- Joined
- Apr 9, 2007
- Messages
- 52 (0.01/day)
System Name | GPC |
---|---|
Processor | i7 2700K @ 5GHz. |
Motherboard | ASUS Maximus IV Extreme (2x Evercool 40x40x10mm chipset fans + Arctic F8). |
Cooling | Corsair H80 with 2x Nanoxia Deep Silence (NDS) 120mm PWM. |
Memory | 16GB (4 x 4) Mushkin Redline Ridgeback DDR3/2133 9-11-10-28. |
Video Card(s) | EVGA GTX 980 4GB Superclocked ACX 2.0, 1266MHz core, 1367MHz boost, 7010MHz RAM. |
Storage | OCZ Vertex4 128GB (C-drive), OCZ Vertex4 256GB (games), Samsung Spintpoint F3 1TB SATA (misc) |
Display(s) | HP LP2475W HIPS 1920x1200 24". |
Case | Antec 300, 1x NDS 120mm (side), 2x NDS 120mm PWM (front), 1x NDS 140mm PWM (top). |
Audio Device(s) | Onboard |
Power Supply | Thermaltake Toughpower 1000W Modular. |
Software | Windows 7 Professional 64bit. |
Benchmark Scores | 3DMark11(P16122, X6439), SkyDiver(30008), FireStrike: Standard(12038), Extreme(6150), Ultra(3216). |
Unigine is certainly unique in that regard, eg. look at its very wide min/max spread, something about the engine/demo
means there's always a stutter near the start. Certain games do behave in a similar manner to Heaven, eg. Call of Juarez,
but that's an older title. Many modern games are quite different, with more CPU dependence (the old X3TC is the
extreme example).
Ian.
means there's always a stutter near the start. Certain games do behave in a similar manner to Heaven, eg. Call of Juarez,
but that's an older title. Many modern games are quite different, with more CPU dependence (the old X3TC is the
extreme example).
Ian.