least an RTX 3080 or RX 6800 XT for 4K premium experience. The only available Arc GPU you can buy right now is the A380, and this probably meets the 1080p Low requirements. The PC version of Skull and Bones includes ray-traced global illumination, HDR, uncapped FPS, support for ultra-widescreens, and an in-game benchmark.

AMD Releases FidelityFX Super Resolution 2.0 Source Code Through GPUOpen

Today marks a year since gamers could try out AMD FidelityFX Super Resolution technology for themselves with our spatial upscaler - FSR 1. With the introduction of FSR 2, our temporal upscaling solution earlier this year, there are now over 110 games that support FSR. The rate of uptake has been very impressive - FSR is AMD's fastest adopted software gaming technology to date.

So it seems fitting that we should pick this anniversary day to share the source code for FSR 2, opening up the opportunity for every game developer to integrate FSR 2 if they wish, and add their title to the 24 games which have already announced support. As always, the source code is being made available via GPUOpen under the MIT license, and you can now find links to it on our dedicated FSR 2 page.

Intel XeSS Launches on May 20, with "Dolmen"

The ambitious performance enhancement by Intel Graphics rivaling NVIDIA DLSS and AMD FSR, the Intel XeSS (Xe Super Sampling,) will debut on May 20, 2022, with a patch for "Dolmen," developer Massive Work Studio announced. This matches our report from March 2022 that referenced an "early Summer" debut. This would mean Intel Graphics has a driver release planned very soon, for its Xe LP-based iGPUs and Iris Xe MAX discrete GPU; as well as the first round of Arc 3 "Alchemist" mobile graphics, which will launch with XeSS support.

Much like FSR and DLSS, XeSS works with a supported game to render raster 3D scenes at a lower resolution than the display resolution, and upscales them using a sophisticated algorithm that minimizes image quality loss, with a net gain in frame-rates. XeSS will play a particularly big role in Intel's plans to grab a slice of the gaming graphics market with its Arc "Alchemist" discrete GPUs. XeSS appears to work similar to AMD FSR 2.0, with its upscaler using motion-vectors and temporal data from the game engine to reconstruct details in the outbound frames. Also, much like FSR, XeSS will be open to GPUs from other brands.

Update May 17th: The Dolmen Twitter handle just put out an update that XeSS support is coming "this Summer," implying that it will not release on May 20 as earlier reported.

GIGABYTE Launches Custom AMD Radeon RX 6950 XT, Radeon RX 6750 XT and Radeon RX 6650 XT

GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of premium gaming hardware, today announced GIGABYTE provides a variety of options to meet the needs of more customers. The AORUS series is recommended for enthusiasts who want the ultimate performance and a colorful RGB appearance. The GAMING OC series is the best choice of performance-minded gamers. The EAGLE series is the best choice for those who desire a unique design.

the breakthrough AMD RDNA2 gaming architecture, include process optimizations and software and firmware enhancements, and offer high-bandwidth, low-latency AMD Infinity Cache memory technology and ultra-fast 18 Gbps GDDR6 memory. They also support Microsoft Windows 11 and Microsoft DirectX 12 Ultimate, AMD FidelityFX Super Resolution (FSR), the forthcoming AMD FSR 2.0 and AMD Radeon Super Resolution upscaling technologies, as well as other advanced features that provide visually stunning, high-refresh rate gaming experiences.

AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Unveiled

AMD today unveiled FidelityFX Super Resolution 2.0 (FSR 2.0), the second major update to the company's ambitious gaming performance enhancement that seeks to improve performance with minimal loss of image quality, by lowering game render resolution, and applying a high-quality upscaling algorithm. The star-attraction with FSR 2.0 is its new upscaling algorithm that leverages temporal data. Data from past generated frames is used to predict and add details to the current frame. This improves image quality across all presets of FSR, and at all resolutions. In some cases, the "Performance" preset of FSR 2.0 may end up looking on par with the "Quality" preset of FSR 1.0. AMD's temporal upscaling algorithm doesn't need any machine-learning hardware on the GPU.

AMD is working to integrate FSR 2.0 with several contemporary game engines, and titles that are both already released or in development. It seems like an upcoming patch of "Deathloop" will add FSR 2.0 support, since the company exclusively used the game in its image-quality comparison previews. AMD will deliver a more elaborate presentation, with an under-the-hood look at how FSR 2.0 works, in its GDC 2022 presentation slated for March 23, 2022. The company is looking to release FSR 2.0 to gamers within Q2-2022 (between April to June).

AMD Unveils Radeon Super Resolution, Brings Performance Improvements to Thousands of Games

AMD today introduced Radeon Super Resolution (RSR), a new performance enhancement feature that's designed to improve frame-rates of thousands of games, whether or not they feature support for it. Put simply, RSR is a high-quality upscaling algorithm derived from FidelityFX Super Resolution 1.0, which is located on the driver-side, rather than game-side. In games that support FSR, the 3D scene rendered at a lower resolution is put through the FSR upscaler algorithm before post-processing and HUD are applied to its result. RSR doesn't require game-level integration, because it requires the game to simply run at a lower resolution than the display's native resolution; so it could act like a high-quality image upscaling algorithm.

This means that thousands of games can benefit from RSR, as the feature is agnostic to what it's upscaling. There are a couple of wrinkles, though. First, you'll need a Radeon RX 5000 or RX 6000 series GPU, based on the RDNA or RDNA2 graphics architectures. The older "Vega" or "Polaris" architectures don't support it. "Vega" is still a current architecture, given that Ryzen 5000 series processors with Radeon Graphics, use a "Vega" based iGPU. The feature should, however, work with the RDNA2-based iGPU of the Ryzen 6000 "Rembrandt" processor. The second big catch is that since RSR comes later down the rendering pipeline than even HUD application, you may notice low-quality HUDs in some games—especially RTS or RPGs with large cluttered HUDs and inventory icons. RSR is being released through the AMD Software 22.3.1 update today.

We explored RSR in greater technical detail, and tested its performance and image quality for you in our Radeon Super Resolution article.

AMD Potentially Preparing to Announce FSR 2.0 at GDC 2022

AMD is scheduled to hold an event discussing "Next-Generation Image Upscaling for Games" at the Game Developers Conference on March 23. The event only includes a brief description that "AMD will present some of the results of their research in the domain of next-generation image upscaling technology" but the developer of CapFrameX has recently claimed to see footage from FidelityFX Super Resolution (FSR) 2.0 so AMD may be preparing to announce the technology imminently.

The developer claims that FSR 2.0 switches to a temporal upscaling approach with optimized anti-aliasing that doesn't require AI acceleration unlike DLSS & XeSS meaning that it can work with GPUs from multiple vendors. The technology can also allegedly improve image quality beyond native resolution but we will need to wait for the official announcement and reviews before reaching any conclusions.

AMD FidelityFX Super Resolution (FSR) Plugin for Unreal Engine 4 Released

AMD released the FidelityFX Super Resolution (FSR) plugin for Unreal Engine 4, allowing game developers to integrate the performance enhancement technology with their games. A competing technology to NVIDIA DLSS, FSR lets gamers improve frame-rates of their games by trading off quality. At the higher "Quality" presets, this quality loss is supposed to be practically unnoticeable, but with significant improvements to frame-rates. We detailed how the technology works in our article that gets under its hood and evaluates performance. At its launch, AMD listed out a broad list of launch partners for the technology, but Unreal was a notable absentee. Over the following months, AMD appears to have worked toward bringing the tech to even UE4. The plugin is being distributed through AMD's GPUOpen portal.

DOWNLOAD: AMD FSR Plugin for Unreal Engine 4

Is the New Old Already? Far Cry 6 Raytracing Exclusive to PC Version, PS5 and Xbox Series Left Out

Stephanie Brenham, Team Lead Programmer for Ubisoft's upcoming AAA Far Cry 6, recently spoke to WCCFTech on the upcoming Far Cry installment. Stephanie went into some detail regarding the graphics and performance options, and an interesting fact that surfaced was that neither Sony's PS5 nor Microsoft's Xbox Series consoles will feature ray tracing enabled on their respective versions of the game. Apparently, ray tracing will be a PC-exclusive feature, as console versions of the game are targeting higher render resolution and more fluid framerates over expensive graphics options such as ray tracing. And even on PC, it'll be a hybrid form of it, and not a full implementation: ray tracing is supported for both shadows and reflections, but Ubisoft opted for a hybrid approach here, marrying traditional rendering with ray tracing so as to improve performance in mainstream PC hardware.

"Ray tracing is a PC-only feature," Stephanie Brenham said. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS." This does somewhat fall in the face of performance expectations set by both Sony and Microsoft; both companies made (and still make) extensive use of ray tracing support on the marketing campaigns for their consoles. However, as we've seen in the past, enabling ray tracing comes with severe performance penalties in even the latest and greatest PC hardware (sometimes not to best effect, even), which still outclasses even the latest consoles' powerful innards (compared to their predecessors, of course).

Playstation 3 Emulator RPCS3 To Implement AMD FSR Upscaling Tech

AMD's Fidelity Super Resolution (FSR) tech is being implemented in RPSCS3, one of the foremost emulators for Sony's Playstation 3. The emulator allows PC users to play otherwise PS3-exclusive games via software emulation. The nature of this emulation, however, leads to a couple important aspects. One pertains to performance: emulating non-existent hardware is one of the most resource-hungry workloads one can think of, and is highly dependent on the emulator's coding quality. Another is that since this is a software solution, it does allow to changes in maximum render resolution, for example, or the addition of visual effects or other modifications to the rendering pipeline. One limitation of this approach is that game support has to be added almost manually, checking and correcting the emulators' behaviors according to the software being played.

AMD's FSR tech been received with a rather enthusiastic response. This is in part due to its open source nature, but also because of its apparent ease of implementation and its higher compatibility with graphics cards new, old, and from the competition - unlike NVIDIA's DLSS, which requires specific hardware (Tensor cores) to be present in the GPU chip, locking it to only the latest NVIDIA products. This nature of FSR has led to its integrationn on the RPCS3 emulator, promising a relatively easy to implement performance and image quality increase compared to the original rendering pipeline, including 4K upscaling. Check after the break for a video of the tech in action (spoiler: the quality difference isn't nearly as close as what the thumbnail implies).

RPCS3 PlayStation 3 Emulator Receives AMD FidelityFX Super Resolution Support

RPCS3 is an open-source PlayStation 3 emulator which currently boasts compatibility with 61% of the 2278 games released for the console and limited compatibility with a further 31%. The developers behind the emulator have recently announced the addition of AMD FidelityFX Super Resolution (FSR) support which they note is the first for any console emulator. This implementation performs the upscaling at the end of the graphics pipeline which may introduce issues on certain titles. The feature can be enabled within the settings menu under the GPU section and the sharpening strength can be adjusted from 1 - 100%.
RPCS3RPCS3 is now the first game console emulator to support FidelityFX Super Resolution (FSR)

Arcadegeddon Receives AMD FidelityFX Super Resolution Support on PlayStation 5

The first console game to receive AMD FidelityFX Super Resolution (FSR) support appears to be the cooperative shooter Arcadegeddon on the PlayStation 5. AMD FSR support is currently limited to a handful of PC titles but we expect the list to grow quickly given the integration of the technology into Unity, Unreal Engine, and the Xbox Game Development Kit. Sony hasn't publically confirmed that AMD FSR has been integrated into the PlayStation SDK however after this recent announcement the addition seems likely. The integration of AMD Super Resolution technology into these development tools will enable much faster integration of the feature into new and existing titles.

AMD FidelityFX FSR Source Code Released & Updates Posted, Uses Lanczos under the Hood

AMD today in a blog post announced several updates to the FidelityFX Super Resolution (FSR) technology, its performance enhancement rivaling NVIDIA DLSS, which lets gamers dial up performance with minimal loss to image quality. To begin with, the company released the source code of the technology to the public under its GPUOpen initiative, under the MIT license. This makes it tremendously easy (and affordable) for game developers to implement the tech. Inspecting the source, we find that FSR relies heavily on a multi-pass Lanczos algorithm for image upscaling. Next up, we learn that close to two dozen games are already in the process of receiving FSR support. Lastly, it's announced that Unity and Unreal Engine support FSR.

AMD broadly detailed how FSR works in its June 2021 announcement of the technology. FSR sits within the render pipeline of a game, where an almost ready lower-resolution frame that's been rendered, tone-mapped, and anti-aliased, is processed by FSR in a two-pass process implemented as a shader, before the high-resolution output is passed on to post-processing effects that introduce noise (such as film-grain). HUD and other in-game text (such as subtitles), are natively rendered at the target (higher) resolution and applied post render. The FSR component makes two passes—upscaling, and sharpening. We learn from the source code that the upscaler is based on the Lanczos algorithm, which was invented in 1979. Media PC enthusiasts will know Lanczos from MadVR, which has offered various movie upscaling algorithms in the past. AMD's implementation of Lanczos-2 is different than the original—it skips the expensive sin(), rcp() and sqrt() instructions and implements them in a faster way. AMD also added additional logic to avoid the ringing effects that are often observed on images processed with Lanczos.
Return to Keyword Browsing
Nov 21st, 2024 10:33 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts