Thursday, August 25th 2022
Skull and Bones first Game to Feature Trifecta of DLSS, FSR, and XeSS
The pirate sea-battle online multiplayer, "Skull and Bones" by Ubisoft, is on its way to become the first PC game to feature performance enhancements from all three GPU brands—NVIDIA DLSS, AMD FSR, and Intel XeSS. Ubisoft also put out the system requirements for the four main quality-levels of the game—1080p Low, 1080p High, 1440p High, and 4K. The GPU requirements are fairly steep for 1080p High and 1440p High; and you'll need at least an RTX 3080 or RX 6800 XT for 4K premium experience. The only available Arc GPU you can buy right now is the A380, and this probably meets the 1080p Low requirements. The PC version of Skull and Bones includes ray-traced global illumination, HDR, uncapped FPS, support for ultra-widescreens, and an in-game benchmark.
12 Comments on Skull and Bones first Game to Feature Trifecta of DLSS, FSR, and XeSS
Assassin's CreedBlack Flag ?:banghead:
I’d argue Ubi have some of the best visuals, especially considering the intended market. Siege for example still looks great and performs well.
P.S. Developers are doing with RayTracing what they where doing with PhysX. With PhysX we had, for example, Batman walking through a bunch of paper. Here the wooden deck of the ship shines, as if it is in fact cheap plastic stuff, from IKEA, that looks like wood.