- Joined
- Nov 10, 2008
- Messages
- 2,001 (0.34/day)
Processor | Intel Core i9 9900k @ 5.1GHZ all core load (8c 16t) |
---|---|
Motherboard | MSI MEG Z390 ACE |
Cooling | Corsair H100i v2 240mm |
Memory | 32GB Corsair 3200mhz C16 (2x16GB) |
Video Card(s) | Powercolor RX 6900 XT Red Devil Ultimate (XTXH) @ 2.6ghz core, 2.1ghz mem |
Storage | 256GB WD Black NVME drive, 4TB across various SSDs/NVMEs, 4TB HDD |
Display(s) | Asus 32" PG32QUX (4k 144hz mini-LED backlit IPS with freesync & gsync & 1400 nit HDR) |
Case | Corsair 760T |
Power Supply | Corsair HX850i |
Mouse | Logitech G502 Lightspeed on powerplay mousemat |
Keyboard | Logitech G910 |
VR HMD | Wireless Vive Pro & Valve knuckles |
Software | Windows 10 Pro |
Some good info out of this months' PCGames mag in Germany (2.5 is due to land in the next couple of weeks):
2.5 is bringing an outlaw space station where you can land and store your ships, as well as race around the Yela asteroid belt. It also adds the Argo utility ship as a flyable ship and brings a bunch of new systems online under the covers (the new interaction system, the new and improved landing system).
2.6 will launch Star Marine as separate module just like Arena Commander, this was also played a gameplay stage was demonstrated by staff to PC Games and they are saying it's much more polished on the FPS side and feels a lot better than current rudimentary FPS in the PU. 2.6 will also hopefully bring the netcode re-write which will massively improve performance.
2.7 will bring procedural planets and you will be able to travel the whole Stanton system and all planets and moons can be directly approached down to the surface.
The only final thing that's coming but we don't know when is the new patcher, which will let us only download changes to files, instead of entire pak kits (so if 1 file out of a 1GB pak gets changed you only need to download that file, instead of the entire pak like you do now).
2.5 is bringing an outlaw space station where you can land and store your ships, as well as race around the Yela asteroid belt. It also adds the Argo utility ship as a flyable ship and brings a bunch of new systems online under the covers (the new interaction system, the new and improved landing system).
2.6 will launch Star Marine as separate module just like Arena Commander, this was also played a gameplay stage was demonstrated by staff to PC Games and they are saying it's much more polished on the FPS side and feels a lot better than current rudimentary FPS in the PU. 2.6 will also hopefully bring the netcode re-write which will massively improve performance.
2.7 will bring procedural planets and you will be able to travel the whole Stanton system and all planets and moons can be directly approached down to the surface.
- They say the new lighting system as part of the procedural planets build looks much more natural.
- They say that approaching the planet looks and technically feels better than with Elite Dangerous.
- You can land anywhere manually, automatic landing gets you to fixed positions i.e. landing zones.
- Microtech and Hurston come in follow-up patches after 2.7
- They aim to have Stanton fully playable i.e. with all stations and landing zones (according to CR about 40 locations) by end of 2016
- There will be more jobs and missions as well.
- Trading will be in by then, specifically purchase and sale of goods should play a more important role
- Chris describing that missions accepted up in space stations could lead you eventually down to planet surfaces, not clear if this is going to be in with 2.7 but seemingly something SQ42 will benefit from.
- Planets and moons are revolving around suns, with naturally simulated day and night cycles.
- When flying over the ocean they were noticing that the horizon had a correctly simulated curve.
- Trees and Animals seemingly are planned (edit: doesn't seem to be in with 2.7, sorry) - they have them seemingly setup in pre-made templates they call ecosystems - these can be brushed over the planet surface, some magic blends the transitions to make it look naturally and consistent.
- Planetary surface and topography details are controlled by a dynamic LOD system.
- Some pop-up was visible during the planetary approach but they described it as impressive regardless.
- They were also impressed with the cloud system, which wasn't just a simple texture layer but seemingly is described what I assume would be volumetric, i.e. they have depth and height and impact visibility, leading to mountain crests piercing through clouds and valleys being covered.
- They are writing that there isn't any artificially restricted view range, visibility is rather a result from the volumetric calculation of the atmosphere.
- Parallax-Occlusion maps with dynamic tessellation is used for the surface details.
- GTX 980 was used with 45fps on the planetary surface, so performance seems to be pretty good already
- They mention that subsumption AI is going to allow NPC to form independent decisions based on environment and situational context. They then write that subsumption AI is also being used in real life for programming robots with human like behavior. (they don't really clarify what exactly they mean)
- Some stuff about the subsumption-AI saying NPCs might have hobbies and possess their own virtual mind, allowing them to remember and be influenced in their opinions by the player. To avoid performance issues, they seemingly control the update cycles for NPC AI based on player proximitiy i.e. update cycles go to 1hz instead of 60hz if no one is around.
- There was also a part about server architecture, how they intend to improve upon it in order to sustain more concurrent players in the same server zone. target is to reduce the numbers of instances.
- They intend to mesh servers together in order to form a huge cluster, the necessary optimizations are already being coded into star citizen, accordingly they also should yield some marginal performance improvements on the client side.
- One of the journalists wrote in his opinion piece that the gamescom presentation is going to drop some jaws to the floor. (just a mild disclaimer: it isn't clearly written if he has actually seen it or just speculates)
- He also wrote that he was positively surprised that all employees at Foundry 42 Frankfurt he had the chance to talk with, seemed truthfully grateful to be able to work on the project and the challenges it brings along. The journalist specifically points out, that the enthusiasm didn't feel faked.
The only final thing that's coming but we don't know when is the new patcher, which will let us only download changes to files, instead of entire pak kits (so if 1 file out of a 1GB pak gets changed you only need to download that file, instead of the entire pak like you do now).