- Joined
- Dec 14, 2009
- Messages
- 13,051 (2.39/day)
- Location
- Glasgow - home of formal profanity
Processor | Ryzen 7800X3D |
---|---|
Motherboard | MSI MAG Mortar B650 (wifi) |
Cooling | be quiet! Dark Rock Pro 4 |
Memory | 32GB Kingston Fury |
Video Card(s) | Gainward RTX4070ti |
Storage | Seagate FireCuda 530 M.2 1TB / Samsumg 960 Pro M.2 512Gb |
Display(s) | LG 32" 165Hz 1440p GSYNC |
Case | Asus Prime AP201 |
Audio Device(s) | On Board |
Power Supply | be quiet! Pure POwer M12 850w Gold (ATX3.0) |
Software | W10 |
What happens once a game comes along that uses more than 300W, nvidia just expects users to live with underperformance then? Or do they expect you to upgrade cards?
Would you buy a car with a wood block under the throttle?
If 300W is the PCI-e limit i dont see it being an issue. Under current protocols for meeting specs, i dont think any game coding would be 'valid' that did that. The design spec is after all 300W. Why design games that require more power than a single card can meet by specification. Given the console domination of gaming design, we're still not even getting DX 11 up to a good standard yet.
In the future i dont see it happening either as the manufacture processes shrink.
As for the car analogy, most super sport production cars have speed limiters (150mph for many BMW/Mercedes etc) built in, so we do buy cars with metaphorical chokes built in.