Wednesday, March 22nd 2023
Cyberpunk 2077 RTX Path Tracing Overdrive Mode Comes on April 11th
CD Projekt RED has unveiled at the GDC 2023 that the RTX Path Tracing Overdrive Mode for Cyberpunk 2077 will launch on April 11th. It will be a part of the Cyberpunk 2077 Update 1.62 and bring several improvements, including RTX Path Tracing, improvements in ray tracing performance, and most likely some general gameplay improvements.
While the precise details of the Cyberpunk 2077 Update 1.62 have not been announced, CD Projekt RED did talk about path-traced features at the "Cyberpunk 2077' RT: Overdrive - Bringing Path Tracing into the Night City (Presented by NVIDIA)" GDC 2023 session held earlier. Earlier, CD Projekt RED also talked about the support for Shader Execution Ordering, as well as some other improvements for the game.CD Projekt RED and NVIDIA already revealed some of the updates that will be coming with the RT Overdrive Mode, including:
SER, together with the recent updated support for DLSS 3, both of which are only available on NVIDIA Ada Lovelace GPUs, make such things even possible.
As noted, the Cyberpunk 2077 Update 1.62 should bring additional gameplay improvements, but all eyes are on the RT Overdrive Mode with RTX Path Tracing. Unfortunately, CD Projekt RED or NVIDIA did not reveal any new trailers to show off RTX Path Tracing, but hopefully, April 11th is just around the corner.
Source:
Reddit
While the precise details of the Cyberpunk 2077 Update 1.62 have not been announced, CD Projekt RED did talk about path-traced features at the "Cyberpunk 2077' RT: Overdrive - Bringing Path Tracing into the Night City (Presented by NVIDIA)" GDC 2023 session held earlier. Earlier, CD Projekt RED also talked about the support for Shader Execution Ordering, as well as some other improvements for the game.CD Projekt RED and NVIDIA already revealed some of the updates that will be coming with the RT Overdrive Mode, including:
- NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard, and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars, and pedestrians in accurate colored lighting;
- Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution's single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections;
- Ray-traced reflections are now rendered at full resolution, further improving their quality;
- Improved, more physically-based lighting removes the need for any other occlusion techniques.
SER, together with the recent updated support for DLSS 3, both of which are only available on NVIDIA Ada Lovelace GPUs, make such things even possible.
As noted, the Cyberpunk 2077 Update 1.62 should bring additional gameplay improvements, but all eyes are on the RT Overdrive Mode with RTX Path Tracing. Unfortunately, CD Projekt RED or NVIDIA did not reveal any new trailers to show off RTX Path Tracing, but hopefully, April 11th is just around the corner.
11 Comments on Cyberpunk 2077 RTX Path Tracing Overdrive Mode Comes on April 11th
We know we sold you two generations of RTX cards before but we have chosen to implement all the new developments only on the latest generation that for some reason doesn't sell well?
So hop in to your preferred store and pony up at least 880 EUR for a card previously sold as midrange!
I believe it was already the top of the lightning art, 1:1 with real lights ...
Anyways,
most likely some general gameplay improvements.
No words on these gameplay improvements ... It is not more important than RTX ?
and not something outshined by stuff from over a decade ago.....come on.... and those who ever played a game before and so have a bit of established baseline of...plot...gameplay....anything....need not apply either.
Don't get me wrong nvidia is faster at rt but there ia definitely room to optimize for amd. Both architectures are very different with different strenghts and weaknesses.