Tuesday, December 2nd 2008
S3 Graphics Unleashes Full OpenGL 3.0 API Support with Beta Driver for Chrome 500
S3 Graphics today released Beta drivers for the latest version of the OpenGL 3.0 API to take advantage of the Khronos Group's open, cross-platform 3D standard on the newly released Chrome 500 Series programmable GPUs. This major milestone allows software developers to start OpenGL 3.0 development on S3 Graphics hardware using the latest beta driver and GLSL 1.3 shading language on Windows XP and Vista.
These drivers bring out the latest capabilities of the OpenGL 3.0 API so developers can enhance their software applications to fully utilize the Chrome 500 Series graphics hardware for innovative and realistic 3D rendering. New features in OpenGL 3.0 include a new version of GLSL shader language, vertex array objects, 32-bit FP textures, four new texture compression methods, sRGB rendering/blending, and performance enhancements for conditional rendering with highly efficient array indexing.
The first S3 Graphics product to support the latest OpenGL 3.0 API, the S3 Graphics Chrome 530 GT, is available now through the GStore online outlet at: https://s3gstore.s3graphics.com/
"S3 Graphics is proud to be a major participant and contributor to the Khronos Group and OpenGL Architecture Review Board (ARB). Our goal is to bring to market cutting edge graphics based on full compliance with the requirements of the OpenGL standard," said Yanjun Zhang, Director of Linux Development at S3 Graphics. "With our visual computing ecosystem of partners and customers continuing to grow, the OpenGL community can be confident that S3 Graphics hardware and software are ready to take advantage of the new graphics features of OpenGL 3.0 for upcoming applications."
S3 Graphics offers a premium line of discrete graphics processors, from the Chrome 400 Series to the latest Chrome 500 Series multimedia GPUs for the most immersive OpenGL 2D/3D experience. Diverse markets that can take advantage of Chrome 500 Series OpenGL 3.0 acceleration include game, CAD, workstation, and other related PC and workstation markets. To download the latest OpenGL 3.0 beta driver, please go to this page
These drivers bring out the latest capabilities of the OpenGL 3.0 API so developers can enhance their software applications to fully utilize the Chrome 500 Series graphics hardware for innovative and realistic 3D rendering. New features in OpenGL 3.0 include a new version of GLSL shader language, vertex array objects, 32-bit FP textures, four new texture compression methods, sRGB rendering/blending, and performance enhancements for conditional rendering with highly efficient array indexing.
The first S3 Graphics product to support the latest OpenGL 3.0 API, the S3 Graphics Chrome 530 GT, is available now through the GStore online outlet at: https://s3gstore.s3graphics.com/
"S3 Graphics is proud to be a major participant and contributor to the Khronos Group and OpenGL Architecture Review Board (ARB). Our goal is to bring to market cutting edge graphics based on full compliance with the requirements of the OpenGL standard," said Yanjun Zhang, Director of Linux Development at S3 Graphics. "With our visual computing ecosystem of partners and customers continuing to grow, the OpenGL community can be confident that S3 Graphics hardware and software are ready to take advantage of the new graphics features of OpenGL 3.0 for upcoming applications."
S3 Graphics offers a premium line of discrete graphics processors, from the Chrome 400 Series to the latest Chrome 500 Series multimedia GPUs for the most immersive OpenGL 2D/3D experience. Diverse markets that can take advantage of Chrome 500 Series OpenGL 3.0 acceleration include game, CAD, workstation, and other related PC and workstation markets. To download the latest OpenGL 3.0 beta driver, please go to this page
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