Friday, December 15th 2017
Interactive Roto VR Chair to Start Rolling Out in February 2018
Elliott Myers and the team behind the Roto VR chair are pleased to announce that developer kits of their ground-breaking interactive Roto VR Chair - Roto VR, are rolling off the production line and beginning to ship to development studios worldwide. Roto VR will begin shipping to consumers in February, 2018.
"The team have been working around the clock to get Roto VR final and shipment ready" commented Elliott Myers, CEO and creator of Roto VR "We've taken our time to ensure a top quality final product and I'm thrilled to confirm that units are beginning to ship, we will move to full production and all consumer orders will be fulfilled in early 2018. We're super hyped because we know Roto VR will usher in a new era of unparalleled 360 VR immersion - and it's affordable."It has been quite the journey for Roto VR since the first announcement back in 2015. Originally pitched as an Interactive VR Chair for VR games, the scope of the project has expanded to an incredible degree. Roto VR is now compatible with, compliments and enhances all AR, VR, 360 hardware AND software out of the box (except for PSVR).
"It's certainly not just about gaming, we are fortunate to have a unique insight into a wide range of complimentary businesses / concepts," noted Elliott Myers. "For example:
Roto VR chair can be ordered from the official website.
More On Roto VR
Roto VR Chair has been designed for VR, AR and 360 content from the ground up physically rotating users in the real world while matching their movements in virtual reality. Roto VR Chair seamlessly adds a greater sense of immersion to ALL VR experiences.
By matching physical movements to those experienced in the virtual world, players' eyes and inner-ear balance detectors are in sync making VR feel much more real while addressing many of the inherent challenges associated with VR headsets - tangling cables, motion sickness, comfort and safety.
"The team have been working around the clock to get Roto VR final and shipment ready" commented Elliott Myers, CEO and creator of Roto VR "We've taken our time to ensure a top quality final product and I'm thrilled to confirm that units are beginning to ship, we will move to full production and all consumer orders will be fulfilled in early 2018. We're super hyped because we know Roto VR will usher in a new era of unparalleled 360 VR immersion - and it's affordable."It has been quite the journey for Roto VR since the first announcement back in 2015. Originally pitched as an Interactive VR Chair for VR games, the scope of the project has expanded to an incredible degree. Roto VR is now compatible with, compliments and enhances all AR, VR, 360 hardware AND software out of the box (except for PSVR).
"It's certainly not just about gaming, we are fortunate to have a unique insight into a wide range of complimentary businesses / concepts," noted Elliott Myers. "For example:
- Blue chip companies are looking to VR to boost their brands as well as productivity
- Game arcades, shopping malls, hotels, airports and internet cafes are starting to adopt VR to boost business
- Universities, schools, movie theatres and stadiums are looking to transition towards interactive seating
- E-Sports, Theme Parks, Travel Agencies and Property Developers are investing VR for new customer engagement
Roto VR chair can be ordered from the official website.
More On Roto VR
Roto VR Chair has been designed for VR, AR and 360 content from the ground up physically rotating users in the real world while matching their movements in virtual reality. Roto VR Chair seamlessly adds a greater sense of immersion to ALL VR experiences.
By matching physical movements to those experienced in the virtual world, players' eyes and inner-ear balance detectors are in sync making VR feel much more real while addressing many of the inherent challenges associated with VR headsets - tangling cables, motion sickness, comfort and safety.
13 Comments on Interactive Roto VR Chair to Start Rolling Out in February 2018
At least that's how I roll... or don't actually
That said, the idea of this chair is nice, as it mixes the mobility of VR with the comfort of a chair, something I think VR needs for quite a few applications.
Customers want VR, they don't want hassle. That's why VR/AR will continue to be a novelty until it becomes small and unobtrusive enough to be just another component of an ordinary PC.
Another cash grab product for elitist snobs.
The pads like most office chairs are made of and go flat in no time.
They never address the heat issue and are often bad with cooling.
All about strapping a race car chair onto some wheels. Never really address the problems with their design.