cadaveca
My name is Dave
- Joined
- Apr 10, 2006
- Messages
- 17,232 (2.49/day)
Bullets going directly through buildings and being seen through walls is most definitely a thing now. Playing with the usual group on Discord, I was off about 600m from the rest of the squad, up a hill, trying to snipe down on enemies and provide cover. Squad runs in building that I can see front and back of. Road out front. See enemy approach road, fire. Squad comes out back door, holds behind building, waiting for enemy, who is still on far side of road. Enemy shoots... and I see dirt kick-ups from bullets hitting hill behind building. Squad dies. enemy shot directly through all four walls in that building, no windows on back wall, either.
When you've spent a decade plus playing FPS shooters with the same group, you know how they play, what they focus on, what they are good at, and what they aren't. Me, I like to take the point, draw enemy fire, push forward hard, and usually get knocked down or die quickly. I'm almost always the first to die. I'm very aggressive, and it costs me. But at the same time, because I'm a bit off ahead, but not usually directly ahead, this provides the team a chance to locate the enemy, counter-attack, and get me back up if possible. This usually leads to a 2/3rd win ratio. Hackers ruin that, of course, and on a regular basis.
In games like battlefield, this type of play is hugely successful. You die on point, you spawn back in a few seconds later, help push the enemy, and then move on. In PUBG, with only one life, you need to rely on visual and audio cues to make it work a bit better, but when people can see and shoot through walls, there isn't even much point in trying. Watching death cams and reporting players is part of every round now nearly. People cheating really turns what would be a great game into a mediocre one.
When you've spent a decade plus playing FPS shooters with the same group, you know how they play, what they focus on, what they are good at, and what they aren't. Me, I like to take the point, draw enemy fire, push forward hard, and usually get knocked down or die quickly. I'm almost always the first to die. I'm very aggressive, and it costs me. But at the same time, because I'm a bit off ahead, but not usually directly ahead, this provides the team a chance to locate the enemy, counter-attack, and get me back up if possible. This usually leads to a 2/3rd win ratio. Hackers ruin that, of course, and on a regular basis.
In games like battlefield, this type of play is hugely successful. You die on point, you spawn back in a few seconds later, help push the enemy, and then move on. In PUBG, with only one life, you need to rely on visual and audio cues to make it work a bit better, but when people can see and shoot through walls, there isn't even much point in trying. Watching death cams and reporting players is part of every round now nearly. People cheating really turns what would be a great game into a mediocre one.