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AMD Claims Ryzen AI 9 HX 370 Outperforms Intel Core Ultra 7 258V by 75% in Gaming

AMD has published a blog post about its latest AMD Ryzen AI 300 series processors, claiming they are changing the game for portable devices. To back these claims, Team Red has compared its Ryzen AI 9 HX 370 processor to Intel's latest Core Ultra 7 258V, using the following games: Assassin's Creed Mirage, Baldur's Gate 3, Borderlands 3, Call of Duty: Black Ops 6, Cyberpunk 2077, Doom Eternal, Dying Light 2 Stay Human, F1 24, Far Cry 6, Forza Horizon 5, Ghost of Tsushima, Hitman 3, Hogwarts Legacy, Shadow of the Tomb Raider, Spider-Man Remastered, and Tiny Tina's Wonderlands. The conclusion was that AMD's Ryzen AI 9 HX 370, with its integrated Radeon 890M graphics powerhouse, outperformed the Intel "Lunar Lake" Core Ultra 7 258V with Intel Arc Graphics 140V by 75% on average.

To support this performance leap, AMD also relies on software technologies, including FidelityFX Super Resolution 3 (FSR 3) and HYPR-RX, to unlock additional power and gaming efficiency. FSR 3 alone enhances visuals in over 95 games, while HYPR-RX, with features like AMD Fluid Motion Frames 2 (AFMF 2) and Radeon Anti-Lag, provides substantial performance boosts across thousands of games. The company has also compared its FSR/HYPR-RS combination with Intel's XeSS, which is available in around 130 games. AMD claims its broader suite supports 415+ games and is optimized for smoother gameplay. The AFMF 2 claims support with thousands of titles, while Intel's GPU software stack lacks a comparison point. Of course, these marketing claims are to be taken with a grain of salt, so independent testing is always the best to compare the two.

Next-Gen GPUs: Pricing and Raster 3D Performance Matter Most to TPU Readers

Our latest front-page poll sheds light on what people want from the next generation of gaming GPUs. We asked our readers what mattered most to them, with answers including raster performance, ray tracing performance, energy efficiency, upscaling or frame-gen technologies, the size of video memory, and lastly, pricing. Our poll ran from September 19, and gathered close to 24,000 votes as of this writing. Pricing remains the king of our polls, with the option gathering 36.1% of the vote, or 8,620 votes. Our readers expect pricing of next-generation GPUs to remain flat, variant-for-variant, and not continue on the absurdly upward trend it has had for the past few generations, with the high-end being pushed beyond the $1,000-mark, and $500 barely bringing in a 1440p-class GPU, while 4K-capable game consoles exist.

Both AMD and NVIDIA know that Moore's Law is cooked, and that generational leaps in performance and transistor counts are only possible with increase in pricing for the latest foundry nodes. AMD even tried experimenting with disaggregated (chiplet-based) GPUs with its latest RDNA 3 generation, before calling it quits on the enthusiast-segment, so it could focus on the sub-$1000 performance segment. The second most popular response was Raster 3D performance (classic 3D rendering performance), which scored 27% or 6,453 votes.

AMD Confirms FidelityFX Super Resolution 4.0 will be AI-powered, Focused on Efficiency

According to Tom's Hardware, AMD has confirmed that its upcoming FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution will harness the power of AI for frame generation and frame interpolation. This update marks a significant shift from the company's previous analytical-based approaches, as revealed by Jack Huynh, AMD's senior vice president and general manager of the Computing and Graphics Business Group. Initially, FSR4's primary focus is addressing the persistent challenge of battery life in handheld gaming devices. Huynh emphasized the need for extended playtime, stating, "I need to play a Wukong for three hours, not 60 minutes." To achieve this, AMD has been working on AI-based upscaling techniques for nearly a year. As a reminder, FSR 1.0 used spatial upscaling, version 2.0 used temporal upscaling, and FSR 3.0 also used temporal upscaling with optional frame generation.

While the initial context for FSR4 centers on handheld devices, AMD's work with developing open-source, architecture-agnostic algorithms suggests broader applications. FSR4 might be compatible with a wide range of GPU solutions, including non-handheld devices, benefiting desktop and laptop users as well. This move to AI-based technology aligns AMD with competitors like Intel, who have implemented similar approaches in their XeSS technology, and NVIDIA with its DLSS solution. Although the release date for FSR4 remains unannounced, its year-long development suggests it may be nearing completion. However, as with previous upscaling solutions, widespread adoption in games may take time following its release.

Intel Announces New Mobile Lunar Lake Core Ultra 200V Series Processors

Intel today launched its most efficient family of x86 processors ever, the Intel Core Ultra 200V series processors. They deliver exceptional performance, breakthrough x86 power efficiency, a massive leap in graphics performance, no-compromise application compatibility, enhanced security and unmatched AI compute. The technology will power the industry's most complete and capable AI PCs with more than 80 consumer designs from more than 20 of the world's top manufacturing partners, including Acer, ASUS, Dell Technologies, HP, Lenovo, LG, MSI and Samsung. Pre-orders begin today with systems available globally on-shelf and online at over 30 global retailers starting Sept. 24. All designs featuring Intel Core Ultra 200V series processors and running the latest version of Windows are eligible to receive Copilot+ PC features as a free update starting in November.

"Intel's newest Core Ultra processors set the industry standard for mobile AI and graphics performance, and smash misconceptions about x86 efficiency. Only Intel has the scale through our partnerships with ISVs and OEMs, and the broader technology ecosystem, to provide consumers with a no-compromise AI PC experience."
--Michelle Johnston Holthaus, Intel executive vice president and general manager of the Client Computing Group

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.

God of War Ragnarök is coming to PC

God of War Ragnarök will be coming to PC on September 19, 2024! Santa Monica Studio's development partner for God of War (2018) on PC, Jetpack Interactive, is back to help deliver the PC version of God of War Ragnarök. Alongside the release date, we'd also like to share a selection of the features that will be available (Account for PlayStation Network is required).

Unlocked framerates
Experience the epic conclusion of Kratos and Atreus' journey in the Norse saga at peak performance. Unlocked framerates and the option of true 4K resolution expand the full potential of the cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms to do battle against deadly foes in the forms of Norse gods and monsters.

Starfield's Next Big Update Comes May 15 With Improvements Galore

Bethesda had already promised a big update for Starfield, and yesterday, it announced all the goodies to come, including the May 15th launch date. The May Update, as it is called, will bring detailed surface maps, new gameplay difficulty options, new display settings, new features for ship customizations, and more, as well as an extensive list of bug fixes.

According to Bethesda, the Starfield May Update comes with improved surface maps, new gameplay options which allow fine-tuning for those looking for an extra challenge or want to make certain aspects of the game a bit easier, and a new Ship Decoration mode for the interior of ships that now allows players to decorate the ship in the same way as outposts. The update also adds tabs to container menus for easier inventory management, adds an ability to change traits and appearance after entering the Unity, a new Dialogue camera toggle in settings, and new display settings for the Xbox Series X.

Advantech Unveils Cutting-Edge GPU Card with Intel Arc A380E

Advantech (2395.TW), a global leader in intelligent IoT systems and embedded platforms, is excited to announce the EAI-3101, a brand-new industrial PCIe GPU card powered by the Intel Arc A380E, built for 5-year longevity. Featuring 128 Intel Xe matrix AI engines, this GPU card delivers outstanding AI computing power of 5.018 TFLOPS, surpassing the capabilities of the NVIDIA T1000, 2 times over. With ray tracing technology and Intel XeSS AI-upscaling, the EAI-3101 supports up to 8K UHD resolution and achieves a 50% enhancement in graphics performance over the NVIDIA T1000.

To aid in quickly realizing Vision AI, Advantech provides the Edge AI SDK, a rapid AI development toolkit compatible with Intel OpenVINO, which can process the same workload in 40% less time. This groundbreaking graphics solution, with optimized thermal design and an auto smart fan, is specially engineered for image processing and AI acceleration across gaming, medical analysis, and video surveillance. Advantech will demonstrate the EAI-3101 GPU card from April 9th to 11th at the Embedded World 2024 (Hall 3, booth no. 339) in Nuremberg, Germany.

Intel Releases XeSS 1.3, Improves FPS Across Presets with New Resolution Scaling, Improved Upscalers

Intel on Wednesday released the XeSS 1.3 performance enhancement, which works with Intel Arc "Alchemist" discrete GPUs, and Intel Arc iGPUs powering the Core Ultra "Meteor Lake" processors. The new super sampling technology brings several under-the-hood improvements to the upscaler, which improves image quality at a given resolution. Intel leveraged this improved upscaler to rework the resolution-scale of each performance preset, thereby improving performance per preset; while also introducing new presets at both ends of the resolution scale. The company released the XeSS 1.3 SDK on GitHub, so developers can begin exploring the tech and implementing it on their games.

The XeSS 1.3 update is predicated on an improved upscaler. Intel says that it has updated the AI models with new optimizations, and additional pre-training, particularly with difficult to upscale elements (such as meshes, as in textures with a lot of alpha pixels). The updated upscaler offers better reconstruction of detail, better AA, less ghosting, and improved temporal stability. Intel then used this up change the resolution scale across all its presets as detailed in the table below. It introduced the new Ultra Performance preset that does a 3.0x resolution scale, something that didn't exist in the previous versions of XeSS. On the other end of the spectrum is Native AA, a mode that has zero upscaling, but just the full application of the upscaler as a varnish—this is essentially Intel's take on DLAA.

Intel Lunar Lake Chiplet Arrangement Sees Fewer Tiles—Compute and SoC

Intel Core Ultra "Lunar Lake-MX" will be the company's bulwark against Apple's M-series Pro and Max chips, designed to power the next crop of performance ultraportables. The MX codename extension denotes MoP (memory-on-package), which sees stacked LPDDR5X memory chips share the package's fiberglass substrate with the chip, to conserve PCB footprint, and give Intel greater control over the right kind of memory speed, timings, and power-management features suited to its microarchitecture. This is essentially what Apple does with its M-series SoCs powering its MacBooks and iPad Pros. Igor's Lab scored the motherlode on the way Intel has restructured the various components across its chiplets, and the various I/O wired to the package.

When compared to "Meteor Lake," the "Lunar Lake" microarchitecture sees a small amount of "re-aggregation" of the various logic-heavy components of the processor. On "Meteor Lake," the CPU cores and the iGPU sat on separate tiles—Compute tile and Graphics tile, respectively, with a large SoC tile sitting between them, and a smaller I/O tile that serves as an extension of the SoC tile. All four tiles sat on top of a Foveros base tile, which is essentially an interposer—a silicon die that facilitates high-density microscopic wiring between the various tiles that are placed on top of it. With "Lunar Lake," there are only two tiles—the Compute tile, and the SoC tile.

AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.

Microsoft DirectSR Super Resolution API Brings Together DLSS, FSR and XeSS

Microsoft has just announced that their new DirectSR Super Resolution API for DirectX will provide a unified interface for developers to implement super resolution in their games. This means that game studios no longer have to choose between DLSS, FSR, XeSS, or spend additional resources to implement, bug-test and support multiple upscalers. For gamers this is huge news, too, because they will be able to run upscaling in all DirectSR games—no matter the hardware they own. While AMD FSR and Intel XeSS run on all GPUs from all vendors, NVIDIA DLSS is exclusive to Team Green's hardware. With their post, Microsoft also confirms that DirectSR will not replace FSR/DLSS/XeSS with a new upscaler by Microsoft, rather that it builds on existing technologies that are already available, unifying access to them.

While we have to wait until March 21 for more details to be revealed at GDC 2024, Microsoft's Joshua Tucker stated in a blog post: "We're thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. Super Resolution is a cutting-edge technique that increases the resolution and visual quality in games. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS. DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback. Don't miss our DirectX State of the Union at GDC to catch a sneak peek at how DirectSR can be used with your games!"

Intel's Desktop and Mobile "Arrow Lake" Chips Feature Different Versions of Xe-LPG

Toward the end of 2024, Intel will update its client processor product stack with the introduction of the new "Arrow Lake" microarchitecture targeting both the desktop and mobile segments. On the desktop side of things, this will herald the new Socket LGA1851 with more SoC connectivity being shifted to the processor; and on the mobile side of things, there will be a much-needed increase in CPU core counts form the current 6P+8E+2LP. This low maximum core-count for "Meteor Lake" is the reason why Intel couldn't debut it on the desktop platform, and couldn't use it to power enthusiast HX-segment mobile processors, either—it had to tap into "Raptor Lake Refresh," and use the older 14th Gen Core nomenclature one last time.

All hopes are now pinned on "Arrow Lake," which could make up Intel's second Core Ultra mobile lineup; its first desktop Core Ultra, and possibly push "Meteor Lake" to the non-Ultra tier. "Arrow Lake" carries forward the Xe-LPG graphics architecture for the iGPU that Intel debuted with "Meteor Lake," but there's a key difference between the desktop- and mobile "Arrow Lake" chips concerning this iGPU, and it has not just to do with the Xe core counts. It turns out, that while the desktop "Arrow Lake-S" processor comes with an iGPU based on the Xe-LPG graphics architecture; the mobile "Arrow Lake" chips spanning the U-, P-, and H-segments will use a newer version of this architecture, called the Xe-LPG+.

Starfield AMD FSR 3.0 and Intel XeSS Support Out Now

Starfield game patch version 1.9.67 just released, with official support for AMD FSR 3.0 and Intel XeSS. Support for the two performance enhancements was beta (experimental) until now. FSR 3.0 brings frame generation support to Starfield. The game had received DLSS 3 Frame Generation support in November 2023, but by then, FSR 3.0 support wasn't fully integrated with the game, as it had just began rolling out in September. The FSR 3.0 option now replaces the game's FSR 2.0 implementation. FSR 3.0 works on Radeon RX 7000 series and RX 6000 series graphics cards. The patch also fixes certain visual artifacts on machines with DLSS performance preset enabled.

SPARKLE Announces Arc A380 Genie and A310 Eco Low-profile Graphics Cards

SPARKLE is announcing the low-profile series: SPARKLE Intel Arc A380 GENIE graphics and SPARKLE Intel Arc A310 ECO graphics. Both graphics cards come as low-profile configurations with 1x HDMI and 2x mini-DP video outputs, a free additional short bracket in the box, and are packed with Intel Arc technologies. Advanced technologies include AI-enhanced Intel Xe Super Sampling (XeSS) for higher image quality and performance, DirectX 12 Ultimate support including hardware-accelerated ray tracing, full AV1 hardware encode and decode for the latest multimedia support, and Intel Deep Link Technologies for exclusive platform advantages combining Intel Core processor and Intel Arc graphics.

These cards are ready to fit into any magic lamp and make gaming wishes come alive! Furthermore, SPARKLE has built an exclusive Intel Arc A310 by successfully reducing the TBP (total board power) of the Intel Arc A310 from Intel's default 75 W to 50 W, providing the best balance of features, technologies and experiences in a small but advanced form-factor.

Simple Trick gets "The Finals" Running in Linux with Intel Arc Graphics

The Finals—a free-to-play online first-person shooter—has pulled in a large population of gamers across Windows PCs and current-gen gaming consoles since its surprise launch last month, but players on Linux Desktop + Intel Arc hardware were missing out on this experience...until very recently. Phoronix reports that Embark Studio's Unreal Engine 5-powered title has started to work in a Linux environment "thanks to Valve's Steam Play (Proton + VKD3D-Proton). With the latest Mesa driver activity, Intel Arc Graphics on Linux with their open-source driver can now handle this popular game." GamingOnLinux owner, Liam Dawe, created a post about this development, although he noticed a multitude of stability problems and glitches in-game, but was largely up and running with an AMD Radeon 6800 XT GPU on Mesa 23.3.3.

Phoronix's Michael Larabel noted some (Intel Arc-specific) feedback on GitLab: "when launching The Finals on Linux with Intel Arc Graphics using the default DirectX 12 renderer, it was reported that the game is stuck at a black screen for Intel Arc Graphics and then simply closes... Well, it's an easy fix and one that has come up before." He has witnessed similar problems with other games—notably Diablo IV and Cyberpunk 2077: "due to The Finals using Intel's XeSS upscaling tech but that not behaving well on Linux. The Windows game sees Intel Graphics being utilized and by default tries to leverage XeSS...Intel Arc Graphics on Linux can run The Finals when concealing the fact that it's Intel Graphics inside."

MSI Claw Handheld Game Console Hands On: Smooth Operator

MSI made a really bold move building a handheld game console around an Intel Core Ultra processor, when traditional logic would've pushed them to the AMD Ryzen Z1 Extreme. The Claw is powered by a Core Ultra 7 155H processor with some tight power management by MSI. The 155H comes with a maxed out Arc Xe-LPG integrated graphics, with 8 Xe cores, worth 128 EU (1,024 unified shaders). In comparison, the Ryzen Z1 Extreme has a maxed out Radeon 780M with 12 CU worth 768 stream processors. Specs are just half the story, the design win the Arc Graphics gets from MSI as the primary GPU, over the Radeon 780M that comes from company that's been designing GPUs for close to 3 decades, is the main story here.

The MSI Claw is about the same size as an ASUS ROG Ally (powered by the Ryzen Z1), with a 16:9 1080p, 120 Hz touchscreen in the middle, flanked by two halves of the main controller. The MSI Center M is the main user interface, which runs on top of Windows 11. This has a game launcher, a platform aggregator (though not with a storefront), and will probably get some gamer social media features down the line. There are two variants of the Claw, the $749 main variant powered by the Core Ultra 7 155U, and a cheaper $699 variant that rocks a Core Ultra 5 135H (with 4P+8E CPU). Both come with a 53 Wh battery that's larger than the 40 Wh on the ROG Ally. The demo piece is the $749 model powered by the 155H, and was shown running "Assassin's Creed: Mirage" with XeSS enabled. Gameplay was butter smooth, and with reasonably good settings. The Claw is a much needed vote of confidence for the Arc Graphics team, more than anything.

MSI Unveils the Claw, World's First Gaming Handheld with Core Ultra

With the zeitgeist of AI technology taking the world by storm, MSI, a world-leading premium laptop brand, has taken it in stride through its professionalism over luxurious aesthetics, extreme performance and innovative technology. Announcing the world's first gaming handheld powered by Intel Core Ultra Processor - the Claw. Equipped with ARC graphics featuring up to 8 Xe cores and advanced XeSS technology, the Claw ensures smooth gameplay across various AAA titles. Its robust HyperFlow cooling system and a large 53Wh battery, coupled with Thunderbolt 4 connectivity, make it an exceptional handheld gaming device for gamers.

"In our commitment to enhancing the gaming experience for our users, we aim to address market pain points and dedicate efforts to the handheld space," said Eric Kuo, the Executive Vice President& NB BU GM of MSI. "We have fine-tuned specific designs tailored exclusively for gamers, debuting our very first handheld, Claw, which redefines the standards in the handheld market."

ExtraSS Framework Paper Details Intel's Take on Frame Generation

With both NVIDIA and AMD having the ability to nearly double frame-rates in games using frame generation technologies such as DLSS 3 and FSR 3, Intel Graphics couldn't be too far behind. The company is taking a significantly different approach than the other two GPU makers. In a research paper titled "ExtraSS Framework Details Intel's Take on Frame Generation," Intel provides an overview of how ExtraSS works, and its obvious advantage over DLSS 3 and FSR 3—latency.

ExtraSS is a technology that relies on frame extrapolation, instead of interpolation on FSR 3 and DLSS 3. In interpolation, the software uses past- and future frames to guess an in-between frame, using motion vectors and temporal data. This adds latency, which is why NVIDIA and AMD rely on technologies such as Reflex and Anti-Lag+ to mitigate it. There's no such technological problem to solve with ExtraSS. On the other hand, generating frames entirely using past frames (i.e. extrapolation in the literal sense of the word), can result in artifacts and ghosting. Intel intends to solve this using a new warping method, and AI. ExtraSS should come in particularly handy as Intel is betting big on giving its processors powerful iGPUs, such as the Xe-LPG powering the Core Ultra "Meteor Lake," while its Arc "Alchemist" GPUs remain a generation older than what NVIDIA and AMD have in the dGPU market. Intel hopes to launch its next-generation "Battlemage" discrete GPUs in 2024.

Bethesda Details Starfield Update 1.8.88 and Reveals Future Update Details, Including AMD FSR and Intel XeSS Support

Bethesda has released its latest Starfield Update 1.8.88 for all platforms, and as a minor update, it only fixes several issues, including a rather annoying bug where space matter is stuck to the player's ship during space travel, also known as the "pet-asteroid" bug. The new update also fixes a bug that prevents random guns spawning in a newly created Weapon Case after loading, and fixes an issue where the game crashes while saving in some scenarios.

As this is a minor patch, it kept everyone wondering when we would see some other promised updates, including city maps, official mod support, a possible new vehicle, and more. Thankfully, Bethesda took to Reddit and clarified that the major update will be coming early next year, bringing support for AMD FSR 3 and Intel XeSS, as well as numerous "in-progress" quest fixes. The post adds that they have been hard at work on fixing many of the issues that were posted, as well as on those new features.

Sparkle Formally Launches Intel Arc A-series Graphics Card Series

Sparkle Computer and Intel, longstanding Thunderbolt development partner since 2015, have announced a new partnership to launch the SPARKLE Intel Arc Series Graphics Cards. With a wealth of experience producing quality industrial graphics cards, ODM solutions and peripherals, Sparkle is now expanding our reach into the consumer graphics business.

"We value this collaboration and we are fully prepared," says Willie Huang, General Manager of Sparkle Computer Co., LTD. "Sparkle is dedicated to creating a creator-friendly working environment, ranging from industrial graphics, external GPU to docking stations.... As the last piece of the puzzle, Sparkle Intel Arc Graphics, featuring an advanced Xe Media engine and AV1 encoder, has fully completed our product line and fulfilled the requirement of the desktop community"

Intel Releases Arc GPU Graphics Drivers 101.4502 WHQL

Intel late Thursday released the Arc GPU Graphics Drivers 101.4502 WHQL. The drivers address a major issue that caused the iTunes Windows app to crash during launch. It also addresses a blank screen error noticed in some apps that use WebView2 embedded content. These aside, the the company identified new issues with GPU hardware acceleration for Premiere Pro, errors with Topaz Video AI, and crash with F1 23 on certain XeSS presets. There are no new game optimizations with this release.

DOWNLOAD: Intel Arc GPU Graphics Driver 101.4502 WHQL

Intel Graphics Releases Arc GPU Graphics Drivers 101.4499

Intel Graphics today released the latest version of Arc GPU Graphics Drivers. Version 101.4499 beta adds optimization for F1 23, Aliens: Dark Descent, Forever Skies, and Counter Strike 2. There are major performance uplifts to be had. Counter Strike 2 sees up to 8% uplift at 1440p with high settings, and up to 10% at 1080p with Very High settings. F1 23 players can expect up to 33% uplift at 1080p with Ultra High settings and RT on, and an 18% uplift with RT off; and a 27% uplift at 1440p with high settings. Intel also updated its Destiny 2 optimization, with a neat 11% uplift to be had at 1080p with the highest settings. An error or black screen seen on applications embedding WebView2 frames, has been fixed.

DOWNLOAD: Intel GPU Graphics Drivers 101.4499 Beta

Intel XeSS Now Supported in Over 50 Games

Intel Arc graphics have dedicated AI hardware built-in. Leveraging those capabilities for gaming gets the most performance possible out of Arc GPUs, and that's exactly what Xe Super Sampling does. Let's look closer: when you turn on XeSS, every frame the GPU renders starts at a lower size than your target resolution. That smaller image renders quickly, then XeSS steps in. XeSS uses a trained AI model combined with motion vectors and frame history to intelligently upscale frames to full HD, 1440p, or 4K. Got all that? The sausage-making can get pretty technical, but the important thing is turning XeSS on scales games to high resolutions faster than traditional rendering could.

FPS numbers aren't the only thing we're increasing: over fifty games now include XeSS, from the biggest franchises to your niche favorites. When we launched the Intel Arc A750 and A770, we showed how XeSS works to boost FPS in nine popular games with over a dozen more on the way. Now with our high-performance desktop GPUs out for half a year, our game developer friends have helped deliver even more AI-fueled upscaling to over fifty new and existing games. A full list of every game and demo with XeSS included is at the bottom of this article.

CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03

CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.

According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.
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