Thursday, April 9th 2020
StarVR One VR Headset Now Available for Purchase
The StarVR One VR headset was initially announced in 2015, it amazed us with its ultra-wide 210º horizontal FOV and enterprise features. In 2016 Acer signed a joint venture with Starbreeze the company developing the StarVR to bring the headset to market, after a year Acer increased their stake in the venture to 66% as Starbreeze could not meet their capital commitments. Finally in late 2018 it was announced that developers and enterprise would be available to apply for hardware. Since then we haven't heard anything from the company until recently when a purchase button appeared on the StarVR site.
The purchase page shows availability from several distributors in Japan and Taiwan, with China listed as coming soon. The EU, UK & USA all have open expressions of interest for resellers in the region. Surprisingly no price is listed for the headset but we can assume it will be close to the $3,200 USD the developer version sold for in 2018.Specifications for StarVR One:
Source:
StarVR
The purchase page shows availability from several distributors in Japan and Taiwan, with China listed as coming soon. The EU, UK & USA all have open expressions of interest for resellers in the region. Surprisingly no price is listed for the headset but we can assume it will be close to the $3,200 USD the developer version sold for in 2018.Specifications for StarVR One:
- Panel: 2x 4.77" AMOLED
- Display resolution: 16 million sub-pixels (1,830 x 1,464 resolution per eye)
- Refresh rate: 90Hz low persistence
- Lens type: Custom Fresnel lenses
- Field of view: 210-degree horizontal FOV, 130-degree vertical FOV
- Fully integrated Tobii eye tracking
- IPD measurement with automatic SW adjustment
- Dynamic Foveated Rendering
- SteamVR tracking 2.0 up to two Base Stations
- Connectivity: 2x 0.9 m Type-C cables, 2x 5 m Type-C extension cables, 1x 3.5 mm stereo headphone jack with microphone
- Port Requirements: 2x DisplayPort, 2x USB 2.0
- Total cable length 5.9 m
- Weight: 450 g (Only headset without head strap/headband and cables)
- Operating system - Windows 10 64 bit
- Processor - Intel core i7-7700
- Memory - 16 GB
- Graphics - NVIDIA GeForce GTX 1080Ti or NVIDIA Quadro RTX5000/dedicated internal graphics card
19 Comments on StarVR One VR Headset Now Available for Purchase
There needs to be a cheaper option out there. Or VR will never take off. PSVR is at least cheap enough. PC needs similar.
Because: Damn I hate tunnelvision.
Stuff is expensive, but if it's utilized well, it can give a brutal experience without having that much of a tax on performance. If internal eye tracking works good enough, you can attach a LOD-field to the eye and have a lower quality/blurred image on the peripherial area where in most time only movement can be picked up. But you have to be able to snap a diamond-clear image even on the sides on the display if the user decides to blink that way.
So much amazing tech in this, even if just as a pimped HMD, it's so much more. I'm thinking about Racing, Flying and all other fixed body/head moves only situations,where nausea is less of a problem, since your brain can have a grip into the chassi in which the virtual body is fixed.
pcpartpicker.com/list/kpxVZf
- Expensive AF headset.
- Who will provide support and development time for these headsets on the targeted enterprise segment?
- If you are a game developer why would you spend money on it, hence no regular consumer will have it.
So whats the point of this when you can get probably the next best thing with everything you need to enjoy VR, better yet if you wan't you have the chance to develop something on commercially available HW.It is understandable that some would make that mistake given that many consider retail VR HMDs units to be priced astronomically without taking a granular look at the options and price range out there.
So to be clear,....
This is the type of HMD that would likely be applied to:
Simulations and training for medical, Military and aeronautical application or the development of software to facilitate such training. Such hardware may also help in the filed of virtual tours of places or products such as car manufacturers for example. There are even more applications for this and its likely priced competitively for the target demographic.
Have yet to see it in action though.
wait...
nope ...
given the projected price of that StarVR One VR ... i would rather take a Pimax 8K X (or even a 2.5K for under 300$) if VR was a thing (well Alyx ... ok ... almost worth it and, hehehe, Pimax bundle it with their offers ;) well i could still play it with my basic 249$ 1440p WMR HMD )
even the RV 8K RE doesn't approach the price of the One VR :laugh: (and only 10deg FOV less ... that make those 10 deg quite expensives :laugh: )
Acer WMR HMD was nice ... but that one... naaaaaaahhh pass...
For devs with money.
Because only one VR game has been released so far and that is HL Alyx everything else is bunch of tech demos.
I got my Samsung Odyssey+ for $230 and I can't be more happier with it.
No screen door effect with great screen resolution and tracking.