Wednesday, April 30th 2008

Major Team Fortress 2 'Medic' Update Released

It's a good day for all hardcore Team Fortress 2 players. Valve today informed that the long-awaited PC update for TF2 has been released. This update includes 39 new medic achievements, three new medic items: The Blutsaugher, The Kritzkrieg, and The Ubersaw and a new Goldrush map for all players. The updates will be applied automatically when your Steam client is restarted. In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and offer free access to the entire game for anyone with a free Steam account from May 2 to May 4. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

Source Engine
  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items: The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    - Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    - Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    - Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    - Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    - Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    - Added setup time logic, and gates to the middle
    - Fixed an overlay alignment bug on one of blue's gate signs
    - Minor lighting fixes in red/blue spawns
  • 2Fort
    - Added medium ammo and health to basement hallways
    - Added small ammo and health to top of spiral
    - Fixed a clip brush exploit outside blue sniper deck
    - Fixed number "2" overlay on front of red base not being assigned to the brush face
  • Portal
    - Fixed a rare crash related to bone setup
Source: Steam
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