Friday, November 10th 2023

AMD Releases Preview Driver for FSR 3 Fluid Motion Frames

AMD late Thursday released the latest version of the Special Preview Driver that lets you experience FSR 3 Fluid Motion Frames (version: 23.30.01.03), the AMD technology designed to rival NVIDIA's DLSS 3 Frame Generation. The driver is off-branch, and works with Radeon RX 6000 series, and RX 7000 series; but Fluid Motion Frames (FMF) technology is designed to be as cross-platform as FSR 2. For now, FMF is designed to work with DirectX 11 and DirectX 12 applications, on Radeon RX 7000 RDNA3 and RX 6000 RDNA2 GPUs. The November 9th update improves stability with task-switching between an application that has FMF enabled, and one that doesn't; and a number of intermittent driver crashes and bugs with the display of metrics.

DOWNLOAD: AMD Preview Driver for FSR 3 Fluid Motion Frames November 9 2023 Update
New Feature Highlights
AMD Fluid Motion Frames (AFMF) Technical Preview - Boost FPS with frame generation technology for a smoother gaming experience.

AFMF adds frame generation technology to DirectX 11 and 12 games on AMD Radeon RX 7000 (and now 6000!) Series Desktop Graphics Cards.
We are responding to the excitement from our community and are adding support for Radeon RX 6000 Series Desktop Graphics Cards.
AFMF preserves image quality by dynamically disabling frame generation during fast motion.
What to know
  • AMD Fluid Motion Frames (AFMF)
  • AFMF can be globally enabled for any DirectX 11 and 12 title using HYPR-RX or the AMD Fluid Motion Toggle.
    • As AFMF may introduce additional latency in games, AFMF may not offer the optimal experience in fast-paced competitive titles. AFMF can be disabled using the per-app settings for these titles.
  • AFMF can introduce additional latency in games and is recommended to be combined with AMD Radeon Anti-Lag for the optimal experience.
  • The AFMF technical preview currently requires the game to be played in fullscreen mode with VSYNC disabled.
    • For the optimal experience, AFMF is recommended to be used on AMD FreeSync displays.
  • AFMF features an activity monitor similar to AMD Radeon Super Resolution to confirm the frame generation status using AMD Software: Adrenalin Edition 's in-game overlay (use the default hotkey of Alt-R for the fullscreen overlay, or Alt-Z for the sidebar overlay)
  • AFMF is recommended to be enabled for games running at a minimum fps of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays
  • AFMF adds frame generation technology to boost FPS outside of the game's engine. To see the resulting FPS, use the AMD Software Performance Metrics Overlay. Support for third-party performance monitoring tools is not available at this moment.
November 9th - What's New?
  • Improvements to driver stability during task switching.
  • Improvements to resolve cases of AMD Software: Adrenalin Edition intermittently crashing, or failing to display metrics.
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42 Comments on AMD Releases Preview Driver for FSR 3 Fluid Motion Frames

#26
Kaotik
rv8000Is this not the second preview driver? I honestly don’t remember there being another version after the initial release preview.
Nope, it's third. First came the one supporting handful of games and rx7000, then all DX11/12 with rx6000 support included and now this
Posted on Reply
#27
rv8000
Beginner Micro DeviceMy PC is kinda equivalent to this build which is way below "high end hardware" and in Cyberpunk 2077 (pretty demanding game), I'm getting ~90 FPS at 1080p High RT Off. With FG enabled, I could benefit from a million Hz display if I had one. So I'd rather put it the way "FG is pointless, unless you have a 144+ Hz display and a GPU capable of saturating its refresh speed at below 60 percent rate but higher than 75 FPS."

Of course 1440p and 4K tax your GPU way harder but even if we talk 4K144 with the base framerate having to be above 70 FPS, with some settings downed, even an RX 6950 XT is more than fine. And that's still a ~1000 USD computer. "Only Ultra settings with all RT effects fully enabled" requirement is usually not present in gamers. And most games look pretty fine at medium-high presets.
Having tried driver level FG on my 1440p240, its not even a remotely good experience, everything felt “off”, and the introduction of blur and ghosting was pretty bad.

VRR enabled within your panels VRR range will always be a superior solution as opposed to the laundry list of downsides that frame generation introduced, even when you’re not even close to the top end of your refresh range.

The industry and community need to get off the FG /upscaling train, and accept that hardware that can actually support path tracing properly is still several years off, and the majority of RT implementations remain gimmicks.
Posted on Reply
#28
Nordic
My experience with AMD's frame generation wasn't bad. The game did feel smoother. There was noticeable blurring though. Input delay wasn't increased enough to be a detriment. I am glad it is an option.
Posted on Reply
#29
kapone32
NordicMy experience with AMD's frame generation wasn't bad. The game did feel smoother. There was noticeable blurring though. Input delay wasn't increased enough to be a detriment. I am glad it is an option.
The only Game I have tried so far is TWWH3 with all RADIOUS and MIYU MIXER mods. When in the Campaign I see no FG but now I get fps as high as 300 just with the Campaign Map up. That was before no higher than about 150. I am going to look further but for some reason the colours also seem deeper.
Posted on Reply
#30
UKKN
I dont think people on nvidia understand DLSS3 + FG gives less FPS than Native AA with FM turned on for AMD.
ToTTenTranzIt should be clarified that Fluid Motion Frames is not FSR3, nor should it be called as such because the difference in quality is potentially enormous.

FSR3 uses motion vectors to provide a per-object prediction of displacement, resulting in substantially better results.
Fluid Motion Frames is only frame interpolation like we get in the TVs.

Also, FSR3 is enabled on a per-game basis and doesn't need any special driver. The game engine simply uses regular compute shaders.
AFMF should have significantly worse quality but it's obviously more accessible by being enabled through the drivers.



Let's just hope we're also not getting reviewers comparing DLSS3 to AFMF just to dishonestly shit on FSR3.
They havnt because it doesnt look bad lol and you get more FPS with Native AA with FG turned on than DLSS3 Q + FG.
Posted on Reply
#31
mama
If AMD can refine the quality of FSR then we have a ball game when combined with AFMF.
Posted on Reply
#32
jesdals
Does this support multimonitor setups running Eyefinity?
Posted on Reply
#33
Prima.Vera
Can they release driver updates for nGreedia cards too please?
Posted on Reply
#34
Recus
Prima.VeraCan they release driver updates for nGreedia cards too please?
Funny how you begging for fake frames it it has AMD logo and looks worse.

Posted on Reply
#35
mama
RecusFunny how you begging for fake frames it it has AMD logo and looks worse.

Wow. At least one is in 4K.
Posted on Reply
#36
W1zzard
KaotikTHESE DRIVERS HAVE NOTHING TO DO WITH FSR3, AFMF is completely separate driver feature
Quoting from deleted post. Hoping for a civilized discussion

As far as I know, AFMF uses the FSR 3 optical flow algorithms on the whole frame (including GUI). It does not take into account motion vectors and other data that's not available without game-specific integration? Then the thread title is a reasonable approximation?
Posted on Reply
#37
Kaotik
W1zzardQuoting from deleted post. Hoping for a civilized discussion

As far as I know, AFMF uses the FSR 3 optical flow algorithms on the whole frame (including GUI). It does not take into account motion vectors and other data that's not available without game-specific integration? Then the thread title is a reasonable approximation?
AMD has very clearly separated AFMF from FSR in all their materials and it's for a reason.
Technologies under FidelityFX moniker are part of their open source technologies, available for all.
AFMF, while similar to frame gen component of FSR3, isn't open source nor part of FidelityFX and is integrated part of drivers. It offers clearly inferior quality and does everything on final picture(s) which also separates it from FSR3 framegen

You don't go calling various scaling methods NVIDIA offers outside DLSS as DLSS either.
Posted on Reply
#38
Kaotik
Still no fix, so you'll just keep intentionally spreading misinformation among consumers? @W1zzard @btarunr
I hope you'll return the favor and next call anything even remotely related to NVIDIA and scaling, like "NVIDIA Image Scaling", "Dynamic Resolution Scaling" etc DLSS from now on, and anything related to Intel and scaling XeSS, or is it just one brand you want to lie about?
Posted on Reply
#39
W1zzard
KaotikStill no fix, so you'll just keep intentionally spreading misinformation among consumers? @W1zzard @btarunr
I hope you'll return the favor and next call anything even remotely related to NVIDIA and scaling, like "NVIDIA Image Scaling", "Dynamic Resolution Scaling" etc DLSS from now on, and anything related to Intel and scaling XeSS, or is it just one brand you want to lie about?
AFMF uses FSR 3 algorithms, just without in-engine information
Posted on Reply
#40
UKKN
RecusFunny how you begging for fake frames it it has AMD logo and looks worse.

Another dumbass ladies and gentlemen everyone is playing at 200% zoom and at half the speed I forget. You do understand that it's being played back to like that so you can see it. Because you can't see it lmfao it's not a noticable thing believe me nobody gives a fuck but you.
Posted on Reply
#41
Kaotik
W1zzardAFMF uses FSR 3 algorithms, just without in-engine information
To quote AMD, it's "HYPR-RX with Fluid Motion Frames" or "AMD Fluid Motion Frames", not FSR-anything. FSR 3 uses Frame Generation and while the algorithms might be similar, due the way each work they're not the same nor should be called the same.
Posted on Reply
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