Wednesday, March 22nd 2023

Cyberpunk 2077 RTX Path Tracing Overdrive Mode Comes on April 11th

CD Projekt RED has unveiled at the GDC 2023 that the RTX Path Tracing Overdrive Mode for Cyberpunk 2077 will launch on April 11th. It will be a part of the Cyberpunk 2077 Update 1.62 and bring several improvements, including RTX Path Tracing, improvements in ray tracing performance, and most likely some general gameplay improvements.

While the precise details of the Cyberpunk 2077 Update 1.62 have not been announced, CD Projekt RED did talk about path-traced features at the "Cyberpunk 2077' RT: Overdrive - Bringing Path Tracing into the Night City (Presented by NVIDIA)" GDC 2023 session held earlier. Earlier, CD Projekt RED also talked about the support for Shader Execution Ordering, as well as some other improvements for the game.
CD Projekt RED and NVIDIA already revealed some of the updates that will be coming with the RT Overdrive Mode, including:
  • NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard, and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars, and pedestrians in accurate colored lighting;
  • Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution's single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections;
  • Ray-traced reflections are now rendered at full resolution, further improving their quality;
  • Improved, more physically-based lighting removes the need for any other occlusion techniques.
CD Projekt RED and NVIDIA have also talked about the support for Shader Execution Ordering (SER), which should also come with the next update. It optimizes GPU workloads by enabling efficient path-traced lighting, and, according to NVIDIA, by grouping shader threads that accomplish similar tasks and using SER to optimize DispatchRays calls in Cyberpunk 2077, they sped up overall GPU time by around 42 percent.

SER, together with the recent updated support for DLSS 3, both of which are only available on NVIDIA Ada Lovelace GPUs, make such things even possible.

As noted, the Cyberpunk 2077 Update 1.62 should bring additional gameplay improvements, but all eyes are on the RT Overdrive Mode with RTX Path Tracing. Unfortunately, CD Projekt RED or NVIDIA did not reveal any new trailers to show off RTX Path Tracing, but hopefully, April 11th is just around the corner.

Source: Reddit
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11 Comments on Cyberpunk 2077 RTX Path Tracing Overdrive Mode Comes on April 11th

#1
Bwaze
The poor need not apply!

We know we sold you two generations of RTX cards before but we have chosen to implement all the new developments only on the latest generation that for some reason doesn't sell well?

So hop in to your preferred store and pony up at least 880 EUR for a card previously sold as midrange!
Posted on Reply
#2
Scrizz
I'm interested in seeing what the path tracing looks like. :)
Posted on Reply
#3
KrazyT
I'm a bit lost with the RTX ...
I believe it was already the top of the lightning art, 1:1 with real lights ...

Anyways,
most likely some general gameplay improvements.
No words on these gameplay improvements ... It is not more important than RTX ?
Posted on Reply
#4
stimpy88
Maybe if you OC your 4090, you might get 30fps without cheating!
Posted on Reply
#5
Vya Domus
KrazyTI'm a bit lost with the RTX ...
I believe it was already the top of the lightning art, 1:1 with real lights ...
It's never really 1:1, it's simply too costly.
Posted on Reply
#6
stimpy88
KrazyTI'm a bit lost with the RTX ...
I believe it was already the top of the lightning art, 1:1 with real lights ...

Anyways,
most likely some general gameplay improvements.
No words on these gameplay improvements ... It is not more important than RTX ?
nGreedia are paying the dev to implement these features to showcase RTX.
Posted on Reply
#7
ZoneDymo
HOW ABOUT INSTEAD OF THE GRAPHICS YUO MAKE THE ACTUAL GAME WHAT WAS FUCKING SHOWN AND PROMISED?
and not something outshined by stuff from over a decade ago.....come on....
BwazeThe poor need not apply!

We know we sold you two generations of RTX cards before but we have chosen to implement all the new developments only on the latest generation that for some reason doesn't sell well?

So hop in to your preferred store and pony up at least 880 EUR for a card previously sold as midrange!
and those who ever played a game before and so have a bit of established baseline of...plot...gameplay....anything....need not apply either.
Posted on Reply
#8
qlum
I am pretty sure this is in no way going to be optimized for amd hardware, increasing the percieved gap in rt performance.

Don't get me wrong nvidia is faster at rt but there ia definitely room to optimize for amd. Both architectures are very different with different strenghts and weaknesses.
Posted on Reply
#9
BIGMicro
Does it add anything besides reflections in puddles and neon lights? It's nice that something in games graphics is happening but unfortunately that's all the players expect. 3/4 of these effects are obtainable without RT, especially in places or scenes where there is an almost complete "lack of lighting" compared to strong light. Real reflections are just Ok, if it wasn't a moderate addition to the whole game/graphic and it can almost completely make lose performance. Without DLSS and Frame Generation even the strongest cards, despite the third series, can't do it at all with (apart absurd prices).
The reflection of the city in the river/sea - watercourse looks nice, just nice. However, in the half places it is not a change that you feel when playing all the time, not for 50% performance. Beach, trees or buildings look better ? No. The changes in physics and behavior of objects is better, more natural in a given world? If I have to sacrifice 50% of performance I prefer that the physics in the game and the world itself allow for more interference in the game, the world, nature, NPC/human behavior, environment. Unfortunately, currently game producers largely focus on ignoring what they could still implement without RT anyway. And what we get are some reflections on the walls and in the puddles. The overall construction of the world in the game, the plot, all graphics are more important, not 2-3 selected elements where we lose half of the performance and pay double. Not even for cards like the 2080-3090Ti but just 4070Ti. Because by a strange coincidence, DLSS 3.0 went only to the last series ;)
Posted on Reply
#10
ZoneDymo
qlumI am pretty sure this is in no way going to be optimized for amd hardware, increasing the percieved gap in rt performance.

Don't get me wrong nvidia is faster at rt but there ia definitely room to optimize for amd. Both architectures are very different with different strenghts and weaknesses.
Unreal 5's RT in Fornite shows that indeed its for a large part a manufactured performance difference
Posted on Reply
#11
Mad_foxx1983
how many ray tracing updates will this game go through
Posted on Reply
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