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Intel Arc GPU Graphics Drivers 101.6913 WHQL Released

Intel today released the latest version of the Arc GPU Graphics Drivers. Version 101.6913 WHQL comes with optimization for "Mecha BREAK." The release also fixes a handful of issues. For Intel Arc B-series "Battlemage" discrete GPUs, a couple of issues are fixed. A bug that causes "Returnal" to experience an application crash during gameplay with ray tracing enabled, has been fixed. An intermittent application freeze with SPECapc for Maya 2024 during benchmark, has been fixed. The release also fixes a bug specific to the Arc "Battlemage" iGPUs of Core Ultra 200-series "Lunar Lake" processors, specifically, "Valorant" being unable to enumerate supported resolutions in game settings. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6913 WHQL

Intel Arc GPU Graphics Drivers 101.6877 Beta Released

Intel today released the latest version of its Arc GPU Graphics Drivers. Version 101.6877 Beta fixes an issue where the audio solution connected to the iGPU (eg: HDMI or DP passthrough audio) experiences audio glitches or lower than expected performance. This was an issue noticed on handheld game consoles, powered by Core Ultra 200V "Lunar Lake" processors. This is the only issue fixed with this release, there are no new game optimization. The company identified a list of issues specific to Arc "Battlemage" discrete GPUs, "Alchemist" discrete GPUs, and the iGPUs of Core Ultra "Meteor Lake" and Core Ultra "Lunar Lake" and "Arrow Lake" processors.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6877 Beta

Intel Releases Arc GPU Graphics Drivers 101.6876 Beta

Intel today released the latest version of its Arc GPU Graphics Drivers. Version 101.6876 Beta comes with optimization for "FBC: Firebreak," "Rematch," "Stellar Blade," and "Tom Clancy's Rainbow Six Siege X." In addition, the driver fixes an issue specific to Arc B-series "Battlemage" discrete GPUs, where intermittent visual artifacts appear in certain usage scenarios. The company also identified several new issues with this release, which are listed below. Grab the drivers from the following link.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6876 Beta

Intel Arc GPU Graphics Drivers 101.6795 Beta Released

Intel today released the latest version of the Arc GPU Graphics Drivers. Version 101.6795 Beta comes with optimization for "Dune: Awakening," "Elden Ring Nightreign," and "F1 25." The drivers also improve performance of Arc B-series "Battlemage" discrete GPUs in "Monster Hunter Wilds," with up to 9% seen at 1080p and 6% seen at 1440p. The drivers don't fix any game-specific, application-specific, or Graphics Software-specific bugs with this release, but identified a few new issues that it added to its "Known Issues" list, and will release fixes for in future releases. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6795 Beta

Intel Arc GPU Graphics Drivers 101.6793 Beta Released

Intel today released the latest version of its Arc GPU Graphics Drivers. Version 101.6793 Beta comes with optimization for "DOOM: The Dark Ages" and "Japanese Drift Master." The drivers also fix a handful of issues. To begin with, a bug specific to the Arc B-series that causes color corruption in "The Last of Us Part I" has been fixed. Blue flickering artifacts noticed in "DOOM Eternal" with ray tracing enabled, has been fixed. Flickering black boxes seen in "The Last of Us Part II" has been fixed for Arc A-series discrete GPUs, and the iGPUs of Core Ultra Series 2 processors. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6793 Beta

XeSS 2 Now Available in More Games, Get Up to a 4x Boost in FPS!

More performance, smoother gameplay, and faster responsiveness. This can all be made possible through software enhancements and AI capabilities unlocked with XeSS 2! Since the introduction of XeSS in 2022 alongside the launch of Intel Arc A-Series, over 200 games have been supercharged with greater performance thanks to AI-based super resolution upscaling technology (XeSS-SR). Shortly following launch, support was quickly extended to Intel Core Ultra processors with built-in Intel Arc GPUs, providing a better gaming experience for millions of desktop and laptop gamers around the globe.

XeSS 2 boldly pushes this further with the addition of gameplay-smoothing AI-based frame generation (XeSS-FG) and reduced lag with low latency (XeLL) technologies. Intel's game engineering team recently released the XeSS 2 SDK to enable quick and easy integration by developers, and adoption is picking up with 19 games now offering the new suite of technologies.

NVIDIA DLSS Technology is Now Present in Almost 770 Games and Applications

Today, NVIDIA confirmed that its Deep Learning Super Sampling technology (DLSS) boasts native support in 769 games and applications, reinforcing its lead over competing upscaling suites from AMD and Intel. With the addition of six newly announced titles, including the open‑world survival MMO RuneScape: Dragonwilds, DLSS's ecosystem continues to expand rapidly. Since its debut alongside the RTX 20 series in 2018, DLSS has evolved from a single AI‑powered upscaling method into a comprehensive toolkit. The current DLSS 4 iteration introduces Multi‑Frame Generation (MFG) and DLSS Transformers, delivering sharper images and smoother frame rates than earlier convolutional neural network modes. On supported RTX 40‑ and 50‑series GPUs, gamers can now take advantage of frame generation, denoising enhancements via ray reconstruction, and AI‑driven anti‑aliasing.

Of the six titles highlighted in NVIDIA's latest blog post, Steel Seed from Storm in a Teacup is the first to ship with DLSS 4's MFG. RuneScape: Dragonwilds, The Talos Principle: Reawakened, and Tempest Rising have added DLSS 3's frame‑generation and Super Resolution features, while indie releases Clair Obscur: Expedition 33 and Commandos: Origins deploy DLSS 2's Super Resolution alone. These incremental rollouts demonstrate how studios of all sizes are integrating NVIDIA's upscaling techniques at varying depths. By contrast, AMD's FidelityFX Super Resolution (FSR) and Intel's Xe Super Sampling (XeSS) toolkits support 356 and 161 titles, respectively. While AMD's FSR 4.0 can override older versions, its adoption remains focused on basic upscaling without frame generation, and XeSS continues to trail in overall scope. NVIDIA's manual override in its GeForce Experience app further widens the gap, allowing engineers to retrofit MFG into titles whose developers have yet to implement it natively.

Intel Releases XeSS 2 SDK to GitHub, Lays Groundwork for Neural Rendering Support

Intel along the sidelines of the 2025 GDC announced the release of the XeSS 2 SDK on the company's GitHub page. This makes it possible for any game developer to understand XeSS 2 and integrate it with their current and upcoming games, covering features such as XeSS 2 upscaling, XeSS 2 frame generation, and XeSS 2 Low Latency. Intel released the XeSS 2 feature-set with its Arc B-series "Battlemage" graphics cards, it is backwards compatible with Arc A-series "Alchemist" discrete GPUs that support XMX matrix math acceleration. XeSS 2 uses an AI DNN to reconstruct details in upscaled images, making it technologically closer to DLSS than to AMD FSR. Next up, Intel also announced that it has updated its first-party programming guides, its Unreal Engine plugin, and its XeSS Inspector software development tool, to each support XeSS 2, including its upscaling, frame-generation, and low-latency components.

Perhaps the more important development in the Intel Graphics team right now is that the company announced that it has laid the groundwork to implement Neural Rendering, or at least the parts that are standardized under the latest updates to DirectX 12, bringing the benefits of DirectX Cooperative Vectors to game developers. It will soon be possible for 3D applications to directly address the XMX engines on Arc A-series and B-series GPUs for an up to 10x gain in inference performance for neural texture compression.

Upscaling Beats Native Resolution 55-45 in TechPowerUp Frontpage Survey

User preference to super resolution technologies such as NVIDIA DLSS, AMD FSR, and Intel XeSS, beat playing games without them, at native resolution, in the latest TechPowerUp Frontpage Poll. Spanning nearly a month of polling and over 29,260 votes, the poll provides an interesting insight into the minds of today's gamers. It suggests that gamers are willing to explore super resolution technologies to make their games playable with higher eye-candy, as opposed to playing at native resolutions with watered down settings. The question we asked was what setting of super resolution do gamers use, with "native" suggesting a lack of super resolution. Native could include presets such as DLAA or FSR Native, which render the game at native resolution while using the upscaler to work like an AA technology, smoothing out edges.

Native resolution scored 13,024 votes, or 44.5% of the votes. It is the single largest response, but given that every other response is tied to some form of super resolution, it becomes a minority response. Native is followed by "Quality" preset at 38.8% or 11,341 votes. The "Balanced" present, which tends to be the default super resolution preset in most games, trails "Quality" by a significant margin, scoring just 8.9% of the vote, or 2,593 votes. Only trace sections of our users pick "performance" and "ultra performance" presets that tend to render the game at significantly lower resolutions to make it playable. "Performance" got 4.7% (1,376 votes), followed by "Ultra Performance" at 3.2% or 930 votes.

Intel Celebrates XeSS Support Reaching 150+ Games Titles

Late last week, Team Blue's gaming division celebrated a new milestone—their social media account released a 20-second-long video that swept across a large sprawl of modern titles. The accompanying message boasted: "we've hit the mark on 150+ games with XeSS support, with more on the way! Experience peak gaming for yourself with Intel XeSS AI upscaling today." Intel's launch of Arc "Alchemist" discrete graphics cards marked a more mainstream introduction for their proprietary Xe Super Sampling (XeSS) technology. Earlier in 2022, Xe LP-based iGPUs and Iris Xe MAX discrete GPUs were the first pieces of Team Blue hardware to be enabled with XeSS support.

XeSS 2 was introduced last December—during the official unveiling of Intel's Arc B580 "Battlemage" graphics card—but not enough time has elapsed to gain widespread support. VideoCardz's weekend sleuthing revealed only two compatible titles—in contrast, Team Blue's first-gen super sampling upscaler support list now numbers 159. Since late last year, PC gamers have been snapping up wallet-friendly Arc B580 models. Another—slightly cheaper—XeSS 2-enabled product arrived last month; with the release of Arc B570 cards. We hope that the number of (XeSS 2) supported titles increases, in parallel with the rising popularity of Battlemage GPUs.

Intel Arc GPU Graphics Drivers 101.6253 Beta Released

Intel today released the latest version of its Arc GPU Graphics Drivers. Version 101.6253 Beta comes with a handful immediate fixes that some of the first adopters of the Arc B580 should find relevant. To begin with, flickering or display corruption noticed in some scenes of "The Crew: Motorfest" have been fixed. A crash-to-desktop at launch with "Saleco" has been fixed. Stuttering during gameplay of "Elden Ring" has been fixed. A launch CTD with "Homeworld 3" has been fixed. Stuttering during gameplay with ray tracing set to high for "F1 24" has been fixed. The company also identified several new issues with Arc B-series graphics cards.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6253 Beta

Sparkle Introduces its Intel Arc B-Series Graphics Cards

SPARKLE Intel Arc B-Series Graphics Card offer offers high-resolution gaming with Intel XeSS AI upscaling, ray tracing, and 8K media support, plus accelerated AI features for enhanced creation and editing through Intel AI Playground.

SPARKLE, an Intel official AIB partner, is announcing:

SPARKLE Intel Arc B580 TITAN OC - with Limited GPU Holder
The SPARKLE Intel Arc B580 TITAN OC debuts with 12 GB GDDR6 memory and advanced TORN Cooling 2.0 featuring triple AXL fans, a 2.2-slot design, and a full-metal backplate. With a boost clock of 2740 MHz and 200 W power consumption, it delivers top-tier gaming performance.
A blue breathing light effect adds elegance, while a limited SPARKLE GPU Holder completes this powerhouse package. The TITAN Series continues its legacy of performance and style.

Intel Announces the Arc B-Series Graphics Cards

Today, Intel announced the new Intel Arc B-Series graphics cards (code-named Battlemage). The Intel Arc B580 and B570 GPUs offer best-in-class value for performance at price points that are accessible to most gamers, deliver modern gaming features and are engineered to accelerate AI workloads. The included Intel Xe Matrix Extensions (XMX) AI engines power the newly introduced XeSS 2, comprised of three technologies that together increase performance, visual fluidity and responsiveness.

"The new Intel Arc B-Series GPUs are the perfect upgrades for gamers. They deliver leading performance-per-dollar and great 1440p gaming experiences with XeSS 2, second-generation ray tracing engines and XMX AI engines. We're delighted to be joined by more partners than ever so that gamers have more choice in finding their perfect design." -Vivian Lien, Intel vice president and general manager of Client Graphics
[Editor's note: Our preview of the Arc Battlemage Series is now live]

ASRock Launches Intel Arc B-Series Graphics Cards Born To Shine Your PC Builds

ASRock, the global leading manufacturer of motherboards, graphics cards, mini PCs, gaming monitors and power supply units, today launches the all-new Intel Arc B-Series graphics cards, including Steel Legend and Challenger products based on Intel Arc B580 and Intel Arc B570 Graphics, which are born to shine your PC builds!

Based on the latest Xe2-HPG architecture, Intel Arc B-Series GPUs are designed for high performance gaming at 1440p and 1080p with AI upscaling and ray tracing. They are equipped with cutting-edge features: Intel Xe Super Sampling technology (XeSS), which takes your gaming experience to the next level with AI-enhanced upscaling for higher performance and high image fidelity. Intel XeSS Frame Generation and Intel Xe Low Latency technologies make your games play smoother and more responsive. Intel Xe Matrix eXtensions (XMX) AI engines accelerate AI-enhanced gaming, creation, and media generation. The Advanced Media Engine accelerates your content creation with two full-featured media transcoders to speed up the media exporting across the most popular formats including AV1.

MSI Launches New Claw 8 AI+ and Claw 7 AI+ Gaming Handhelds

Gear up for unparalleled mobile gaming with the new MSI Claw 8 AI+& Claw 7 AI+ refresh. Powered by the next-gen Intel Core Ultra 7 processor (Series 2), these two compact powerhouses combine exceptional performance with outstanding efficiency. Enjoy stunning visuals on vibrant displays, available in two sizes: 7-inch and the new 8-inch, enhanced by AI-driven precision.

Upgraded with larger batteries for longer gaming sessions and optimized power consumption for smoother performance. Designed for optimal comfort during intense gameplay, the Claw 8 AI+ and Claw 7 AI+ feature sleek ergonomic designs, advanced cooling technology, and comprehensive I/O ports for seamless connectivity. As the Copilot+ PC-capable handhelds available, they set a new standard for portable gaming.

ASRock Arc B580 Steel Legend 12GB "Battlemage" Graphics Card Pictured

FunkyIT scored an ASRock Arc B580 Steel Legend 12 GB "Battlemage" graphics card that they previewed on their channel. The card appears fairly large, considering that Intel is positioning the B580 to be an upper-mid range GPU, if we go by the naming convention of the previous "Alchemist" generation, and the A580. The ASRock Steel Legend product features a large, aluminium dual fin-stack cooler featuring a trio of fans, and what looks like a metallic, dual-tone cooler shroud and backplate combo. The PCB underneath is a little over half the length of the card, which means nearly half the heatsink's airflow passes through the card and out large cutouts in the backplate.

The card draws power from a pair of 8-pin PCIe power connectors, a combination rated for up to 375 W power delivery. Previous leaks suggest that the ASRock B580 Steel Legend features RGB lighting in the form of a large Steel Legend ornament on top of the card, and the three fans each feature RGB LED lighting. FunkyIT also showed off the retail box of the card. There's no change in the Intel Arc main branding, but attention is given to the Intel XeSS technology logo, which mentions "AI Upscaling." The XMX cores, which are the main AI acceleration hardware on discrete Arc GPUs, get their own separate branding on the box. Intel isn't just going after gamers, but also creators, and AI acceleration markets. "Play, Create, Generate," reads the box.

AMD Claims Ryzen AI 9 HX 370 Outperforms Intel Core Ultra 7 258V by 75% in Gaming

AMD has published a blog post about its latest AMD Ryzen AI 300 series processors, claiming they are changing the game for portable devices. To back these claims, Team Red has compared its Ryzen AI 9 HX 370 processor to Intel's latest Core Ultra 7 258V, using the following games: Assassin's Creed Mirage, Baldur's Gate 3, Borderlands 3, Call of Duty: Black Ops 6, Cyberpunk 2077, Doom Eternal, Dying Light 2 Stay Human, F1 24, Far Cry 6, Forza Horizon 5, Ghost of Tsushima, Hitman 3, Hogwarts Legacy, Shadow of the Tomb Raider, Spider-Man Remastered, and Tiny Tina's Wonderlands. The conclusion was that AMD's Ryzen AI 9 HX 370, with its integrated Radeon 890M graphics powerhouse, outperformed the Intel "Lunar Lake" Core Ultra 7 258V with Intel Arc Graphics 140V by 75% on average.

To support this performance leap, AMD also relies on software technologies, including FidelityFX Super Resolution 3 (FSR 3) and HYPR-RX, to unlock additional power and gaming efficiency. FSR 3 alone enhances visuals in over 95 games, while HYPR-RX, with features like AMD Fluid Motion Frames 2 (AFMF 2) and Radeon Anti-Lag, provides substantial performance boosts across thousands of games. The company has also compared its FSR/HYPR-RS combination with Intel's XeSS, which is available in around 130 games. AMD claims its broader suite supports 415+ games and is optimized for smoother gameplay. The AFMF 2 claims support with thousands of titles, while Intel's GPU software stack lacks a comparison point. Of course, these marketing claims are to be taken with a grain of salt, so independent testing is always the best to compare the two.

Next-Gen GPUs: Pricing and Raster 3D Performance Matter Most to TPU Readers

Our latest front-page poll sheds light on what people want from the next generation of gaming GPUs. We asked our readers what mattered most to them, with answers including raster performance, ray tracing performance, energy efficiency, upscaling or frame-gen technologies, the size of video memory, and lastly, pricing. Our poll ran from September 19, and gathered close to 24,000 votes as of this writing. Pricing remains the king of our polls, with the option gathering 36.1% of the vote, or 8,620 votes. Our readers expect pricing of next-generation GPUs to remain flat, variant-for-variant, and not continue on the absurdly upward trend it has had for the past few generations, with the high-end being pushed beyond the $1,000-mark, and $500 barely bringing in a 1440p-class GPU, while 4K-capable game consoles exist.

Both AMD and NVIDIA know that Moore's Law is cooked, and that generational leaps in performance and transistor counts are only possible with increase in pricing for the latest foundry nodes. AMD even tried experimenting with disaggregated (chiplet-based) GPUs with its latest RDNA 3 generation, before calling it quits on the enthusiast-segment, so it could focus on the sub-$1000 performance segment. The second most popular response was Raster 3D performance (classic 3D rendering performance), which scored 27% or 6,453 votes.

AMD Confirms FidelityFX Super Resolution 4.0 will be AI-powered, Focused on Efficiency

According to Tom's Hardware, AMD has confirmed that its upcoming FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution will harness the power of AI for frame generation and frame interpolation. This update marks a significant shift from the company's previous analytical-based approaches, as revealed by Jack Huynh, AMD's senior vice president and general manager of the Computing and Graphics Business Group. Initially, FSR4's primary focus is addressing the persistent challenge of battery life in handheld gaming devices. Huynh emphasized the need for extended playtime, stating, "I need to play a Wukong for three hours, not 60 minutes." To achieve this, AMD has been working on AI-based upscaling techniques for nearly a year. As a reminder, FSR 1.0 used spatial upscaling, version 2.0 used temporal upscaling, and FSR 3.0 also used temporal upscaling with optional frame generation.

While the initial context for FSR4 centers on handheld devices, AMD's work with developing open-source, architecture-agnostic algorithms suggests broader applications. FSR4 might be compatible with a wide range of GPU solutions, including non-handheld devices, benefiting desktop and laptop users as well. This move to AI-based technology aligns AMD with competitors like Intel, who have implemented similar approaches in their XeSS technology, and NVIDIA with its DLSS solution. Although the release date for FSR4 remains unannounced, its year-long development suggests it may be nearing completion. However, as with previous upscaling solutions, widespread adoption in games may take time following its release.

Intel Announces New Mobile Lunar Lake Core Ultra 200V Series Processors

Intel today launched its most efficient family of x86 processors ever, the Intel Core Ultra 200V series processors. They deliver exceptional performance, breakthrough x86 power efficiency, a massive leap in graphics performance, no-compromise application compatibility, enhanced security and unmatched AI compute. The technology will power the industry's most complete and capable AI PCs with more than 80 consumer designs from more than 20 of the world's top manufacturing partners, including Acer, ASUS, Dell Technologies, HP, Lenovo, LG, MSI and Samsung. Pre-orders begin today with systems available globally on-shelf and online at over 30 global retailers starting Sept. 24. All designs featuring Intel Core Ultra 200V series processors and running the latest version of Windows are eligible to receive Copilot+ PC features as a free update starting in November.

"Intel's newest Core Ultra processors set the industry standard for mobile AI and graphics performance, and smash misconceptions about x86 efficiency. Only Intel has the scale through our partnerships with ISVs and OEMs, and the broader technology ecosystem, to provide consumers with a no-compromise AI PC experience."
--Michelle Johnston Holthaus, Intel executive vice president and general manager of the Client Computing Group

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.

God of War Ragnarök is coming to PC

God of War Ragnarök will be coming to PC on September 19, 2024! Santa Monica Studio's development partner for God of War (2018) on PC, Jetpack Interactive, is back to help deliver the PC version of God of War Ragnarök. Alongside the release date, we'd also like to share a selection of the features that will be available (Account for PlayStation Network is required).

Unlocked framerates
Experience the epic conclusion of Kratos and Atreus' journey in the Norse saga at peak performance. Unlocked framerates and the option of true 4K resolution expand the full potential of the cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms to do battle against deadly foes in the forms of Norse gods and monsters.

Starfield's Next Big Update Comes May 15 With Improvements Galore

Bethesda had already promised a big update for Starfield, and yesterday, it announced all the goodies to come, including the May 15th launch date. The May Update, as it is called, will bring detailed surface maps, new gameplay difficulty options, new display settings, new features for ship customizations, and more, as well as an extensive list of bug fixes.

According to Bethesda, the Starfield May Update comes with improved surface maps, new gameplay options which allow fine-tuning for those looking for an extra challenge or want to make certain aspects of the game a bit easier, and a new Ship Decoration mode for the interior of ships that now allows players to decorate the ship in the same way as outposts. The update also adds tabs to container menus for easier inventory management, adds an ability to change traits and appearance after entering the Unity, a new Dialogue camera toggle in settings, and new display settings for the Xbox Series X.

Advantech Unveils Cutting-Edge GPU Card with Intel Arc A380E

Advantech (2395.TW), a global leader in intelligent IoT systems and embedded platforms, is excited to announce the EAI-3101, a brand-new industrial PCIe GPU card powered by the Intel Arc A380E, built for 5-year longevity. Featuring 128 Intel Xe matrix AI engines, this GPU card delivers outstanding AI computing power of 5.018 TFLOPS, surpassing the capabilities of the NVIDIA T1000, 2 times over. With ray tracing technology and Intel XeSS AI-upscaling, the EAI-3101 supports up to 8K UHD resolution and achieves a 50% enhancement in graphics performance over the NVIDIA T1000.

To aid in quickly realizing Vision AI, Advantech provides the Edge AI SDK, a rapid AI development toolkit compatible with Intel OpenVINO, which can process the same workload in 40% less time. This groundbreaking graphics solution, with optimized thermal design and an auto smart fan, is specially engineered for image processing and AI acceleration across gaming, medical analysis, and video surveillance. Advantech will demonstrate the EAI-3101 GPU card from April 9th to 11th at the Embedded World 2024 (Hall 3, booth no. 339) in Nuremberg, Germany.

Intel Releases XeSS 1.3, Improves FPS Across Presets with New Resolution Scaling, Improved Upscalers

Intel on Wednesday released the XeSS 1.3 performance enhancement, which works with Intel Arc "Alchemist" discrete GPUs, and Intel Arc iGPUs powering the Core Ultra "Meteor Lake" processors. The new super sampling technology brings several under-the-hood improvements to the upscaler, which improves image quality at a given resolution. Intel leveraged this improved upscaler to rework the resolution-scale of each performance preset, thereby improving performance per preset; while also introducing new presets at both ends of the resolution scale. The company released the XeSS 1.3 SDK on GitHub, so developers can begin exploring the tech and implementing it on their games.

The XeSS 1.3 update is predicated on an improved upscaler. Intel says that it has updated the AI models with new optimizations, and additional pre-training, particularly with difficult to upscale elements (such as meshes, as in textures with a lot of alpha pixels). The updated upscaler offers better reconstruction of detail, better AA, less ghosting, and improved temporal stability. Intel then used this up change the resolution scale across all its presets as detailed in the table below. It introduced the new Ultra Performance preset that does a 3.0x resolution scale, something that didn't exist in the previous versions of XeSS. On the other end of the spectrum is Native AA, a mode that has zero upscaling, but just the full application of the upscaler as a varnish—this is essentially Intel's take on DLAA.
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