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OFFICIAL GTA V (Discussion)

The nasally laugh at the end is yours, and I think the throaty Muttley the dog laugh is mine. We must have either been drunk or humoring him, though, cause it wasn't that funny. I guess it was in a Burgess Merideth Grumpy Old Men sort of way, and Erocker does hail from Wisconsin.
 
The nasally laugh at the end is yours, and I think the throaty Muttley the dog laugh is mine. We must have either been drunk or humoring him, though, cause it wasn't that funny. I guess it was in a Burgess Merideth Grumpy Old Men sort of way, and Erocker does hail from Wisconsin.
I'm sure it was all in the context of the conversation as a whole. It might be what lead up to it that made it so funny.........or I was drunk again.
 
It looked like one of the nights me and taco played DayZ while u guys were BFing
Alex asked if we were dutch ruddering, erocker had no idea what it meant so he urban dictionary-ed it for us. I'll eventually get out of this warm bed and upload the full version
 
yea havnt touched dayz in quite a while, I got into minecraft with a co worker.... yep.... minecraft
 
I FIGHT FOR GOODNESS!!
You don't HAVE to kill hookers ya know? You could just help us knock over banks and pretend they a communist banks and they are funding a secret project to make horse mouths dry. no wat im sayn'? If that's not worth fighting for I dunno what is.

Its just not going to be the same without you. We already lost one player this year to rage quitting life. We can't lose another! If its funds.......I totally get that. PM me and we can work out something.
 
I'm sure it was all in the context of the conversation as a whole. It might be what lead up to it that made it so funny.........or I was drunk again.
contextish
 
I will donate to the Mt. Fuji fail fund
 
contextish
Ah I remember that night now! My question now is did Erocker ever make good on the ransom for your blackmail threat Taco?

On a side note I laugh like a damn psychopath. Its strange hearing in third person.
 
Ah I remember that night now! My question now is did Erocker ever make good on the ransom for your blackmail threat Taco?
( ͡° ͜ʖ ͡°)
( ͡~ ͜ʖ ͡°)
( ͡° ͜ʖ ͡°)
 
"Maybe its at the glue factory about to get fucked over"
yeah my audio wasnt on for the first part. I remember I made somejoke about horses actually being very healthy
 
Who do I have to shank to get into the clubhouse? I said, "Count me in!".
 
Fannybottom is gonna be our inside guy... in prison.
 
Personally I think they dropped the ball with GTA V and this fps thing. Should have gone classic with the top down view. Would have doubled down for that feature.

Please, you guys will buy it day 1, play it for 2 weeks and then drop it and say it sucks. Just like every other game you guys have played together the past 4 years.

I'm getting the game, but I'd read this comment again (and laugh really hard). 10/10
 
Personally I think they dropped the ball with GTA V and this fps thing. Should have gone classic with the top down view. Would have doubled down for that feature.



I'm getting the game, but I'd read this comment again (and laugh really hard). 10/10
The door is on page one. Use it.
 
Got the green light to get the game! Wished steam had the pre order button on cause I would go for it today.
 
Only place I know of (which isn't saying much) that you can actually pre order it is on Amazon.
 
Pre-ordered.............!!!!!!!!!!!!!!!!!

Steam has it now and if you pre-order it before feb 1 you get a free game and in game cash for GTA online!
 
I really realllllly didn't want to order until the game came out and was reviewed as a good port. But saving some coin and the in game boost at launch...has made me eat my words on this one...facck..
 
This is a thread dedicated to the PC version of GTAV. Any news or screens will be posted here along with the random gibberish that makes up the TPU DeezNutz Crew. Everyone is welcome to jump on DeezNutz. In the meantime come join us on TeamSpeak. ALL are welcome. Just be respectful and "good" English isn't necessary so don't have a complex, just fun. Remember to wear your "thick skin" because we rag on each other A LOT but, only in good sprits.

TPU Server: techpowerup.com




 
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It's taken years, but Grand Theft Auto 5 is almost out on PC. How have Rockstar gone about developing the ultimate version of the game? What can we look forward to from the video editor? Is the game locked at 60fps? We sent Rockstar a few questions to find out. Unless otherwise credited, our queries were answered by a group of Rockstar North developers, including. director of technology Phil Hooker, director of engineering Klaas Schilstra and technical director Adam Fowler.

PC Gamer: Can you talk about the team Rockstar has working on the PC version? How long have they been at Rockstar, what have they worked on before?

The team working on the PC version of the game was a large percentage of the original Grand Theft Auto team augmented by members of the Rockstar studios that specialise in PC development. These were the developers who had worked on the PC versions of GTA 4, Max Payne 3 and LA Noire. Many of them are Rockstar veterans.

Since the latest round of consoles have an architecture similar to PC, this is also the same team that worked on the PS4 and Xbox One builds of the game. Essentially, we pulled the right people from all the Rockstar studios to create a global development team with the deepest base of knowledge of both GTA and PC development. It really was a team effort to deliver something of the highest quality as possible in every area from visuals, audio to tuning gameplay feeling and features.

PC Gamer: When was the decision made to bring GTA 5 to PC and when did work start?To what extent were you thinking about PC during the development of the 360/PS3 versions? Was the game created to be cross-platform from the start?

We were always going to bring GTA 5 to PC. We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game. While we started development of the PC version quite early, we decided to focus the bulk of our attention on the PS3 and XB360 versions first in order to push that as far as we possibly could before turning our attention to the PS4 and Xbox One versions, and then using the shared architecture underpinning the new consoles to help ourselves ramp up into the PC version and push the game as far as we possibly could knowing we would have the opportunity to make the game look and feel better than it ever has.

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PC Gamer: How did the process of bringing GTA 5 to PC compare to previous Rockstar games on PC, like GTA 4, LA Noire and Max Payne 3? Was there anything different this time around?

Kevin Hoare—president of Rockstar Toronto: The process of bringing GTA 5 to PC was most similar to our last PC title, Max Payne 3. Our process of bringing titles to PC has evolved over the years. We knew that we would eventually create a PC version so early development was done in parallel with the console versions. In fact, some of the early preparations we made for PC, like 64 bit & DX11 support, paid off very handsomely when the PS4 and Xbox One architectures were announced. That early work made the process of transitioning to the new consoles a lot easier and allowed us to hit the ground running. The artists also prepared for PC by authoring their source art at PC-ready resolutions, even though we had to use massively reduced versions for the PS3 and XB360.

It is still amazing to think how we took a last-gen game that, at the time, was something we were extremely happy with in terms of looks and performance, saw new console versions of that world and were blown away at all the added detail we could show, and now we get to see that same game scale to 4kat 60fps, which is just beyond anything we have experienced as developers. We have aimed to retain that ability to scale the performance for the PC game so players with different hardware platforms can benefit from that as well.

PC Gamer: The minimum and recommended specs for recent AAA PC-titles for many modern games are much more demanding, yet the specs for GTA 5 are quite low in comparison. Which resolution and frame rate are the recommended specs based on? Are the recommended specs for playing it in 1080p / 60 fps? Which specs do you need to play it in 4k resolution and 30/60 fps, and what is the optimal way to run the game?

Kevin Hoare: One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences. So our focus for Grand Theft Auto 5 was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system.

We based our recommended spec on hardware that we knew could comfortably achieve 1080P resolution at 60fps.

To run the game on a 4K display at 30fps, you’ll need at minimum an AMD HD 7870 or NVidia GTX 760 with 2GB of VRAM.

To be able to run the game at 4K resolution at 60fps you’ll need a high-end SLI or Crossfire setup.

The optimal way to run the game will depend on an individual’s preference. Some people may want to dial the settings down to hit a really high framerate, while others may appreciate a slower framerate with the graphical settings dialed way up. Overall, with so many variables in various CPU/GPU configurations and depending on game settings, frame rates will vary widely.

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PC Gamer: Do you think getting to experience that environment in 60fps makes a difference to the way the game feels?

Absolutely, as developers we’re always trying to balance between high framerate and the quality of features and visuals we can pack into the game. PC has allowed us to deliver both so you can feel and see the game in a different light. It really allows you to appreciate the subtleties and detail that’s already there in all features form vehicle handling, to impacts, to explosions, weapon handling etc… everything.

PC Gamer: Is the frame rate locked at 60 fps?

The target framerate for the PC build of the game is 60fps, when you start up GTA 5 for the first time it chooses settings to maximise the framerate and visual quality on your PC. These are simply recommendations though, and players can change these to whatever they want. We will never be able to guarantee the framerate when someone decides to push their texture, shader or post-fx quality to a level that their PC can’t support. That said, if your monitor and PC support it you can choose to run at even higher framerates.

PC Gamer: GTA 5 supports 4K resolution on PC – how much of a big deal do you think 4K will be for players? Do you think it’ll transform the way they experience that world?

4k is an eye opener when you see if for the first time, it really does make you look at the world differently and in greater detail as you would expect. That said, you could probably say the same thing about a lot of the other high-end graphical options and ultimately it will be personal preference which particular resolution and graphical settings that each player decides to settle on.

everything you need to know about GTA 5, and why not check out the latest batch of sweet GTA 5 PC screenshots.

 
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