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Are you sure about that it happens at the same time? you need the objects to be there due to make the ray tracing process. Maybe it works alongside but there must be a gap between the rasterization and ray tracing. How can you ray trace an object and add reflections, shadows etc. when the object isn't there?What do you mean there is less cores doing the rasterization - that without RT cores they could fit some more shaders onto the chip or something else?
RT is being processed concurrently with rasterization work. There are some prerequisites - generally G-Buffer - but largely it happens at the same time.
I think yes. without RT cores there would be more for rasterization (unless RT cores do the rasterization as well? I don't think so) I'm not sure now since you've gotten surprised by my statement. Although it makes sense. RT cores take space. So without RT cores the 2080 TI would have been faster in rasterization.