bf TWEET: The war's not over yet. The Battlefield 1 Open Beta will end on Thursday, September 8.
Kinda going to be sad when it ends and then wait over a month for the full game. Besides some bugs and some balance issues I really enjoy the game so its going to be a long wait.
My impression of k bullets is that they are an interupt to keep tanks from repairing. Upping their damage might render the at rocket gun obsolete.
I also want dynamite for support.
Yea, I don't think they should do a significant amount but a tiny bit more than now (I think max now is like 7, I would hope max damage of 9 at least on the light tanks to make it where three snipers could unload into the light tanks and take it them out with teamwork and not need constant perfect damage hits).
I have officially tried everything in every kit. I take back my original comments about the medic kit as after playing it for a while I really love the weapons in those kits and feel a little more useful than I thought based on what I was seeing before. To me, out of all the kits the only one that feels a bit weak was the support kit until I unlocked two weapons: The MG 19 and the Madsen Light infantry both feel to be the superior guns available now for that class. The MG 19 has a 100-200 round drum and can be easily mounted for heavy defense. Its ok when carried but really excels being mounted up defending a position (Like for Rush) and has decent accuracy. The Madsen Light Infantry is the best gun in the kit (IMHO) for being carried and fired with its high rate of fire and decent accuracy. I have been using it alot and compared to the early guns (Benet Mercei (Which is still my favorite looking gun in the game and fun to use) and Lewis gun) and noticed significantly better overall performance using it on the move probably due to its slightly higher rate of fire. Still though, I feel the kit has some flaws that make it hard to use all the time compared to the others and here are my personal concerns:
1: Ammo Crate refiles grenades slow where as ammo pouch is instant, even though the crate is superior in every way this alone makes it hard when you need to recharge explosives. I don't know why this is but I feel the crate should just auto be better like they did in the last game.
2: The trip wire explosives are pitiful. Both the Mustard gas and smoke versions do their job but the trip wire explosive sucks. I have managed only a small handful of kill with them even when I have watched people walk straight up to them and take a direct hit perfectly center mass to no avail. On top of that they are a little to noticeable but I could live with that if they killed easier.
3: The kit feels like its been pushed to only resupply compared to in the past having explosives and resupply. I am sure the full game will have more for it but at the moment it feels like a lackluster kit even though I still like using it for the guns.
Well, guess I am going to burn more time on the game before its gone.