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Deleted member 177333
Guest
You know, I ran (1) gpu for a really long time, and when I finally got out of college and started making some money, I was able to move, to Crossfire with AMD cards and that was a great experience, and then I was able to start moving into the high end first with 780 Ti SLI, to Titan X Maxwell SLI, and now 1080 Ti SLI. I personally LOVE the technology and have had excellent experiences with each setup.
I've been gaming in 4k either via a true 4k monitor (currently using a Phillips 40'' 4K monitor that I've had for a couple years) or a 1080p monitor using DSR to upscale for about 3-4 years. It was this move to the UHD resolutions that really pushed me into the SLI arena with the high end cards as it was the only way to get a smooth 60fps in most games at that resolution with the high IQ settings. For the most part, the games I play support SLI, but I'm noticing more and more, that developers just simply don't want to support it because of the smaller percentage of folks that use it and the fault is two-fold - one, on developers like Ubisoft for example who don't want to implement SLI because of the development time, but yet spend tons of money on multiple forms of DRM for their games (and the games still get cracked, lol), and also on NVidia for the reason that was noted in the review - back in the 900 series days even the 960 had SLI. NVidia keeps removing SLI support from the mid range cards and making it a luxury item so less and less users have it, making the developers less and less willing to implement it - NVidia needs to fix their side and the developers need to make more effort on behalf of their customers as well. By using NVlink now where the VRAM will stack, that would help push SLI adoption for mid-range users bigtime if NVidia would have only planned for it.
It's really a great technology from my many years of experience using it - I would love to see it come back on mid-range cards so more people could make use of it at affordable pricing. After all, I started XFire on a pair of 4870 cards back when I didn't have a lot of $ and had a fantastic experience, and that's what got me into using it more. I'd love to see other people be able to enjoy it as well.
I've been gaming in 4k either via a true 4k monitor (currently using a Phillips 40'' 4K monitor that I've had for a couple years) or a 1080p monitor using DSR to upscale for about 3-4 years. It was this move to the UHD resolutions that really pushed me into the SLI arena with the high end cards as it was the only way to get a smooth 60fps in most games at that resolution with the high IQ settings. For the most part, the games I play support SLI, but I'm noticing more and more, that developers just simply don't want to support it because of the smaller percentage of folks that use it and the fault is two-fold - one, on developers like Ubisoft for example who don't want to implement SLI because of the development time, but yet spend tons of money on multiple forms of DRM for their games (and the games still get cracked, lol), and also on NVidia for the reason that was noted in the review - back in the 900 series days even the 960 had SLI. NVidia keeps removing SLI support from the mid range cards and making it a luxury item so less and less users have it, making the developers less and less willing to implement it - NVidia needs to fix their side and the developers need to make more effort on behalf of their customers as well. By using NVlink now where the VRAM will stack, that would help push SLI adoption for mid-range users bigtime if NVidia would have only planned for it.
It's really a great technology from my many years of experience using it - I would love to see it come back on mid-range cards so more people could make use of it at affordable pricing. After all, I started XFire on a pair of 4870 cards back when I didn't have a lot of $ and had a fantastic experience, and that's what got me into using it more. I'd love to see other people be able to enjoy it as well.