Thursday, November 15th 2012
OnLive Builds Console-Quality Gaming Into LG Google TVs, No Console Required
OnLive, the leader of on-demand cloud gaming, announced that its OnLive Game Service has just been integrated into the LG Smart TV with Google TV (G2 Series), making console-quality games instantly playable as part of the TV experience. The OnLive app is the first commercial deployment of instant-response cloud gaming in a TV with no console necessary. OnLive offers something that consoles can't: the ability to continue playing your saved games on the go, on nearly any PC or Mac, and many Android tablets.
The OnLive app was delivered over the air today to the LG G2 Series TVs that are already in homes and will be preinstalled on future LG Google TVs. With the OnLive Wireless Controller (available at onlive.com/controller), LG G2 TV owners in the United States can go to the Premium Apps menu on their TVs and play hundreds of video games on demand. The OnLive catalog includes games from more than 80 publishers, with everything from blockbuster new releases to classic franchises to family-friendly sports, racing and action-adventure games.Uniquely, OnLive makes console-quality gaming truly portable and accessible across multiple platforms. With a single purchase, OnLive games can be played on any OnLive-compatible device -- on PC, Mac, many Android tablets, TVs with the OnLive Game System, and now LG G2 TVs -- anywhere there is broadband. Users can start a game on one device and continue playing on any other device, with full saved game data intact in the cloud, whenever and wherever they want. OnLive even enables cross-platform multiplayer gaming, so that an LG G2 TV owner will be able to play with (or against) friends on PCs, Macs and tablets.
Games can be demoed free and purchased or rented a la carte, or players can subscribe to the OnLive PlayPack for unlimited play of more than 200 games, with more titles added monthly. OnLive also offers free access to unique social features, such as game spectating in the OnLive Arena, recording ten-second Brag Clip videos of players' best gaming moments, and sharing videos and Achievements with friends on OnLive and Facebook.
"We are proud to be working with OnLive to deliver an incredible home entertainment experience with a full range of interactive viewing and gaming possibilities on LG G2 Series TVs," said Georg Rasinski, Director of Home Entertainment Brand Management, LG Electronics USA. "OnLive's premium-quality gaming service offers customers a great opportunity to test the dual-core performance of our G2 Series TVs. We think customers will be very impressed."
"Our partnership with LG has enabled us to take an important step forward in making high-end gaming accessible to everyone, across a variety of consumer electronic devices," said Gary Lauder, OnLive Chairman. "Gamers can now enjoy hundreds of amazing console-quality games with no new hardware necessary beyond an OnLive controller and LG's fast and intuitive Google TV."
Combining the power of the Google TV platform with the speed of LG's L9 dual-core chipset and a user-friendly interface, the G2 Series is LG's first TV to make OnLive cloud gaming an integral part of the consumer experience. To find out more about OnLive or to purchase a Universal OnLive Wireless Controller, visit www.onlive.com or www.onlive.co.uk.
The OnLive app was delivered over the air today to the LG G2 Series TVs that are already in homes and will be preinstalled on future LG Google TVs. With the OnLive Wireless Controller (available at onlive.com/controller), LG G2 TV owners in the United States can go to the Premium Apps menu on their TVs and play hundreds of video games on demand. The OnLive catalog includes games from more than 80 publishers, with everything from blockbuster new releases to classic franchises to family-friendly sports, racing and action-adventure games.Uniquely, OnLive makes console-quality gaming truly portable and accessible across multiple platforms. With a single purchase, OnLive games can be played on any OnLive-compatible device -- on PC, Mac, many Android tablets, TVs with the OnLive Game System, and now LG G2 TVs -- anywhere there is broadband. Users can start a game on one device and continue playing on any other device, with full saved game data intact in the cloud, whenever and wherever they want. OnLive even enables cross-platform multiplayer gaming, so that an LG G2 TV owner will be able to play with (or against) friends on PCs, Macs and tablets.
Games can be demoed free and purchased or rented a la carte, or players can subscribe to the OnLive PlayPack for unlimited play of more than 200 games, with more titles added monthly. OnLive also offers free access to unique social features, such as game spectating in the OnLive Arena, recording ten-second Brag Clip videos of players' best gaming moments, and sharing videos and Achievements with friends on OnLive and Facebook.
"We are proud to be working with OnLive to deliver an incredible home entertainment experience with a full range of interactive viewing and gaming possibilities on LG G2 Series TVs," said Georg Rasinski, Director of Home Entertainment Brand Management, LG Electronics USA. "OnLive's premium-quality gaming service offers customers a great opportunity to test the dual-core performance of our G2 Series TVs. We think customers will be very impressed."
"Our partnership with LG has enabled us to take an important step forward in making high-end gaming accessible to everyone, across a variety of consumer electronic devices," said Gary Lauder, OnLive Chairman. "Gamers can now enjoy hundreds of amazing console-quality games with no new hardware necessary beyond an OnLive controller and LG's fast and intuitive Google TV."
Combining the power of the Google TV platform with the speed of LG's L9 dual-core chipset and a user-friendly interface, the G2 Series is LG's first TV to make OnLive cloud gaming an integral part of the consumer experience. To find out more about OnLive or to purchase a Universal OnLive Wireless Controller, visit www.onlive.com or www.onlive.co.uk.
36 Comments on OnLive Builds Console-Quality Gaming Into LG Google TVs, No Console Required
Comparative Study of Ipv4 vs. Ipv6 Network performance in Windows 7
Aaron Thomas is a MS candidate in computer science at California State University Chico, CA
how is it going to increase the latency in-game? the server is virtual, the desktop is virtual, all exist on a local network. the only bandwidth you have to worry about is to the end user from the virtual desktop. You comepletly ignored the xendesktop bandwidth utilization link, those numbers aren't made up.
The high def wmv files typically range in the 5-50GB range so sure playback on that uses quite a bit, but otherwise its nowhere near enough to tax a 1.5Mbps connection. You're sending pixels, not files. Yes moving picture trumps static, but the bandwidth per user is still low.
On a server with tons of vm's? sure the hosting site needs the proper backbone, other than that the users are fine. Also 720p = 720p not sure where your hangup on that is. An instructional video with the resolution of 1280x720 at 30 fps on a web based educational LMS that is surrounded by graphics, tranparencies, and transitions. All qc'd over virtual desktops because the virtual is local to the content and it uses less bandwidth than qc'ing it directly from the website where the files have to be streamed/downloaded onto a local desktop.
we ship media appliances that host the content locally to the schools that use our product to avoid the bandwidth issue.
seriously think about it, what uses more bandwidth, downloading the content directly or accessing it over a vm? If the answer was the former, why would we use vm's? it's not like desktops/laptops, etc can't be imaged.
BluRay can have up to 54Mbit datarate. Not exactly something every household can take just for games. Maybe in major cities with FTTH but in general, large populations are still on copper wires...
And not to mention nasty input reply lag. You need to use a very low delay video encoder in order to compensate commands response time. When you press "Left" button, your command has to go to the OnLive server, their it is received and moves you left in the game. Video capture of that action is then encoded and streamed back to you. If latency between you and the server is up to 100ms, that means you get automatic 200ms delay in both directions without even encoding any video. Add video encoding latency and things start to look pretty bad. And even if latencies are dumbed down, they may still be annoying to those who are used to instant response on local machines.
So in essence, it really just depends on who (or what software) is doing the compressing.
Just the image quality the video bitrate quality goes from ten thousand to a few hundred.
Similar issue when your watching SD signal tv on a 1080p/720p screen once you stretch it to fill the screen the missing information or lack there of visualy is very noticable.