MEH
****ing dates! they need to stop posting ****ing dates!
srsly
So why did you ask?
EDIT: I'm blaming eRocker on this one...
Meh, and when they don't give dates people complain about that too, lol.
Taken from Reddit:
Please note this is all tentative! Bugs presumably must go through QA for verification!
If you remember the status update on the delay, here are the bugs:
- Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
- Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
- Battle Royale (Crash) – While Flying (Shader)
- Camera – After respawn character is stuck looking up
- Vanduul Swarm (Crash) – Shortly after missile lock
- All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear
- Crash on exit after returning from DFM match
- Character is unable to exit DFM Aurora bed if helmet is on
- Gforce animations are not playing on the pilot in any of the ships
- Character and parts of cockpit interior vanish while accelerating
So, I just logged into the chat roll (and
remembering that this is still tentative), and here are some updates (mostly from Travis Day):
"basically it was an issue with the number of particle vertices on a given render frame being passed to the GPU So we have made two changes... Increased the memory pool for them and made it so that rather than crashing out it culls the last verts to the party"
Sounds like one of the major graphics related crashes (maybe the blocker) is resolved
The desync issue is still open, it sounds like: "The trick with that is we cannot afford the CPU time on the server and the traffic to have the server be simulating and authoritative over all client movement and updates so instead we have client authoritative with server side sanity checks but that allows for slight deviance and we're seeing more than is optimal"
So sounds like it is in progress...
"camera issue is open"
"Driver crash is claimed fixed"
"crash while flying is claimed fixed"
"crash after missile lock is claimed fixed"
"invisible lasers and ballistics are likely resolved. It was probably a 1st time issue due to shader compiling on a new build, in for regression"
"crash on exit is fixed"
"gforce animations are claimed fixed"
"helmet in bed is claimed fixed"
"character and parts of cockpit is claimed fixed"
Slowreflex: "Community ragers is still not fixed."
Again, about verification and everything: "Claimed fixed means, since we are in total lock down, that all the fixes work locally on the developers machine and have been tested by other developers who have pulled down their changes. The code/change is then submitted for review by their discipline lead who then reviews and approves. I then unlock their access to perforce and they check in. Then we wait for a build to kick off in Austin where the primary public build system is. That build is distributed to global QA who then verifies the fixes and looks for any new issues that may have been caused"
"That means that currently we are on track to have all fixes for all currently known issues by 2pm CST tomorrow and will kick off what will hopefully be "the build" but new issues could be found"
And, oh, they're talking about the merits of source control and stuff.