Friday, June 28th 2024
AMD FSR 3.1 with Quality Improvements and Native-AA Comes to Six New Titles
AMD announced FSR 3.1 in March 2024, and its first implementations are being announced. FSR 3.1 is a step up from FSR 3.0, in that it not just has frame generation, but also improvements to its upscaler up from FSR 2.2. If you recall, FSR 3.0 had only introduced frame generation, but its upscaler was carried over from FSR 2.2. The newer FSR 3.1 introduces image quality improvements to every performance preset of the upscaler, and introduces new presets, including the Native AA mode that's analogous to NVIDIA's DLAA. The game is rendered at native resolution, but the upscaler attempts to enhance details, making it an advanced AA mode. AMD today announced that FSR 3.1 is implemented with "Horizon: Forbidden West," "Ratchet & Clank: Rift Apart," "Ghost of Tsushima," "Marvel's Spider-Man Remastered," "Spider-Man: Miles Morales," and "God of War: Ragnarök."
AMD also recounts that FSR 3.0 now spans over 60 available and upcoming games (which includes the above titles with FSR 3.1). The company is announcing implementation for "Dragon's Dogma 2," "EVERSPACE 2," "Gray Zone Warfare," "House Flipper 2," "NARAKA: BLADEPOINT," "Pax Dei," "Senua's Saga: Hellblade II," "Ships At Sea," "Still Wakes the Deep," and" The Thaumaturge." Recently added upcoming titles include "Concord," "Creatures of Ava, Dungeon Stalkers," "Farming Simulator 25," "inZOI," "Nobody Wants to Die, Preserve," and "The First Descendant."
Source:
AMD
AMD also recounts that FSR 3.0 now spans over 60 available and upcoming games (which includes the above titles with FSR 3.1). The company is announcing implementation for "Dragon's Dogma 2," "EVERSPACE 2," "Gray Zone Warfare," "House Flipper 2," "NARAKA: BLADEPOINT," "Pax Dei," "Senua's Saga: Hellblade II," "Ships At Sea," "Still Wakes the Deep," and" The Thaumaturge." Recently added upcoming titles include "Concord," "Creatures of Ava, Dungeon Stalkers," "Farming Simulator 25," "inZOI," "Nobody Wants to Die, Preserve," and "The First Descendant."
47 Comments on AMD FSR 3.1 with Quality Improvements and Native-AA Comes to Six New Titles
so yeah I am just a bit skeptical until proven otherwise. i don't own any of those six games yet, so can't test.
I think the biggest benefit is Nvidia 3000/2000 owners no longer have to use FSR to use the frame gen portion.... Now if they could just fix the frametime issues hopefully that will be next.
If AMD can implement a FSRAA toggle in Adrenalin to make it work in whatever game, I'd be pretty willing to try it. I still won't use any upscaler, though.
You could try the 3rd party Lossless Scaling program instead for frame generation. It even offers 3x compared to 2x that Nvidia and AMD currently offer. It's not free but i've heard it's quite good. It costs 5,51€ (at least in Europe) on Steam and seems to offer frame gen even for videos, not just games.
And why would you not want that on?
Looking better than DLSS...
My horizon says fsr 2.2 only (game version 1.4.59.0)
I saw for these 3 in steam.
Personally, I don't enable DLSS/FSR unless I absolutely have to.
I also play in native and don't use upscaling at all.
Thought you were talking about how enabling that would impact power consumption (which it does, but not the point you were making).
I think this guy is too overly enthusiastic.
same and lots of smearing and flickering in motion:
But also, I think it's flawed to use an Nvidia GPU for FSR. Nvidia does not optimize their drivers for FSR and even though it's hardware-agnostic, AMD does not optimize it either for Geforce cards. Reading around the web, actual Radeon users are reporting major improvements with 3.1.
Its better than FSR 2.2 that is for sure.