Friday, October 23rd 2020

AMD Radeon "Big Navi" GPU Benchmarked in Firestrike Ultra

AMD's "Big Navi" GPU is nearing the launch on October 28th, just a few days from now. This means that benchmarks of the card are already appearing across the internet, and we get to see how the card performs. Being divided into two different versions, Big Navi comes in Navi 21 XT and Navi 21 XTX silicon. While the former is available to AMD's AIBs, the latter is rumored to be exclusive to AMD and its reference design, meaning that at least in the beginning, you can only get Navi 21 XTX GPU if you purchase one from AMD directly.

Today, thanks to the Twitter account of CapFrameX, a frame time capturing tool, we have benchmark results of the Big Navi GPU in Firestrike Ultra. According to the people behind this account, the card scores about 11500 points in the benchmark. Compared to NVIDIA's offerings like GeForce RTX 3080, which scores about 10600, the AMD card is 8.5% faster. It is not known whatever this is Navi 21 XT or Navi 21 XTX silicon, however, we can assume that it is the former, and AMD is keeping the XTX revision to themselves for now. This result could be a leak from some of the AIBs, so it could not be the final Big Navi performance. All of this information should be taken with a grain of salt.
Source: CapFrameX (Twitter)
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77 Comments on AMD Radeon "Big Navi" GPU Benchmarked in Firestrike Ultra

#76
EarthDog
Musselsray tracing is years from being 'the norm' like every new variety of pixel shading over the years. I definitely wont be halving my FPS to enable it.
Sure, but as you can see, with AMD and NV behind it as well as consoles, we should see that momentum start to ramp up even more quickly than we have since NV was able to do it with hardware. Again, AMD is throwing hardware at it too, it's in consoles... it's coming. :)
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#77
Aquinus
Resident Wat-man
Musselsi see some appeal to DLSS and high refresh displays
I don't and I'll tell you why. nVidia has said that DLSS adds a constant amount of time to the rendering of every frame which gets worse at higher resolutions. At 4k and 70FPS, that's easily 20% of the frame time for DLSS alone. DLSS does not work well when you want really high frame rates, it works well when you're trying to hit 60FPS, not so much for 120+. The tensor cores only run so fast and at higher frame rates, that becomes the bottleneck. There is a balance to be struck between the time spent rendering the scene and time spent on DLSS which depends on the capability of the card.
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