We DCLs are not immune. I wasted most of yesterday playing Sol Survivor.
My comparison of SS to DG:TA (
my personal opinion, of course)
SS has more types of towers than DG:TA
- More types of towers is always better.
SS adds the "choose a commander" thing which limits which towers can be used in a given mission. In DG:TA you can use any of the unlocked towers.
- I like being able to pick any tower I want. It increases replayability even more.
DG:TA allows you to use towers to control the enemy's path. SS does not.
- This feature is pure strategic awesomesauce.
SS has more enemy waves per mission than DG:TA
- IMO this gets a little tiring after awhile. I would have rather seen more mission (DG:TA has shorter mission
and less of them, just to be fair)
DG:TA has a more entertaining story.
- This is just a fun factor thing and does not detract from SS in any way.
SS has better camera control than DG:TA, but both leave things to be desired. I would have liked to see both have farther zoom-out capability on larger maps. Both games have easy to use GUIs and intuitive controls.
Overall ... I like DG:TA better, even though it is shorter and has less towers. It seems in a sense, more strategic with the path manipulating and does not give you the feeling of tower spamming that SS does on many occasions, especially early in the missions. This, of course, does not mean that I won't waste countless hours playing it, as it is a lot of fun.
I still await the ultimate tower defense game.
Since "ultimate" is totally subjective, I will probably have to write it myself.
Now ... you don't really need to stop to sleep do you? Sleeping is highly overrated. Just have another cup of coffee and play one more time ... one more time ... one more time ...