AsRock
TPU addict
- Joined
- Jun 23, 2007
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I'm reviving this topic, because why make a new one.
Who's playing this right now? The new expansion (and probably the last) 'Forgotten Gods' is out.
I'm looking for build ideas! What are you cooking up?
I'll kick off with my current work in progress.
Toxic Sentinel
This build capitalizes on the new Oathkeeper class by combining a focused Acid/Poison build with strong retribution damage and tankiness. I used to run a Witch Hunter with a similar idea sans the retribution - and the tankiness, instead using avoidance from Nightblade to survive. Lots, and lots of damage over time, but it also meant chicken gameplay, with lots of kiting and running involved. Direct melee would rip me apart in the higher levels on Ultimate. The Toxic Sentinel is the solution? I've yet to discover how it will fare in the end-game, but so far, so good...
Build link:
https://www.grimtools.com/calc/lV7qEyvN
Basics / considerations:
- Fundamentals based on http://www.grimdawn.com/forums/showthread.php?t=36115
- Strong devotion tree focus on poison procs, to stack for a high damage over time. Some splashes into retribution damage and shield block for additional toughness.
- Can evolve equally well as a melee based, or caster setup. We have Righteous Zeal for the first and Dreeg's Evil Eye for the latter to focus on. For melee, being sword/board is a minor loss as most of the shield damage is counted towards attacks as well.
- 100% synergy; Dreeg's Evil Eye now adds retribution damage. Bloody Pox/Fevered Rage (optional) benefit this build's damage due to the retribution focus, as mobs reach and hit you much faster, while giving you a brutal Defense Rating shred. Acid damage is also the highest in your direct (melee) vicinity. Righteous Zeal stacking also adds additional retribution damage on top of Dreeg's Evil Eye due to its weapon damage component. Since Retri damage has its own scaling mechanic, the damage type isn't even that relevant, it all gets added as flat damage. You're looking at a very easy to obtain 3-4K on top of almost everything, and more on something such as Aegis of Menhir (it gets up to 38-40% extra!).
- The Sentinel offers the highest potential for resistance shredding. We get -35% from Guardians and -30% from Curse of Frailty. And another 28 Resistance Reduction from Devotions. This is an ungeared resistance shred of 93%.
- Great potential from the skilltree for Physical Resistance stacking through passive and active effects, which should cover up the additional damage from Fevered Rage. However, its still a risky endeavour to use it. This to me is the fun element of this build. Bloody Pox is a real high risk/high payoff skill for it.
- The best part: you can play this as actively as you like. Even just running past enemies is enough to start seeing numbers. Stand still and those numbers get much bigger. Start pushing buttons and they explode.
Looking forward to your input
I totally forgot about this game, WOW. I even forgot about this thread .
Anyways it's more gritty like more on the D2 side visually and so far it's been enjoyable.
As for using other peoples builds and a person is new to the game i think they better of learning the hard way as it's much more fun than checking a guide every other level.
Like it's not as if you cannot fix it. so screw up be a better experience than being lame and using other peoples builds.
Finding the Coop a bit lacking but i guess i am more used to the DOS series.