Tuesday, June 11th 2013
"Thief" Optimized for AMD Technologies
AMD today announced exclusive collaboration with Square Enix to optimize "THIEF" for the Graphics Core Next architecture in select AMD Radeon graphics processors, as well as the x86 and graphics architectures featured in AMD A-Series APUs. Developed in conjunction with the AMD Gaming Evolved program, "THIEF" will extensively leverage the advanced capabilities of AMD Radeon graphics processors, including AMD Eyefinity multi-display technology for panoramic gaming, AMD CrossFire multi-GPU technology for supreme performance, and state-of-the-art DirectX 11 rendering for pristine image quality.
"The 'THIEF' franchise has a storied history that we are proud to join in this latest installment," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "We are even more pleased to work so closely with their development team to realize the vision for these games with the incredible gaming performance of a PC powered by AMD Radeon graphics. And as the exclusive hardware partner for 'THIEF,' we continue to demonstrate that the best experience for gamers and developers lives at AMD with the Gaming Evolved program."Square Enix is present at this year's Electronic Entertainment Expo (E3) with a wide variety of games and demonstrations to be discovered and experienced hands-on in the South Hall at booth #1647, or online with the Square Enix Presents YouTube channel.
"AMD, Square Enix and Eidos-Montréal have a strong and notable relationship," said Stephane D'Astous, general manager, Eidos-Montréal. "It was only logical that we extend the cooperative efforts of our teams to 'THIEF,' imbuing it with the expertise that made 'Deus Ex: Human Revolution' such a technical achievement. Those efforts include a broad range of exclusive performance optimizations for AMD CPUs, APUs and graphics cards, and we are excited about making our game a technology showcase on the PC platform."
AMD also has a large presence at this year's E3, located in the South Hall booth #423. From an array of gadgets powered by AMD APUs and CPUs, to UltraHD gaming driven by the world's most advanced graphics cards, fans can experience AMD's full commitment to gaming on a diverse range of state-of-the-art computing solutions.
"The 'THIEF' franchise has a storied history that we are proud to join in this latest installment," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "We are even more pleased to work so closely with their development team to realize the vision for these games with the incredible gaming performance of a PC powered by AMD Radeon graphics. And as the exclusive hardware partner for 'THIEF,' we continue to demonstrate that the best experience for gamers and developers lives at AMD with the Gaming Evolved program."Square Enix is present at this year's Electronic Entertainment Expo (E3) with a wide variety of games and demonstrations to be discovered and experienced hands-on in the South Hall at booth #1647, or online with the Square Enix Presents YouTube channel.
"AMD, Square Enix and Eidos-Montréal have a strong and notable relationship," said Stephane D'Astous, general manager, Eidos-Montréal. "It was only logical that we extend the cooperative efforts of our teams to 'THIEF,' imbuing it with the expertise that made 'Deus Ex: Human Revolution' such a technical achievement. Those efforts include a broad range of exclusive performance optimizations for AMD CPUs, APUs and graphics cards, and we are excited about making our game a technology showcase on the PC platform."
AMD also has a large presence at this year's E3, located in the South Hall booth #423. From an array of gadgets powered by AMD APUs and CPUs, to UltraHD gaming driven by the world's most advanced graphics cards, fans can experience AMD's full commitment to gaming on a diverse range of state-of-the-art computing solutions.
46 Comments on "Thief" Optimized for AMD Technologies
EDIT: Anyway, i feel like the upcoming games should finally use AMD's 4 modules optimally, which should breath some life in FX series.
I hope AMD also goes after mainstream programmers who code specifically for Intel CPUs at the expense of AMD CPUs. This would include those who write benchmarks and traditional software. It would be great to see a level playing field for once in the past 40+ years.
You cannot keep bragging about crossfire performance until you fix your stuttering issues.
Sincerely,
A crossfire customer who you ran off to Nvidia
Whenever I see an ad for the 7990, I always think, "Yeah, I'll admit that the number of attempted frames per second the card achieves is impressive, but the number of completed frames per second reveals something else entirely." It does frustrate me that this far after the release of the card, there's still no publicly available driver fix, and that AMD continues to promote its CrossFire technology when there is a well-documented flaw in its implementation (at least in the GCN-based cards) just confuses me. Granted, marketing is always targeting the uninitiated, so there's nothing new going on there.
As someone who has supported AMD for years and always championed the value proposition many of their products offer, I'm disappointed with where they are today. Hopefully these console deals will bolster AMD and bring some competition back both in the CPU and GPU spaces.
Probably not a bad thing for us PC gamers that these games are being written for X86-64 and the GCN architecture, which should mean that the inevitable ports won't be too atrocious.
The difference is night and day. Crossfire can be made to work fine with framerate limiters in most cases, but SLI works better than even crossfire+framerate limiters without any tweaking at all.
They improved the issue with stutter with the 7990 release. Its not as good as Nvidia, but much better than it was.
50min mark
I dont think AMD X-Fire is up to snuff but the more Nvidia discloses on how SLI and they're better doesnt seam too convincing that method is the right one either.
He also says a 2-10 variance is noticeable and if thats the standard both AMD and Nvidia fail miserably. Unless variance is 5 or below you still will have people noticing it no matter if its X-fire or SLI.
^By that standard even single cards have stuttering and Nvidia trails AMD on single card setups.
At least, it's good to see these companies learning from each other.
i loved 1 & 2, and while 3 was still pretty good i liked the older ones better, i hope they don't ruin this one as i was looking forward to it.
I was a die-hard Nvidia (1st card I bought was a Viper V550 16Mb, with that NVIDIA Riva TNT processor), all the way up thru my 9800 GT ultimates. However, by the time I got around to my dual 6950's, ATI/AMD was showing a stronger horse in the field. Having had some sweet cards in some sweet setups from both, I can easily say, they've both got their limitations, and issues. I just hope the game runs well, no matter the video platform, without too many bugs. I would hope that's what any of us want.
Yes it was pretty obvious the AMD fanatic missed out the fact about nVidia TWIMTBP games can also be flaky in performance on AMD cards.
"No...AMD cards are just sub par defective pieces of junkz Trololo."
Same thing backwards and forwards when a developer chooses to back a specific manufacturer with the utilization of their fancy heavy on performance or plain gimmick graphics enhancements where it be AMD direct compute power or PhysX.