I was mostly being a smartass, but there are some weapons that require shooting that dont really follow this guide to a T. Granted discussing ballistics is probably more accurate, it isn't simply applicable to a game called a 'shooter'.
1. Distance = Time
2. Lag = Wind
3. Practice = Accuracy
These can be applied to any round/weapon fired. Just depending on the gun it may have different variables.
Take the Shotgun for example. It's distance is low, lag is high(since it's shot is spread), and practice is fairly low(easy to shoot).
Compared to an AR15 where it's distance is mid-high, it's lag is low(higher powered bullet with other components), and practice is high.
I'm not trying to pick apart your argument, quite honestly I hate it when people tear up a single quote into 10 pieces and nit-pick. I'm hoping to add value to your thread by addressing more obvious points rather than more finite points like heat from a barrel caused by automatic firing.