Wednesday, July 26th 2006

AMD explains 4x4 architecture.

AMD has had a small "coming out party" for it's new 4X4 architecture. AMD recognizes that in order for true multitasking, you need two things, processor cores and high memory bandwidth. And so, AMD takes two A64 X2 chips, enables ccHT so the processors can talk to each other, allowing for extremely high memory bandwidth and four processor cores. At AMD's "coming out party", they showed 4x4 technology running multi-threaded applications very well, as well as two very intense applications running side by side. Assuming that a process is multi-threaded, 4x4 technology also allows for combining of the 4 cores to run one process, as seen in 3Dmark06.
The monitor on the left represents an FX62, and the monitor on the right represents 4x4. The FX62 started first, and the 4x4 finished first. While 4x4 architecture won't exactly take the performance crown back from Conroe, it will certainly keep AMD in the game.
Source: TheINQ
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26 Comments on AMD explains 4x4 architecture.

#26
Dippyskoodlez
magibegI thought the K8L was just a die shrink? Are there other optimizations with it too? And i'll believe amd has an answer to conroe when i see some benchmarks for it :)
K8L is a die shring with MANY core improvements. *cough* IPC enhancements*cough*
i_am_mustang_manis it just me or does the 4x4 3d06 look better than the other one? would it refine the image more to have these faster processors? are there any numbers or screenshots or higher res pics of this?

i'm sorry, i've never really cared about cpu performance in 3dmark before recently because i couldn't OC
Its a picture of a benchmark that has a finishing time dependent on CPU speed, so naturally they will be at different frames at the point in time. They should be 2 different pictures. ;)
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