Anyone playing with mods? I usually have a hard time playing Grim Dawn for more than a few days but using Grim Internals and Rainbow has made the game infinitely better.
They're just QoL mods but using them in conjuction with the new item filter and movement skills has made the game much better.
Grim Internals adds mini health bars over enemies, little icons under hero and boss mobs mini health bars showing your applied debuffs, how much dps you're taking for each damage type and, most importantly, auto-pickup of components in the same range you would auto-pickup iron bits.
Rainbow makes it so item descriptions are colour coded, so "+x% fire damage" shows up in orange, "+x% cold damage" in blue etc. Affixes and item base names are also colour coded to let you know if they're magic/rare and normal/MIs.
It's got nothing of PoE's depth. It's only got a few mechanics on top of TQ (if it ain't broke, don't fix it, I guess). What stopped me from playing this was the (quasi) one hit kills that pop out of virtually everywhere once you get past the first level of difficulty. PoE has those too (and TQ before it), but in GD it seemed like any boss had the ability to spawn with a deadly combination of modifiers. Itemization is also basically non-existent with all guides recommending the same set of items for a build type.
The games gotten much better over time.
For the few years, basically every patch note mentioned smoothing out damage spikes. Resists are also much more common on items.
They added item skill modifiers to a lot of monster infrequent and legendaries that change how skills work (
example).
Due to the addition of item skill modifiers, legendary sets are now more about enabling certain builds by converting skills to different damage types or giving them additional effects. All high level epics and legendaries now benefit 3 classes and drop more frequently. Rares and double rares are also much more common in higher difficulties. So as long as your build doesn't rely on specific gear, it's fairly easy to complete all 3 difficulties with what you find along the way.