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Learn how to shoot in FPS.

Benetanegia

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Now that you mention controled bursts, idk what this thread is all about. The most realistic game is Counter Strike Source and everybody knows that.
 

Kreij

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This thread is about helping people improve their abilities in FPS shooters, and no, not everyone knows how to do that.
 

Benetanegia

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This thread is about helping people improve their abilities in FPS shooters, and no, not everyone knows how to do that.

Uuups! I was kidding. Yeah it's late here.
 
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Honestly the guide I gave applied to everything you just requested. The only thing I didn't cover was using controlled bursts for automatic weapons.

I was mostly being a smartass, but there are some weapons that require shooting that dont really follow this guide to a T. Granted discussing ballistics is probably more accurate, it isn't simply applicable to a game called a 'shooter'.

1. Distance = Time
2. Lag = Wind
3. Practice = Accuracy

These can be applied to any round/weapon fired. Just depending on the gun it may have different variables.

Take the Shotgun for example. It's distance is low, lag is high(since it's shot is spread), and practice is fairly low(easy to shoot).

Compared to an AR15 where it's distance is mid-high, it's lag is low(higher powered bullet with other components), and practice is high.

I'm not trying to pick apart your argument, quite honestly I hate it when people tear up a single quote into 10 pieces and nit-pick. I'm hoping to add value to your thread by addressing more obvious points rather than more finite points like heat from a barrel caused by automatic firing.

:toast:
 

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I was mostly being a smartass, but there are some weapons that require shooting that dont really follow this guide to a T. Granted discussing ballistics is probably more accurate, it isn't simply applicable to a game called a 'shooter'.

1. Distance = Time
2. Lag = Wind
3. Practice = Accuracy

These can be applied to any round/weapon fired. Just depending on the gun it may have different variables.

Take the Shotgun for example. It's distance is low, lag is high(since it's shot is spread), and practice is fairly low(easy to shoot).

Compared to an AR15 where it's distance is mid-high, it's lag is low(higher powered bullet with other components), and practice is high.

I'm not trying to pick apart your argument, quite honestly I hate it when people tear up a single quote into 10 pieces and nit-pick. I'm hoping to add value to your thread by addressing more obvious points rather than more finite points like heat from a barrel caused by automatic firing.

:toast:

The bottom line is they apply. How they apply is also up to the player. For instance I suck with the shotgun but I am an ace with the AR15. SO my practice is low with it. As for the many variables I didn't mention its really pointless to list them. Why? Because for every variable you list I can find one you missed. Its not about that. Its about the raw basics of shooting.

However the whole controled burst thing is a good argument. I may need to add a section for it. If I can get some more tips Ill do it. :toast:
 
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The shooting class will start now.
All students pls enter in!
 

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I think that a comprehensive guide that covers as much as possible is a good thing.
Things that players would consider common sense or a "no brainer", may not always be obvious to someone who is brand new to FPS games.
They can then fine tune and adapt their abilities the way it best fits their playing style.

I, for instance, always look for guides on how to look really good while dying horribly. :D
 

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I think that a comprehensive guide that covers as much as possible is a good thing.
Things that players would consider common sense or a "no brainer", may not always be obvious to someone who is brand new to FPS games.
They can then fine tune and adapt their abilities the way it best fits their playing style.

I, for instance, always look for guides on how to look really good while dying horribly. :D

Where as I, being as cynical as I am, always look for guides titled "How to stop bleeding from a gunshot wound" before I start my shooting :)
 
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I'm a tad surprised at the majority of comments here, and the post all together... even someone who has never fired a gun should know all of this. It's all basic physical interactions. Even if you only had one fact confirmed you should be able to infer the rest naturally. Anyone who has been exposed to modern sources of information and has moved through the physical world should have worked all this out.. unless they have some deficiency in their ability to processes available information. I'm not saying everyone must have at some point thought it all out in words, but if you pick a tool that you have some basic knowledge of like a gun, proper operation of it should come naturally through the processing of "ambient" information.
 
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I'm a tad surprised at the majority of comments here, and the post all together... even someone who has never fired a gun should know all of this. It's all basic physical interactions. Even if you only had one fact confirmed you should be able to infer the rest naturally. Anyone who has been exposed to modern sources of information and has moved through the physical world should have worked all this out.. unless they have some deficiency in their ability to processes available information. I'm not saying everyone must have at some point thought it all out in words, but if you pick a tool that you have some basic knowledge of like a gun, proper operation of it should come naturally through the processing of "ambient" information.

QFT :toast:
 

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I'm a tad surprised at the majority of comments here, and the post all together... even someone who has never fired a gun should know all of this. It's all basic physical interactions. Even if you only had one fact confirmed you should be able to infer the rest naturally. Anyone who has been exposed to modern sources of information and has moved through the physical world should have worked all this out.. unless they have some deficiency in their ability to processes available information. I'm not saying everyone must have at some point thought it all out in words, but if you pick a tool that you have some basic knowledge of like a gun, proper operation of it should come naturally through the processing of "ambient" information.

you may think this is all obvious, but in half the threads here on TPU i go in there thinking "how the hell do they not know this? isnt it obvious? isnt it logical?"

the thread wouldnt have been made if the OP didnt think people needed to know it.
 
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Though not all games have bullet velocity, physics and trajectory. Thanks a lot for the post will read later
 

John Phoenix

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I have never had a problem shooting in an FPS game being a FPS gamer since Wolfenstein 3D came out in 92.

I meet tons of people that do have problems with the movement in FPS games making them dizzy or screwing up their eyes.. so they don't play fps games. To me that's a real shame because the FPS experience is way better than others IMO. It's like being there in real life.. what could be more real than that? The action happening to a character I control in front of me like in 3rd person games just doesn't do it for me.

Perhaps someone should make a thread on how to overcome peoples fear and physical reactions in an FPS game.
 
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TechnicalFreak

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Now that you mention controled bursts, idk what this thread is all about. The most realistic game is Counter Strike Source and everybody knows that.

I thought it was the Rainbow Six series that was the most realistic FPS simulation?? :confused:

EDIT: @John Phoenix, you know some people just don't have a good eye-hand coordination. Some people train to make it better, and some people just ain't good enough. Like a friend of mine, his son can only use his right arm and hand but you should see him play CS..
 
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Ok... now just to know in game how many yards / feet / meters away the target is to utilize this. Otherwise, its same old "scorched earth" way for me.
 

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Arma 2 is realistic although it is very Buggy and unpolished.
 

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yea i've had the habit of aiming ahead a bit when firing at moving objects like tanks or aircraft... or aiming up a bit for long distances. but this never worked so well with "human" targets since the ballistics were usually "point and bang" no real ballistics or basic. it kinda makes it hard sometimes, since so many game engines have different ballistics accuracy. I'll often get used to how one game is and improve quite a bit, then i play another and I'm back to square one... although i've always been pretty good in tank battles (war rock beta days) since most never aimed ahead while i was moving.


Ok... now just to know in game how many yards / feet / meters away the target is to utilize this. Otherwise, its same old "scorched earth" way for me.

some sniper rifles in games tell you the distance in meters.
 
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Thanks for the guide Mailman, very useful.
All of it I've heard/figured out before (I've shot real-life and game), but it's the way you worded everything that's new to me.
Another way of understanding/POV is always good :toast:
 
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The shooting class will start now.
All students pls enter in!

I want to participate......One question though. Are we being graded for our answers?....:roll:

Seriously, I've been playing FPS games for a long time now. One thing that really makes a difference for me is that twitch factor. Instinct plays a big role also. Being shot at close range definitely heightens this reflex.......mouse sensitivity is also crucial.
 

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COD:MW where Soap was being coached by Lt. Pierce to snipe was a good lesson in shooting
 

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COD:MW where Soap was being coached by Lt. Pierce to snipe was a good lesson in shooting

tobad, mw doesnt have bullet drop, wind or any of the sort ;-)
 

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tobad, mw doesnt have bullet drop, wind or any of the sort ;-)

but it does have a scripted event where you can hide in the grass!
 

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tobad, mw doesnt have bullet drop, wind or any of the sort ;-)

Actually, those are exactly the lessons in that sniping scene wherein Soap had to shoot that Russian boss from atop of a building about a kilometer away(?)
 

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Actually, those are exactly the lessons in that sniping scene!

yeah but they arent involved in the game at all. you aim straight for the guy.
 
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