Thursday, March 30th 2023
3DMark Gets AMD FidelityFX Super Resolution 2 (FSR 2) Feature Test
UL Benchmarks today released an update to 3DMark that adds a Feature Test for AMD FidelityFX Super Resolution 2 (FSR 2), the company's popular upscaling-based performance enhancement. This was long overdue, as 3DMark has had a Feature Test for DLSS for years now; and as of October 2022, it even got one for Intel XeSS. The new FSR 2 Feature Test uses a scene from the Speed Way DirectX 12 Ultimate benchmark, where it compares fine details of a vehicle and a technic droid between native resolution with TAA and FSR 2, and highlights the performance uplift. To use the feature test, you'll need any GPU that supports DirectX 12 and FSR 2 (that covers AMD, NVIDIA, and Intel Arc). For owners of 3DMark who purchased it before October 12, 2022, they'll need to purchase the Speed Way upgrade to unlock the AMD FSR feature test.
Source:
AMD
24 Comments on 3DMark Gets AMD FidelityFX Super Resolution 2 (FSR 2) Feature Test
Looks ok
I still find FSR2 to be pretty trash but at least in this benchmark it isn't too bad.
The most impressive upscaling method I have seen is Epic's TSR, I tested it in Fortnite and at 50% which is reconstructing from 720P at 1440P it looks shockingly good, makes FSR and DLSS look like a joke like they're not even close.
I don't like TSR in most games I've tried it in not even fortnite. The UE5 version of it seems much better than the UE4 version but I still find it pretty meh. In some games it's better than FSR in others it's worse which I already find worse than DLSS.
TSR's advantage is at lower resolutions, it absolutely trounces DLSS and FSR in performance mode.
I still prefer DLSS quality in motion which wasn't in the game at the ue5 launch vs TSR quality but at lower settings they are definitely comparable and could really go either way at least at 4k.
DLSS seems to be more perfomant as well going from high 70s low 80s with TSR quality vs high 80s mid 90s with DLSS all settings maxed out otherwise with hardware RT on
I definitely agree though it looks much better than anything I've seen FSR do hopefully it gets fsr support so we can make better direct comparisons
And yeah i meant to say I'm not a fan of UE temporal upscaling in general but the UE5 version is much better.
edit: Oh, it needs the Speed Way benchmark. Hate this milking as I have the advanced edition already.
I've been a huge fan of their work and it's always my go to for stress testing, fan profile setup, amd generalized performance comparisons.
This was probably the plan all along... Release it with fsr so Radeon users will buy it.
With 4 GB, my laptop's 3050 has no chance of running it :(
If your GPU-limited in most games the simplest way to crank up your framerate in that case is to slash down the render resolution. If you do this the old-fashioned way, by simply lowering your resolution, your going to end up with a blurry, pixelated mess, but using these smart upscalers you can really retain a high amount of image quality.
My 7900 XTX, running Cyberpunk maxed-out struggles to produce framerates,.. so personally FSR 2.2 is an evolution rather than a revolution for AMD's upscaling technology. It's a solid step forward, and it makes an already-good upscaler even better.
I'll take the 68% and lose some detail vs native. :)
I have not had a chance to use the FSR2 yet. Good that it is there just in case my GPU craps out with a game.
Assassin's creed Valhalla 8K res with 6900xt FSR enabled. Not bad. I do understand that type of usage for any upscale tech.
The new version is hitting 32FPS without FSR, and 62 FPS at 4k, so a 94% improvement in framerate. At 1440p I was hitting 160FPS with FSR2 so exceeding my monitor's refresh rate.
I'll never understand the mind of the Hardware Vendor #3 fan - they'll be arguing that *insert ridiculously expensive, ultra overengineered fringe halo design that can chug 500W+ of power and has completely off the curve performance here* does something about as well as *mass market NVIDIA GPU*, yet they'll be the very first to raise their pitchforks against "NGreedia" when the tables are turned.
End of the day, it's why NVIDIA pulls stunts like Ada - AMD fans don't seem to be willing to demand the company to change and improve, the ends justify the means... eventually people who hold no allegiances get sick of it and just buy a GeForce card to preserve their sanity, it's literally my story and I had been one of the most avid AMD fans ever in the very recent past. I just can't take it seriously anymore.
No-one is claiming RDNA has top tier RT performance (especially the way Nvidia suggests it be implemented), as its strength lies in raster performance. I don't know why you're going on a rant about AMD fanyboys in a discussion about an FSR2 benchmark release.
hwbot.org/submission/5141162_u_9600_3dmark___speed_way_radeon_rx_6700_xt_2498_marks
That's not half the score I got with my power-limited 3090 on launch day with the launch driver for this benchmark... You're happy with 40 fps, great, folks who bought 3070's for half of the 6950 XT Nitro+ Pure's MSRP are doubly so... who am I kidding, anyway. One only got sold to miners and the other is a literal Hardware Vendor #3 moment.
I have no idea what you mean by hardware vendor 3 moment - is this a new meme I've missed?
It would be worth investigating the accuracy of ALL 3D settings when doing these comparisons.
But yes, RDNA2 is awful for SpeedWay benchmark. Really sad honestly.
As for the vendor #3 thing, yeah, it's a meme, and I hate NVIDIA for it... although it's more than an earned kick in the nuts sometimes. Source is this presentation for Streamline from GDC 22, stems mostly from AMD's unwillingness to write a plugin for it despite NV making it possible for them to do so (it is open source and designed to be cross-IHV)
Well, it'd not help the case in the slightest... you can see average validated 3070 scores on 3DMark's website are over 1000 points higher than that and average between 38 to 41 fps :oops: