- Joined
- Nov 10, 2008
- Messages
- 2,001 (0.34/day)
Processor | Intel Core i9 9900k @ 5.1GHZ all core load (8c 16t) |
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Motherboard | MSI MEG Z390 ACE |
Cooling | Corsair H100i v2 240mm |
Memory | 32GB Corsair 3200mhz C16 (2x16GB) |
Video Card(s) | Powercolor RX 6900 XT Red Devil Ultimate (XTXH) @ 2.6ghz core, 2.1ghz mem |
Storage | 256GB WD Black NVME drive, 4TB across various SSDs/NVMEs, 4TB HDD |
Display(s) | Asus 32" PG32QUX (4k 144hz mini-LED backlit IPS with freesync & gsync & 1400 nit HDR) |
Case | Corsair 760T |
Power Supply | Corsair HX850i |
Mouse | Logitech G502 Lightspeed on powerplay mousemat |
Keyboard | Logitech G910 |
VR HMD | Wireless Vive Pro & Valve knuckles |
Software | Windows 10 Pro |
$17,000 per day = $6 million and some change per year. At $60,000 for your average game development studio per year, that comes to earning enough money in a year to pay for 103 employees in said year. They have 261. The revenue needs to be more than doubled to sustain their base spending rate. Nevermind licensing, building rent/utilities, cost of relocating employees, employee termination packages, taxes, and so on.
The 17k/day is the current average (or was, before the endevor ship sale that's returned us to normal funding levels), which has dropped the last couple of months as summer tends to be the worst time for CIG funding. Last year they broke $6mil in the month of November alone (November being the anniversary sale time and CIG's best month of the year traditionally). If you ignore the last couple of relatively quiet months they've been hitting 3+ mil a month, so we're really looking at this years' takings to be over $30 million.