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1920 x 1080.....on a 32" MONITOR, not TV

frostdiamond

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Hi guys,

I'm currently using a 8-year old, 24" LG monitor with M-PVA panel. I play most of my games and perform daily computing in 1920 x 1200 (16:10). This monitor has a 8ms response time

Recently it (finally) occurred to me that small text at 1920 x 1200 is pretty hard to read, even though 1920 x 1200 is the "native" resolution of 24" monitor. Case in point, text in System Shock 2 or Titan Quest at such resolution is virtually impossible to read.

Hence I'm looking at getting this monitor: Samsung S32D850T. Sorry I can't paste URLs here as forum wouldn't let me. It's basically a 32" monitor with a 5ms response time, native resolution being 2560 x 1440 (16:9)

BUT my plan is to use 1920 x 1080 (16:9) on this 32" monitor, for both gaming and daily computing. The whole idea is to display the same amount of pixels in a larger amount oh physical space, resulting in a larger pixel pitch, thus easier on the eyes.

Will this plan work? Or will I be experiencing a "blurry" look? I *am* OK with dealing with a pixelated look, but cannot deal with a interpolated "blurry" look, if this makes any sense?

Please pitch in to enlighten me, before I drop $700 on this monitor, thanks in advance!
 

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Just buy a 32" HDTV, although with G-sync( available now at a premium price ) and freesync ( hopefully early next year ) i would wait of till next year.

As for using either a HDTV or LED monitor at lower than default resolution is going give a poorer quality than it's native resolution.

But if you cannot wait maybe some thing like this
http://www.newegg.com/Product/Produ...&cm_re=32_inch_monitor-_-24-001-971-_-Product

EDIT: As i can tell newegg are wrong about the 1 year warranty and is actually 36m(3years).
http://www.samsung.com/us/support/s...d_mdl_cd=LS32D85KTSR/ZA&prd_mdl_name=S32D850T
 

frostdiamond

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Just buy a 32" HDTV, although with G-sync( available now at a premium price ) and freesync ( hopefully early next year ) i would wait of till next year.

As for using either a HDTV or LED monitor at lower than default resolution is going give a poorer quality than it's native resolution.

But if you cannot wait maybe some thing like this
http://www.newegg.com/Product/Produ...&cm_re=32_inch_monitor-_-24-001-971-_-Product


The item on the link above is EXACTLY the item I'm discussing? Sorry I'm somewhat confused. I *am* in fact looking to buy this 32" monitor, and the question I'm asking, is will the image look blurry, if I display 1920 x 1080 on this monitor (and not a run of the mill HDTV)?
 
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Any LCD that does not run in its native res, in this case lower, will not look nearly as crisp, correct.

"Run of the mill" HDTV's are 1920x1080.
 

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I think you'd do better to get a 27" or bigger 1920x1080 monitor. I've got the Asus VG278HE, which has a lovely big 27" picture, which is especially useful for those of us with less than perfect eyesight. It also supports 144Hz refresh too, along with 3D Vision 2 and LightBoost (strobing backlight) which is really handy. Running it at 120Hz with LightBoost enabled is brilliant for gaming, since it eliminates motion blur that you see with all LCD monitors otherwise and is hands down its most useful feature. I'm running a hack to keep it enabled in 2D mode, which even improves the desktop experience.

I don't know what brand of graphics card you've got, but BenQ make strobing backlight monitors which don't depend on a particular brand of card, so this is what I'd get if I was buying a monitor now.
 
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Tomorrow I will receive my Benq 32" monitor, I will be able to tell ya. I used a 32 HD-tv before it was sub par for text, then a UltraWide monitor, and now this... Searching for the holy screen!
 

frostdiamond

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Hi guys, many thanks for your input so far.

I'm running a GTX 670, soon to be running a GTX 970. My goal, is to achieve the largest readable, CLEAR, 1920 x 1200 or 1920 x 1080 possible, on a physical monitor.

What are my options? Is a 27" monitor the largest I could go, without going to blurry zone?

Tomorrow I will receive my Benq 32" monitor, I will be able to tell ya. I used a 32 HD-tv before it was sub par for text, then a UltraWide monitor, and now this... Searching for the holy screen!

YES, please do let me know your feed back. If you could try running 1920 x 1080 on your 32", and let me know what you see? Thanks man!
 
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i have seen text on 1920x1080 at 21,5 inch and up but it's like when i come to 27inch or more it don't look anymore and my new 40inch TV the text is just bad but games and movies are crisp not problem, that's why i do 2560x1440pixel on a 27inch screen looks better to be honest.
 

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If you want to run 1080p on a large monitor you best option is to go with a HDTV, IMO.
 

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I think you'd do better to get a 27" or bigger 1920x1080 monitor. I've got the Asus VG278HE, which has a lovely big 27" picture, which is especially useful for those of us with less than perfect eyesight. It also supports 144Hz refresh too, along with 3D Vision 2 and LightBoost (strobing backlight) which is really handy. Running it at 120Hz with LightBoost enabled is brilliant for gaming, since it eliminates motion blur that you see with all LCD monitors otherwise and is hands down its most useful feature. I'm running a hack to keep it enabled in 2D mode, which even improves the desktop experience.

I don't know what brand of graphics card you've got, but BenQ make strobing backlight monitors which don't depend on a particular brand of card, so this is what I'd get if I was buying a monitor now.

How does that handle the specific problem with text in certain games? Titan Quest is so annoying for me to play because the entire game feels ... blurry, but especially the text. I even got an old CRT just to see what happened, and it was the same thing, so I honestly have no idea what is going on there. Some games have this problem, but not all. Diablo 2 for instance is less of a problem.
 

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i have a 21" 1080p and i dont see any problems with small text. they are all pretty crisp.
 
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How does that handle the specific problem with text in certain games? Titan Quest is so annoying for me to play because the entire game feels ... blurry, but especially the text. I even got an old CRT just to see what happened, and it was the same thing, so I honestly have no idea what is going on there. Some games have this problem, but not all. Diablo 2 for instance is less of a problem.
Is the game using MLAA/FXAA? If the game is applying it to the text (which it shouldn't) then that would result in blurriness.
 

frostdiamond

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If you want to run 1080p on a large monitor you best option is to go with a HDTV, IMO.

But TVs have much higher lags?
Is the game using MLAA/FXAA? If the game is applying it to the text (which it shouldn't) then that would result in blurriness.

Not sure if it's just this game. Honestly, I wouldn't say the text look BLURRY per se. They are sharp, just very tiny, hence hard on the eyes.

Same thing for Thief / Thief 2 / System Shock.
 

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are you talking about normal text? are you sure your monitor is being displayed at the proper scaling?
my monitor for once, when i hooped up the HDMI had a weird black border around it. i had a vga line too which is why i knew the difference.


i had to set this right by an option in the amd catalyst called hdtv safe area, or something like that.

what was happening is it was showing the 1080p on a 21" area instead of 21.5"
 
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Please pitch in to enlighten me, before I drop $700 on this monitor, thank
I think you'd do better to get a 27" or bigger 1920x1080 monitor. I've got the Asus VG278HE, which has a lovely big 27" picture, which is especially useful for those of us with less than perfect eyesight. It also supports 144Hz refresh too, along with 3D Vision 2 and LightBoost (strobing backlight) which is really handy. Running it at 120Hz with LightBoost enabled is brilliant for gaming, since it eliminates motion blur that you see with all LCD monitors otherwise and is hands down its most useful feature. I'm running a hack to keep it enabled in 2D mode, which even improves the desktop experience.

I don't know what brand of graphics card you've got, but BenQ make strobing backlight monitors which don't depend on a particular brand of card, so this is what I'd get if I was buying a monitor now.
I thought you quit this place........and were never coming back...
 

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You can increase font sizes in windows itself and i believe in certain game file settings. Keep that 1920x1200 monitor
 

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How does that handle the specific problem with text in certain games? Titan Quest is so annoying for me to play because the entire game feels ... blurry, but especially the text. I even got an old CRT just to see what happened, and it was the same thing, so I honestly have no idea what is going on there. Some games have this problem, but not all. Diablo 2 for instance is less of a problem.
I don't play that specific game, so I can't comment on how text looks on it, but increasing its size must help to some extent. However, 1920x1200 over 24" like the OP's has pretty small pixels, so having only 1920x1080 over 27" does make a noticeable difference. Heck, I still have my previous monitor to that Asus, an Iiyama E2607WS featuring 1920x1200 over 26" and the Asus has a small, but usefully bigger picture than it.
 

frostdiamond

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Hi guys,

Would you say 2560 x 1440 is the "native" resolution of a 27" monitor?

Because if it IS, then 2560 x 1440 on this 32" monitor should look enlarged, but sharp NONETHELESS? Much like how 1920 x 1200 is native for 24", but it looks just fine (just enlarged) on a 27"?
 
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Older games weren't designed with HD in mind, so the fonts don't scale with higher resolutions.
Hi guys,

Would you say 2560 x 1440 is the "native" resolution of a 27" monitor?

Because if it IS, then 2560 x 1440 on this 32" monitor should look enlarged, but sharp NONETHELESS? Much like how 1920 x 1200 is native for 24", but it looks just fine (just enlarged) on a 27"?
Native is the wrong word because it isn't dependent on size. The pixel density of 2560x1440 @ 32" is identical to 1920x1080 @ 24", so text would be about the same size but you'd gain workspace.
 

frostdiamond

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Older games weren't designed with HD in mind, so the fonts don't scale with higher resolutions.

Native is the wrong word because it isn't dependent on size. The pixel density of 2560x1440 @ 32" is identical to 1920x1080 @ 24", so text would be about the same size but you'd gain workspace.

According to this calculator:

1920 x 1200 @ 24:
Display size: 20.35" × 12.72" = 258.88in² (51.69cm × 32.31cm = 1670.17cm²) at 94.34 PPI, 0.2692mm dot pitch, 8900 PPI²

2560 x 1440 @ 32:
Display size: 27.89" × 15.69" = 437.55in² (70.84cm × 39.85cm = 2822.93cm²) at 91.79 PPI, 0.2767mm dot pitch, 8425 PPI²

1920 x 1200 @ 27:
Display size: 22.9" × 14.31" = 327.64in² (58.16cm × 36.35cm = 2113.81cm²) at 83.86 PPI, 0.3029mm dot pitch, 7032 PPI²



Looks like 1920 x 1200 on a 27" will yield a larger dot pitch / easier on the eye.
 

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I don't play that specific game, so I can't comment on how text looks on it, but increasing its size must help to some extent. However, 1920x1200 over 24" like the OP's has pretty small pixels, so having only 1920x1080 over 27" does make a noticeable difference. Heck, I still have my previous monitor to that Asus, an Iiyama E2607WS featuring 1920x1200 over 26" and the Asus has a small, but usefully bigger picture than it.


If there is motionblur turn it off same with HDR, could very well be a bad code in game...
 
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Ok, written this up twice now, and both times when i've done a cut and paste of a single line, it's deleted most of the post... GRrrrr. Now going to short post.

Optimal dot pixel pitch is 0.28 - 0.31

An old 21 inch crt monitor gives .31 at 1280 x 1024, and .28 at 1600 x 1200. At .31 the text is perfect for reading. At .28 the text is a little small, but still clear. Anything above .31 makes the text generally too large.

A 27 inch monitor at 1080p gives a 0.31 dot pixel pitch

A 32 inch monitor at 1440p gives 0.28 dot pixel pitch.

Also, if you want to run a lower res than the native resolution on a lcd, you will get more fuzzy text.

Incidently, I still use my crt for everyday computing :) It's perfect for it's purpose.

Recently bought a monitor to run with a gaming pc. Went with a 1080p monitor at 27 inch.

If I was to go to 1440p, i'd want a 36 inch monitor for approx .31 dot pixel pitch.
 
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frostdiamond

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A 27 inch monitor at 1080p gives a 0.31 dot pixel pitch

A 32 inch monitor at 1440p gives 0.28 dot pixel pitch.

Also, if you want to run a lower res than the native resolution on a lcd, you will get more fuzzy text.



This basically sums it up. Looks like I'll be using a 27" at 1920 x 1080 then.

So may I ask-------how is gaming
Incidently, I still use my crt for everyday computing :) It's perfect for it's purpose.

Recently bought a monitor to run with a gaming pc. Went with a 1080p monitor at 27 inch.

If I was to go to 1440p, i'd want a 36 inch monitor for approx .31 dot pixel pitch.


So may I ask, how is gaming on the 27" at 1920 x 1080? I'm guessing it's great.

But reading text? I'm guessing not so great? Due to LCD interpolation?
 
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If there is motionblur turn it off same with HDR, could very well be a bad code in game...

No, motion blur is inherent in sample and hold displays like LCDs. Strobing the backlight greatly reduces it. Check this out for more info on it:

www.blurbusters.com/faq/zeromotionblur

Also, if you want to run a lower res than the native resolution on a lcd, you will get more fuzzy text.

It's a shame that monitors don't have the option of turning off the anti aliasing. That way one could trade blur for blockiness which would look a bit like Minecraft.
 

frostdiamond

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No, motion blur is inherent in sample and hold displays like LCDs. Strobing the backlight greatly reduces it. Check this out for more info on it:

www.blurbusters.com/faq/zeromotionblur



It's a shame that monitors don't have the option of turning off the anti aliasing. That way one could trade blur for blockiness which would look a bit like Minecraft.


Precisely. I honestly don't mind blocky pixels, but I simply cannot deal with blur.
 
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