Thursday, March 13th 2008
S.T.A.L.K.E.R. Patch 1.006 Released
New patch for S.T.A.L.K.E.R.: Shadow of Chernobyl, updating the game to version 1.006 is now available. Weighing in at just a few megs, the update offers multiplayer fixes and a new anti-cheat system.
DOWNLOAD: US Release | Non-US Release
Multiplayer game changes:
Source:
Shacknews
DOWNLOAD: US Release | Non-US Release
Multiplayer game changes:
- Fixed crashes connected with memory allocation.
- Fixed crashes upon disconnecting of the client, who didn't have the map used on the server (when using a game MOD).
- Added uptime parameter to the dedicated server info, indicating the time of uninterrupted server functioning in days, minutes and seconds.
- Fixed crash connected with the shooting from the grenade launcher.
- Fixed crash connected with dropped/eaten item.
- Fixed crash connected with starting new game (for example, upon map changing).
- Fixed crash connected with joining to the server upon map changing (the client respawned on the old map, while the other players already switched to the new).
- Fixed bug with killing the players when too many players appeared on the base when the round started.
- Fixed bug with killing the player when throwing a grenade.
- Fixed bug with player's invisibility when putting armor on.
- Fixed bug with entering invalid commands in console.
- Added BattleEye option (Anti-Cheat system: http://www.battleye.com)
- Protects network packages and the server;
- Used only with the Internet server;
- Added servers filter to the "Network game; Server" and "Network options" menus;
- Uses automatic Internet updates.
12 Comments on S.T.A.L.K.E.R. Patch 1.006 Released
Excellent!
S.T.A.L.K.E.R is one of the most innovative, immersing games I've ever played, try it!
:(
On the other hand playing stalker using the 8800GT stopped all the performance issues I was having previously.
1./ 3GB RAM? If that is 3 sticks then you are probably running under speed. DDR requires 2 identical (or 4 identical) RAM to work dual channel double data rate
2./ Your AMD 4600+ is a great CPU, but a poor cousin to a Q6600
3./ I'm not sure how many assets are on the HDD, but I have a Samsung F1 SATA with 32MB cache. Your slower 250 with 8MB cache might also be causing you the slowdowns.
4./ Your GPU setting might include dynamic shadows. Try turning that off. While it does look better, it is a combination of CPU and GPU stress to render that. And your CPU definitely cant cope with those. All other features can be high. (dial back FSAA, AA if necessary. I prefer to use NO FSAA, AA but run it at a higher resolution to compensate).
Ive got a relatively weak X800SE, and really, the game is 100% payable and in fact quite smooth. Patch v1.005 needed.