Thursday, March 17th 2022
AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Unveiled
AMD today unveiled FidelityFX Super Resolution 2.0 (FSR 2.0), the second major update to the company's ambitious gaming performance enhancement that seeks to improve performance with minimal loss of image quality, by lowering game render resolution, and applying a high-quality upscaling algorithm. The star-attraction with FSR 2.0 is its new upscaling algorithm that leverages temporal data. Data from past generated frames is used to predict and add details to the current frame. This improves image quality across all presets of FSR, and at all resolutions. In some cases, the "Performance" preset of FSR 2.0 may end up looking on par with the "Quality" preset of FSR 1.0. AMD's temporal upscaling algorithm doesn't need any machine-learning hardware on the GPU.
AMD is working to integrate FSR 2.0 with several contemporary game engines, and titles that are both already released or in development. It seems like an upcoming patch of "Deathloop" will add FSR 2.0 support, since the company exclusively used the game in its image-quality comparison previews. AMD will deliver a more elaborate presentation, with an under-the-hood look at how FSR 2.0 works, in its GDC 2022 presentation slated for March 23, 2022. The company is looking to release FSR 2.0 to gamers within Q2-2022 (between April to June).
AMD is working to integrate FSR 2.0 with several contemporary game engines, and titles that are both already released or in development. It seems like an upcoming patch of "Deathloop" will add FSR 2.0 support, since the company exclusively used the game in its image-quality comparison previews. AMD will deliver a more elaborate presentation, with an under-the-hood look at how FSR 2.0 works, in its GDC 2022 presentation slated for March 23, 2022. The company is looking to release FSR 2.0 to gamers within Q2-2022 (between April to June).
21 Comments on AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Unveiled
At least we had launch-day games for the 1.0!
Supposedly FSR 2.0 is using advanced algorithms that can detect relationships between different frames and resolutions and produce much better results than FSR 1.0.
That's interesting, I guess we will know more in a few days after the GDC session.
www.computerbase.de/2022-03/fidelityfx-super-resolution-2.0-amd-fsr-2.0-stellt-sich-im-zweiten-quartal-gegen-dlss/
On launch, FSR supported the following seven games:
- 22 Racing Series
- Anno 1800™
- Evil Genius® 2: World Domination
- Godfal
- Kingshunt
- Terminator™: Resistance
- The Riftbreaker™
The fact that there are none this time means we are months away; I guess lintels new FSR competitor forced them to rush this out?For FSR1.0 they announced a soft-launch date weeks in advance,, to then show it off in a dedicated presentation. For FSR2.0 they updated their webpage and posted a couple of videos on youtube, without any warning.
AMD's marketing teams are steadily distancing themselves from Raja Koduri's methods. They now disclose the info when they're closer to put the solution in the market, which IMO is a good thing.
What we saw last week was a precursor to their GDC presentation which is happening the day after tomorrow. They probably mentioned only Deathloop because of some sort of cross-promotion deal, but I'd bet they'll be talking about other games adopting FSR2.0 during that presentation.
Most games that already implement motion vectors might have FSR2.0 enabled with a low development cost/time, and that would include all titles with DLSS2.
to add to this.
Fastest way to implement FSR2.0 is to adapt a game that already has DLSS2. Less than 3 days' work on games that already support DLSS2.