D
Deleted member 177333
Guest
Loot boxes are "surprise mechanics"
Ok...then
The piratebay copy of a game is just an "unrestricted demo"
Ok...then
The piratebay copy of a game is just an "unrestricted demo"
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And that is exactly why this kind of predatory crap needs regulation.I don't think people understand these statements as they should.
EA Money Maker 1: - You know how gamers collect items in order to finish a game? Let's give them the items at random and charge for that.
EA Money Maker 2: - While we're at it, let's make sure only a negligible amount of the items are actually useful.
EA C-level exec (a few months later): - The idiots are actually buying into that crap. What a surprise! Damn, this is fun!
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Loot boxes are "surprise mechanics"
Ok...then
The piratebay copy of a game is just an "unrestricted demo"
System Name | BY-2021 |
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Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
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System Name | Tiny the White Yeti |
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Look at #2 on console...
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Apex isn't bad ,I still have not paid a penny.It is great that EA usesthe EA Downloader EA Launcher Origin these days. So it is easy to avoid EA games. Did they release any good games in the last few years which they didn't ruin on purpose with some cash grabbing mechanic?
System Name | Dumbass |
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Material cost is irrelevant if you can trade materials for currency. Lets not get into semantics here, its not the same as beating a boss/whoever and opening a reward chest from it. Even if these loot boxes came from that reward chest, if (yep here is the big IF) they are traded for anything (currency or other material), its gambling.What about casinos in Fallout New Vegas and Yakuza? It's a game within a game and there's no material cost to participate other than time and initial purchase of the game. Another example is which toy you get in a kid's meal. It's generally not considered gambling because it's a gift rather than putting something of lesser value in on the hope you'll get something of greater value back. The purchase is the food, not the complementary toy.
I draw the line at inserting legal tender (hiding it behind tokens like you do at brick and mortar casinos doesn't belay that fact) for a chance in a game. The only difference from traditional gambling is that it's spending money on the hopes that you'll get more money back. Because the publisher owns the market for the loot box contents, they'll never let the value of the gambled item exceed the cash odds of getting it. I think that distinction is academic only.
Honestly, I don't know what the solution is other than the service banning children from participating. My hope is that consumers see it for what it is and simply don't partake but that's about as likely as snow in the Sahara. They don't get nothing from me, that's for damn sure.
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You can't spend USD/EUR/<insert currency here> to accelerate your progress in Fallout New Vegas nor Yakuza (not as the game shipped anyway). Virtual casinos in both of those games is exclusive to its own sealed, artificial economy (caps in New Vegas, yen in Yakuza; real market value of 0).Material cost is irrelevant if you can trade materials for currency.
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That's a poor example as the Wii Points carried forward, the balance of which could be used on a future purchase, which I personally did frequently. Not even close to the same kind of scenario that EA and others are using to rip people off.An example that immediately comes to mind is Nintendo's Wii Points. Want to buy a 800 Wii Point SNES game? Too bad, you have to spend $10 to get 1000 Wii Points and those 200 points you didn't spend are basically a $2 Nintendo tax if you don't find a way to use them. It's so anti-consumer and anti-competition (Nintendo was price fixing too).
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Except that those points on account are worth whatever Nintendo says they are. If they decided to jack the same point value of SNES games up to 1600 later, you're 200 points should be retroactively upgraded to 400 points. They don't do that even though the purchasing power of the initial legal tender value put in is roughly the same. They're basically acting like a bank, exchange, and store all at once without abiding by the laws of the former.That's a poor example as the Wii Points carried forward, the balance of which could be used on a future purchase, which I personally did frequently. Not even close to the same kind of scenario that EA and others are using to rip people off.
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Except that those points on account are worth whatever Nintendo says they are. If they decided to jack the same point value of SNES games up to 1600 later, you're 200 points should be retroactively upgraded to 400 points. They don't do that even though the purchasing power of the initial legal tender value put in is roughly the same. They're basically acting like a bank, exchange, and store all at once without abiding by the laws of the former.
Think about it from a different perspective: what other context do you buy tokens with cash instead of products/services directly? Other than digital store fronts (Ubisoft/Assassin's Creed uses Helix points), the only one that comes to mind is carnivals and casinos. Carnivals do it to minimize how many people have to deal with money (reduces risk of theft). Casinos do it because chips are much faster to add, subtract, and multiply than legal tender. Carnival tickets are generally not refundable and they expire quick so people are compelled to only buy what they think they will use and to use it all before they leave. Casino chips are extremely convertible. What's Nintendo's excuse? What's Ubisoft's excuse? As far as I'm concerned, there's absolutely no excuse not to process everything as legal tender when the entire ecosystem is digital. Case in point: slot machines that accept credit cards forego the use of chips.
EA did similar with Bioware Points. Dragon Age 2, Mass Effect 2, and Mass Effect 3 suffered from that plague. One could easily make a strong case against EA for price fixing there because EA forgot to discount them while they would discount the actual game on their store. They only went on sale...like...once.
The only reason why "points" on stores exist is expressly to "rip people off" and they all do it surprisingly equally. Anyway...that's off topic.
System Name | BY-2021 |
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Except that Nintendo didn't change prices during the entirety of the WiiShop run, saving for the occasional sale at which time the game prices dropped.Except that those points on account are worth whatever Nintendo says they are. If they decided to jack the same point value of SNES games up to 1600 later,
There was no need and for the reason above.you're 200 points should be retroactively upgraded to 400 points.
System Name | Dumbass |
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So is Fallout and Fable single player games? Kinda pointless reply using those examples since I refer to MMO style games that actually have trading with other players. :facepalm:You can't spend USD/EUR/<insert currency here> to accelerate your progress in Fallout New Vegas nor Yakuza (not as the game shipped anyway). Virtual casinos in both of those games is exclusive to its own sealed, artificial economy (caps in New Vegas, yen in Yakuza; real market value of 0).
There are lots of games like this that predate loot boxes. One that comes to mind is the original Fable. You could choose "feats" which are basically rules where you gamble on yourself completing them for bonus experience and game currency. Is it text book definition of gambling? Yes. Does it require regulation? No, because it's completely up to the player to participate and win or lose, it's just a game with no material stake on the outcome.
To argue that virtual, sealed casinos need regulation is like arguing racing games should enforce the laws of the road because a virtual car on a virtual road is analogous to a real car on a real road so the rules must match. I completely disagree with that notion because games are fundamentally art...
Which brings me back to the point: if publishers want to offer digital items for sale, I have no problem with that. Consumers are willing to pay for access to things and as long as they get exactly what they asked for and there was no false advertising in regards to it, there's nothing wrong with it (other than being an unregulated market/exchange but that's for a different thread). What I have a problem with is people trading material wealth for a chance (<100%) to get something you actually intended to get with the purchase. That is analogous to using a slot machine and the law should treat it as such.
I also strongly feel that if exchanges for digital goods aren't direct (e.g. legal tender -> tokens -> digital goods), the company handling the tokens should have to comply with exchange laws. This pseudo-banking publishers are using has gone unregulated far too long. An example that immediately comes to mind is Nintendo's Wii Points. Want to buy a 800 Wii Point SNES game? Too bad, you have to spend $10 to get 1000 Wii Points and those 200 points you didn't spend are basically a $2 Nintendo tax if you don't find a way to use them. It's so anti-consumer and anti-competition (Nintendo was price fixing too).
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Yes. Titanfall2.It is great that EA usesthe EA Downloader EA Launcher Origin these days. So it is easy to avoid EA games. Did they release any good games in the last few years which they didn't ruin on purpose with some cash grabbing mechanic?
System Name | BY-2021 |
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Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
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Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
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Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
There's nothing fair about having an intermedium for exchange in an entirely digital setting.Comparing Nintendo(a company that generally goes out of it's way to be fair with is customer base) to EA(a company that is known for ripping off it's customer base and treating users like criminals) is a very bold statement, and IMHO, not at all fair to Nintendo.
Assassin's Creed Origins doesn't have multiplayer but it has a "Helix" based store. Legal tests can't be so broad.So is Fallout and Fable single player games? Kinda pointless reply using those examples since I refer to MMO style games that actually have trading with other players. :facepalm:
You could use a Credit/Debit card to make purchases as well. I did that frequently. Come on Ford, you're smart enough to know that example doesn't work out as well as you wanted it to.There's nothing fair about having an intermedium for exchange in an entirely digital setting.
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
Um, ok. Did you actually have a Wii? I have two and remember very clearly using my CC to make purchases directly on both systems. Sorry mate, you're incorrect on this one.When the Wii Store was a thing, there was no way to directly buy on it using legal tender. All legal transactions were for Wii Points which were then exchanged for licenses to games. They did not have any mechanism in place to bypass Wii Points.
Processor | Intel i5-12600k |
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How is that even remotely related to the topic? Just drop it already.When the Wii Store was a thing, there was no way to directly buy on it using legal tender. All legal transactions were for Wii Points which were then exchanged for licenses to games. They did not have any mechanism in place to bypass Wii Points.
He was trying to make an example. But you're right this is off-topic...How is that even remotely related to the topic? Just drop it already.
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
Imho he was pushing for a fallacy: since this thing Nintendo did very, very vaguely resembles gambling and people are ok with it, no regulation is needed for any other forms of gambling in games.He was trying to make an example. But you're right this is off-topic...