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GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

Red Dead Redemption and Undead Nightmare Coming to PC October 29

For the first time in its storied legacy, John Marston's beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29. In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There's also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more. Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.

Sid Meier's Civilization VII Gets Official PC Requirements

Firaxis Games has published full PC system requirements for the upcoming Sid Meier's Civilization VII strategy game that will be launched on February 11th next year, and it looks like it won't need a powerful hardware, at least unless you want to run it at 4K/UHD resolution and with high graphics preset. Unfortunately, Firaxis Games has not revealed any details regarding support for NVIDIA DLSS or AMD FSR, at least not yet.

According to details, you'll need at least an Intel Core i3-10100 or AMD Ryzen 3 1200 CPU, 8 GB of RAM, and either an NVIDIA GeForce GTX 1050, AMD Radeon RX 460, or an Intel Arc A380 graphics card. Of course, these are minimum requirements so expect the game to run at 1080p resolution at 30 FPS and Low graphics preset. The game will also need 20 GB of SSD storage and Windows 10/11 64-bit OS. The recommended requirements, which should run the game at Medium graphics preset, 1080p resolution, and 60 FPS, include an Intel Core i5-10400 or AMD Ryzen 5 3600X CPU, 16 GB of RAM, and an NVIDIA GeForce RTX 2060, AMD Radeon RX 6600, or an Intel Arc A750 graphics card.

AMD Confirms FidelityFX Super Resolution 4.0 will be AI-powered, Focused on Efficiency

According to Tom's Hardware, AMD has confirmed that its upcoming FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution will harness the power of AI for frame generation and frame interpolation. This update marks a significant shift from the company's previous analytical-based approaches, as revealed by Jack Huynh, AMD's senior vice president and general manager of the Computing and Graphics Business Group. Initially, FSR4's primary focus is addressing the persistent challenge of battery life in handheld gaming devices. Huynh emphasized the need for extended playtime, stating, "I need to play a Wukong for three hours, not 60 minutes." To achieve this, AMD has been working on AI-based upscaling techniques for nearly a year. As a reminder, FSR 1.0 used spatial upscaling, version 2.0 used temporal upscaling, and FSR 3.0 also used temporal upscaling with optional frame generation.

While the initial context for FSR4 centers on handheld devices, AMD's work with developing open-source, architecture-agnostic algorithms suggests broader applications. FSR4 might be compatible with a wide range of GPU solutions, including non-handheld devices, benefiting desktop and laptop users as well. This move to AI-based technology aligns AMD with competitors like Intel, who have implemented similar approaches in their XeSS technology, and NVIDIA with its DLSS solution. Although the release date for FSR4 remains unannounced, its year-long development suggests it may be nearing completion. However, as with previous upscaling solutions, widespread adoption in games may take time following its release.

Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.

Arm Unveils "Accuracy Super Resolution" Based on AMD FSR 2

In a community blog post, Arm has announced its new Accuracy Super Resolution (ASR) upscaling technology. This open-source solution aims to transform mobile gaming by offering best-in-class upscaling capabilities for smartphones and tablets. Arm ASR addresses a critical challenge in mobile gaming: delivering high-quality graphics while managing power consumption and heat generation. By rendering games at lower resolutions and then intelligently upscaling them, Arm ASR promises to significantly boost performance without sacrificing visual quality. The technology builds upon AMD's FidelityFX Super Resolution 2 (FSR 2) and adapts it specifically for mobile devices. Arm ASR utilizes temporal upscaling, which combines information from multiple frames to produce higher-quality images from lower-resolution inputs. Even though temporal upscaling is more complicated to implement than spatial frame-by-frame upscaling, it delivers better results and gives developers more freedom.

This approach allows for more ambitious graphics while maintaining smooth gameplay. In benchmark tests using a complex scene, Arm demonstrated impressive results. Devices featuring the Arm Immortalis-G720 GPU showed substantial framerate improvements when using Arm ASR compared to native resolution rendering and Qualcomm's Game Super Resolution (GSR). Moreover, the technology helped maintain stable temperatures, preventing thermal throttling that can compromise user experience. Collaboration with MediaTek revealed significant power savings when using Arm ASR on a Dimensity 9300 handset. This translates to extended battery life for mobile gamers, addressing key concerns. Arm is releasing ASR under an MIT open-source license, encouraging widespread adoption and experimentation among developers. Below you can see the comparison of various upscalers.

Basemark Releases Breaking Limit Cross-Platform Ray Tracing Benchmark

Basemark announced today the release of a groundbreaking cross-platform ray tracing benchmark, GPUScore: Breaking Limit. This new benchmark is designed to evaluate the performance of the full range of ray tracing capable devices, including smartphones, tablets, laptops and high-end desktops with discrete GPUs. With support for multiple operating systems and graphics APIs, Breaking Limit provides a comprehensive performance evaluation across various platforms and devices.

As ray tracing technology becomes increasingly prevalent in consumer electronics, from high-end desktops to portable devices like laptops and smartphones, there is a critical need for a benchmark that can accurately assess and compare performance across different devices and platforms. Breaking Limit addresses this gap, providing valuable insights into how various devices handle hardware-accelerated graphics rendering. The benchmark is an essential tool for developers, manufacturers, and consumers to measure and compare the performance of real-time ray tracing rendering across different hardware and software environments reliably.

AMD FSR 3.1 with Quality Improvements and Native-AA Comes to Six New Titles

AMD announced FSR 3.1 in March 2024, and its first implementations are being announced. FSR 3.1 is a step up from FSR 3.0, in that it not just has frame generation, but also improvements to its upscaler up from FSR 2.2. If you recall, FSR 3.0 had only introduced frame generation, but its upscaler was carried over from FSR 2.2. The newer FSR 3.1 introduces image quality improvements to every performance preset of the upscaler, and introduces new presets, including the Native AA mode that's analogous to NVIDIA's DLAA. The game is rendered at native resolution, but the upscaler attempts to enhance details, making it an advanced AA mode. AMD today announced that FSR 3.1 is implemented with "Horizon: Forbidden West," "Ratchet & Clank: Rift Apart," "Ghost of Tsushima," "Marvel's Spider-Man Remastered," "Spider-Man: Miles Morales," and "God of War: Ragnarök."

AMD also recounts that FSR 3.0 now spans over 60 available and upcoming games (which includes the above titles with FSR 3.1). The company is announcing implementation for "Dragon's Dogma 2," "EVERSPACE 2," "Gray Zone Warfare," "House Flipper 2," "NARAKA: BLADEPOINT," "Pax Dei," "Senua's Saga: Hellblade II," "Ships At Sea," "Still Wakes the Deep," and" The Thaumaturge." Recently added upcoming titles include "Concord," "Creatures of Ava, Dungeon Stalkers," "Farming Simulator 25," "inZOI," "Nobody Wants to Die, Preserve," and "The First Descendant."

God of War Ragnarök is coming to PC

God of War Ragnarök will be coming to PC on September 19, 2024! Santa Monica Studio's development partner for God of War (2018) on PC, Jetpack Interactive, is back to help deliver the PC version of God of War Ragnarök. Alongside the release date, we'd also like to share a selection of the features that will be available (Account for PlayStation Network is required).

Unlocked framerates
Experience the epic conclusion of Kratos and Atreus' journey in the Norse saga at peak performance. Unlocked framerates and the option of true 4K resolution expand the full potential of the cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms to do battle against deadly foes in the forms of Norse gods and monsters.

Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together

The latest update of Ghost of Tsushima lets you use DLSS 2 super-resolution and FSR 3 Frame Generation simultaneously, so you have the unique benefit of having the NVIDIA DLSS 2 handle super resolution and image quality, while letting the AMD FSR 3 nearly double frame-rates of the DLSS 2 output. All this, without the need for any mods, it's part of the game's original code. It's crazy when you think about it—you now have two performance enhancements running in tandem, with gamers reporting over 170 FPS at 4K with reasonably good image quality. This could particularly benefit those on older GeForce RTX 30-series "Ampere" and RTX 20-series "Turing" graphics cards, as those lack support for DLSS 3 Frame Generation.

Starfield's Next Big Update Comes May 15 With Improvements Galore

Bethesda had already promised a big update for Starfield, and yesterday, it announced all the goodies to come, including the May 15th launch date. The May Update, as it is called, will bring detailed surface maps, new gameplay difficulty options, new display settings, new features for ship customizations, and more, as well as an extensive list of bug fixes.

According to Bethesda, the Starfield May Update comes with improved surface maps, new gameplay options which allow fine-tuning for those looking for an extra challenge or want to make certain aspects of the game a bit easier, and a new Ship Decoration mode for the interior of ships that now allows players to decorate the ship in the same way as outposts. The update also adds tabs to container menus for easier inventory management, adds an ability to change traits and appearance after entering the Unity, a new Dialogue camera toggle in settings, and new display settings for the Xbox Series X.

The Last of Us Part I Gets AMD FSR 3 Support

Naughty Dog, developer of "The Last of Us Part I" released a small patch for the Windows PC version of the game, which adds official support for FidelityFX Super Resolution 3 (FSR 3). This includes support for both FSR 3 Frame Generation, and FSR 3 Super Resolution. Today's update takes the count of games that officially support FSR 3 up to 19. There are unofficial ways to mod most popular games to support AMD's latest upscaling tech, thanks to the algorithm being freely available through AMD's GPUOpen platform.

AMD Working on an AI-powered FSR Upscaling Algorithm

AMD CTO Mark Papermaster confirmed that AMD is working on a new upscaling technology that leverages AI. A key technological difference between AMD FSR and competing solutions NVIDIA DLSS and Intel XeSS, has been AMD's remarkable restraint in implementing AI in any part of the upscaler's pipeline. Unlike FSR, both DLSS and XeSS utilize AI DNNs to overcome temporal artifacts in their upscalers. AMD Radeon RX 7000 series GPUs and Ryzen 7000 CPUs are the first with accelerators or ISA that speed up AI workloads; and with the RX 7000 series capturing a sizable install-base, AMD is finally turning to AI for the next generation of its FSR upscaling tech. Papermaster highlighted his company's plans for AI in upscaling technologies in an interview with No Priors.

To a question by No Priors on exploring AI for upscaling, Papermaster responded: "2024 is a giant year for us because we spent so many years in our hardware and software capabilities for AI. We have just completed AI-enabling our entire portfolio, so you know cloud, edge, PCs, and our embedded devices, and gaming devices. We are enabling gaming devices to upscale using AI and 2024 is a really huge deployment year." In short, Papermaster walked the interviewer through the 2-step process in which AMD is getting into AI, with a hardware-first approach.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

The Thaumaturge Gets AMD FSR 3 Treatment, Due for Launch February 20

AMD FSR 3 Is Coming To The Thaumaturge—a Gripping and Dark RPG. The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs. The Thaumaturge launches February 20th, with AMD FSR 3. Watch the brand new story trailer below.

When it launches later this month, The Thaumaturge will feature AMD FidelityFX Super Resolution 3. FSR 3 transforms gaming experiences with massive and responsive framerates in supported games using a combination of temporal upscaling technology, advanced frame generation, and built-in latency reduction technology.

Mod Unlocks FSR 3 Fluid Motion Frames on Older NVIDIA GeForce RTX 20/30 Series Cards

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances. DLSS 3's Frame Generation feature, in particular, requires dedicated hardware only found in NVIDIA's brand new Ada Lovelace architecture. But the ingenious modding community has stepped in with a creative workaround solution where NVIDIA has refused to enable frame generation functionality on older generation hardware. A new third-party modification can unofficially activate both upscaling (FSR, DLAA, DLSS or XeSS) and AMD Fluid Motion Frames on older NVIDIA cards equipped with Tensor Cores. Replacing two key DLL files and a small edit to the Windows registry enables the "DLSS 3" option to be activated in games running on older hardware.

In testing conducted by Digital Foundry, this modification delivered up to a 75% FPS boost - on par with the performance uplift official DLSS 3 provides on RTX 40 series cards. Games like Cyberpunk 2077, Spider-Man: Miles Morales, and A Plague Tale: Requiem were used to benchmark performance. However, there can be minor visual flaws, including incorrect UI interpolation or random frame time fluctuations. Ironically, while the FSR 3 tech itself originates from AMD, the mod currently only works on NVIDIA cards. So, while not officially supported, the resourcefulness of the modding community has remarkably managed to bring cutting-edge frame generation to more NVIDIA owners - until AMD RDNA 3 cards can utilize it as well. This shows the incredible potential of community-driven software modification and innovation.

AMD Radeon RX 7600 XT Launches with a Large 16 GB Memory

AMD Radeon RX 7600 XT went on sale today, at a starting price of $330. Designed for maxed out AAA gameplay at 1080p, this card can try its hands with 1440p gaming, at mid-thru-high settings; you can use features such as FSR 2, FSR 3 Frame Generation, the AMD Fluid Motion Frames feature that extends frame generation to any DirectX 11/12 game; as well as the HyperRX one-click performance enhancement that's part of the AMD Software control panel app. AMD had already maxed out all available shaders on the 6 nm "Navi 33" monolithic silicon, but has opted not to rope in the larger "Navi 32" chiplet GPU for the RX 7600 XT. Instead, it attempted to squeeze out the most performance possible from the "Navi 33," by dialing up clock speeds, power limits, and doubling the memory size.

You still get 32 compute units on the RX 7600 XT, which are worth 2,048 stream processors, 64 AI accelerators, 32 Ray accelerators, 128 TMUs, and 64 ROPs, but the 128-bit GDDR6 memory bus now drives 16 GB of memory running at the same 18 Gbps speed, yielding 288 GB/s of bandwidth. The GPU game clock has been increased to 2.47 GHz, up from 2.25 GHz on the RX 7600. The power limit has been increased from 165 W to 190 W on the RX 7600 XT; and implementing DisplayPort 2.1 has been made mandatory for board partners (they can't opt for the DisplayPort 1.4a like they could on the RX 7600). AMD claims that the 16 GB of video memory should come in handy for content creators, and those dabbling with generative AI.

We have three reviews of the Radeon RX 7600 XT for you today, so be sure to check them all out.

Sapphire Radeon RX 7600 XT Pulse | XFX Radeon RX 7600 XT Speedster QICK 309 | ASRock Radeon RX 7600 XT Steel Legend

AMD Software Adrenalin 24.1.1 WHQL Released With AMD Fluid Motion Frames Support

AMD has released the latest version of AMD Software Adrenalin drivers, version 24.1.1 WHQL. This is quite a big update as new drivers add support for the new AMD Radeon RX 7600 XT graphics card as well as bring day one support for Like A Dragon: Infinite Wealth and TEKKEN 8 games. There is also support for AMD Fluid Motion Frames (AFMF), which promises to boost FPS by up to 97 percent in any DirectX 11 and DirectX 12 game. In addition to AFMF, the new drivers also add AMD Video Upscaling, some additional video improvements, AMD Smart Technology Tab, AMD Assistant, and additional OS feature support. There are also several fixed issues.

According to AMD, AFMF improves performance by adding frame generation technology to AMD Radeon 700M, RX 6000, and RX 7000 series graphics cards, both desktop and notebook versions. AMD also claims that AFMF preserves image quality by dynamically disabling frame generation during fast visual motion. AMD claims up to 97 percent average increase in performance across select titles at 1080p resolution with enabled AFMF and FSR 2 set at Quality Mode on Radeon RX 7600 XT graphics card, as well as up to 103 percent increase with the same settings and the same Radeon RX 7600 XT graphics card at 1440p resolution.

DOWNLOAD: AMD Software Adrenalin 24.1.1 WHQL

Farming Simulator 22 Patched with AMD FSR 3 + Frame Generation Support

Farming Simulator 22 now supports AMD FSR 3 on PC, so you can enjoy even smoother farming. Download game update 1.13.1.1, and activate FSR plus Frame Generation to boost your frame rate on supported graphics cards! Wait, what's FSR? AMD FidelityFX Super Resolution (in short: AMD FSR) uses upscaling technologies that aim to increase the frame rate. In simplified terms, it first renders Farming Simulator 22 at a lower resolution, but then upscales it using a variety of (very smart & efficient) techniques. Without sacrificing image quality, you can significantly increase the performance of Farming Simulator 22, especially when demanding settings are enabled. Try it!

What's new in FSR 3?
AMD FSR 3 improves upon FSR 2's upscaling and adds Frame Generation. This feature can be activated separately in the graphics settings of Farming Simulator 22. It generates additional frames to increase the frame rate. Imagine one new frame being inserted in between two existing frames. In some, ideal situations, depending on your hardware and individual settings, FSR 3 with activated Frame Generation can straight up double your displayed FPS to guarantee some extra-smooth farming! Please note: AMD FSR 3 Frame Generation is recommended to be used with a minimum of 60 FPS before FG-activation!

AMD Announces the Radeon RX 7600 XT 16GB Graphics Card

AMD announced the new Radeon RX 7600 XT graphics card, bolstering its mid-range of 1080p class GPUs. The RX 7600 XT is designed for maxed out AAA gaming at 1080p, although it is very much possibly to play many of the titles at 1440p with fairly high settings. You can also take advantage of technologies such as FSR 3 frame generation in games that support it, AMD Fluid Motion Frames on nearly all DirectX 12 and DirectX 11 games; as well as the new expanded AMD HyperRX performance enhancement that engages a host of AMD innovations such as Radeon Super Resolution, Anti-Lag, and Radeon Boost, to achieve a target frame rate.

The Radeon RX 7600 XT is based on the same 6 nm "Navi 33" silicon, and the latest RDNA 3 graphics architecture, as the Radeon RX 7600. If you recall, the RX 7600 had maxed out all 32 CU on the silicon. To design the RX 7600 XT, AMD retained the "Navi 33," but doubled the memory size to 16 GB, and increased the clock speeds. The 16 GB of memory is deployed across the same 128-bit wide memory bus as the 8 GB is on the RX 7600. The memory speed is unchanged, too, at 18 Gbps GDDR6-effective; as is the resulting memory bandwidth, of 288 GB/s. There are two key changes—the GPU clock speeds and power limits.

AMD Releases FSR 3 Source Code on GPUOpen

AMD on Thursday announced the first release of FidelityFX Super Resolution 3 (FSR 3) source code through the company's GPUOpen initiative. The company just set up an FSR 3 source code repo on GitHub that game devs everywhere can take advantage of. This includes the complete source for DirectX 12, and the source of an FSR 3 Unreal Engine 5 plugin. With it, the company also released extensive documentation that helps developers understand the inner workings of FSR 3, so they could better integrate the tech with their games and applications. With this announcement, AMD also unveiled FSR 3 support for even more new and upcoming games, which include "Black Myth: Wukong," the three latest titles from the "Warhammer" franchise, including "Darktide," "Space Marine II," and "Realms of Ruin;" "Starfield," "Pax Dei," and "Crimson Desert."

Bethesda Details Starfield Update 1.8.88 and Reveals Future Update Details, Including AMD FSR and Intel XeSS Support

Bethesda has released its latest Starfield Update 1.8.88 for all platforms, and as a minor update, it only fixes several issues, including a rather annoying bug where space matter is stuck to the player's ship during space travel, also known as the "pet-asteroid" bug. The new update also fixes a bug that prevents random guns spawning in a newly created Weapon Case after loading, and fixes an issue where the game crashes while saving in some scenarios.

As this is a minor patch, it kept everyone wondering when we would see some other promised updates, including city maps, official mod support, a possible new vehicle, and more. Thankfully, Bethesda took to Reddit and clarified that the major update will be coming early next year, bringing support for AMD FSR 3 and Intel XeSS, as well as numerous "in-progress" quest fixes. The post adds that they have been hard at work on fixing many of the issues that were posted, as well as on those new features.

AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs

AMD FidelityFX Super Resolution (FSR) is an open-source resolution upscaling technology that takes lower-resolution input and uses super-resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames (AFMF) technology, and built-in latency reduction technology to provide greater-resolution output images from lower-resolution settings. While the technology is open-source, it battles in market share with NVIDIA and the company's Deep Learning Super Sampling (DLSS). However, in the mobile space, there hasn't been much talk about implementing upscaling technology up until now. According to a popular leaker @Tech_Reve on X/Twitter, we have information that AMD is collaborating with Samsung and Qualcomm to standardize on upscaling technology implementations in mobile SoCs.

Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.

AMD Ryzen 7000G APU Series Includes Lower End Models Based on "Phoenix 2"

AMD is giving final touches to its Ryzen 7000G series desktop APUs that bring the 4 nm "Phoenix" monolithic processor silicon to the Socket AM5 desktop package. The star attraction with these processors is their large iGPU based on the latest RDNA3 graphics architecture, featuring up to 12 compute units worth 768 stream processors, and full DirectX 12 Ultimate feature-set support. These processors should be able to provide 720p to 1080p gaming with entry-medium settings, where you take take advantage of FSR for even better performance. At this point we don't know whether the Ryzen AI feature-set will make its way to the desktop platform. "Phoenix" features an 8-core/16-thread CPU based on the latest "Zen 4" microarchitecture.

An interesting development here is that not only is AMD bring the "Phoenix" silicon to the desktop platform, but the processor models highlighted in this leak reference the smaller "Phoenix 2" silicon. This chip is physically smaller, features a CPU with two "Zen 4" and four "Zen 4c" cores; and an iGPU that has no more than 4 compute units worth 256 stream processors. The OPN codes of at least three processor models surfaced on the web. These include the Ryzen 5 PRO 7500G (100-000001183-00), the Ryzen 5 7500G (100-00000931-00), and the Ryzen 3 7300G (100-000001187-00). No specs about these chips are known at this point. The PRO 7500G and regular 7500G are expected to feature the full 2+4 core configuration, while the 7300G could probably feature a 2+2 core configuration. If the company does plan a 7600G and 7700G, those would likely be based on "Phoenix" with 6 or 8 regular "Zen 4" cores.
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