Monday, March 24th 2025
United Videogame Workers Union Launches Amid Industry-wide Layoffs and AI Threat
The United Videogame Workers Union (UVW) has officially been announced, operating in collaboration with the Communications Workers of America union to bring about change in the game development industry in the US and Canada. UVW union says it exists to protect workers against the recent wave of lay-offs happening despite the same companies doing the lay-offs raking in record profits. The UVW's message is summed up as "Enough is enough, it's time for employers to put people over profits," and its list of demands include plans for sustainable growth, an end to "boom and bust hiring cycles," paid time off after lay-offs and advanced notice of lay-offs, and protections against generative AI, which many believe has become an increasingly real threat to the livelihoods of creative professionals, especially in the video game industry.
The creation of the UVW union comes hot on the heels of a recently leaked Sony tech demo that showed off Aloy from Horizon: Zero Dawn and Forbidden West completely controlled by an AI. While Sony says the AI-powered tech demo was not meant for public consumption, and clarified in a statement to Ashley Burch, the voice actor behind the character, that it wasn't something that was being developed for commercial use, the clip still sparked controversy, with many gamers vehemently rejecting the idea of replacing voice actors with AI. The recent trend in video game lay-offs has also proven to be an ongoing problem plaguing the gaming industry. According to one independent tracker, 2024 saw at least 182 companies lay off a total of over 14,000 employees, with 2025 continuing the trend with over 600 employees losing their jobs in the first quarter alone. The protections sought by the UVW union would seemingly disincentivize companies from laying off staff unless entirely necessary, and the union also seeks to make it so that formerly laid-off staff are given preference when a new round of hiring takes place.
Sources:
United Videogame Workers union, GamingLayoffs
The creation of the UVW union comes hot on the heels of a recently leaked Sony tech demo that showed off Aloy from Horizon: Zero Dawn and Forbidden West completely controlled by an AI. While Sony says the AI-powered tech demo was not meant for public consumption, and clarified in a statement to Ashley Burch, the voice actor behind the character, that it wasn't something that was being developed for commercial use, the clip still sparked controversy, with many gamers vehemently rejecting the idea of replacing voice actors with AI. The recent trend in video game lay-offs has also proven to be an ongoing problem plaguing the gaming industry. According to one independent tracker, 2024 saw at least 182 companies lay off a total of over 14,000 employees, with 2025 continuing the trend with over 600 employees losing their jobs in the first quarter alone. The protections sought by the UVW union would seemingly disincentivize companies from laying off staff unless entirely necessary, and the union also seeks to make it so that formerly laid-off staff are given preference when a new round of hiring takes place.
"We are going to create a game industry that works for us, one that nourishes its talent and invests in its future, rather than constantly seeking short-term profits. We are the ones that make the games, so we must be the ones that set the terms of how we work."A full list of the UVW union's demands:
- Sustainable growth instead of short term boom and bust hiring cycles.
- Advanced notice before layoffs.
- Paid time off following layoffs.
- Improved severance pay.
- Extended health insurance coverage for laid off workers.
- Recall rights - those who are let go get priority when the company starts hiring again.
- Worker control over decisions to use generative AI
38 Comments on United Videogame Workers Union Launches Amid Industry-wide Layoffs and AI Threat
Look if you are just going to ignore my points then this isn't really an honest debate. Consider my interest gone. I've already long ago moved to a different industry anyways. If your target audience will buy a 90% good game, sure. Capitalism is also why the industry is shrinking right now: we aren't disposable and that attitude falls flat in the end product. Ah, yes, the "woke games" arguement. Was wondering when you guys would find it fit to bring that nonsensical shit out. I'm done. I have insight into whats actually wrong due to having worked it and you guys are just gonna blame it on minorities again. Too tired for this.
Cultural relevance doesn't come from your workers being from some place. If that were the case we couldn't do games depicting Ancient Egypt, Warring States Japan or any other not-here-not-now setting because as far as I know there isn't a single person alive who lived in those places at those times.
What you do is hire an expert and ask them what it would be like and that's not limited to ancient times either. Just pick a subject, google who's who on that subject and hire them. You'll get all the cultural relevance you need for whatever time/place you need and you workers can be from Mars for all that'll matter.
Even a game about mars has a target market and it usually isn't mars.
As for target market, 99% of devs/artists have no idea what that even means or aren't high enough to have a say in the matter. That's why we have directors and managers.
Don't get me wrong, I do understand the point you're trying to make, I just don't agree with most of it because it seems to me your argument comes from the perspective of the proverbial frog in the well.
That being said: I'm pretty emotional and opinionated on this subject, and you've actually been a decent debate partner despite my earlier accusations. So for the good of keeping this discussion civil, I am stepping out. Kudos though. Its been pleasant mostly, my experiences in this industry just make it hard to discuss.
I don't honestly know enough about unions to have a solid opinion on them (I've never been in one, I've never really been exposed to one) but a lot of my colleagues seem much more interested in meritocracy than the proverbial "fair go" a union could potentially give them.
I suppose the other side of the coin is that video game developers have been incredibly poorly treated compared to other developers?
TL;DR Game development is more closely related to film making than it is to normal software development. Think of it in terms of:
- game = film
- game studio = crew and actors
- game publisher = film studio, i.e. Disney, Universal, Warner, etc.
At the end of production all the crew and actors are out of work and have to move on and even if there is a sequel planned there is no guarantee it will be made by the same crew and actors and even then the studio might not like the numbers and cancel the sequel. Creatively, games and films also face similar chalenges.