Author of the article here, I know the language barrier doesn't make things easy but there are a few innacuracies here in this summary. Some quick points on what we found :
- Memory latency (not L3) is higher (and ns, not ms
)
- L3 is split in half and communication between the two CCX is thru the same link that links the CCX to the memory controller, PCIe, etc, at a much lower speed.
Plus many other things regarding CCX etc. I don't know how good a job Google Translate does of our article but I'd suggest people interested give it a shot (page 22/23 maybe 24 [we found another issue with game performance that's linked to Windows 10] is what you're looking for).
To answer another question, yes, L3 readings are innacurate in Aida (that's why we show them in orange in the table). We do use another test (a beta benchmark from Aida, too) to check latency at different block sizes, that one is the basis of our analysis.
G.