Friday, November 10th 2023
AMD Releases Preview Driver for FSR 3 Fluid Motion Frames
AMD late Thursday released the latest version of the Special Preview Driver that lets you experience FSR 3 Fluid Motion Frames (version: 23.30.01.03), the AMD technology designed to rival NVIDIA's DLSS 3 Frame Generation. The driver is off-branch, and works with Radeon RX 6000 series, and RX 7000 series; but Fluid Motion Frames (FMF) technology is designed to be as cross-platform as FSR 2. For now, FMF is designed to work with DirectX 11 and DirectX 12 applications, on Radeon RX 7000 RDNA3 and RX 6000 RDNA2 GPUs. The November 9th update improves stability with task-switching between an application that has FMF enabled, and one that doesn't; and a number of intermittent driver crashes and bugs with the display of metrics.
DOWNLOAD: AMD Preview Driver for FSR 3 Fluid Motion Frames November 9 2023 UpdateNew Feature Highlights
AMD Fluid Motion Frames (AFMF) Technical Preview - Boost FPS with frame generation technology for a smoother gaming experience.
AFMF adds frame generation technology to DirectX 11 and 12 games on AMD Radeon RX 7000 (and now 6000!) Series Desktop Graphics Cards.
We are responding to the excitement from our community and are adding support for Radeon RX 6000 Series Desktop Graphics Cards.
AFMF preserves image quality by dynamically disabling frame generation during fast motion.
What to know
DOWNLOAD: AMD Preview Driver for FSR 3 Fluid Motion Frames November 9 2023 UpdateNew Feature Highlights
AMD Fluid Motion Frames (AFMF) Technical Preview - Boost FPS with frame generation technology for a smoother gaming experience.
AFMF adds frame generation technology to DirectX 11 and 12 games on AMD Radeon RX 7000 (and now 6000!) Series Desktop Graphics Cards.
We are responding to the excitement from our community and are adding support for Radeon RX 6000 Series Desktop Graphics Cards.
AFMF preserves image quality by dynamically disabling frame generation during fast motion.
What to know
- AMD Fluid Motion Frames (AFMF)
- AFMF can be globally enabled for any DirectX 11 and 12 title using HYPR-RX or the AMD Fluid Motion Toggle.
- As AFMF may introduce additional latency in games, AFMF may not offer the optimal experience in fast-paced competitive titles. AFMF can be disabled using the per-app settings for these titles.
- AFMF can introduce additional latency in games and is recommended to be combined with AMD Radeon Anti-Lag for the optimal experience.
- The AFMF technical preview currently requires the game to be played in fullscreen mode with VSYNC disabled.
- For the optimal experience, AFMF is recommended to be used on AMD FreeSync displays.
- AFMF features an activity monitor similar to AMD Radeon Super Resolution to confirm the frame generation status using AMD Software: Adrenalin Edition 's in-game overlay (use the default hotkey of Alt-R for the fullscreen overlay, or Alt-Z for the sidebar overlay)
- AFMF is recommended to be enabled for games running at a minimum fps of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays
- AFMF adds frame generation technology to boost FPS outside of the game's engine. To see the resulting FPS, use the AMD Software Performance Metrics Overlay. Support for third-party performance monitoring tools is not available at this moment.
- Improvements to driver stability during task switching.
- Improvements to resolve cases of AMD Software: Adrenalin Edition intermittently crashing, or failing to display metrics.
42 Comments on AMD Releases Preview Driver for FSR 3 Fluid Motion Frames
VRR enabled within your panels VRR range will always be a superior solution as opposed to the laundry list of downsides that frame generation introduced, even when you’re not even close to the top end of your refresh range.
The industry and community need to get off the FG /upscaling train, and accept that hardware that can actually support path tracing properly is still several years off, and the majority of RT implementations remain gimmicks.
As far as I know, AFMF uses the FSR 3 optical flow algorithms on the whole frame (including GUI). It does not take into account motion vectors and other data that's not available without game-specific integration? Then the thread title is a reasonable approximation?
Technologies under FidelityFX moniker are part of their open source technologies, available for all.
AFMF, while similar to frame gen component of FSR3, isn't open source nor part of FidelityFX and is integrated part of drivers. It offers clearly inferior quality and does everything on final picture(s) which also separates it from FSR3 framegen
You don't go calling various scaling methods NVIDIA offers outside DLSS as DLSS either.
I hope you'll return the favor and next call anything even remotely related to NVIDIA and scaling, like "NVIDIA Image Scaling", "Dynamic Resolution Scaling" etc DLSS from now on, and anything related to Intel and scaling XeSS, or is it just one brand you want to lie about?